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fix(damage_converter): updates sprite when cured
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@@ -49,6 +49,7 @@ Bonus
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healed += min(E.brute_dam, get_damage) + min(E.burn_dam, get_damage)
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E.heal_damage(get_damage, get_damage, 0, 0)
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M.adjustToxLoss(healed)
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M.UpdateAppearance()
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else
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@@ -56,6 +57,7 @@ Bonus
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M.adjustFireLoss(-get_damage)
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M.adjustBruteLoss(-get_damage)
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M.adjustToxLoss(get_damage)
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M.UpdateAppearance()
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else
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return
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