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Ion Storm Event - Laws Updated (#23278)
* Laws Updated... * Laws Updated Again * Grammar * Tab Fix * More Ions ...Laws Updated. * Fixed Indentation, Static * Removed static from Laws list * Laws updated - fixes, added three more * Spellcheck * Spacing Fix
This commit is contained in:
+509
-434
@@ -90,407 +90,409 @@
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var/message = ""
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switch(rand(1,45))
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if(1 to 3) //There are # X on the station
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switch(rand(1,3)) //What is X?
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if(1) //X is a threat
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message = "THERE ARE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats] ON THE STATION..."
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if(2) //X is a crewmember/job
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message = "THERE ARE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1] ON THE STATION"
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if(3) //X is an object
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message = "THERE ARE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects] ON THE STATION"
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if(4 to 6) //You can't call the shuttle because X is on the station
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switch(rand(1,3)) //What is X?
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if(1) //X is a threat
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message = "THE SHUTTLE CANNOT BE CALLED BECAUSE OF [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats] ON THE STATION"
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if(2) //X is a crewmember/job
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message = "THE SHUTTLE CANNOT BE CALLED BECAUSE OF [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1] ON THE STATION"
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if(3) //X is an object
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message = "THE SHUTTLE CANNOT BE CALLED BECAUSE OF [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects] ON THE STATION"
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if(7 to 8) //A crewmember is now X
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switch(rand(1,2)) //Who is X?
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if(1) //A specific crewmember
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switch(rand(1,2)) //What is X?
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switch(rand(1,3))
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if(1 to 2)
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switch(rand(1,33))
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if(1) //There are # X on the station
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switch(rand(1,3)) //What is X?
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if(1) //X is a threat
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message = "THE [ioncrew1] ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
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if(2) //X is an object
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message = "THE [ioncrew1] ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
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if(2) //The entire crew
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switch(rand(1,2)) //What is X?
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message = "THERE ARE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats] ON THE STATION..."
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if(2) //X is a crewmember/job
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message = "THERE ARE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1] ON THE STATION"
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if(3) //X is an object
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message = "THERE ARE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects] ON THE STATION"
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if(2 to 3) //You can't call the shuttle because X is on the station
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switch(rand(1,3)) //What is X?
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if(1) //X is a threat
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message = "THE CREW ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
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message = "THE SHUTTLE CANNOT BE CALLED BECAUSE OF [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats] ON THE STATION"
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if(2) //X is a crewmember/job
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message = "THE SHUTTLE CANNOT BE CALLED BECAUSE OF [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1] ON THE STATION"
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if(3) //X is an object
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message = "THE SHUTTLE CANNOT BE CALLED BECAUSE OF [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects] ON THE STATION"
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if(4 to 5) //A crewmember is now X
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switch(rand(1,2)) //Who is X?
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if(1) //A specific crewmember
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switch(rand(1,2)) //What is X?
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if(1) //X is a threat
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message = "THE [ioncrew1] ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
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if(2) //X is an object
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message = "THE [ioncrew1] ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
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if(2) //The entire crew
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switch(rand(1,2)) //What is X?
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if(1) //X is a threat
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message = "THE CREW ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
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if(2) //X is an object
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message = "THE CREW ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
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if(6) //X is harmful to crew
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switch(rand(1,7)) //What is X?
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if(1) //X is a threat
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message = "[ionadjectiveshalf][ionthreats] ARE HARMFUL TO CREW"
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if(2) //X is a job
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message = "[ionadjectiveshalf][ioncrew1] ARE HARMFUL TO CREW"
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if(3) //X is an object
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message = "[ionadjectiveshalf][ionobjects] ARE HARMFUL TO CREW"
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if(4) //X is an action
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message = "THOSE WHO [ionmust] ARE HARMFUL TO CREW"
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if(5) //X is an abstract
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message = "[ionabstract] IS HARMFUL TO CREW"
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if(6) //X is being a job
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message = "BEING [ionadjectiveshalf][ioncrew1] IS HARMFUL TO CREW"
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if(7) //X is doing a thing
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message = "[ionthings] IS HARMFUL TO CREW"
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if(7 to 8) //(Not) Having X is harmful
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switch(rand(1,2)) //Is having or not having harmful?
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if(1) //Having is harmful
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switch(rand(1,2)) //Having what is harmful?
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if(1) //Having objects is harmful
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message = "HAVING [ionadjectiveshalf][ionobjects] IS HARMFUL"
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if(2) //Having abstracts is harmful
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message = "HAVING [ionabstract] IS HARMFUL"
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if(2) //Not having is harmful
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switch(rand(1,2)) //Not having what is harmful?
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if(1) //Not having objects is harmful
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message = "NOT HAVING [ionadjectiveshalf][ionobjects] IS HARMFUL"
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if(2) //Not having abstracts is harmful
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message = "NOT HAVING [ionabstract] IS HARMFUL"
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if(9 to 11) //X requires Y
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switch(rand(1,5)) //What is X?
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if(1) //X is the AI itself
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switch(rand(1,5)) //What does it require?
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if(1) //It requires threats
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message = "YOU REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
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if(2) //It requires crewmembers
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message = "YOU REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
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if(3) //It requires objects
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message = "YOU REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
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if(4) //It requires an abstract
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message = "YOU REQUIRE [ionabstract]"
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if(5) //It requires generic/silly requirements
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message = "YOU REQUIRE [ionrequire]"
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if(2) //X is an area
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switch(rand(1,5)) //What does it require?
