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https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #8565 from uraniummeltdown/repathvisual
effect/temp_visual update
This commit is contained in:
@@ -67,7 +67,7 @@
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if(health < maxHealth)
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adjustBruteLoss(-5)
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if(src != M)
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Beam(M,icon_state="sendbeam",icon='icons/effects/effects.dmi',time=4)
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Beam(M,icon_state="sendbeam",time=4)
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M.visible_message("<span class='danger'>[M] repairs some of \the <b>[src]'s</b> dents.</span>", \
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"<span class='cult'>You repair some of <b>[src]'s</b> dents, leaving <b>[src]</b> at <b>[health]/[maxHealth]</b> health.</span>")
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else
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@@ -563,7 +563,7 @@
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if(change)
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if(change > 0)
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if(M && stat != DEAD) // Added check to see if this mob (the corgi) is dead to fix issue 2454
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flick_overlay(image('icons/mob/animal.dmi',src,"heart-ani2",MOB_LAYER+1), list(M.client), 20)
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new /obj/effect/temp_visual/heart(loc)
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custom_emote(1, "yaps happily!")
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else
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if(M && stat != DEAD) // Same check here, even though emote checks it as well (poor form to check it only in the help case)
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@@ -131,7 +131,7 @@ Difficulty: Hard
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/mob/living/simple_animal/hostile/megafauna/bubblegum/Move()
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if(charging)
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new /obj/effect/overlay/temp/decoy/fading(loc, src)
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new /obj/effect/temp_visual/decoy/fading(loc, src)
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DestroySurroundings()
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. = ..()
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if(!stat && .)
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@@ -152,12 +152,12 @@ Difficulty: Hard
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var/turf/T = get_turf(target)
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if(!T || T == loc)
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return
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new /obj/effect/overlay/temp/dragon_swoop(T)
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new /obj/effect/temp_visual/dragon_swoop(T)
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charging = 1
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DestroySurroundings()
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walk(src, 0)
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dir = get_dir(src, T)
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var/obj/effect/overlay/temp/decoy/D = new /obj/effect/overlay/temp/decoy(loc, src)
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var/obj/effect/temp_visual/decoy/D = new /obj/effect/temp_visual/decoy(loc, src)
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animate(D, alpha = 0, color = "#FF0000", transform = matrix()*2, time = 5)
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sleep(5)
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throw_at(T, get_dist(src, T), 1, src, 0)
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@@ -242,9 +242,9 @@ Difficulty: Hard
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/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/bloodsmack(turf/T, handedness)
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if(handedness)
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new /obj/effect/overlay/temp/bubblegum_hands/rightsmack(T)
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new /obj/effect/temp_visual/bubblegum_hands/rightsmack(T)
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else
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new /obj/effect/overlay/temp/bubblegum_hands/leftsmack(T)
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new /obj/effect/temp_visual/bubblegum_hands/leftsmack(T)
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sleep(2.5)
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for(var/mob/living/L in T)
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if(!faction_check(L))
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@@ -256,11 +256,11 @@ Difficulty: Hard
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/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/bloodgrab(turf/T, handedness)
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if(handedness)
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new /obj/effect/overlay/temp/bubblegum_hands/rightpaw(T)
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new /obj/effect/overlay/temp/bubblegum_hands/rightthumb(T)
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new /obj/effect/temp_visual/bubblegum_hands/rightpaw(T)
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new /obj/effect/temp_visual/bubblegum_hands/rightthumb(T)
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else
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new /obj/effect/overlay/temp/bubblegum_hands/leftpaw(T)
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new /obj/effect/overlay/temp/bubblegum_hands/leftthumb(T)
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new /obj/effect/temp_visual/bubblegum_hands/leftpaw(T)
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new /obj/effect/temp_visual/bubblegum_hands/leftthumb(T)
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sleep(6)
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for(var/mob/living/L in T)
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if(!faction_check(L))
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@@ -274,28 +274,28 @@ Difficulty: Hard
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devour(L)
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sleep(1)
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/obj/effect/overlay/temp/bubblegum_hands
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/obj/effect/temp_visual/bubblegum_hands
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icon = 'icons/effects/bubblegum.dmi'
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duration = 9
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/obj/effect/overlay/temp/bubblegum_hands/rightthumb
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/obj/effect/temp_visual/bubblegum_hands/rightthumb
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icon_state = "rightthumbgrab"
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/obj/effect/overlay/temp/bubblegum_hands/leftthumb
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/obj/effect/temp_visual/bubblegum_hands/leftthumb
