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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-30 07:27:57 +01:00
Port TG hitby refactor and detonation of items by projectiles
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@@ -12,7 +12,7 @@
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/obj/item/borg/stun/attack(mob/living/M, mob/living/silicon/robot/user)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.check_shields(0, "[M]'s [name]", src, MELEE_ATTACK))
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if(H.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK))
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playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
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return 0
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@@ -210,7 +210,7 @@
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brightness_on = 0
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sharp_when_wielded = FALSE // It's a toy
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/obj/item/twohanded/dualsaber/toy/hit_reaction()
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/obj/item/twohanded/dualsaber/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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return 0
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/obj/item/twohanded/dualsaber/toy/IsReflect()//Stops Toy Dualsabers from reflecting energy projectiles
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@@ -213,10 +213,11 @@
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ptank = new /obj/item/tank/plasma/full(src)
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update_icon()
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/obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
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/obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(ptank && damage && attack_type == PROJECTILE_ATTACK && prob(15))
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owner.visible_message("<span class='danger'>[attack_text] hits the fueltank on [owner]'s [src], rupturing it! What a shot!</span>")
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var/target_turf = get_turf(owner)
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var/turf/target_turf = get_turf(owner)
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log_game("A projectile ([hitby]) detonated a flamethrower tank held by [key_name(owner)] at [COORD(target_turf)]")
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ignite_turf(target_turf, 100)
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qdel(ptank)
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return 1 //It hit the flamethrower, not them
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@@ -113,9 +113,12 @@
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spawn(det_time)
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prime()
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/obj/item/grenade/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
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/obj/item/grenade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(damage && attack_type == PROJECTILE_ATTACK && prob(15))
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owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
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var/turf/T = get_turf(src)
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log_game("A projectile ([hitby]) detonated a grenade held by [key_name(owner)] at [COORD(T)]")
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message_admins("A projectile ([hitby]) detonated a grenade held by [key_name_admin(owner)] at [ADMIN_COORDJMP(T)]")
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prime()
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return 1 //It hit the grenade, not them
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@@ -137,7 +137,7 @@
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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/obj/item/nullrod/claymore/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
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/obj/item/nullrod/claymore/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(attack_type == PROJECTILE_ATTACK)
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final_block_chance = 0 //Don't bring a sword to a gunfight
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return ..()
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@@ -119,7 +119,7 @@
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if(item_color == null)
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item_color = pick("red", "blue", "green", "purple")
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/obj/item/melee/energy/sword/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
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/obj/item/melee/energy/sword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(active)
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return ..()
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return 0
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@@ -156,7 +156,7 @@
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..()
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item_color = null
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/obj/item/melee/energy/sword/cyborg/saw/hit_reaction()
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/obj/item/melee/energy/sword/cyborg/saw/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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return 0
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/obj/item/melee/energy/sword/saber
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@@ -44,7 +44,7 @@
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hitsound = 'sound/weapons/rapierhit.ogg'
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materials = list(MAT_METAL = 1000)
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/obj/item/melee/rapier/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
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/obj/item/melee/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(attack_type == PROJECTILE_ATTACK)
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final_block_chance = 0 //Don't bring a sword to a gunfight
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return ..()
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@@ -3,7 +3,7 @@
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block_chance = 50
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armor = list(melee = 50, bullet = 50, laser = 50, energy = 0, bomb = 30, bio = 0, rad = 0)
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/obj/item/shield/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
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/obj/item/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(attack_type == THROWN_PROJECTILE_ATTACK)
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final_block_chance += 30
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if(attack_type == LEAP_ATTACK)
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@@ -63,7 +63,7 @@
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attack_verb = list("shoved", "bashed")
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var/active = 0
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/obj/item/shield/energy/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
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/obj/item/shield/energy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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return 0
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/obj/item/shield/energy/IsReflect()
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@@ -110,7 +110,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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var/active = 0
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/obj/item/shield/riot/tele/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
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/obj/item/shield/riot/tele/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(active)
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return ..()
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return 0
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@@ -175,7 +175,7 @@
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK)) //No message; check_shields() handles that
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if(H.check_shields(src, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
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playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
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return
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@@ -51,7 +51,7 @@
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if(cooldown <= 0)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK))
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if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
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return
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if(check_martial_counter(H, user))
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return
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@@ -267,7 +267,7 @@
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user.SpinAnimation(7, 1)
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sleep(1)
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/obj/item/twohanded/dualsaber/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
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/obj/item/twohanded/dualsaber/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(wielded)
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return ..()
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return FALSE
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@@ -507,7 +507,7 @@
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armour_penetration = 100
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force_on = 30
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/obj/item/twohanded/required/chainsaw/doomslayer/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
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/obj/item/twohanded/required/chainsaw/doomslayer/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(attack_type == PROJECTILE_ATTACK)
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owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
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playsound(src, pick('sound/weapons/bulletflyby.ogg','sound/weapons/bulletflyby2.ogg','sound/weapons/bulletflyby3.ogg'), 75, 1)
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@@ -171,11 +171,11 @@
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desc = "This thing looks dangerous... Dangerously good at baseball, that is."
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homerun_able = 1
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/obj/item/melee/baseball_bat/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type, atom/movable/AM)
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/obj/item/melee/baseball_bat/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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. = ..()
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if(!istype(AM, /obj/item) || attack_type != THROWN_PROJECTILE_ATTACK)
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if(!isitem(hitby) || attack_type != THROWN_PROJECTILE_ATTACK)
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return FALSE
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var/obj/item/I = AM
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var/obj/item/I = hitby
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if(I.w_class <= WEIGHT_CLASS_NORMAL || istype(I, /obj/item/beach_ball)) // baseball bat deflecting
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if(deflectmode)
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if(prob(10))
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