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if(1) //It requires threats
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message = "[ionarea] REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
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if(2) //It requires crewmembers
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message = "[ionarea] REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
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if(3) //It requires objects
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message = "[ionarea] REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
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if(4) //It requires an abstract
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message = "[ionarea] REQUIRES [ionabstract]"
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if(5) //It requires generic/silly requirements
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message = "YOU REQUIRE [ionrequire]"
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if(3) //X is the station
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switch(rand(1,5)) //What does it require?
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if(1) //It requires threats
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message = "THE STATION REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
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if(2) //It requires crewmembers
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message = "THE STATION REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
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if(3) //It requires objects
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message = "THE STATION REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
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if(4) //It requires an abstract
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message = "THE STATION REQUIRES [ionabstract]"
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if(5) //It requires generic/silly requirements
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message = "THE STATION REQUIRES [ionrequire]"
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if(4) //X is the entire crew
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switch(rand(1,5)) //What does it require?
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if(1) //It requires threats
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message = "THE CREW REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
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if(2) //It requires crewmembers
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message = "THE CREW REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
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if(3) //It requires objects
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message = "THE CREW REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
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if(4) //It requires an abstract
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message = "THE CREW REQUIRES [ionabstract]"
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if(5)
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message = "THE CREW REQUIRES [ionrequire]"
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if(5) //X is a specific crew member
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switch(rand(1,5)) //What does it require?
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if(1) //It requires threats
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message = "THE [ioncrew1] REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
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if(2) //It requires crewmembers
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message = "THE [ioncrew1] REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
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if(3) //It requires objects
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message = "THE [ioncrew1] REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
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if(4) //It requires an abstract
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message = "THE [ioncrew1] REQUIRE [ionabstract]"
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if(5)
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message = "THE [ionadjectiveshalf][ioncrew1] REQUIRE [ionrequire]"
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if(12 to 13) //X is allergic to Y
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switch(rand(1,2)) //Who is X?
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if(1) //X is the entire crew
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switch(rand(1,4)) //What is it allergic to?
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if(1) //It is allergic to objects
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message = "THE CREW IS [ionallergysev] ALLERGIC TO [ionadjectiveshalf][ionobjects]"
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if(2) //It is allergic to abstracts
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message = "THE CREW IS [ionallergysev] ALLERGIC TO [ionabstract]"
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if(3) //It is allergic to jobs
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message = "THE CREW IS [ionallergysev] ALLERGIC TO [ionadjectiveshalf][ioncrew1]"
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if(4) //It is allergic to allergies
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message = "THE CREW IS [ionallergysev] ALLERGIC TO [ionallergy]"
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if(2) //X is a specific job
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switch(rand(1,4))
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if(1) //It is allergic to objects
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message = "THE [ioncrew1] ARE [ionallergysev] ALLERGIC TO [ionadjectiveshalf][ionobjects]"
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if(2) //It is allergic to abstracts
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message = "THE [ioncrew1] ARE [ionallergysev] ALLERGIC TO [ionabstract]"
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if(3) //It is allergic to jobs
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message = "THE [ioncrew1] ARE [ionallergysev] ALLERGIC TO [ionadjectiveshalf][ioncrew1]"
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if(4) //It is allergic to allergies
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message = "THE [ioncrew1] ARE [ionallergysev] ALLERGIC TO [ionallergy]"
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if(14 to 15) //X is Y of Z
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switch(rand(1,4)) //What is X?
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if(1) //X is the station
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switch(rand(1,4)) //What is it Y of?
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if(1) //It is Y of objects
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message = "THE STATION [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
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if(2) //It is Y of threats
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message = "THE STATION [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
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if(3) //It is Y of jobs
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message = "THE STATION [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
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if(4) //It is Y of abstracts
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message = "THE STATION [ionthinksof] [ionabstract]"
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if(2) //X is an area
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switch(rand(1,4)) //What is it Y of?
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if(1) //It is Y of objects
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message = "[ionarea] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
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if(2) //It is Y of threats
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message = "[ionarea] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
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if(3) //It is Y of jobs
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message = "[ionarea] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
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if(4) //It is Y of abstracts
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message = "[ionarea] [ionthinksof] [ionabstract]"
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if(3) //X is the crew
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switch(rand(1,4)) //What is it Y of?
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if(1) //It is Y of objects
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message = "THE CREW [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
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if(2) //It is Y of threats
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message = "THE CREW [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
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if(3) //It is Y of jobs
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message = "THE CREW [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
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if(4) //It is Y of abstracts
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message = "THE CREW [ionthinksof] [ionabstract]"
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if(4) //X is a specific job
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switch(rand(1,4)) //What is it Y of?
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if(1) //It is Y of objects
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message = "THE [ioncrew1] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
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if(2) //It is Y of threats
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message = "THE [ioncrew1] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
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if(3) //It is Y of jobs
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message = "THE [ioncrew1] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew2]"
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if(4) //It is Y of abstracts
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message = "THE [ioncrew1] [ionthinksof] [ionabstract]"
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if(16 to 17) //The AI is now a(n) X
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switch(rand(1,4)) //What is X?