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icon_state = "leftthumbgrab"
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/obj/effect/overlay/temp/bubblegum_hands/rightpaw
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/obj/effect/temp_visual/bubblegum_hands/rightpaw
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icon_state = "rightpawgrab"
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layer = MOB_LAYER - 0.1
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/obj/effect/overlay/temp/bubblegum_hands/leftpaw
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/obj/effect/temp_visual/bubblegum_hands/leftpaw
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icon_state = "leftpawgrab"
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layer = MOB_LAYER - 0.1
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/obj/effect/overlay/temp/bubblegum_hands/rightsmack
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/obj/effect/temp_visual/bubblegum_hands/rightsmack
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icon_state = "rightsmack"
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/obj/effect/overlay/temp/bubblegum_hands/leftsmack
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/obj/effect/temp_visual/bubblegum_hands/leftsmack
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icon_state = "leftsmack"
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/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/blood_warp()
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@@ -311,7 +311,7 @@ Difficulty: Hard
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if(!pools.len)
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return FALSE
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var/obj/effect/overlay/temp/decoy/DA = new /obj/effect/overlay/temp/decoy(loc, src)
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var/obj/effect/temp_visual/decoy/DA = new /obj/effect/temp_visual/decoy(loc, src)
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DA.color = "#FF0000"
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var/oldtransform = DA.transform
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DA.transform = matrix()*2
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@@ -353,7 +353,7 @@ Difficulty: Hard
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new /obj/effect/decal/cleanable/blood/bubblegum(J)
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for(var/i in 1 to range)
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J = get_step(previousturf, targetdir)
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new /obj/effect/overlay/temp/dir_setting/bloodsplatter(previousturf, get_dir(previousturf, J))
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new /obj/effect/temp_visual/dir_setting/bloodsplatter(previousturf, get_dir(previousturf, J))
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playsound(previousturf,'sound/effects/splat.ogg', 100, 1, -1)
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if(!J || !previousturf.CanAtmosPass(J))
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break
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@@ -97,7 +97,7 @@ Difficulty: Very Hard
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..()
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internal_gps = new/obj/item/device/gps/internal/colossus(src)
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/obj/effect/overlay/temp/at_shield
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/obj/effect/temp_visual/at_shield
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name = "anti-toolbox field"
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desc = "A shimmering forcefield protecting the colossus."
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icon = 'icons/effects/effects.dmi'
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@@ -107,7 +107,7 @@ Difficulty: Very Hard
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duration = 8
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var/target
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/obj/effect/overlay/temp/at_shield/New(new_loc, new_target)
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/obj/effect/temp_visual/at_shield/New(new_loc, new_target)
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..()
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target = new_target
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spawn(0)
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@@ -115,7 +115,7 @@ Difficulty: Very Hard
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/mob/living/simple_animal/hostile/megafauna/colossus/bullet_act(obj/item/projectile/P)
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if(!stat)
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var/obj/effect/overlay/temp/at_shield/AT = new /obj/effect/overlay/temp/at_shield(loc, src)
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var/obj/effect/temp_visual/at_shield/AT = new /obj/effect/temp_visual/at_shield(loc, src)
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var/random_x = rand(-32, 32)
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AT.pixel_x += random_x
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@@ -86,7 +86,7 @@ Difficulty: Medium
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/mob/living/simple_animal/hostile/megafauna/dragon/Process_Spacemove(movement_dir = 0)
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return 1
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/obj/effect/overlay/temp/fireball
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/obj/effect/temp_visual/fireball
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icon = 'icons/obj/wizard.dmi'
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icon_state = "fireball"
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name = "fireball"
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@@ -96,18 +96,18 @@ Difficulty: Medium
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duration = 12
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pixel_z = 500
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/obj/effect/overlay/temp/fireball/New(loc)
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/obj/effect/temp_visual/fireball/New(loc)
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..()
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animate(src, pixel_z = 0, time = 12)
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/obj/effect/overlay/temp/target
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/obj/effect/temp_visual/target
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icon = 'icons/mob/actions.dmi'
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icon_state = "sniper_zoom"
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layer = MOB_LAYER - 0.1
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luminosity = 2
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duration = 12
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/obj/effect/overlay/temp/dragon_swoop
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/obj/effect/temp_visual/dragon_swoop
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name = "certain death"
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desc = "Don't just stand there, move!"
