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General:
Flamethrower construction code cleaned up. Signalers on doors should work fine now. Changelog Updated. Weapons: Xbow radiation has been lowered from 100 to 20 and it has a 5% chance to do no rad damage Admin: Attempted to clean up the code a bit Commands Removed/CommentedOut: air_status, radio_report, toggletintedweldhelmets, modifytemperature, givetestverbs, restartcontroller, fix_next_move, Cell Renamed: edit_memory - show_traitor_panel un\stealthadmin - show/hide_verbs Cargo: Engineering crates cost 10 and contain: 1 mechanical toolbox, 1 electrical toolbox, 1 glove, 1 toolbelt, 1 vest, and 1 hard hat. PowerCell crates cost 10 and contain: 1 electrical toolbox, 2 wire coils, 2 power cells, and 1 high power cell. Water/Fuel tank crates cost 15 and contain: 1 water tank and 1 fuel tank. Cyborg: Fixed the open cover icons To override a cyborg's laws you must emag it when the cover is open Emags can now unlock the cover git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1995 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -286,7 +286,7 @@ field_generator power level display
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if(ismob(A))
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continue
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if(!istype(A,/obj/machinery/field_generator))
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if(A.density)//Somethin is blocking our path, note downside to this is that you can easily mess up the system by tossin a locker or such in the way and it takes forever to reset it
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if(istype(A,/obj/machinery/door)&&(A.density))
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return 0
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steps += 1
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G = locate(/obj/machinery/field_generator) in T
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