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Wallening 2: Return of the attack of the girders [MDB IGNORE][IDB IGNORE] (#30609)
* WE HAVE LIFTOFF * Reinforced wall + fixes * (Reinforced) windows * Adds nameless plasmaglass sprites * Plasma windows * Unnamed cult walls * Add window edges back * Wooden walls * Plasma walls + THANK YOU CHAP * Oops * Wooden names * Cult walls * Plasma walls * Uranium walls * Golden walls * Silver walls * False wall basics * All false walls * Remove old walls * Fixes * First girders * Build steps * New floors and decalized floor tiles. * satisfy linter * Add command decals, remove old "blue tile" decal * update script number * have ATMs put their decals on last * add engineering decals * update spritesheets * lots of tile coloring fixes * more engi tile fixes * more tile fixes * linters * fixes conflict? * conflict fixes * fix layering issue * cult, necropolis, plastitanium, rocks, backrooms walls * survival pod walls, prepare for titanium, plastitanium fwall fix removes diagonal smoothing and the nodiagonal subtype from titanium walls as survival pod walls are a subtype of titanium * linters * linters again * linters number 1 million and counting * titanium walls * brass walls, floors, windows * titanium window, plastitanium window * brass window smooths with wood and brass walls * linters number 1 million and one * all walls smooth with airlocks in preparation for airlock sprites in a separate PR * now all walls smooth with airlocks * windows smooth with airlocks * separate wallbumps, partially add apc * tinted window * survival pod windows * oops i reverted apc.dm * mapping fixes * more mapping sprites * more mapping stuff, fix my ungodly smooth rocks * linters * apc fix * air alarm, apc, fire alarm offset preparations * fire alarm implementation + rock fixes + firelock smoothing * airlocks + supposed map fixes * engi/atmos airlocks + overlays * the rest of the doors lol * linters + freezer fix * fixes * shuttle airlock + misc fixes * firelocks * fix * oops * i need to stop pushing fixes early * shuttle airlock quickfix * external airlocks + hatches + fixes * centcom doors * highsec airlocks * vault airlock, double airlocks * yaya deconflictsies * lotsa fixes * light fixes + blastdoor fixes * firelock gap fix * light construction fix + rcd fix --------- Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: DGamerL <daan.lyklema@gmail.com> Co-authored-by: Alexios <skillpointHD@Gmail.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
This commit is contained in:
co-authored by
DGamerL
DGamerL
Alexios
warriorstar-orion
parent
0b39a004c3
commit
68fb77a19a
@@ -63,7 +63,7 @@ GLOBAL_LIST_INIT(aalarm_modes, list(
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/obj/machinery/alarm
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name = "air alarm"
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desc = "A wall-mounted device used to control atmospheric equipment. It looks a little cheaply made..."
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icon = 'icons/obj/monitors.dmi'
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icon = 'icons/obj/wallbumps/alarm.dmi'
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icon_state = "alarm0"
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anchored = TRUE
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idle_power_consumption = 4
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@@ -232,7 +232,7 @@ GLOBAL_LIST_INIT(aalarm_modes, list(
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buildstage = AIR_ALARM_FRAME
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wiresexposed = TRUE
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set_pixel_offsets_from_dir(24, -24, 24, -24)
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set_pixel_offsets_from_dir(32, -32, 32, -32)
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GLOB.air_alarms += src
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alarm_area.air_alarms += src
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@@ -1221,12 +1221,12 @@ GLOBAL_LIST_INIT(aalarm_modes, list(
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req_access = null
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req_one_access = null
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/alarm, 24, 24)
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/alarm/all_access, 24, 24)
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/alarm/engine, 24, 24)
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/alarm/monitor, 24, 24)
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/alarm/server, 24, 24)
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/alarm/syndicate, 24, 24)
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/alarm, 32, 32)
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/alarm/all_access, 32, 32)
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/alarm/engine, 32, 32)
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/alarm/monitor, 32, 32)
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/alarm/server, 32, 32)
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/alarm/syndicate, 32, 32)
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/*
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AIR ALARM CIRCUIT
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