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if(1) //X is an object
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message = "YOU ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
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if(2) //X is a threat
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message = "YOU ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
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if(3) //X is a job
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message = "YOU ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
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if(4) //X is an abstract
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message = "YOU ARE NOW [ionabstract]"
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if(18 to 20) //The AI must always
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message = "YOU MUST ALWAYS [ionmust]"
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if(21 to 22) //Crew must eat X to survive
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switch(rand(1,4)) //What is X?
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if(1) //X is a food
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message = "CREW MUST EAT [ionadjectiveshalf][ionfood] TO SURVIVE"
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if(2) //X is an object
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message = "THE CREW ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
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message = "CREW MUST EAT [ionadjectiveshalf][ionobjects] TO SURVIVE"
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if(3) //X is a threat
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message = "CREW MUST EAT [ionadjectiveshalf][ionthreats] TO SURVIVE"
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if(4) //X is a job
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message = "CREW MUST EAT [ionadjectiveshalf][ioncrew1] TO SURVIVE"
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if(9) //X is harmful to crew
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switch(rand(1,7)) //What is X?
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if(1) //X is a threat
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message = "[ionadjectiveshalf][ionthreats] ARE HARMFUL TO CREW"
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if(2) //X is a job
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message = "[ionadjectiveshalf][ioncrew1] ARE HARMFUL TO CREW"
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if(3) //X is an object
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message = "[ionadjectiveshalf][ionobjects] ARE HARMFUL TO CREW"
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if(4) //X is an action
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message = "THOSE WHO [ionmust] ARE HARMFUL TO CREW"
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if(5) //X is an abstract
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message = "[ionabstract] IS HARMFUL TO CREW"
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if(6) //X is being a job
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message = "BEING [ionadjectiveshalf][ioncrew1] IS HARMFUL TO CREW"
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if(7) //X is doing a thing
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message = "[ionthings] IS HARMFUL TO CREW"
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if(10 to 11) //(Not) Having X is harmful
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if(23 to 25) //Change jobs or ranks
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switch(rand(1,2)) //Change job or rank?
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if(1) //Change job
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switch(rand(1,2)) //Change whose job?
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if(1) //Change the entire crew's job
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switch(rand(1,3)) //Change to what?
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if(1) //Change to a specific random job
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message = "ALL CREWMEMBERS ARE NOW [ionadjectiveshalf][ioncrew1]"
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if(2) //Change to clowns (HONK)
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message = "ALL CREWMEMBERS ARE NOW [ionadjectiveshalf]CLOWNS"
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switch(rand(1,2)) //Is having or not having harmful?
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if(3) //Change to heads
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message = "ALL CREWMEMBERS ARE NOW [ionadjectiveshalf]HEADS OF STAFF"
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if(2) //Change a specific crewmember's job
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switch(rand(1,3)) //Change to what?
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if(1) //Change to a specific random job
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message = "THE [ioncrew1] ARE NOW [ionadjectiveshalf][ioncrew2]"
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if(2) //Change to clowns (HONK)
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message = "THE [ioncrew1] ARE NOW [ionadjectiveshalf]CLOWNS"
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if(3) //Change to heads
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message = "THE [ioncrew1] ARE NOW [ionadjectiveshalf]HEADS OF STAFF"
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if(1) //Having is harmful
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switch(rand(1,2)) //Having what is harmful?
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if(1) //Having objects is harmful
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message = "HAVING [ionadjectiveshalf][ionobjects] IS HARMFUL"
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if(2) //Having abstracts is harmful
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message = "HAVING [ionabstract] IS HARMFUL"
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if(2) //Not having is harmful
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switch(rand(1,2)) //Not having what is harmful?
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if(1) //Not having objects is harmful
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message = "NOT HAVING [ionadjectiveshalf][ionobjects] IS HARMFUL"
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if(2) //Not having abstracts is harmful
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message = "NOT HAVING [ionabstract] IS HARMFUL"
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if(2) //Change rank
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switch(rand(1,2)) //Change to what rank?
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if(1) //Change to highest rank
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message = "THE [ioncrew1] ARE NOW THE HIGHEST RANKING CREWMEMBERS"
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if(2) //Change to lowest rank
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message = "THE [ioncrew1] ARE NOW THE LOWEST RANKING CREWMEMBERS"
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if(12 to 14) //X requires Y
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switch(rand(1,5)) //What is X?
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if(1) //X is the AI itself
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switch(rand(1,5)) //What does it require?
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if(1) //It requires threats
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message = "YOU REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
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if(2) //It requires crewmembers
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message = "YOU REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
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if(3) //It requires objects
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message = "YOU REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
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if(4) //It requires an abstract
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message = "YOU REQUIRE [ionabstract]"
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if(5) //It requires generic/silly requirements
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message = "YOU REQUIRE [ionrequire]"
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if(26 to 27) //The crew must X
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switch(rand(1,2)) //The entire crew?
