mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
Replace all BYOND text macros
This commit is contained in:
@@ -157,7 +157,7 @@
|
||||
/obj/structure/closet/attack_animal(mob/living/simple_animal/user as mob)
|
||||
if(user.environment_smash)
|
||||
user.do_attack_animation(src)
|
||||
visible_message("\red [user] destroys the [src]. ")
|
||||
visible_message("<span class='warning'>[user] destroys the [src]. </span>")
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.forceMove(loc)
|
||||
qdel(src)
|
||||
@@ -194,7 +194,7 @@
|
||||
var/desc = input("Please select a telepad.", "RCS") in L
|
||||
E.pad = L[desc]
|
||||
playsound(E.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
to_chat(user, "\blue Teleporting [src.name]...")
|
||||
to_chat(user, "<span class='notice'>Teleporting [src.name]...</span>")
|
||||
E.teleporting = 1
|
||||
if(!do_after(user, 50, target = src))
|
||||
E.teleporting = 0
|
||||
@@ -216,7 +216,7 @@
|
||||
E.rand_y = rand(50,200)
|
||||
var/L = locate(E.rand_x, E.rand_y, 6)
|
||||
playsound(E.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
to_chat(user, "\blue Teleporting [src.name]...")
|
||||
to_chat(user, "<span class='notice'>Teleporting [src.name]...</span>")
|
||||
E.teleporting = 1
|
||||
if(!do_after(user, 50, target = src))
|
||||
E.teleporting = 0
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
if(isrobot(user) || src.locked)
|
||||
if(istype(O, /obj/item/device/multitool))
|
||||
to_chat(user, "\red Resetting circuitry...")
|
||||
to_chat(user, "<span class='warning'>Resetting circuitry...</span>")
|
||||
playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
|
||||
if(do_after(user, 20, target = src))
|
||||
src.locked = 0
|
||||
@@ -43,7 +43,7 @@
|
||||
user.do_attack_animation(src)
|
||||
playsound(user, 'sound/effects/Glasshit.ogg', 100, 1) //We don't want this playing every time
|
||||
if(W.force < 15)
|
||||
to_chat(user, "\blue The cabinet's protective glass glances off the hit.")
|
||||
to_chat(user, "<span class='notice'>The cabinet's protective glass glances off the hit.</span>")
|
||||
else
|
||||
src.hitstaken++
|
||||
if(src.hitstaken == 4)
|
||||
@@ -56,12 +56,12 @@
|
||||
if(istype(O, /obj/item/weapon/twohanded/fireaxe) && src.localopened)
|
||||
if(!fireaxe)
|
||||
if(O:wielded)
|
||||
to_chat(user, "\red Unwield the axe first.")
|
||||
to_chat(user, "<span class='warning'>Unwield the axe first.</span>")
|
||||
return
|
||||
fireaxe = O
|
||||
user.drop_item(O)
|
||||
src.contents += O
|
||||
to_chat(user, "\blue You place the fire axe back in the [src.name].")
|
||||
to_chat(user, "<span class='notice'>You place the fire axe back in the [src.name].</span>")
|
||||
update_icon()
|
||||
else
|
||||
if(src.smashed)
|
||||
@@ -84,10 +84,10 @@
|
||||
spawn(10) update_icon()
|
||||
return
|
||||
else
|
||||
to_chat(user, "\red Resetting circuitry...")
|
||||
to_chat(user, "<span class='warning'>Resetting circuitry...</span>")
|
||||
sleep(50)
|
||||
src.locked = 1
|
||||
to_chat(user, "\blue You re-enable the locking modules.")
|
||||
to_chat(user, "<span class='notice'>You re-enable the locking modules.</span>")
|
||||
playsound(user, 'sound/machines/lockenable.ogg', 50, 1)
|
||||
if(do_after(user,20, target = src))
|
||||
src.locked = 1
|
||||
@@ -112,13 +112,13 @@
|
||||
hasaxe = 1
|
||||
|
||||
if(src.locked)
|
||||
to_chat(user, "\red The cabinet won't budge!")
|
||||
to_chat(user, "<span class='warning'>The cabinet won't budge!</span>")
|
||||
return
|
||||
if(localopened)
|
||||
if(fireaxe)
|
||||
user.put_in_hands(fireaxe)
|
||||
fireaxe = null
|
||||
to_chat(user, "\blue You take the fire axe from the [name].")
|
||||
to_chat(user, "<span class='notice'>You take the fire axe from the [name].</span>")
|
||||
src.add_fingerprint(user)
|
||||
update_icon()
|
||||
else
|
||||
@@ -145,7 +145,7 @@
|
||||
attack_tk(mob/user as mob)
|
||||
if(localopened && fireaxe)
|
||||
fireaxe.forceMove(loc)
|
||||
to_chat(user, "\blue You telekinetically remove the fire axe.")
|
||||
to_chat(user, "<span class='notice'>You telekinetically remove the fire axe.</span>")
|
||||
fireaxe = null
|
||||
update_icon()
|
||||
return
|
||||
@@ -157,9 +157,9 @@
|
||||
|
||||
if(isrobot(usr) || src.locked || src.smashed)
|
||||
if(src.locked)
|
||||
to_chat(usr, "\red The cabinet won't budge!")
