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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
cleaned up the paths of a few ported things
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@@ -213,7 +213,7 @@ proc/check_panel(mob/M)
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return 1
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return 0 */
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/obj/fake_attacker
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/obj/effect/fake_attacker
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icon = null
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icon_state = null
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name = ""
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@@ -355,7 +355,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
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if(!possible_clones.len) return
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clone = pick(possible_clones)
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//var/obj/fake_attacker/F = new/obj/fake_attacker(outside_range(target))
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var/obj/fake_attacker/F = new/obj/fake_attacker(target.loc)
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var/obj/effect/fake_attacker/F = new/obj/effect/fake_attacker(target.loc)
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if(clone.l_hand)
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if(!(locate(clone.l_hand) in non_fakeattack_weapons))
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clone_weapon = clone.l_hand.name
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