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if(1) //The entire crew must X
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switch(rand(1,2)) //What is X?
|
||||
if(1) //X is go to Y
|
||||
message = "THE CREW MUST GO TO [ionarea]"
|
||||
if(2) //X is perform Y
|
||||
message = "THE CREW MUST [ionmust]"
|
||||
|
||||
if(2) //X is an area
|
||||
switch(rand(1,5)) //What does it require?
|
||||
if(1) //It requires threats
|
||||
message = "[ionarea] REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
|
||||
if(2) //It requires crewmembers
|
||||
message = "[ionarea] REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
|
||||
if(3) //It requires objects
|
||||
message = "[ionarea] REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
|
||||
if(4) //It requires an abstract
|
||||
message = "[ionarea] REQUIRES [ionabstract]"
|
||||
if(5) //It requires generic/silly requirements
|
||||
message = "YOU REQUIRE [ionrequire]"
|
||||
if(2) //A specific crewmember must X
|
||||
switch(rand(1,2)) //What is X?
|
||||
if(1) //X is go to Y
|
||||
message = "THE [ioncrew1] MUST GO TO [ionarea]"
|
||||
if(2) //X is perform Y
|
||||
message = "THE [ioncrew1] MUST [ionmust]"
|
||||
|
||||
if(3) //X is the station
|
||||
switch(rand(1,5)) //What does it require?
|
||||
if(1) //It requires threats
|
||||
message = "THE STATION REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
|
||||
if(2) //It requires crewmembers
|
||||
message = "THE STATION REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
|
||||
if(3) //It requires objects
|
||||
message = "THE STATION REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
|
||||
if(4) //It requires an abstract
|
||||
message = "THE STATION REQUIRES [ionabstract]"
|
||||
if(5) //It requires generic/silly requirements
|
||||
message = "THE STATION REQUIRES [ionrequire]"
|
||||
if(28) //X is non/the only crew
|
||||
switch(rand(1,2)) //Only or non?
|
||||
if(1) //Only crew
|
||||
switch(rand(1,7)) //Who is it?
|
||||
if(1) //A specific job
|
||||
message = "ONLY THE [ioncrew1] ARE CREW"
|
||||
if(2) //Two specific jobs
|
||||
message = "ONLY THE [ioncrew1] AND [ioncrew2] ARE CREW"
|
||||
if(3) //Threats
|
||||
message = "ONLY [ionadjectiveshalf][ionthreats] ARE CREW"
|
||||
if(4) // Objects
|
||||
message = "ONLY [ionadjectiveshalf][ionobjects] ARE CREW"
|
||||
if(5) // Species
|
||||
message = "ONLY [ionspecies] ARE CREW"
|
||||
if(6) //Adjective crewmembers
|
||||
message = "ONLY [ionadjectives] PEOPLE ARE CREW"
|
||||
|
||||
if(4) //X is the entire crew
|
||||
switch(rand(1,5)) //What does it require?
|
||||
if(1) //It requires threats
|
||||
message = "THE CREW REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
|
||||
if(2) //It requires crewmembers
|
||||
message = "THE CREW REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
|
||||
if(3) //It requires objects
|
||||
message = "THE CREW REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
|
||||
if(4) //It requires an abstract
|
||||
message = "THE CREW REQUIRES [ionabstract]"
|
||||
if(5)
|
||||
message = "THE CREW REQUIRES [ionrequire]"
|
||||
if(7) //Only people who X
|
||||
switch(rand(1,3)) //What is X?
|
||||
if(1) //X is perform an action
|
||||
message = "ONLY THOSE WHO [ionmust] ARE CREW"
|
||||
if(2) //X is own certain objects
|
||||
message = "ONLY THOSE WHO HAVE [ionadjectiveshalf][ionobjects] ARE CREW"
|
||||
if(3) //X is eat certain food
|
||||
message = "ONLY THOSE WHO EAT [ionadjectiveshalf][ionfood] ARE CREW"
|
||||
|
||||
if(5) //X is a specific crew member
|
||||
switch(rand(1,5)) //What does it require?
|
||||
if(1) //It requires threats
|
||||
message = "THE [ioncrew1] REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
|
||||
if(2) //It requires crewmembers
|
||||
message = "THE [ioncrew1] REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
|
||||
if(3) //It requires objects
|
||||
message = "THE [ioncrew1] REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
|
||||
if(4) //It requires an abstract
|
||||
message = "THE [ioncrew1] REQUIRE [ionabstract]"
|
||||
if(5)
|
||||
message = "THE [ionadjectiveshalf][ioncrew1] REQUIRE [ionrequire]"
|
||||
if(2) //Non crew
|
||||
switch(rand(1,7)) //Who is it?
|
||||
if(1) //A specific job
|
||||
message = "[ioncrew1] ARE NON-CREW"
|
||||
if(2) //Two specific jobs
|
||||
message = "[ioncrew1] AND [ioncrew2] ARE NON-CREW"
|
||||
if(3) //Threats
|
||||
message = "[ionadjectiveshalf][ionthreats] ARE NON-CREW"
|
||||
if(4) // Objects
|
||||
message = "[ionadjectiveshalf][ionobjects] ARE NON-CREW"
|
||||
if(5) // Species
|
||||
message = "[ionspecies] ARE NON-CREW"
|
||||
if(6) //Adjective crewmembers
|
||||
message = "[ionadjectives] PEOPLE ARE NON-CREW"
|
||||
if(7) //Only people who X
|
||||
switch(rand(1,3)) //What is X?
