Replace all BYOND text macros

This commit is contained in:
Markolie
2017-02-21 14:19:59 +01:00
parent fb1cef8029
commit 6982014a6e
286 changed files with 1303 additions and 1311 deletions
+6 -6
View File
@@ -24,22 +24,22 @@
if(istype(user,/mob/living/silicon))
if(!program.ai_allowed)
to_chat(user, "\blue You are forbidden from accessing this program.")
to_chat(user, "<span class='notice'>You are forbidden from accessing this program.</span>")
return 0
else
if(program.human_controls)
if(!ishuman(user))
to_chat(user, "\red Your body can't work the controls!")
to_chat(user, "<span class='warning'>Your body can't work the controls!</span>")
return 0
if(user.restrained())
to_chat(user, "\red You need a free hand!")
to_chat(user, "<span class='warning'>You need a free hand!</span>")
return 0
if(!in_range(src,user))
// telekinesis check
if(ishuman(user) && istype(user.get_active_hand(),/obj/item/tk_grab))
if(program.human_controls)
to_chat(user, "\red It's too complicated to work at a distance!")
to_chat(user, "<span class='warning'>It's too complicated to work at a distance!</span>")
return 0
add_fingerprint(user)
user.set_machine(src)
@@ -115,7 +115,7 @@
switch(errorcode)
if(PROG_CRASH)
if(usr)
to_chat(usr, "\red The program crashed!")
to_chat(usr, "<span class='warning'>The program crashed!</span>")
usr << browse(null,"\ref[src]")
Reset()
@@ -148,7 +148,7 @@
else
if(usr)
to_chat(usr, "\red The program crashed!")
to_chat(usr, "<span class='warning'>The program crashed!</span>")
usr << browse(null,"\ref[src]")
testing("computer/Crash() - unknown error code [errorcode]")
Reset()
+19 -19
View File
@@ -82,7 +82,7 @@
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 20, target = src))
to_chat(user, "\blue You wrench the frame into place.")
to_chat(user, "<span class='notice'>You wrench the frame into place.</span>")
src.anchored = 1
src.state = 1
if(istype(P, /obj/item/weapon/weldingtool))
@@ -93,35 +93,35 @@
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
if(do_after(user, 20, target = src))
if(!src || !WT.isOn()) return
to_chat(user, "\blue You deconstruct the frame.")
to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
new /obj/item/stack/sheet/metal( src.loc, 5 )
qdel(src)
if(1)
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 20, target = src))
to_chat(user, "\blue You unfasten the frame.")
to_chat(user, "<span class='notice'>You unfasten the frame.</span>")
src.anchored = 0
src.state = 0
if(istype(P, /obj/item/weapon/circuitboard) && !circuit)
var/obj/item/weapon/circuitboard/B = P
if(B.board_type == "computer")
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
to_chat(user, "\blue You place the circuit board inside the frame.")
to_chat(user, "<span class='notice'>You place the circuit board inside the frame.</span>")
src.icon_state = "1"
src.circuit = P
user.drop_item()
P.loc = src
else
to_chat(user, "\red This frame does not accept circuit boards of this type!")
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
to_chat(user, "\blue You screw the circuit board into place.")
to_chat(user, "<span class='notice'>You screw the circuit board into place.</span>")
src.state = 2
src.icon_state = "2"
if(istype(P, /obj/item/weapon/crowbar) && circuit)
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
to_chat(user, "\blue You remove the circuit board.")
to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
src.state = 1
src.icon_state = "0"
circuit.loc = src.loc
@@ -129,7 +129,7 @@
if(2)
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
to_chat(user, "\blue You unfasten the circuit board.")
to_chat(user, "<span class='notice'>You unfasten the circuit board.</span>")
src.state = 1
src.icon_state = "1"
@@ -138,10 +138,10 @@
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
if(do_after(10, target = src))
battery.loc = loc
to_chat(user, "\blue You remove [battery].")
to_chat(user, "<span class='notice'>You remove [battery].</span>")
battery = null
else
to_chat(user, "\red There's no battery to remove!")
to_chat(user, "<span class='warning'>There's no battery to remove!</span>")
if(istype(P, /obj/item/weapon/stock_parts/cell))
if(!battery)
@@ -149,9 +149,9 @@
if(do_after(5, target = src))
battery = P
P.loc = src
to_chat(user, "\blue You insert [battery].")
to_chat(user, "<span class='notice'>You insert [battery].</span>")
else
to_chat(user, "\red There's already \an [battery] in [src]!")
to_chat(user, "<span class='warning'>There's already \an [battery] in [src]!</span>")
if(istype(P, /obj/item/stack/cable_coil))
@@ -161,7 +161,7 @@
if(P)
P:amount -= 5
if(!P:amount) qdel(P)
to_chat(user, "\blue You add cables to the frame.")
