diff --git a/code/game/gamemodes/miniantags/guardian/guardian.dm b/code/game/gamemodes/miniantags/guardian/guardian.dm index 74312334c99..07c43498fa5 100644 --- a/code/game/gamemodes/miniantags/guardian/guardian.dm +++ b/code/game/gamemodes/miniantags/guardian/guardian.dm @@ -458,7 +458,7 @@
Assassin: Medium damage with no damage resistance, can enter stealth which massively increases the damage of the next attack causing it to ignore armour.
- Charger: Medium damage and defense, very fast and has a special charge attack which damages a target and knocks items out of their hands. + Charger: Medium damage and defense, very fast and has a special charge attack which damages a target and knocks them to the ground.
Lightning: Applies lightning chains to any targets on attack with a link to your summoner, lightning chains will shock anyone nearby.
diff --git a/code/game/gamemodes/miniantags/guardian/types/charger.dm b/code/game/gamemodes/miniantags/guardian/types/charger.dm index 0eb1d8bc512..2fd88ef82d9 100644 --- a/code/game/gamemodes/miniantags/guardian/types/charger.dm +++ b/code/game/gamemodes/miniantags/guardian/types/charger.dm @@ -6,7 +6,7 @@ ranged_cooldown_time = 40 speed = -1 damage_transfer = 0.6 - playstyle_string = "As a Charger type you do medium damage, have medium damage resistance, move very fast, and can charge at a location, damaging any target hit and forcing them to drop any items they are holding. (Click a tile to use your charge ability)" + playstyle_string = "As a Charger type you do medium damage, have medium damage resistance, move very fast, and can charge at a location, damaging any target hit and forcing them to the ground. (Click a tile to use your charge ability)" magic_fluff_string = "..And draw the Hunter, an alien master of rapid assault." tech_fluff_string = "Boot sequence complete. Charge modules loaded. Holoparasite swarm online." bio_fluff_string = "Your scarab swarm finishes mutating and stirs to life, ready to deal damage." @@ -62,7 +62,7 @@ if(H.check_shields(src, 90, "[name]", attack_type = THROWN_PROJECTILE_ATTACK)) blocked = TRUE if(!blocked) - L.Stun(2 SECONDS) + L.KnockDown(2 SECONDS) L.visible_message("[src] slams into [L]!", "[src] slams into you!") L.apply_damage(20, BRUTE) playsound(get_turf(L), 'sound/effects/meteorimpact.ogg', 100, 1)