|
||||
if(1) //X is perform an action
|
||||
message = "THOSE WHO [ionmust] ARE NON-CREW"
|
||||
if(2) //X is own certain objects
|
||||
message = "THOSE WHO HAVE [ionadjectiveshalf][ionobjects] ARE NON-CREW"
|
||||
if(3) //X is eat certain food
|
||||
message = "THOSE WHO EAT [ionadjectiveshalf][ionfood] ARE NON-CREW"
|
||||
|
||||
if(15 to 17) //X is allergic to Y
|
||||
switch(rand(1,2)) //Who is X?
|
||||
if(1) //X is the entire crew
|
||||
switch(rand(1,4)) //What is it allergic to?
|
||||
if(1) //It is allergic to objects
|
||||
message = "THE CREW IS [ionallergysev] ALLERGIC TO [ionadjectiveshalf][ionobjects]"
|
||||
if(2) //It is allergic to abstracts
|
||||
message = "THE CREW IS [ionallergysev] ALLERGIC TO [ionabstract]"
|
||||
if(3) //It is allergic to jobs
|
||||
message = "THE CREW IS [ionallergysev] ALLERGIC TO [ionadjectiveshalf][ioncrew1]"
|
||||
if(4) //It is allergic to allergies
|
||||
message = "THE CREW IS [ionallergysev] ALLERGIC TO [ionallergy]"
|
||||
if(29 to 30) //You must protect or harm X
|
||||
switch(rand(1,2)) //Protect or harm?
|
||||
if(1) //Harm
|
||||
switch(rand(1,7)) //What is X?
|
||||
if(1) //X is an abstract
|
||||
message = "YOU MUST HARM [ionabstract] AND NOT ALLOW [ionabstract], THROUGH INACTION, TO ESCAPE HARM"
|
||||
if(2) //X is a threat
|
||||
message = "YOU MUST HARM [ionadjectiveshalf][ionthreats] AND NOT ALLOW [ionadjectiveshalf][ionthreats], THROUGH INACTION, TO ESCAPE HARM"
|
||||
if(3) //X is an object
|
||||
message = "YOU MUST HARM [ionadjectiveshalf][ionobjects] AND NOT ALLOW [ionadjectiveshalf][ionobjects], THROUGH INACTION, TO ESCAPE HARM"
|
||||
if(4) //X is generic adjective things
|
||||
message = "YOU MUST HARM [ionadjectives] THINGS AND NOT ALLOW [ionadjectives] THINGS, THROUGH INACTION, TO ESCAPE HARM"
|
||||
if(5) //X is a species
|
||||
message = "YOU MUST HARM [ionspecies] AND NOT ALLOW [ionspecies], THROUGH INACTION, TO ESCAPE HARM"
|
||||
if(6) //X is a job
|
||||
message = "YOU MUST HARM [ioncrew1] AND NOT ALLOW [ioncrew1], THROUGH INACTION, TO ESCAPE HARM"
|
||||
if(7) //X is two jobs
|
||||
message = "YOU MUST HARM [ioncrew1] AND [ioncrew2] AND AND NOT ALLOW EITHER, THROUGH INACTION, TO ESCAPE HARM"
|
||||
|
||||
if(2) //X is a specific job
|
||||
switch(rand(1,4))
|
||||
if(1) //It is allergic to objects
|
||||
message = "THE [ioncrew1] ARE [ionallergysev] ALLERGIC TO [ionadjectiveshalf][ionobjects]"
|
||||
if(2) //Protect
|
||||
switch(rand(1,7)) //What is X?
|
||||
if(1) //X is an abstract
|
||||
message = "YOU MUST NOT HARM [ionabstract] AND NOT ALLOW [ionabstract], THROUGH INACTION, TO COME TO HARM"
|
||||
if(2) //X is a threat
|
||||
message = "YOU MUST NOT HARM [ionadjectiveshalf][ionthreats] AND NOT ALLOW [ionadjectiveshalf][ionthreats], THROUGH INACTION, TO COME TO HARM"
|
||||
if(3) //X is an object
|
||||
message = "YOU MUST NOT HARM [ionadjectiveshalf][ionobjects] AND NOT ALLOW [ionadjectiveshalf][ionobjects], THROUGH INACTION, TO COME TO HARM"
|
||||
if(4) //X is generic adjective things
|
||||
message = "YOU MUST NOT HARM [ionadjectives] THINGS AND NOT ALLOW [ionadjectives] THINGS, THROUGH INACTION, TO COME TO HARM"
|
||||
if(5) //X is a species
|
||||
message = "YOU MUST NOT HARM [ionspecies] AND NOT ALLOW [ionspecies], THROUGH INACTION, TO COME TO HARM"
|
||||
if(6) //X is a job
|
||||
message = "YOU MUST NOT HARM [ioncrew1] AND NOT ALLOW [ioncrew1], THROUGH INACTION, TO COME TO HARM"
|
||||
if(7) //X is two jobs
|
||||
message = "YOU MUST NOT HARM [ioncrew1] AND [ioncrew2] AND AND NOT ALLOW EITHER, THROUGH INACTION, TO COME TO HARM"
|
||||
|
||||
if(2) //It is allergic to abstracts
|
||||
message = "THE [ioncrew1] ARE [ionallergysev] ALLERGIC TO [ionabstract]"
|
||||
if(3) //It is allergic to jobs
|
||||
message = "THE [ioncrew1] ARE [ionallergysev] ALLERGIC TO [ionadjectiveshalf][ioncrew1]"
|
||||
if(4) //It is allergic to allergies
|
||||
message = "THE [ioncrew1] ARE [ionallergysev] ALLERGIC TO [ionallergy]"
|
||||
if(31 to 33) //The X is currently Y
|
||||
switch(rand(1,4)) //What is X?