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icon = 'icons/effects/96x96.dmi'
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@@ -118,18 +118,18 @@ Difficulty: Medium
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color = "#FF0000"
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duration = 10
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/obj/effect/overlay/temp/target/ex_act()
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/obj/effect/temp_visual/target/ex_act()
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return
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/obj/effect/overlay/temp/target/New(loc)
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/obj/effect/temp_visual/target/New(loc)
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..()
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spawn(0)
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fall()
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/obj/effect/overlay/temp/target/proc/fall()
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/obj/effect/temp_visual/target/proc/fall()
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var/turf/T = get_turf(src)
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playsound(T,'sound/magic/Fireball.ogg', 200, 1)
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new /obj/effect/overlay/temp/fireball(T)
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new /obj/effect/temp_visual/fireball(T)
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sleep(12)
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explosion(T, 0, 0, 1, 0, 0, 0, 1)
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@@ -161,7 +161,7 @@ Difficulty: Medium
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visible_message("<span class='boldwarning'>Fire rains from the sky!</span>")
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for(var/turf/turf in range(12,get_turf(src)))
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if(prob(10))
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new /obj/effect/overlay/temp/target(turf)
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new /obj/effect/temp_visual/target(turf)
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/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_walls()
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playsound(get_turf(src),'sound/magic/Fireball.ogg', 200, 1)
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@@ -223,7 +223,7 @@ Difficulty: Medium
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else
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tturf = get_turf(src)
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forceMove(tturf)
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new /obj/effect/overlay/temp/dragon_swoop(tturf)
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new /obj/effect/temp_visual/dragon_swoop(tturf)
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animate(src, pixel_x = initial(pixel_x), pixel_z = 0, time = 10)
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sleep(10)
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playsound(src.loc, 'sound/effects/meteorimpact.ogg', 200, 1)
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@@ -242,7 +242,7 @@ Difficulty: Hard
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pickedtarget = pick_n_take(targets)
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if(pickedtarget.stat == DEAD)
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pickedtarget = target
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var/obj/effect/overlay/temp/hierophant/chaser/C = new /obj/effect/overlay/temp/hierophant/chaser(loc, src, pickedtarget, chaser_speed, FALSE)
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var/obj/effect/temp_visual/hierophant/chaser/C = new /obj/effect/temp_visual/hierophant/chaser(loc, src, pickedtarget, chaser_speed, FALSE)
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C.moving = 3
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C.moving_dir = pick_n_take(cardinal_copy)
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sleep(10)
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@@ -277,10 +277,10 @@ Difficulty: Hard
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spawn(0)
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diagonal_blasts(target)
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else if(chaser_cooldown < world.time) //if chasers are off cooldown, fire some!
