diff --git a/code/game/gamemodes/miniantags/guardian/guardian.dm b/code/game/gamemodes/miniantags/guardian/guardian.dm
index 74312334c99..07c43498fa5 100644
--- a/code/game/gamemodes/miniantags/guardian/guardian.dm
+++ b/code/game/gamemodes/miniantags/guardian/guardian.dm
@@ -458,7 +458,7 @@
Assassin: Medium damage with no damage resistance, can enter stealth which massively increases the damage of the next attack causing it to ignore armour.
- Charger: Medium damage and defense, very fast and has a special charge attack which damages a target and knocks items out of their hands.
+ Charger: Medium damage and defense, very fast and has a special charge attack which damages a target and knocks them to the ground.
Lightning: Applies lightning chains to any targets on attack with a link to your summoner, lightning chains will shock anyone nearby.
diff --git a/code/game/gamemodes/miniantags/guardian/types/charger.dm b/code/game/gamemodes/miniantags/guardian/types/charger.dm
index 0eb1d8bc512..2fd88ef82d9 100644
--- a/code/game/gamemodes/miniantags/guardian/types/charger.dm
+++ b/code/game/gamemodes/miniantags/guardian/types/charger.dm
@@ -6,7 +6,7 @@
ranged_cooldown_time = 40
speed = -1
damage_transfer = 0.6
- playstyle_string = "As a Charger type you do medium damage, have medium damage resistance, move very fast, and can charge at a location, damaging any target hit and forcing them to drop any items they are holding. (Click a tile to use your charge ability)"
+ playstyle_string = "As a Charger type you do medium damage, have medium damage resistance, move very fast, and can charge at a location, damaging any target hit and forcing them to the ground. (Click a tile to use your charge ability)"
magic_fluff_string = "..And draw the Hunter, an alien master of rapid assault."
tech_fluff_string = "Boot sequence complete. Charge modules loaded. Holoparasite swarm online."
bio_fluff_string = "Your scarab swarm finishes mutating and stirs to life, ready to deal damage."
@@ -62,7 +62,7 @@
if(H.check_shields(src, 90, "[name]", attack_type = THROWN_PROJECTILE_ATTACK))
blocked = TRUE
if(!blocked)
- L.Stun(2 SECONDS)
+ L.KnockDown(2 SECONDS)
L.visible_message("[src] slams into [L]!", "[src] slams into you!")
L.apply_damage(20, BRUTE)
playsound(get_turf(L), 'sound/effects/meteorimpact.ogg', 100, 1)