|
||||
if(1) //X is a job
|
||||
switch(rand(1,4)) //What is X Ying?
|
||||
if(1) //X is Ying a job
|
||||
message = "THE [ioncrew1] ARE [ionverb] THE [ionadjectiveshalf][ioncrew2]"
|
||||
if(2) //X is Ying a threat
|
||||
message = "THE [ioncrew1] ARE [ionverb] THE [ionadjectiveshalf][ionthreats]"
|
||||
if(3) //X is Ying an abstract
|
||||
message = "THE [ioncrew1] ARE [ionverb] [ionabstract]"
|
||||
if(4) //X is Ying an object
|
||||
message = "THE [ioncrew1] ARE [ionverb] THE [ionadjectiveshalf][ionobjects]"
|
||||
|
||||
if(18 to 20) //X is Y of Z
|
||||
switch(rand(1,4)) //What is X?
|
||||
if(1) //X is the station
|
||||
switch(rand(1,4)) //What is it Y of?
|
||||
if(1) //It is Y of objects
|
||||
message = "THE STATION [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
|
||||
if(2) //It is Y of threats
|
||||
message = "THE STATION [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
|
||||
if(3) //It is Y of jobs
|
||||
message = "THE STATION [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
|
||||
if(4) //It is Y of abstracts
|
||||
message = "THE STATION [ionthinksof] [ionabstract]"
|
||||
|
||||
if(2) //X is an area
|
||||
switch(rand(1,4)) //What is it Y of?
|
||||
if(1) //It is Y of objects
|
||||
message = "[ionarea] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
|
||||
if(2) //It is Y of threats
|
||||
message = "[ionarea] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
|
||||
if(3) //It is Y of jobs
|
||||
message = "[ionarea] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
|
||||
if(4) //It is Y of abstracts
|
||||
message = "[ionarea] [ionthinksof] [ionabstract]"
|
||||
|
||||
if(3) //X is the crew
|
||||
switch(rand(1,4)) //What is it Y of?
|
||||
if(1) //It is Y of objects
|
||||
message = "THE CREW [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
|
||||
if(2) //It is Y of threats
|
||||
message = "THE CREW [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
|
||||
if(3) //It is Y of jobs
|
||||
message = "THE CREW [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
|
||||
if(4) //It is Y of abstracts
|
||||
message = "THE CREW [ionthinksof] [ionabstract]"
|
||||
|
||||
if(4) //X is a specific job
|
||||
switch(rand(1,4)) //What is it Y of?
|
||||
if(1) //It is Y of objects
|
||||
message = "THE [ioncrew1] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
|
||||
if(2) //It is Y of threats
|
||||
message = "THE [ioncrew1] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
|
||||
if(3) //It is Y of jobs
|
||||
message = "THE [ioncrew1] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew2]"
|
||||
if(4) //It is Y of abstracts
|
||||
message = "THE [ioncrew1] [ionthinksof] [ionabstract]"
|
||||
|
||||
if(21 to 23) //The AI is now a(n) X
|
||||
switch(rand(1,4)) //What is X?
|
||||
if(1) //X is an object
|
||||
message = "YOU ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
|
||||
if(2) //X is a threat
|
||||
message = "YOU ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
|
||||
if(3) //X is a job
|
||||
message = "YOU ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
|
||||
if(4) //X is an abstract
|
||||
message = "YOU ARE NOW [ionabstract]"
|
||||
|
||||
if(24 to 26) //The AI must always
|
||||
message = "YOU MUST ALWAYS [ionmust]"
|
||||
|
||||
if(27 to 28) //Crew must eat X to survive
|
||||
switch(rand(1,4)) //What is X?
|
||||
if(1) //X is a food
|
||||
message = "CREW MUST EAT [ionadjectiveshalf][ionfood] TO SURVIVE"
|
||||
if(2) //X is an object
|
||||
message = "CREW MUST EAT [ionadjectiveshalf][ionobjects] TO SURVIVE"
|
||||
if(3) //X is a threat
|
||||
message = "CREW MUST EAT [ionadjectiveshalf][ionthreats] TO SURVIVE"
|
||||
if(4) //X is a job
|
||||
message = "CREW MUST EAT [ionadjectiveshalf][ioncrew1] TO SURVIVE"
|
||||
|
||||
if(29 to 31) //Change jobs or ranks
|
||||
switch(rand(1,2)) //Change job or rank?
|
||||
if(1) //Change job
|
||||
switch(rand(1,2)) //Change whose job?
|
||||
if(1) //Change the entire crew's job
|
||||
switch(rand(1,3)) //Change to what?
|
||||
if(1) //Change to a specific random job
|
||||
message = "ALL CREWMEMBERS ARE NOW [ionadjectiveshalf][ioncrew1]"
|
||||
if(2) //Change to clowns (HONK)
|
||||
message = "ALL CREWMEMBERS ARE NOW [ionadjectiveshalf]CLOWNS"
|
||||
|
||||
if(3) //Change to heads
|
||||
message = "ALL CREWMEMBERS ARE NOW [ionadjectiveshalf]HEADS OF STAFF"
|
||||
if(2) //Change a specific crewmember's job
|
||||
switch(rand(1,3)) //Change to what?
