steel review

This commit is contained in:
S34NW
2021-08-28 16:09:08 +01:00
parent 89b7b016a1
commit 68c90f791c
+23 -31
View File
@@ -69,6 +69,14 @@
air_update_turf(TRUE)
/obj/structure/window/proc/toggle_polarization()
if(opacity)
animate(src, color="#FFFFFF", time=5)
set_opacity(0)
else
animate(src, color="#222222", time=5)
set_opacity(1)
/obj/structure/window/narsie_act()
color = NARSIE_WINDOW_COLOUR
@@ -497,14 +505,6 @@
desc = "Adjusts its tint with voltage. Might take a few good hits to shatter it."
var/id
/obj/structure/window/reinforced/polarized/proc/toggle()
if(opacity)
animate(src, color="#FFFFFF", time=5)
set_opacity(0)
else
animate(src, color="#222222", time=5)
set_opacity(1)
/obj/machinery/button/windowtint
name = "window tint control"
icon = 'icons/obj/power.dmi'
@@ -514,8 +514,8 @@
var/id = 0
var/active = 0
/obj/machinery/button/windowtint/New(turf/loc, w_dir=null)
..()
/obj/machinery/button/windowtint/Initialize(mapload, w_dir=null)
. = ..()
switch(w_dir)
if(NORTH)
pixel_y = 25
@@ -532,16 +532,17 @@
toggle_tint()
/obj/machinery/button/windowtint/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/wrench))
playsound(get_turf(src), W.usesound, 50, 1)
if(do_after(user, 30 * W.toolspeed, target = src))
to_chat(user, "<span class='notice'>You detach \the [src] from the wall.</span>")
new/obj/item/mounted/frame/light_switch/windowtint(get_turf(src))
qdel(src)
return TRUE
return ..()
/obj/machinery/button/windowtint/wrench_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_use_check(user, 0))
return
user.visible_message("<span class='notice'>[user] starts unwrenching [src] from the wall...</span>", "<span class='notice'>You are unwrenching [src] from the wall...</span>", "<span class='warning'>You hear ratcheting.</span>")
. = TRUE
if(!I.use_tool(src, user, 50, volume = I.tool_volume))
return
WRENCH_UNANCHOR_WALL_MESSAGE
new/obj/item/mounted/frame/light_switch/windowtint(get_turf(src))
qdel(src)
/obj/machinery/button/windowtint/proc/toggle_tint()
use_power(5)
@@ -551,11 +552,11 @@
for(var/obj/structure/window/reinforced/polarized/W in range(src,range))
if(W.id == src.id || !W.id)
W.toggle()
W.toggle_polarization()
for(var/obj/structure/window/full/reinforced/polarized/W in range(src,range))
if(W.id == src.id || !W.id)
W.toggle()
W.toggle_polarization()
/obj/machinery/button/windowtint/power_change()
..()
@@ -670,15 +671,6 @@
name = "electrochromic window"
desc = "Adjusts its tint with voltage. Might take a few good hits to shatter it."
var/id
/obj/structure/window/full/reinforced/polarized/proc/toggle()
if(opacity)
animate(src, color="#FFFFFF", time=5)
set_opacity(0)
else
animate(src, color="#222222", time=5)
set_opacity(1)
/obj/structure/window/full/reinforced/tinted
name = "tinted window"
desc = "It looks rather strong and opaque. Might take a few good hits to shatter it."