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Merge pull request #5045 from Fox-McCloud/tg-weather
Ports TG's Weather System
This commit is contained in:
@@ -83,6 +83,9 @@
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<A href='?src=\ref[src];secretsfun=securitylevel3'>Security Level - Gamma</A>
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<A href='?src=\ref[src];secretsfun=securitylevel4'>Security Level - Epsilon</A>
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<A href='?src=\ref[src];secretsfun=securitylevel5'>Security Level - Delta</A><BR>
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<b>Create Weather</b><BR>
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<A href='?src=\ref[src];secretsfun=weatherashstorm'>Weather - Ash Storm</A>
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<A href='?src=\ref[src];secretsfun=weatherdarkness'>Weather - Advanced Darkness</A>
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<BR>
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</center>"}
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@@ -104,6 +107,7 @@
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<A href='?src=\ref[src];secretsfun=onlyoneteam'>Dodgeball (TDM)!</A><BR>
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<b>Round-enders</b><br>
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<A href='?src=\ref[src];secretsfun=floorlava'>The floor is lava! (DANGEROUS: extremely lame)</A><BR>
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<A href='?src=\ref[src];secretsfun=fakelava'>The floor is fake-lava! (non-harmful)</A><BR>
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<A href='?src=\ref[src];secretsfun=monkey'>Turn all humans into monkeys</A><BR>
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<A href='?src=\ref[src];secretsfun=fakeguns'>Make all items look like guns</A><BR>
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<A href='?src=\ref[src];secretsfun=prisonwarp'>Warp all Players to Prison</A><BR>
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+29
-52
@@ -2548,60 +2548,37 @@
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L.fix()
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message_admins("[key_name_admin(usr)] fixed all lights", 1)
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if("floorlava")
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if(floorIsLava)
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to_chat(usr, "The floor is lava already.")
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feedback_inc("admin_secrets_fun_used", 1)
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feedback_add_details("admin_secrets_fun_used", "LF")
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var/sure = alert(usr, "Are you sure you want to do this?", "Confirmation", "Yes", "No")
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if(sure == "No")
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return
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","LF")
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//Options
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var/length = input(usr, "How long will the lava last? (in seconds)", "Length", 180) as num
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length = min(abs(length), 1200)
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var/damage = input(usr, "How deadly will the lava be?", "Damage", 2) as num
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damage = min(abs(damage), 100)
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var/sure = alert(usr, "Are you sure you want to do this?", "Confirmation", "YES!", "Nah")
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if(sure == "Nah")
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weather_master.run_weather("the floor is lava")
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message_admins("[key_name_admin(usr)] made the floor lava")
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if("fakelava")
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feedback_inc("admin_secrets_fun_used", 1)
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feedback_add_details("admin_secrets_fun_used", "LZ")
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var/sure = alert(usr, "Are you sure you want to do this?", "Confirmation", "Yes", "No")
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if(sure == "No")
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return
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floorIsLava = 1
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message_admins("[key_name_admin(usr)] made the floor LAVA! It'll last [length] seconds and it will deal [damage] damage to everyone.", 1)
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for(var/turf/simulated/floor/F in world)
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if((F.z in config.station_levels))
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F.name = "lava"
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F.desc = "The floor is LAVA!"
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F.overlays += "lava"
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F.lava = 1
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spawn(0)
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for(var/i = i, i < length, i++) // 180 = 3 minutes
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if(damage)
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for(var/mob/living/carbon/L in living_mob_list)
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if(istype(L.loc, /turf/simulated/floor)) // Are they on LAVA?!
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var/turf/simulated/floor/F = L.loc
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if(F.lava)
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var/safe = 0
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for(var/obj/structure/O in F.contents)
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if(O.level > F.level && !istype(O, /obj/structure/window)) // Something to stand on and it isn't under the floor!
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safe = 1
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break
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if(!safe)
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L.adjustFireLoss(damage)
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sleep(10)
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for(var/turf/simulated/floor/F in world) // Reset everything.
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if((F.z in config.station_levels))
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F.name = initial(F.name)
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F.desc = initial(F.desc)
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F.overlays.Cut()
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F.lava = 0
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F.update_icon()
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floorIsLava = 0
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return
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weather_master.run_weather("fake lava")
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message_admins("[key_name_admin(usr)] made aesthetic lava on the floor")
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if("weatherashstorm")
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feedback_inc("admin_secrets_fun_used", 1)
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feedback_add_details("admin_secrets_fun_used", "WA")
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var/sure = alert(usr, "Are you sure you want to do this?", "Confirmation", "Yes", "No")
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if(sure == "No")
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return
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weather_master.run_weather("ash storm")
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message_admins("[key_name_admin(usr)] spawned an ash storm on the mining asteroid")
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if("weatherdarkness")
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feedback_inc("admin_secrets_fun_used", 1)
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feedback_add_details("admin_secrets_fun_used", "WD")
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var/sure = alert(usr, "Are you sure you want to do this?", "Confirmation", "Yes", "No")
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if(sure == "No")
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return
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weather_master.run_weather("advanced darkness")
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message_admins("[key_name_admin(usr)] made the station go through advanced darkness")
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if("retardify")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","RET")
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@@ -490,6 +490,16 @@
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return
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if(RESIST_HEAT in mutations)
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return
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var/thermal_protection = get_thermal_protection()
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if(thermal_protection >= FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT)
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return
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if(thermal_protection >= FIRE_SUIT_MAX_TEMP_PROTECT)
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bodytemperature += 11
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else
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bodytemperature += BODYTEMP_HEATING_MAX
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/mob/living/carbon/human/proc/get_thermal_protection()
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var/thermal_protection = 0 //Simple check to estimate how protected we are against multiple temperatures
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if(wear_suit)
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if(wear_suit.max_heat_protection_temperature >= FIRE_SUIT_MAX_TEMP_PROTECT)
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@@ -498,34 +508,9 @@
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if(head.max_heat_protection_temperature >= FIRE_HELM_MAX_TEMP_PROTECT)
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thermal_protection += (head.max_heat_protection_temperature*THERMAL_PROTECTION_HEAD)
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thermal_protection = round(thermal_protection)
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if(thermal_protection >= FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT)
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return
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if(thermal_protection >= FIRE_SUIT_MAX_TEMP_PROTECT)
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bodytemperature += 11
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return
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else
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bodytemperature += BODYTEMP_HEATING_MAX
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return
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//END FIRE CODE
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return thermal_protection
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/*
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/mob/living/carbon/human/proc/adjust_body_temperature(current, loc_temp, boost)
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var/temperature = current
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var/difference = abs(current-loc_temp) //get difference
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var/increments// = difference/10 //find how many increments apart they are
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if(difference > 50)
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increments = difference/5
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else
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increments = difference/10
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var/change = increments*boost // Get the amount to change by (x per increment)
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var/temp_change
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if(current < loc_temp)
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temperature = min(loc_temp, temperature+change)
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else if(current > loc_temp)
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temperature = max(loc_temp, temperature-change)
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temp_change = (temperature - current)
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return temp_change
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*/
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//END FIRE CODE
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/mob/living/carbon/human/proc/stabilize_temperature_from_calories()
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if(bodytemperature <= species.cold_level_1) //260.15 is 310.15 - 50, the temperature where you start to feel effects.
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@@ -54,6 +54,8 @@
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var/list/butcher_results = null
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var/list/weather_immunities = list()
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var/list/surgeries = list() //a list of surgery datums. generally empty, they're added when the player wants them.
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var/gene_stability = DEFAULT_GENE_STABILITY
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