mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 19:17:50 +01:00
Replace all BYOND text macros
This commit is contained in:
@@ -125,7 +125,7 @@ By design, d1 is the smallest direction and d2 is the highest
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return */
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///// Z-Level Stuff
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/* if(breaker_box)
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to_chat(user, "\red This cable is connected to nearby breaker box. Use breaker box to interact with it.")
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to_chat(user, "<span class='warning'>This cable is connected to nearby breaker box. Use breaker box to interact with it.</span>")
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return */
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if(shock(user, 50))
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@@ -16,10 +16,10 @@
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return
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if(istype(W, /obj/item/weapon/wirecutters))
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to_chat(usr, "\blue These cables are too tough to be cut with those [W.name].")
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to_chat(usr, "<span class='notice'>These cables are too tough to be cut with those [W.name].</span>")
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return
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else if(istype(W, /obj/item/stack/cable_coil))
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to_chat(usr, "\blue You will need heavier cables to connect to these.")
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to_chat(usr, "<span class='notice'>You will need heavier cables to connect to these.</span>")
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return
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else
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..()
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@@ -39,7 +39,7 @@
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else
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to_chat(user, "This power cell has an exciting chrome finish, as it is an uber-capacity cell type! It has a power rating of [maxcharge]!\nThe charge meter reads [round(src.percent() )]%.")
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if(crit_fail)
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to_chat(user, "\red This power cell seems to be faulty.")
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to_chat(user, "<span class='warning'>This power cell seems to be faulty.</span>")
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/obj/item/weapon/stock_parts/cell/attack_self(mob/user as mob)
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src.add_fingerprint(user)
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@@ -405,7 +405,7 @@
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// Aliens smash the bulb but do not get electrocuted./N
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/obj/machinery/light/attack_alien(mob/living/carbon/alien/humanoid/user)//So larva don't go breaking light bulbs.
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if(status == LIGHT_EMPTY||status == LIGHT_BROKEN)
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to_chat(user, "\green That object is useless to you.")
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to_chat(user, "<span class=notice'>That object is useless to you.</span>")
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return
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else if(status == LIGHT_OK||status == LIGHT_BURNED)
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user.do_attack_animation(src)
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@@ -416,7 +416,7 @@
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/obj/machinery/light/attack_animal(mob/living/simple_animal/M)
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if(M.melee_damage_upper == 0) return
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if(status == LIGHT_EMPTY||status == LIGHT_BROKEN)
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to_chat(M, "\red That object is useless to you.")
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to_chat(M, "<span class='warning'>That object is useless to you.</span>")
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return
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else if(status == LIGHT_OK||status == LIGHT_BURNED)
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M.do_attack_animation(src)
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@@ -701,7 +701,7 @@
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/obj/item/weapon/light/proc/shatter()
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if(status == LIGHT_OK || status == LIGHT_BURNED)
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src.visible_message("\red [name] shatters.","\red You hear a small glass object shatter.")
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src.visible_message("<span class='warning'>[name] shatters.</span>","<span class='warning'>You hear a small glass object shatter.</span>")
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status = LIGHT_BROKEN
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force = 5
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sharp = 1
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@@ -44,7 +44,7 @@ var/global/list/rad_collectors = list()
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investigate_log("turned [active?"<font color='green'>on</font>":"<font color='red'>off</font>"] by [user.key]. [P?"Fuel: [round(P.air_contents.toxins/0.29)]%":"<font color='red'>It is empty</font>"].","singulo")
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return
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else
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to_chat(user, "\red The controls are locked!")
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to_chat(user, "<span class='warning'>The controls are locked!</span>")
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return
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..()
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@@ -57,10 +57,10 @@ var/global/list/rad_collectors = list()
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atmosanalyzer_scan(P.air_contents, user)
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else if(istype(W, /obj/item/weapon/tank/plasma))
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if(!src.anchored)
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to_chat(user, "\red The [src] needs to be secured to the floor first.")
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to_chat(user, "<span class='warning'>The [src] needs to be secured to the floor first.</span>")
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return 1
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if(src.P)
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to_chat(user, "\red There's already a plasma tank loaded.")
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to_chat(user, "<span class='warning'>There's already a plasma tank loaded.</span>")
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return 1
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user.drop_item()
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src.P = W
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@@ -72,7 +72,7 @@ var/global/list/rad_collectors = list()
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return 1
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else if(istype(W, /obj/item/weapon/wrench))
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if(P)
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to_chat(user, "\blue Remove the plasma tank first.")
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to_chat(user, "<span class='notice'>Remove the plasma tank first.</span>")
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return 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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src.anchored = !src.anchored
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@@ -90,9 +90,9 @@ var/global/list/rad_collectors = list()
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to_chat(user, "The controls are now [src.locked ? "locked." : "unlocked."]")
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else
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src.locked = 0 //just in case it somehow gets locked
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to_chat(user, "\red The controls can only be locked when the [src] is active")
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to_chat(user, "<span class='warning'>The controls can only be locked when the [src] is active</span>")
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else
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to_chat(user, "\red Access denied!")
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to_chat(user, "<span class='warning'>Access denied!</span>")
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return 1
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else
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..()
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@@ -154,9 +154,9 @@
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investigate_log("turned <font color='green'>on</font> by [key_name(usr)]","singulo")
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update_icon()
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else
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to_chat(user, "\red The controls are locked!")
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to_chat(user, "<span class='warning'>The controls are locked!</span>")
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else
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to_chat(user, "\red The [src] needs to be firmly secured to the floor first.")
