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Makes built in floor tiles pass through the GC
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@@ -44,6 +44,14 @@ var/list/wood_icons = list("wood","wood-broken")
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else
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icon_regular_floor = icon_state
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/turf/simulated/floor/Destroy()
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if(floor_tile)
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qdel(floor_tile)
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floor_tile = null
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return ..()
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//turf/simulated/floor/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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// if ((istype(mover, /obj/machinery/vehicle) && !(src.burnt)))
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// if (!( locate(/obj/machinery/mass_driver, src) ))
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