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var/obj/effect/overlay/temp/hierophant/chaser/C = new /obj/effect/overlay/temp/hierophant/chaser(loc, src, target, chaser_speed, FALSE)
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var/obj/effect/temp_visual/hierophant/chaser/C = new /obj/effect/temp_visual/hierophant/chaser(loc, src, target, chaser_speed, FALSE)
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chaser_cooldown = world.time + initial(chaser_cooldown)
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if((prob(anger_modifier) || target.Adjacent(src)) && target != src)
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var/obj/effect/overlay/temp/hierophant/chaser/OC = new /obj/effect/overlay/temp/hierophant/chaser(loc, src, target, max(1.5, 5 - anger_modifier * 0.07), FALSE)
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var/obj/effect/temp_visual/hierophant/chaser/OC = new /obj/effect/temp_visual/hierophant/chaser(loc, src, target, max(1.5, 5 - anger_modifier * 0.07), FALSE)
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OC.moving = 4
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OC.moving_dir = pick(cardinal - C.moving_dir)
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else //just release a burst of power
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@@ -291,11 +291,11 @@ Difficulty: Hard
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var/turf/T = get_turf(victim)
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if(!T)
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return
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new /obj/effect/overlay/temp/hierophant/telegraph/diagonal(T, src)
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new /obj/effect/temp_visual/hierophant/telegraph/diagonal(T, src)
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playsound(T,'sound/magic/blink.ogg', 200, 1)
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//playsound(T,'sound/effects/bin_close.ogg', 200, 1)
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sleep(2)
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new /obj/effect/overlay/temp/hierophant/blast(T, src, FALSE)
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new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE)
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for(var/d in diagonals)
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spawn(0)
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blast_wall(T, d)
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@@ -304,11 +304,11 @@ Difficulty: Hard
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var/turf/T = get_turf(victim)
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if(!T)
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return
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new /obj/effect/overlay/temp/hierophant/telegraph/cardinal(T, src)
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new /obj/effect/temp_visual/hierophant/telegraph/cardinal(T, src)
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playsound(T,'sound/magic/blink.ogg', 200, 1)
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//playsound(T,'sound/effects/bin_close.ogg', 200, 1)
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sleep(2)
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new /obj/effect/overlay/temp/hierophant/blast(T, src, FALSE)
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new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE)
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for(var/d in cardinal)
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spawn(0)
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blast_wall(T, d)
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@@ -317,11 +317,11 @@ Difficulty: Hard
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var/turf/T = get_turf(victim)
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if(!T)
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return
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new /obj/effect/overlay/temp/hierophant/telegraph(T, src)
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new /obj/effect/temp_visual/hierophant/telegraph(T, src)
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playsound(T,'sound/magic/blink.ogg', 200, 1)
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//playsound(T,'sound/effects/bin_close.ogg', 200, 1)
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sleep(2)
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new /obj/effect/overlay/temp/hierophant/blast(T, src, FALSE)
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new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE)
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for(var/d in alldirs)
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spawn(0)
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blast_wall(T, d)
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@@ -331,7 +331,7 @@ Difficulty: Hard
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var/turf/previousturf = T
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var/turf/J = get_step(previousturf, dir)
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for(var/i in 1 to range)
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new /obj/effect/overlay/temp/hierophant/blast(J, src, FALSE)
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new /obj/effect/temp_visual/hierophant/blast(J, src, FALSE)
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previousturf = J
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J = get_step(previousturf, dir)
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@@ -340,21 +340,21 @@ Difficulty: Hard
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return
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var/turf/T = get_turf(victim)
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var/turf/source = get_turf(src)
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new /obj/effect/overlay/temp/hierophant/telegraph(T, src)
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new /obj/effect/overlay/temp/hierophant/telegraph(source, src)
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new /obj/effect/temp_visual/hierophant/telegraph(T, src)
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new /obj/effect/temp_visual/hierophant/telegraph(source, src)
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playsound(T,'sound/magic/blink.ogg', 200, 1)
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//playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1)
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playsound(source,'sound/magic/blink.ogg', 200, 1)
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//playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1)
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blinking = TRUE
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sleep(2) //short delay before we start...