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to_chat(user, "<span class='warning'>The [src] needs to be firmly secured to the floor first.</span>")
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return 1
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@@ -249,7 +249,7 @@
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"You hear a ratchet")
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src.anchored = 0
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if(2)
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to_chat(user, "\red The [src.name] needs to be unwelded from the floor.")
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to_chat(user, "<span class='warning'>The [src.name] needs to be unwelded from the floor.</span>")
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return
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if(istype(W, /obj/item/weapon/weldingtool))
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@@ -259,7 +259,7 @@
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return
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switch(state)
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if(0)
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to_chat(user, "\red The [src.name] needs to be wrenched to the floor.")
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to_chat(user, "<span class='warning'>The [src.name] needs to be wrenched to the floor.</span>")
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if(1)
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if(WT.remove_fuel(0,user))
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playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
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@@ -272,7 +272,7 @@
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to_chat(user, "You weld the [src] to the floor.")
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connect_to_network()
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else
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to_chat(user, "\red You need more welding fuel to complete this task.")
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to_chat(user, "<span class='warning'>You need more welding fuel to complete this task.</span>")
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if(2)
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if(WT.remove_fuel(0,user))
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playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
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@@ -285,12 +285,12 @@
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to_chat(user, "You cut the [src] free from the floor.")
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disconnect_from_network()
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else
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to_chat(user, "\red You need more welding fuel to complete this task.")
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to_chat(user, "<span class='warning'>You need more welding fuel to complete this task.</span>")
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return
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if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))
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if(emagged)
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to_chat(user, "\red The lock seems to be broken")
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to_chat(user, "<span class='warning'>The lock seems to be broken</span>")
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return
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if(src.allowed(user))
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if(active)
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@@ -298,9 +298,9 @@
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to_chat(user, "The controls are now [src.locked ? "locked." : "unlocked."]")
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else
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src.locked = 0 //just in case it somehow gets locked
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to_chat(user, "\red The controls can only be locked when the [src] is online")
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to_chat(user, "<span class='warning'>The controls can only be locked when the [src] is online</span>")
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else
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to_chat(user, "\red Access denied.")
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to_chat(user, "<span class='warning'>Access denied.</span>")
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return
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if(default_deconstruction_screwdriver(user, "emitter_open", "emitter", W))
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@@ -319,4 +319,4 @@
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locked = 0
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emagged = 1
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if(user)
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user.visible_message("[user.name] emags the [src.name].","\red You short out the lock.")
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user.visible_message("[user.name] emags the [src.name].","<span class='warning'>You short out the lock.</span>")
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@@ -438,7 +438,7 @@
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if(is_station_level(src.z))
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if(prob(1)) //explosion
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for(var/mob/M in viewers(src))
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M.show_message("\red The [src.name] is making strange noises!", 3, "\red You hear sizzling electronics.", 2)
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M.show_message("<span class='warning'>The [src.name] is making strange noises!</span>", 3, "<span class='warning'>You hear sizzling electronics.</span>", 2)
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sleep(10*pick(4,5,6,7,10,14))
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var/datum/effect/system/harmless_smoke_spread/smoke = new /datum/effect/system/harmless_smoke_spread()
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smoke.set_up(3, 0, src.loc)
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@@ -66,13 +66,13 @@
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/obj/item/weapon/shard/supermatter/attack_hand(var/mob/user)
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if(!istype(user,/mob/living/carbon/human/nucleation))
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to_chat(user, pick( "\red You think twice before touching that without protection.",)
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"\red You don't want to touch that without some protection.",
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"\red You probably should get something else to pick that up.",
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"\red You aren't sure that's a good idea.",
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"\red You aren't in the mood to get vaporized today.",
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"\red You really don't feel like frying your hand off.",
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"\red You assume that's a bad idea." )
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to_chat(user, pick( "<span class='warning'>You think twice before touching that without protection.</span>",)
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"<span class='warning'>You don't want to touch that without some protection.</span>",
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"<span class='warning'>You probably should get something else to pick that up.</span>",
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"<span class='warning'>You aren't sure that's a good idea.</span>",
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"<span class='warning'>You aren't in the mood to get vaporized today.</span>",
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"<span class='warning'>You really don't feel like frying your hand off.</span>",
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"<span class='warning'>You assume that's a bad idea.</span>" )
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return
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..()
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@@ -29,25 +29,25 @@
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to_chat(user, "The switch is in the off position")
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/obj/structure/powerswitch/attack_ai(mob/user)
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to_chat(user, "\red You're an AI. This is a manual switch. It's not going to work.")
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to_chat(user, "<span class='warning'>You're an AI. This is a manual switch. It's not going to work.</span>")
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return
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/obj/structure/powerswitch/attack_hand(mob/user)
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if(busy)
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to_chat(user, "\red This switch is already being toggled.")
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to_chat(user, "<span class='warning'>This switch is already being toggled.</span>")
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return
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..()
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busy = 1
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for(var/mob/O in viewers(user))
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O.show_message(text("\red [user] starts pulling the [src]."), 1)
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O.show_message(text("<span class='warning'>[user] starts pulling the [src].</span>"), 1)
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if(do_after(user, 50, target = src))
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set_state(!on)
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for(var/mob/O in viewers(user))
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O.show_message(text("\red [user] flips the [src] into the [on ? "on": "off"] position."), 1)
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O.show_message(text("<span class='warning'>[user] flips the [src] into the [on ? </span>"on": "off"] position."), 1)
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busy = 0
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/obj/structure/powerswitch/proc/set_state(var/state)
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