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
src.state = 3
src.icon_state = "3"
if(3)
@@ -170,7 +170,7 @@
to_chat(user, "There are parts in the way!")
return
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
to_chat(user, "\blue You remove the cables.")
to_chat(user, "<span class='notice'>You remove the cables.</span>")
src.state = 2
src.icon_state = "2"
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc )
@@ -185,19 +185,19 @@
if(do_after(user, 20, target = src))
if(P)
P:use(2)
to_chat(user, "\blue You put in the glass panel.")
to_chat(user, "<span class='notice'>You put in the glass panel.</span>")
src.state = 4
src.icon_state = "4"
if(4)
if(istype(P, /obj/item/weapon/crowbar))
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
to_chat(user, "\blue You remove the glass panel.")
to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
src.state = 3
src.icon_state = "3"
new /obj/item/stack/sheet/glass( src.loc, 2 )
if(istype(P, /obj/item/weapon/screwdriver))
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
to_chat(user, "\blue You connect the monitor.")
to_chat(user, "<span class='notice'>You connect the monitor.</span>")
var/obj/machinery/computer3/B = new src.circuit.build_path ( src.loc, built=1 )
/*if(circuit.powernet) B:powernet = circuit.powernet
if(circuit.id) B:id = circuit.id
@@ -220,7 +220,7 @@
*/
/obj/structure/computer3frame/proc/remove_peripheral(var/obj/item/I = null)
if(!components || !components.len)
to_chat(usr, "\red There are no components in [src] to take out!")
to_chat(usr, "<span class='warning'>There are no components in [src] to take out!</span>")
return 0
if(!I)
I = input(usr, "Remove which component?","Remove component", null) as null|obj in components
@@ -259,7 +259,7 @@
else
warning("Erronous component in computerframe/remove_peripheral: [I]")
I.loc = loc
to_chat(usr, "\blue You remove [I]")
to_chat(usr, "<span class='notice'>You remove [I]</span>")
return 1
return 0
/obj/structure/computer3frame/proc/insert_peripheral(var/obj/item/I)
+1 -1
View File
@@ -77,7 +77,7 @@
set src in view(1)
if(usr.stat || usr.restrained() || usr.lying || !istype(usr, /mob/living))
to_chat(usr, "\red You can't do that.")
to_chat(usr, "<span class='warning'>You can't do that.</span>")
return
if(!Adjacent(usr))
@@ -202,7 +202,7 @@
if(world.time < (last_change + 15))//To prevent super-spam clicking, reduced process size and annoyance -Sieve
return
for(var/mob/M in range(3,src))
M.show_message("\b ERROR. Recalibrating projetion apparatus.")
M.show_message("<b>ERROR. Recalibrating projetion apparatus.</b>")
last_change = world.time
return
@@ -97,14 +97,14 @@
var/removing_zone = href_list["priority_clear"]
for(var/zone in priority_alarms)
if(ckey(zone) == removing_zone)
to_chat(usr, "\green Priority Alert for area [zone] cleared.")
to_chat(usr, "<span class=notice'>Priority Alert for area [zone] cleared.</span>")
priority_alarms -= zone
if("minor_clear" in href_list)
var/removing_zone = href_list["minor_clear"]
for(var/zone in minor_alarms)
if(ckey(zone) == removing_zone)
to_chat(usr, "\green Minor Alert for area [zone] cleared.")
to_chat(usr, "<span class=notice'>Minor Alert for area [zone] cleared.</span>")
minor_alarms -= zone
computer.updateUsrDialog()
+2 -2
View File
@@ -17,9 +17,9 @@
opened = !opened
if(opened)
to_chat(usr, "\blue The access panel is now open.")
to_chat(usr, "<span class='notice'>The access panel is now open.</span>")
else
to_chat(usr, "\blue The access panel is now closed.")
