More Lavaland fixes:

- Air alarm computers will no longer display alarms that can't be remote controlled
- Survival capsules now have a NanoMed
- Fixed the disk compartmentalizer not having a sprite when something is put in
- Fixed the drying rack not having a sprite when something is put in
- Turned water bottles into glass containers so they have more functionality
- Hairless hide can now be made wet using water
- Reagents in glass containers can now be fed to others
This commit is contained in:
Mark van Alphen
2019-06-02 23:29:50 +02:00
parent 7b292677ed
commit 697bb8eee5
22 changed files with 496 additions and 472 deletions
@@ -72,15 +72,7 @@
/datum/reagent/water/reaction_obj(obj/O, volume)
O.extinguish()
if(istype(O, /obj/item/reagent_containers/food/snacks/monkeycube))
var/obj/item/reagent_containers/food/snacks/monkeycube/cube = O
cube.Expand()
// Dehydrated carp
if(istype(O, /obj/item/toy/carpplushie/dehy_carp))
var/obj/item/toy/carpplushie/dehy_carp/dehy = O
dehy.Swell() // Makes a carp
O.water_act(volume, 283.15, src) // As reagents don't have a temperature value, we'll just use 10 celsius
/datum/reagent/lube
name = "Space Lube"
@@ -55,13 +55,6 @@
update_icon()
return
// this prevented pills, food, and other things from being picked up by bags.
// possibly intentional, but removing it allows us to not duplicate functionality.
// -Sayu (storage conslidation)
/*
/obj/item/reagent_containers/attackby(obj/item/I as obj, mob/user as mob, params)
return
*/
/obj/item/reagent_containers/afterattack(obj/target, mob/user , flag)
return
@@ -56,9 +56,54 @@
if(!is_open_container())
to_chat(user, "<span class='notice'>Airtight lid seals it completely.</span>")
/obj/item/reagent_containers/glass/attack(mob/M, mob/user, def_zone)
if(!is_open_container())
return ..()
if(!reagents || !reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
if(istype(M))
var/list/transferred = list()
for(var/datum/reagent/R in reagents.reagent_list)
transferred += R.name
var/contained = english_list(transferred)
if(user.a_intent == INTENT_HARM)
M.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [M]!</span>", \
"<span class='userdanger'>[user] splashes the contents of [src] onto [M]!</span>")
add_attack_logs(M, user, "Splashed with [name] containing [contained]", !!M.ckey ? null : ATKLOG_ALL)
if(!iscarbon(user))
M.LAssailant = null
else
M.LAssailant = user
reagents.reaction(M, TOUCH)
reagents.clear_reagents()
else
if(M != user)
M.visible_message("<span class='danger'>[user] attempts to feed something to [M].</span>", \
"<span class='userdanger'>[user] attempts to feed something to you.</span>")
if(!do_mob(user, M))
return
if(!reagents || !reagents.total_volume)
return // The drink might be empty after the delay, such as by spam-feeding
M.visible_message("<span class='danger'>[user] feeds something to [M].</span>", "<span class='userdanger'>[user] feeds something to you.</span>")
add_attack_logs(M, user, "Fed with [name] containing [contained]", !!M.ckey ? null : ATKLOG_ALL)
else
to_chat(user, "<span class='notice'>You swallow a gulp of [src].</span>")
reagents.reaction(M, INGEST)
addtimer(CALLBACK(reagents, /datum/reagents.proc/trans_to, M, 5), 5)
playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
else
return ..()
/obj/item/reagent_containers/glass/afterattack(obj/target, mob/user, proximity)
if(!proximity)
return
if(!is_open_container())
return
@@ -66,26 +111,7 @@
if(istype(target, type))
return
if(user.a_intent != INTENT_HELP && ismob(target) && target.reagents && reagents.total_volume)
to_chat(user, "<span class='notice'>You splash the solution onto [target].</span>")
var/mob/living/M = target
var/list/injected = list()
for(var/datum/reagent/R in reagents.reagent_list)
injected += R.name
var/contained = english_list(injected)
add_attack_logs(M, user, "Splashed with [name] containing [contained]", !!M.ckey ? null : ATKLOG_ALL)
if(!iscarbon(user))
M.LAssailant = null
else
M.LAssailant = user
for(var/mob/O in viewers(world.view, user))
O.show_message(text("<span class='warning'>[] has been splashed with something by []!</span>", target, user), 1)
reagents.reaction(target, TOUCH)
spawn(5) reagents.clear_reagents()
return
else if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
if(target.reagents && !target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty and can't be refilled!</span>")
return
@@ -117,11 +143,11 @@
return
else if(reagents.total_volume)
to_chat(user, "<span class='notice'>You splash the solution onto [target].</span>")
reagents.reaction(target, TOUCH)
spawn(5) reagents.clear_reagents()
return
if(user.a_intent == INTENT_HARM)
user.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [target]!</span>", \
"<span class='notice'>You splash the contents of [src] onto [target].</span>")
reagents.reaction(target, TOUCH)
reagents.clear_reagents()
/obj/item/reagent_containers/glass/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/pen) || istype(I, /obj/item/flashlight/pen))
@@ -338,3 +364,28 @@
qdel(src)
else
..()
/obj/item/reagent_containers/glass/beaker/waterbottle
name = "bottle of water"
desc = "A bottle of water filled at an old Earth bottling facility."
icon = 'icons/obj/drinks.dmi'
icon_state = "smallbottle"
item_state = "bottle"
list_reagents = list("water" = 49.5, "fluorine" = 0.5) //see desc, don't think about it too hard
materials = list(MAT_GLASS = 0)
volume = 50
amount_per_transfer_from_this = 10
/obj/item/reagent_containers/glass/beaker/waterbottle/empty
list_reagents = list()
/obj/item/reagent_containers/glass/beaker/waterbottle/large
desc = "A fresh commercial-sized bottle of water."
icon_state = "largebottle"
materials = list(MAT_GLASS = 0)
list_reagents = list("water" = 100)
volume = 100
amount_per_transfer_from_this = 20
/obj/item/reagent_containers/glass/beaker/waterbottle/large/empty
list_reagents = list()
@@ -76,6 +76,12 @@
icon_state = "pill16"
list_reagents = list("adminordrazine" = 50)
/obj/item/reagent_containers/food/pill/morphine
name = "morphine pill"
desc = "Commonly used to treat insomnia."
icon_state = "pill8"
list_reagents = list("morphine" = 30)
/obj/item/reagent_containers/food/pill/methamphetamine
name = "Methamphetamine pill"
desc = "Helps improve the ability to concentrate."