From 689afa5169fdff5f57996e553b24f6ecc80e775e Mon Sep 17 00:00:00 2001 From: "kortgstation@gmail.com" Date: Fri, 6 Apr 2012 21:08:34 +0000 Subject: [PATCH] Your stun code broke simple animals poly, so I commented it out. This should stop simple animals (including shades/constructs) from being immortal git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3407 316c924e-a436-60f5-8080-3fe189b3f50e --- code/modules/mob/simple_animal/life.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/simple_animal/life.dm b/code/modules/mob/simple_animal/life.dm index 2a3e918a6eb..8bce3952a49 100644 --- a/code/modules/mob/simple_animal/life.dm +++ b/code/modules/mob/simple_animal/life.dm @@ -79,7 +79,7 @@ if(health > maxHealth) health = maxHealth - +/* // Stun/Weaken if (paralysis || stunned || weakened) //Stunned etc. @@ -110,7 +110,7 @@ canmove = 0 else canmove = 1 - +*/ //Movement if(!ckey && !stop_automated_movement) if(isturf(src.loc) && !resting && !buckled && canmove) //This is so it only moves if it's not inside a closet, gentics machine, etc.