diff --git a/code/game/objects/secstorage/secstorage.dm b/code/game/objects/secstorage/secstorage.dm index 725f27e4883..bcf3de27417 100644 --- a/code/game/objects/secstorage/secstorage.dm +++ b/code/game/objects/secstorage/secstorage.dm @@ -67,16 +67,16 @@ var/cx = tx var/cy = ty - src.boxes.screen_loc = text("[],[] to [],[]", tx, ty, mx, my) + src.boxes.screen_loc = "[tx],[ty] to [mx],[my]" for(var/obj/O in src.contents) - O.screen_loc = text("[],[]", cx, cy) + O.screen_loc = "[cx],[cy]" O.layer = 20 cx++ if (cx > mx) cx = tx cy-- //Foreach goto(56) - src.closer.screen_loc = text("[],[]", mx, my) + src.closer.screen_loc = "[mx],[my]" return //This proc draws out the inventory and places the items on it. It uses the standard position. @@ -85,15 +85,15 @@ var/cols = 6 var/cx = 4 var/cy = 2+rows - src.boxes.screen_loc = text("4:16,2:16 to [4+cols]:16,[2+rows]:16") + src.boxes.screen_loc = "4:16,2:16 to [4+cols]:16,[2+rows]:16" for(var/obj/O in src.contents) - O.screen_loc = text("[cx]:16,[cy]:16") + O.screen_loc = "[cx]:16,[cy]:16" O.layer = 20 cx++ if (cx > (4+cols)) cx = 4 cy-- - src.closer.screen_loc = text("11:16,2:16") + src.closer.screen_loc = "11:16,2:16" return /obj/item/weapon/secstorage/proc/orient2hud(mob/user as mob) diff --git a/code/game/objects/storage/storage.dm b/code/game/objects/storage/storage.dm index 2c7d66971f5..d8972e2a6d1 100644 --- a/code/game/objects/storage/storage.dm +++ b/code/game/objects/storage/storage.dm @@ -66,30 +66,30 @@ /obj/item/weapon/storage/proc/orient_objs(tx, ty, mx, my) var/cx = tx var/cy = ty - src.boxes.screen_loc = text("[tx]:,[ty] to [mx],[my]") + src.boxes.screen_loc = "[tx]:,[ty] to [mx],[my]" for(var/obj/O in src.contents) - O.screen_loc = text("[cx],[cy]") + O.screen_loc = "[cx],[cy]" O.layer = 20 cx++ if (cx > mx) cx = tx cy-- - src.closer.screen_loc = text("[mx+1],[my]") + src.closer.screen_loc = "[mx+1],[my]" return //This proc draws out the inventory and places the items on it. It uses the standard position. /obj/item/weapon/storage/proc/standard_orient_objs(var/rows,var/cols) var/cx = 4 var/cy = 2+rows - src.boxes.screen_loc = text("4:16,2:16 to [4+cols]:16,[2+rows]:16") + src.boxes.screen_loc = "4:16,2:16 to [4+cols]:16,[2+rows]:16" for(var/obj/O in src.contents) - O.screen_loc = text("[cx]:16,[cy]:16") + O.screen_loc = "[cx]:16,[cy]:16" O.layer = 20 cx++ if (cx > (4+cols)) cx = 4 cy-- - src.closer.screen_loc = text("[4+cols+1]:16,2:16") + src.closer.screen_loc = "[4+cols+1]:16,2:16" return //This proc determins the size of the inventory to be displayed. Please touch it only if you know what you're doing.