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fixes a cult construct death runtime (#20675)
* fixes a cult construct runtime * Update code/game/gamemodes/cult/cult_mode.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> --------- Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
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@@ -52,7 +52,7 @@
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/mob/living/simple_animal/hostile/construct/death(gibbed)
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. = ..()
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SSticker.mode.remove_cultist(mind, FALSE)
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SSticker.mode.remove_cultist(show_message = FALSE, target_mob = src)
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/mob/living/simple_animal/hostile/construct/examine(mob/user)
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. = ..()
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@@ -40,7 +40,7 @@
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/mob/living/simple_animal/shade/death(gibbed)
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. = ..()
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SSticker.mode.remove_cultist(mind, FALSE)
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SSticker.mode.remove_cultist(show_message = FALSE, target_mob = src)
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/mob/living/simple_animal/shade/attackby(obj/item/O, mob/user) //Marker -Agouri
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if(istype(O, /obj/item/soulstone))
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