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new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, src)
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new /obj/effect/overlay/temp/hierophant/telegraph/teleport(source, src)
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new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, src)
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new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, src)
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for(var/t in RANGE_TURFS(1, T))
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var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, src, FALSE)
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var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, src, FALSE)
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B.damage = 30
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for(var/t in RANGE_TURFS(1, source))
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var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, src, FALSE)
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var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, src, FALSE)
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B.damage = 30
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animate(src, alpha = 0, time = 2, easing = EASE_OUT) //fade out
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sleep(1)
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@@ -376,12 +376,12 @@ Difficulty: Hard
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var/turf/T = get_turf(victim)
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if(!T)
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return
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new /obj/effect/overlay/temp/hierophant/telegraph(T, src)
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new /obj/effect/temp_visual/hierophant/telegraph(T, src)
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playsound(T,'sound/magic/blink.ogg', 200, 1)
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//playsound(T,'sound/effects/bin_close.ogg', 200, 1)
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sleep(2)
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for(var/t in RANGE_TURFS(1, T))
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new /obj/effect/overlay/temp/hierophant/blast(t, src, FALSE)
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new /obj/effect/temp_visual/hierophant/blast(t, src, FALSE)
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/mob/living/simple_animal/hostile/megafauna/hierophant/proc/burst(turf/original) //release a wave of blasts
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playsound(original,'sound/magic/blink.ogg', 200, 1)
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@@ -395,7 +395,7 @@ Difficulty: Hard
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||||
if(dist > last_dist)
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last_dist = dist
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sleep(1 + (burst_range - last_dist) * 0.5) //gets faster as it gets further out
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||||
new /obj/effect/overlay/temp/hierophant/blast(T, src, FALSE)
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new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE)
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|
||||
/mob/living/simple_animal/hostile/megafauna/hierophant/AltClickOn(atom/A) //player control handler(don't give this to a player holy fuck)
|
||||
if(!istype(A) || get_dist(A, src) <= 2)
|
||||
@@ -403,16 +403,16 @@ Difficulty: Hard
|
||||
blink(A)
|
||||
|
||||
//Hierophant overlays
|
||||
/obj/effect/overlay/temp/hierophant
|
||||
/obj/effect/temp_visual/hierophant
|
||||
layer = MOB_LAYER - 0.1
|
||||
var/mob/living/caster //who made this, anyway
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/New(loc, new_caster)
|
||||
/obj/effect/temp_visual/hierophant/New(loc, new_caster)
|
||||
..()
|
||||
if(new_caster)
|
||||
caster = new_caster
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/chaser //a hierophant's chaser. follows target around, moving and producing a blast every speed deciseconds.
|
||||
/obj/effect/temp_visual/hierophant/chaser //a hierophant's chaser. follows target around, moving and producing a blast every speed deciseconds.
|
||||
duration = 98
|
||||
var/mob/living/target //what it's following
|
||||
var/turf/targetturf //what turf the target is actually on
|
||||
@@ -426,7 +426,7 @@ Difficulty: Hard
|
||||
var/currently_seeking = FALSE
|
||||
var/friendly_fire_check = FALSE //if blasts produced apply friendly fire
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/chaser/New(loc, new_caster, new_target, new_speed, is_friendly_fire)
|
||||
/obj/effect/temp_visual/hierophant/chaser/New(loc, new_caster, new_target, new_speed, is_friendly_fire)
|
||||
..()
|
||||
target = new_target
|
||||
friendly_fire_check = is_friendly_fire
|
||||
@@ -435,14 +435,14 @@ Difficulty: Hard
|
||||
spawn(0)
|
||||
seek_target()
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/chaser/proc/get_target_dir()
|
||||
/obj/effect/temp_visual/hierophant/chaser/proc/get_target_dir()
