fixes a cult construct death runtime (#20675)

* fixes a cult construct runtime

* Update code/game/gamemodes/cult/cult_mode.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
This commit is contained in:
GDN
2023-03-26 11:50:27 +01:00
committed by GitHub
co-authored by Contrabang
parent 7503a6c187
commit 690376da3a
3 changed files with 6 additions and 4 deletions
@@ -52,7 +52,7 @@
/mob/living/simple_animal/hostile/construct/death(gibbed)
. = ..()
SSticker.mode.remove_cultist(mind, FALSE)
SSticker.mode.remove_cultist(show_message = FALSE, target_mob = src)
/mob/living/simple_animal/hostile/construct/examine(mob/user)
. = ..()
@@ -40,7 +40,7 @@
/mob/living/simple_animal/shade/death(gibbed)
. = ..()
SSticker.mode.remove_cultist(mind, FALSE)
SSticker.mode.remove_cultist(show_message = FALSE, target_mob = src)
/mob/living/simple_animal/shade/attackby(obj/item/O, mob/user) //Marker -Agouri
if(istype(O, /obj/item/soulstone))