to_chat(usr, "<span class='notice'>The access panel is now closed.</span>")
return
+1 -1
View File
@@ -94,7 +94,7 @@
if( istype(I) && I.imp_in)
var/mob/living/carbon/R = I.imp_in
log_say("PrisonComputer3 message: [key_name(usr)]->[key_name(R)] : [warning]")
to_chat(R, "\green You hear a voice in your head saying: '[warning]'")
to_chat(R, "<span class=notice'>You hear a voice in your head saying: '[warning]'</span>")
interact()
return
+9 -9
View File
@@ -118,14 +118,14 @@
if(istype(I))
if(src.check_access(I))
if(!status)
message_admins("\blue [key_name_admin(usr)] has initiated the global cyborg killswitch!")
log_game("\blue [key_name(usr)] has initiated the global cyborg killswitch!")
message_admins("<span class='notice'>[key_name_admin(usr)] has initiated the global cyborg killswitch!</span>")
log_game("<span class='notice'>[key_name(usr)] has initiated the global cyborg killswitch!</span>")
src.status = 1
src.start_sequence()
src.temp = null
else
to_chat(usr, "\red Access Denied.")
to_chat(usr, "<span class='warning'>Access Denied.</span>")
if("stop" in href_list)
src.temp = {"
@@ -163,11 +163,11 @@
R.ResetSecurityCodes()
else
message_admins("\blue [key_name_admin(usr)] detonated [R.name]!")
log_game("\blue [key_name_admin(usr)] detonated [R.name]!")
message_admins("<span class='notice'>[key_name_admin(usr)] detonated [R.name]!</span>")
log_game("<span class='notice'>[key_name_admin(usr)] detonated [R.name]!</span>")
R.self_destruct()
else
to_chat(usr, "\red Access Denied.")
to_chat(usr, "<span class='warning'>Access Denied.</span>")
if("stopbot" in href_list)
if(computer.allowed(usr))
@@ -176,7 +176,7 @@
var/choice = input("Are you certain you wish to [R.canmove ? "lock down" : "release"] [R.name]?") in list("Confirm", "Abort")
if(choice == "Confirm")
if(R && istype(R))
message_admins("\blue [key_name_admin(usr)] [R.canmove ? "locked down" : "released"] [R.name]!")
message_admins("<span class='notice'>[key_name_admin(usr)] [R.canmove ? "locked down" : "released"] [R.name]!</span>")
log_game("[key_name(usr)] [R.canmove ? "locked down" : "released"] [R.name]!")
R.canmove = !R.canmove
if(R.lockcharge)
@@ -189,7 +189,7 @@
to_chat(R, "You have been locked down!")
else
to_chat(usr, "\red Access Denied.")
to_chat(usr, "<span class='warning'>Access Denied.</span>")
if("magbot" in href_list)
if(computer.allowed(usr))
@@ -198,7 +198,7 @@
var/choice = input("Are you certain you wish to hack [R.name]?") in list("Confirm", "Abort")
if(choice == "Confirm")
if(R && istype(R))
// message_admins("\blue [key_name_admin(usr)] emagged [R.name] using robotic console!")
// message_admins("<span class='notice'>[key_name_admin(usr)] emagged [R.name] using robotic console!</span>")
log_game("[key_name(usr)] emagged [R.name] using robotic console!")
R.emagged = 1
if(R.mind.special_role)
+3 -3
View File
@@ -35,7 +35,7 @@
set src in view(1)
if(usr.stat || usr.restrained() || usr.lying || !istype(usr, /mob/living))
to_chat(usr, "\red You can't do that.")
to_chat(usr, "<span class='warning'>You can't do that.</span>")
return
if(!Adjacent(usr))
@@ -67,7 +67,7 @@
stored_computer.manipulating = 0
qdel(src)
else
to_chat(usr, "\red You are already opening the computer!")
to_chat(usr, "<span class='warning'>You are already opening the computer!</span>")
AltClick()
@@ -136,7 +136,7 @@
set src in view(1)
if(usr.stat || usr.restrained() || usr.lying || !istype(usr, /mob/living))
to_chat(usr, "\red You can't do that.")
to_chat(usr, "<span class='warning'>You can't do that.</span>")
return
if(!Adjacent(usr))