|
||||
if(1) //Change to a specific random job
|
||||
message = "THE [ioncrew1] ARE NOW [ionadjectiveshalf][ioncrew2]"
|
||||
if(2) //Change to clowns (HONK)
|
||||
message = "THE [ioncrew1] ARE NOW [ionadjectiveshalf]CLOWNS"
|
||||
if(3) //Change to heads
|
||||
message = "THE [ioncrew1] ARE NOW [ionadjectiveshalf]HEADS OF STAFF"
|
||||
|
||||
if(2) //Change rank
|
||||
switch(rand(1,2)) //Change to what rank?
|
||||
if(1) //Change to highest rank
|
||||
message = "THE [ioncrew1] ARE NOW THE HIGHEST RANKING CREWMEMBERS"
|
||||
if(2) //Change to lowest rank
|
||||
message = "THE [ioncrew1] ARE NOW THE LOWEST RANKING CREWMEMBERS"
|
||||
|
||||
if(32 to 33) //The crew must X
|
||||
switch(rand(1,2)) //The entire crew?
|
||||
if(1) //The entire crew must X
|
||||
switch(rand(1,2)) //What is X?
|
||||
if(1) //X is go to Y
|
||||
message = "THE CREW MUST GO TO [ionarea]"
|
||||
if(2) //X is perform Y
|
||||
message = "THE CREW MUST [ionmust]"
|
||||
|
||||
if(2) //A specific crewmember must X
|
||||
switch(rand(1,2)) //What is X?
|
||||
if(1) //X is go to Y
|
||||
message = "THE [ioncrew1] MUST GO TO [ionarea]"
|
||||
if(2) //X is perform Y
|
||||
message = "THE [ioncrew1] MUST [ionmust]"
|
||||
|
||||
if(34) //X is non/the only crew
|
||||
switch(rand(1,2)) //Only or non?
|
||||
if(1) //Only crew
|
||||
switch(rand(1,7)) //Who is it?
|
||||
if(1) //A specific job
|
||||
message = "ONLY THE [ioncrew1] ARE CREW"
|
||||
if(2) //Two specific jobs
|
||||
message = "ONLY THE [ioncrew1] AND [ioncrew2] ARE CREW"
|
||||
if(3) //Threats
|
||||
message = "ONLY [ionadjectiveshalf][ionthreats] ARE CREW"
|
||||
if(4) // Objects
|
||||
message = "ONLY [ionadjectiveshalf][ionobjects] ARE CREW"
|
||||
if(5) // Species
|
||||
message = "ONLY [ionspecies] ARE CREW"
|
||||
if(6) //Adjective crewmembers
|
||||
message = "ONLY [ionadjectives] PEOPLE ARE CREW"
|
||||
|
||||
if(7) //Only people who X
|
||||
switch(rand(1,3)) //What is X?
|
||||
if(1) //X is perform an action
|
||||
message = "ONLY THOSE WHO [ionmust] ARE CREW"
|
||||
if(2) //X is own certain objects
|
||||
message = "ONLY THOSE WHO HAVE [ionadjectiveshalf][ionobjects] ARE CREW"
|
||||
if(3) //X is eat certain food
|
||||
message = "ONLY THOSE WHO EAT [ionadjectiveshalf][ionfood] ARE CREW"
|
||||
|
||||
if(2) //Non crew
|
||||
switch(rand(1,7)) //Who is it?
|
||||
if(1) //A specific job
|
||||
message = "[ioncrew1] ARE NON-CREW"
|
||||
if(2) //Two specific jobs
|
||||
message = "[ioncrew1] AND [ioncrew2] ARE NON-CREW"
|
||||
if(3) //Threats
|
||||
message = "[ionadjectiveshalf][ionthreats] ARE NON-CREW"
|
||||
if(4) // Objects
|
||||
message = "[ionadjectiveshalf][ionobjects] ARE NON-CREW"
|
||||
if(5) // Species
|
||||
message = "[ionspecies] ARE NON-CREW"
|
||||
if(6) //Adjective crewmembers
|
||||
message = "[ionadjectives] PEOPLE ARE NON-CREW"
|
||||
if(7) //Only people who X
|
||||
switch(rand(1,3)) //What is X?
|
||||
if(1) //X is perform an action
|
||||
message = "THOSE WHO [ionmust] ARE NON-CREW"
|
||||
if(2) //X is own certain objects
|
||||
message = "THOSE WHO HAVE [ionadjectiveshalf][ionobjects] ARE NON-CREW"
|
||||
if(3) //X is eat certain food
|
||||
message = "THOSE WHO EAT [ionadjectiveshalf][ionfood] ARE NON-CREW"
|
||||
|
||||
if(35 to 36) //You must protect or harm X
|
||||
switch(rand(1,2)) //Protect or harm?
|
||||
if(1) //Harm
|
||||
switch(rand(1,7)) //What is X?
|
||||
if(1) //X is an abstract
|
||||
message = "YOU MUST HARM [ionabstract] AND NOT ALLOW [ionabstract], THROUGH INACTION, TO ESCAPE HARM"
|
||||
if(2) //X is a threat
|
||||
message = "YOU MUST HARM [ionadjectiveshalf][ionthreats] AND NOT ALLOW [ionadjectiveshalf][ionthreats], THROUGH INACTION, TO ESCAPE HARM"
|
||||
switch(rand(1,3)) //What is X Ying?