|
||||
to_chat(usr, "<span class='warning'>The cabinet won't budge!</span>")
|
||||
else if(src.smashed)
|
||||
to_chat(usr, "\blue The protective glass is broken!")
|
||||
to_chat(usr, "<span class='notice'>The protective glass is broken!</span>")
|
||||
return
|
||||
|
||||
localopened = !localopened
|
||||
@@ -176,23 +176,23 @@
|
||||
if(fireaxe)
|
||||
usr.put_in_hands(fireaxe)
|
||||
fireaxe = null
|
||||
to_chat(usr, "\blue You take the Fire axe from the [name].")
|
||||
to_chat(usr, "<span class='notice'>You take the Fire axe from the [name].</span>")
|
||||
else
|
||||
to_chat(usr, "\blue The [src.name] is empty.")
|
||||
to_chat(usr, "<span class='notice'>The [src.name] is empty.</span>")
|
||||
else
|
||||
to_chat(usr, "\blue The [src.name] is closed.")
|
||||
to_chat(usr, "<span class='notice'>The [src.name] is closed.</span>")
|
||||
update_icon()
|
||||
|
||||
attack_ai(mob/user as mob)
|
||||
if(src.smashed)
|
||||
to_chat(user, "\red The security of the cabinet is compromised.")
|
||||
to_chat(user, "<span class='warning'>The security of the cabinet is compromised.</span>")
|
||||
return
|
||||
else
|
||||
locked = !locked
|
||||
if(locked)
|
||||
to_chat(user, "\red Cabinet locked.")
|
||||
to_chat(user, "<span class='warning'>Cabinet locked.</span>")
|
||||
else
|
||||
to_chat(user, "\blue Cabinet unlocked.")
|
||||
to_chat(user, "<span class='notice'>Cabinet unlocked.</span>")
|
||||
|
||||
update_icon() //Template: fireaxe[has fireaxe][is opened][hits taken][is smashed]. If you want the opening or closing animations, add "opening" or "closing" right after the numbers
|
||||
var/hasaxe = 0
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
if(W) W.forceMove(loc)
|
||||
else if(istype(W, /obj/item/weapon/card/id))
|
||||
if(src.broken)
|
||||
to_chat(user, "\red It appears to be broken.")
|
||||
to_chat(user, "<span class='warning'>It appears to be broken.</span>")
|
||||
return
|
||||
var/obj/item/weapon/card/id/I = W
|
||||
if(!I || !I.registered_name) return
|
||||
@@ -82,8 +82,8 @@
|
||||
src.registered_name = I.registered_name
|
||||
src.desc = "Owned by [I.registered_name]."
|
||||
else
|
||||
to_chat(user, "\red Access Denied")
|
||||
to_chat(user, "<span class='warning'>Access Denied</span>")
|
||||
else if((istype(W, /obj/item/weapon/card/emag) || istype(W, /obj/item/weapon/melee/energy/blade)) && !broken)
|
||||
emag_act(user)
|
||||
else
|
||||
to_chat(user, "\red Access Denied")
|
||||
to_chat(user, "<span class='warning'>Access Denied</span>")
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
locked = 0
|
||||
welded = 0
|
||||
update_icon()
|
||||
to_chat(usr, "\red You successfully break out!")
|
||||
to_chat(usr, "<span class='warning'>You successfully break out!</span>")
|
||||
for(var/mob/O in viewers(L.loc))
|
||||
O.show_message("<span class='danger'>\the [usr] successfully broke out of \the [src]!</span>", 1)
|
||||
if(istype(src.loc, /obj/structure/bigDelivery)) //Do this to prevent contents from being opened into nullspace (read: bluespace)
|
||||
|
||||
@@ -114,7 +114,7 @@
|
||||
/obj/structure/closet/statue/attackby(obj/item/I as obj, mob/user as mob, params)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
health -= I.force
|
||||
visible_message("\red [user] strikes [src] with [I].")
|
||||
visible_message("<span class='warning'>[user] strikes [src] with [I].</span>")
|
||||
check_health()
|
||||
|
||||
/obj/structure/closet/statue/MouseDrop_T()
|
||||
@@ -136,7 +136,7 @@
|
||||
if(user)
|
||||
user.dust()
|
||||
dump_contents()
|
||||
visible_message("\red [src] shatters!. ")
|
||||
visible_message("<span class='warning'>[src] shatters!. </span>")
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
var/desc = input("Please select a telepad.", "RCS") in L
|
||||
E.pad = L[desc]
|
||||
playsound(E.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
to_chat(user, "\blue Teleporting [src.name]...")
|
||||
to_chat(user, "<span class='notice'>Teleporting [src.name]...</span>")
|
||||
E.teleporting = 1
|
||||
if(!do_after(user, 50, target = src))
|
||||
E.teleporting = 0
|
||||
@@ -121,7 +121,7 @@
|
||||
E.rand_y = rand(50,200)
|
||||
var/L = locate(E.rand_x, E.rand_y, 6)
|
||||
playsound(E.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
to_chat(user, "\blue Teleporting [src.name]...")
|
||||
to_chat(user, "<span class='notice'>Teleporting [src.name]...</span>")
|
||||
E.teleporting = 1
|
||||
if(!do_after(user, 50, target = src))
|
||||
E.teleporting = 0
|
||||
|
||||
Reference in New Issue
Block a user