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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 02:57:48 +01:00
Merge branch 'master' into ghost-rad-hud
This commit is contained in:
@@ -394,8 +394,7 @@ BLIND // can't see anything
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if(H.l_hand && H.r_hand) //If both hands are occupied, drop the object on the ground.
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user.unEquip(src)
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else //Otherwise, put it in an available hand, the active one preferentially.
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src.loc = user
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H.head = null
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user.unEquip(src)
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user.put_in_hands(src)
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else
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icon_state += "_up"
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@@ -420,8 +419,7 @@ BLIND // can't see anything
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if(H.l_hand && H.r_hand) //If both hands are occupied, drop the object on the ground.
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user.unEquip(src)
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else //Otherwise, put it in an available hand, the active one preferentially.
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src.loc = user
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user.wear_mask = null
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user.unEquip(src)
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user.put_in_hands(src)
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H.wear_mask_update(src, toggle_off = mask_adjusted)
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usr.update_inv_wear_mask()
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@@ -171,6 +171,7 @@
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desc = "An Ahdominian made veil that allows the user to see while obscuring their eyes. This one has an in-built security HUD."
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icon_state = "tajblind_sec"
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item_state = "tajblind_sec"
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flash_protect = FLASH_PROTECTION_FLASH
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flags_cover = GLASSESCOVERSEYES
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actions_types = list(/datum/action/item_action/toggle)
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up = 0
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@@ -9,13 +9,15 @@
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resistance_flags = NONE
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/obj/item/clothing/gloves/color/yellow/power
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description_antag = "These are a pair of power gloves, and can be used to fire bolts of electricity while standing over powered power cables."
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var/old_mclick_override
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var/datum/middleClickOverride/power_gloves/mclick_override = new /datum/middleClickOverride/power_gloves
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var/last_shocked = 0
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var/shock_delay = 40
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var/unlimited_power = FALSE // Does this really need explanation?
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/obj/item/clothing/gloves/color/yellow/power/detailed_examine_antag()
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return "These are a pair of power gloves, and can be used to fire bolts of electricity while standing over powered power cables."
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/obj/item/clothing/gloves/color/yellow/power/equipped(mob/user, slot)
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if(!ishuman(user))
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return
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@@ -327,6 +327,10 @@
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var/recharging_rate = 60 //default 6 seconds between each dash
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var/recharging_time = 0 //time until next dash
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/obj/item/clothing/shoes/bhop/item_action_slot_check(slot)
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if(slot == slot_shoes)
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return TRUE
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/obj/item/clothing/shoes/bhop/ui_action_click(mob/user, action)
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if(!isliving(user))
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return
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@@ -120,7 +120,7 @@
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strip_delay = 80
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/obj/item/clothing/suit/armor/hos/alt
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name = "armored trenchoat"
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name = "armored trenchcoat"
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desc = "A trenchcoat enhanced with a special lightweight kevlar. The epitome of tactical plainclothes."
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icon_state = "hostrench_open"
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item_state = "hostrench_open"
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@@ -803,7 +803,7 @@
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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strip_delay = 60
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put_on_delay = 40
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armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 50, acid = 50)
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armor = list(melee = 15, bullet = 5, laser = 15, energy = 5, bomb = 15, bio = 0, rad = 0, fire = 30, acid = 30)
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//End of inheritance from Security armour.
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/obj/item/clothing/suit/jacket/leather
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@@ -967,11 +967,13 @@
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//Syndicate Chaplain Robe (WOLOLO!)
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/obj/item/clothing/suit/hooded/chaplain_hoodie/missionary_robe
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description_antag = "This robe is made of reinforced fibers, granting it superior protection. The robes also wirelessly generate power for the neurotransmitter in the linked missionary staff while being worn."
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w_class = WEIGHT_CLASS_NORMAL
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armor = list(melee = 10, bullet = 10, laser = 5, energy = 5, bomb = 0, bio = 0, rad = 15, fire = 30, acid = 30)
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var/obj/item/nullrod/missionary_staff/linked_staff = null
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/obj/item/clothing/suit/hooded/chaplain_hoodie/missionary_robe/detailed_examine_antag()
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return "This robe is made of reinforced fibers, granting it superior protection. The robes also wirelessly generate power for the neurotransmitter in the linked missionary staff while being worn."
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/obj/item/clothing/suit/hooded/chaplain_hoodie/missionary_robe/Destroy()
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if(linked_staff) //delink on destruction
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linked_staff.robes = null
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