Wallening 2: Return of the attack of the girders [MDB IGNORE][IDB IGNORE] (#30609)

* WE HAVE LIFTOFF

* Reinforced wall + fixes

* (Reinforced) windows

* Adds nameless plasmaglass sprites

* Plasma windows

* Unnamed cult walls

* Add window edges back

* Wooden walls

* Plasma walls + THANK YOU CHAP

* Oops

* Wooden names

* Cult walls

* Plasma walls

* Uranium walls

* Golden walls

* Silver walls

* False wall basics

* All false walls

* Remove old walls

* Fixes

* First girders

* Build steps

* New floors and decalized floor tiles.

* satisfy linter

* Add command decals, remove old "blue tile" decal

* update script number

* have ATMs put their decals on last

* add engineering decals

* update spritesheets

* lots of tile coloring fixes

* more engi tile fixes

* more tile fixes

* linters

* fixes conflict?

* conflict fixes

* fix layering issue

* cult, necropolis, plastitanium, rocks, backrooms walls

* survival pod walls, prepare for titanium, plastitanium fwall fix

removes diagonal smoothing and the nodiagonal subtype from titanium walls as survival pod walls are a subtype of titanium

* linters

* linters again

* linters number 1 million and counting

* titanium walls

* brass walls, floors, windows

* titanium window, plastitanium window

* brass window smooths with wood and brass walls

* linters number 1 million and one

* all walls smooth with airlocks

in preparation for airlock sprites in a separate PR

* now all walls smooth with airlocks

* windows smooth with airlocks

* separate wallbumps, partially add apc

* tinted window

* survival pod windows

* oops i reverted apc.dm

* mapping fixes

* more mapping sprites

* more mapping stuff, fix my ungodly smooth rocks

* linters

* apc fix

* air alarm, apc, fire alarm offset preparations

* fire alarm implementation + rock fixes + firelock smoothing

* airlocks + supposed map fixes

* engi/atmos airlocks + overlays

* the rest of the doors lol

* linters + freezer fix

* fixes

* shuttle airlock + misc fixes

* firelocks

* fix

* oops

* i need to stop pushing fixes early

* shuttle airlock quickfix

* external airlocks + hatches + fixes

* centcom doors

* highsec airlocks

* vault airlock, double airlocks

* yaya deconflictsies

* lotsa fixes

* light fixes + blastdoor fixes

* firelock gap fix

* light construction fix + rcd fix

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <daan.lyklema@gmail.com>
Co-authored-by: Alexios <skillpointHD@Gmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
This commit is contained in:
Ahzpy
2026-04-22 07:49:30 -07:00
committed by GitHub
parent 0b39a004c3
commit 68fb77a19a
181 changed files with 1465 additions and 1383 deletions
@@ -542,7 +542,7 @@
level_max = 0
base_cooldown = 0
var/static/list/upgrade_icons = list(
PD_UPGRADE_HIJACK_SPEED = image(icon = 'icons/obj/power.dmi', icon_state = "apcemag"),
PD_UPGRADE_HIJACK_SPEED = image(icon = 'icons/obj/wallbumps/apc.dmi', icon_state = "apcemag"),
PD_UPGRADE_DRAIN_SPEED = image(icon = 'icons/obj/power.dmi', icon_state = "ccharger"),
PD_UPGRADE_MAX_HEALTH = image(icon = 'icons/obj/stock_parts.dmi', icon_state = "bluespace_matter_bin"),
PD_UPGRADE_HEALTH_REGEN = image(icon = 'icons/obj/stock_parts.dmi', icon_state = "femto_mani"),
@@ -111,7 +111,7 @@ Difficulty: Hard
/datum/action/innate/megafauna_attack/hallucination_surround
name = "Surround Target"
button_icon = 'icons/turf/walls/wall.dmi'
button_icon = 'icons/turf/walls/32x40wall.dmi'
button_icon_state = "wall-0"
chosen_message = SPAN_COLOSSUS("You are now surrounding the target you click on with hallucinations.")
chosen_attack_num = 3