|
||||
. = get_cardinal_dir(src, targetturf)
|
||||
if((. != previous_moving_dir && . == more_previouser_moving_dir) || . == 0) //we're alternating, recalculate
|
||||
var/list/cardinal_copy = cardinal.Copy()
|
||||
cardinal_copy -= more_previouser_moving_dir
|
||||
. = pick(cardinal_copy)
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/chaser/proc/seek_target()
|
||||
/obj/effect/temp_visual/hierophant/chaser/proc/seek_target()
|
||||
if(!currently_seeking)
|
||||
currently_seeking = TRUE
|
||||
targetturf = get_turf(target)
|
||||
@@ -470,27 +470,27 @@ Difficulty: Hard
|
||||
sleep(speed)
|
||||
targetturf = get_turf(target)
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/chaser/proc/make_blast()
|
||||
new /obj/effect/overlay/temp/hierophant/blast(loc, caster, friendly_fire_check)
|
||||
/obj/effect/temp_visual/hierophant/chaser/proc/make_blast()
|
||||
new /obj/effect/temp_visual/hierophant/blast(loc, caster, friendly_fire_check)
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/telegraph
|
||||
/obj/effect/temp_visual/hierophant/telegraph
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
icon_state = "hierophant_telegraph"
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
duration = 3
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/telegraph/diagonal
|
||||
/obj/effect/temp_visual/hierophant/telegraph/diagonal
|
||||
icon_state = "hierophant_telegraph_diagonal"
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/telegraph/cardinal
|
||||
/obj/effect/temp_visual/hierophant/telegraph/cardinal
|
||||
icon_state = "hierophant_telegraph_cardinal"
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/telegraph/teleport
|
||||
/obj/effect/temp_visual/hierophant/telegraph/teleport
|
||||
icon_state = "hierophant_telegraph_teleport"
|
||||
duration = 9
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/blast
|
||||
/obj/effect/temp_visual/hierophant/blast
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "hierophant_blast"
|
||||
name = "vortex blast"
|
||||
@@ -502,7 +502,7 @@ Difficulty: Hard
|
||||
var/friendly_fire_check = FALSE
|
||||
var/bursting = FALSE //if we're bursting and need to hit anyone crossing us
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/blast/New(loc, new_caster, friendly_fire)
|
||||
/obj/effect/temp_visual/hierophant/blast/New(loc, new_caster, friendly_fire)
|
||||
..()
|
||||
friendly_fire_check = friendly_fire
|
||||
if(new_caster)
|
||||
@@ -513,7 +513,7 @@ Difficulty: Hard
|
||||
spawn(0)
|
||||
blast()
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/blast/proc/blast()
|
||||
/obj/effect/temp_visual/hierophant/blast/proc/blast()
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return
|
||||
@@ -524,12 +524,12 @@ Difficulty: Hard
|
||||
sleep(1.3) //slightly forgiving; the burst animation is 1.5 deciseconds
|
||||
bursting = FALSE //we no longer damage crossers
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/blast/Crossed(atom/movable/AM)
|
||||
/obj/effect/temp_visual/hierophant/blast/Crossed(atom/movable/AM)
|
||||
..()
|
||||
if(bursting)
|
||||
do_damage(get_turf(src))
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/blast/proc/do_damage(turf/T)
|
||||
/obj/effect/temp_visual/hierophant/blast/proc/do_damage(turf/T)
|
||||
for(var/mob/living/L in T.contents - hit_things) //find and damage mobs...
|
||||
hit_things += L
|
||||
if((friendly_fire_check && caster && caster.faction_check(L)) || L.stat == DEAD)
|
||||
@@ -570,7 +570,7 @@ Difficulty: Hard
|
||||
H.timer = world.time + 51
|
||||
if(do_after(user, 50, target = src))
|
||||
playsound(src,'sound/magic/Blind.ogg', 200, 1, -4)
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(get_turf(src), user)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(get_turf(src), user)
|
||||
to_chat(user, "<span class='hierophant_warning'>You touch the rune with the staff, dispelling it!</span>")
|
||||
H.rune = null
|
||||
user.update_action_buttons_icon()
|
||||
|
||||
@@ -203,9 +203,9 @@
|
||||
if(isobj(mob.loc) || ismob(mob.loc)) //Inside an object, tell it we moved
|
||||
var/atom/O = mob.loc
|
||||
return O.relaymove(mob, direct)
|
||||
|
||||
|
||||
if(!mob.Process_Spacemove(direct))
|
||||
return 0
|
||||
return 0
|
||||
|
||||
if(mob.restrained()) // Why being pulled while cuffed prevents you from moving
|
||||
for(var/mob/M in orange(1, mob))
|
||||
@@ -252,7 +252,7 @@
|
||||
return
|
||||
spawn(1)
|
||||
M.other_mobs = null
|
||||
M.animate_movement = 2
|
||||
M.animate_movement = 2
|
||||
return
|
||||
|
||||
else if(mob.confused)
|
||||
@@ -361,13 +361,12 @@
|
||||
spawn(0)
|
||||
var/limit = 2//For only two trailing shadows.
|
||||
for(var/turf/T in getline(mobloc, L.loc))
|
||||
spawn(0)
|
||||
anim(T,L,'icons/mob/mob.dmi',,"shadow",,L.dir)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/shadow(T, L.dir)
|
||||
limit--
|
||||
if(limit<=0) break
|
||||
if(limit<=0)
|
||||
break
|
||||
else
|
||||
spawn(0)
|
||||
anim(mobloc,mob,'icons/mob/mob.dmi',,"shadow",,L.dir)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/shadow(mobloc, L.dir)
|
||||
L.forceMove(get_step(L, direct))
|
||||
L.dir = direct
|
||||
if(3) //Incorporeal move, but blocked by holy-watered tiles
|
||||
|
||||
Reference in New Issue
Block a user