Replace all BYOND text macros

This commit is contained in:
Markolie
2017-02-21 15:41:37 +01:00
parent fb1cef8029
commit 6982014a6e
286 changed files with 1303 additions and 1311 deletions
+13 -13
View File
@@ -171,7 +171,7 @@
user.visible_message("[user] welds the [glass] plating off the airlock assembly.", "You start to weld the [glass] plating off the airlock assembly.")
if(do_after(user, 40, target = src))
if(!src || !WT.isOn()) return
to_chat(user, "\blue You welded the [glass] plating off!")
to_chat(user, "<span class='notice'>You welded the [glass] plating off!</span>")
var/M = text2path("/obj/item/stack/sheet/mineral/[glass]")
new M(src.loc, 2)
glass = 0
@@ -179,18 +179,18 @@
user.visible_message("[user] welds the glass panel out of the airlock assembly.", "You start to weld the glass panel out of the airlock assembly.")
if(do_after(user, 40, target = src))
if(!src || !WT.isOn()) return
to_chat(user, "\blue You welded the glass panel out!")
to_chat(user, "<span class='notice'>You welded the glass panel out!</span>")
new /obj/item/stack/sheet/rglass(src.loc)
glass = 0
else if(!anchored)
user.visible_message("[user] dissassembles the airlock assembly.", "You start to dissassemble the airlock assembly.")
if(do_after(user, 40, target = src))
if(!src || !WT.isOn()) return
to_chat(user, "\blue You dissasembled the airlock assembly!")
to_chat(user, "<span class='notice'>You dissasembled the airlock assembly!</span>")
new /obj/item/stack/sheet/metal(src.loc, 4)
qdel(src)
else
to_chat(user, "\blue You need more welding fuel.")
to_chat(user, "<span class='notice'>You need more welding fuel.</span>")
return
else if(istype(W, /obj/item/weapon/wrench) && state == 0)
@@ -202,7 +202,7 @@
if(do_after(user, 40, target = src))
if(!src) return
to_chat(user, "\blue You [anchored? "un" : ""]secured the airlock assembly!")
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secured the airlock assembly!</span>")
anchored = !anchored
else if(istype(W, /obj/item/stack/cable_coil) && state == 0 && anchored )
@@ -212,7 +212,7 @@
if(!src) return
coil.use(1)
src.state = 1
to_chat(user, "\blue You wire the Airlock!")
to_chat(user, "<span class='notice'>You wire the Airlock!</span>")
else if(istype(W, /obj/item/weapon/wirecutters) && state == 1 )
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
@@ -220,7 +220,7 @@
if(do_after(user, 40, target = src))
if(!src) return
to_chat(user, "\blue You cut the airlock wires.!")
to_chat(user, "<span class='notice'>You cut the airlock wires.!</span>")
new/obj/item/stack/cable_coil(src.loc, 1)
src.state = 0
@@ -232,7 +232,7 @@
if(do_after(user, 40, target = src))
if(!src) return
to_chat(user, "\blue You installed the airlock electronics!")
to_chat(user, "<span class='notice'>You installed the airlock electronics!</span>")
src.state = 2
src.name = "Near finished Airlock Assembly"
src.electronics = W
@@ -245,7 +245,7 @@
if(do_after(user, 40, target = src))
if(!src) return
to_chat(user, "\blue You removed the airlock electronics!")
to_chat(user, "<span class='notice'>You removed the airlock electronics!</span>")
src.state = 1
src.name = "Wired Airlock Assembly"
var/obj/item/weapon/airlock_electronics/ae
@@ -264,7 +264,7 @@
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.")
if(do_after(user, 40, target = src))
to_chat(user, "\blue You installed reinforced glass windows into the airlock assembly!")
to_chat(user, "<span class='notice'>You installed reinforced glass windows into the airlock assembly!</span>")
S.use(1)
glass = 1
else if(istype(S, /obj/item/stack/sheet/mineral) && S.sheettype)
@@ -273,17 +273,17 @@
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.")
if(do_after(user, 40, target = src))
to_chat(user, "\blue You installed [M] plating into the airlock assembly!")
to_chat(user, "<span class='notice'>You installed [M] plating into the airlock assembly!</span>")
S.use(2)
glass = "[M]"
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 )
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
to_chat(user, "\blue Now finishing the airlock.")
to_chat(user, "<span class='notice'>Now finishing the airlock.</span>")
if(do_after(user, 40, target = src))
if(!src) return
to_chat(user, "\blue You finish the airlock!")
to_chat(user, "<span class='notice'>You finish the airlock!</span>")
var/path
if(istext(glass))
path = text2path("/obj/machinery/door/airlock/[glass]")