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Fixes issue #1971
Lasertag and practice beams won't explode tanks anymore.
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@@ -145,7 +145,8 @@
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bullet_act(var/obj/item/projectile/Proj)
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if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet))
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explode()
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if(!istype(Proj ,/obj/item/projectile/beam/lastertag) && !istype(Proj ,/obj/item/projectile/beam/practice) )
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explode()
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blob_act()
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explode()
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