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Centcom now has sexy uniforms and IDs. Emag now looks like modified standard ID card
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@@ -560,9 +560,13 @@ proc/get_damage_icon_part(damage_state, body_part)
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/mob/living/carbon/human/update_inv_wear_id(var/update_icons=1)
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if(wear_id)
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overlays_lying[ID_LAYER] = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "id2")
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overlays_standing[ID_LAYER] = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "id")
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wear_id.screen_loc = ui_id //TODO
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if(w_uniform && w_uniform:displays_id)
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overlays_lying[ID_LAYER] = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "id2")
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overlays_standing[ID_LAYER] = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "id")
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else
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overlays_lying[ID_LAYER] = null
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overlays_standing[ID_LAYER] = null
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else
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overlays_lying[ID_LAYER] = null
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overlays_standing[ID_LAYER] = null
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@@ -873,4 +877,4 @@ proc/get_damage_icon_part(damage_state, body_part)
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#undef R_HAND_LAYER
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#undef TAIL_LAYER
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#undef TARGETED_LAYER
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#undef TOTAL_LAYERS
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#undef TOTAL_LAYERS
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