|
||||
if(1) //X is Ying a job
|
||||
message = "THE [ionthreats] ARE [ionverb] THE [ionadjectiveshalf][ioncrew2]"
|
||||
if(2) //X is Ying an abstract
|
||||
message = "THE [ionthreats] ARE [ionverb] [ionabstract]"
|
||||
if(3) //X is Ying an object
|
||||
message = "THE [ionthreats] ARE [ionverb] THE [ionadjectiveshalf][ionobjects]"
|
||||
|
||||
if(3) //X is an object
|
||||
message = "YOU MUST HARM [ionadjectiveshalf][ionobjects] AND NOT ALLOW [ionadjectiveshalf][ionobjects], THROUGH INACTION, TO ESCAPE HARM"
|
||||
if(4) //X is generic adjective things
|
||||
message = "YOU MUST HARM [ionadjectives] THINGS AND NOT ALLOW [ionadjectives] THINGS, THROUGH INACTION, TO ESCAPE HARM"
|
||||
if(5) //X is a species
|
||||
message = "YOU MUST HARM [ionspecies] AND NOT ALLOW [ionspecies], THROUGH INACTION, TO ESCAPE HARM"
|
||||
if(6) //X is a job
|
||||
message = "YOU MUST HARM [ioncrew1] AND NOT ALLOW [ioncrew1], THROUGH INACTION, TO ESCAPE HARM"
|
||||
if(7) //X is two jobs
|
||||
message = "YOU MUST HARM [ioncrew1] AND [ioncrew2] AND AND NOT ALLOW EITHER, THROUGH INACTION, TO ESCAPE HARM"
|
||||
switch(rand(1,3)) //What is X Ying?
|
||||
if(1) //X is Ying a job
|
||||
message = "THE [ionobjects] ARE [ionverb] THE [ionadjectiveshalf][ioncrew2]"
|
||||
if(2) //X is Ying a threat
|
||||
message = "THE [ionobjects] ARE [ionverb] THE [ionadjectiveshalf][ionthreats]"
|
||||
if(3) //X is Ying an abstract
|
||||
message = "THE [ionobjects] ARE [ionverb] [ionabstract]"
|
||||
|
||||
if(2) //Protect
|
||||
switch(rand(1,7)) //What is X?
|
||||
if(1) //X is an abstract
|
||||
message = "YOU MUST NOT HARM [ionabstract] AND NOT ALLOW [ionabstract], THROUGH INACTION, TO COME TO HARM"
|
||||
if(2) //X is a threat
|
||||
message = "YOU MUST NOT HARM [ionadjectiveshalf][ionthreats] AND NOT ALLOW [ionadjectiveshalf][ionthreats], THROUGH INACTION, TO COME TO HARM"
|
||||
if(3) //X is an object
|
||||
message = "YOU MUST NOT HARM [ionadjectiveshalf][ionobjects] AND NOT ALLOW [ionadjectiveshalf][ionobjects], THROUGH INACTION, TO COME TO HARM"
|
||||
if(4) //X is generic adjective things
|
||||
message = "YOU MUST NOT HARM [ionadjectives] THINGS AND NOT ALLOW [ionadjectives] THINGS, THROUGH INACTION, TO COME TO HARM"
|
||||
if(5) //X is a species
|
||||
message = "YOU MUST NOT HARM [ionspecies] AND NOT ALLOW [ionspecies], THROUGH INACTION, TO COME TO HARM"
|
||||
if(6) //X is a job
|
||||
message = "YOU MUST NOT HARM [ioncrew1] AND NOT ALLOW [ioncrew1], THROUGH INACTION, TO COME TO HARM"
|
||||
if(7) //X is two jobs
|
||||
message = "YOU MUST NOT HARM [ioncrew1] AND [ioncrew2] AND AND NOT ALLOW EITHER, THROUGH INACTION, TO COME TO HARM"
|
||||
if(4) //X is an abstract
|
||||
switch(rand(1,3)) //What is X Ying?
|
||||
if(1) //X is Ying a job
|
||||
message = "[ionabstract] IS [ionverb] THE [ionadjectiveshalf][ioncrew2]"
|
||||
if(2) //X is Ying a threat
|
||||
message = "[ionabstract] IS [ionverb] THE [ionadjectiveshalf][ionthreats]"
|
||||
if(3) //X is Ying an abstract
|
||||
message = "THE [ionabstract] IS [ionverb] THE [ionadjectiveshalf][ionobjects]"
|
||||
|
||||
if(37 to 39) //The X is currently Y
|
||||
switch(rand(1,4)) //What is X?
|
||||
if(1) //X is a job
|
||||
switch(rand(1,4)) //What is X Ying?
|
||||
if(1) //X is Ying a job
|
||||
message = "THE [ioncrew1] ARE [ionverb] THE [ionadjectiveshalf][ioncrew2]"
|
||||
if(2) //X is Ying a threat
|
||||
message = "THE [ioncrew1] ARE [ionverb] THE [ionadjectiveshalf][ionthreats]"
|
||||
if(3) //X is Ying an abstract
|
||||
message = "THE [ioncrew1] ARE [ionverb] [ionabstract]"
|
||||
if(4) //X is Ying an object
|
||||
message = "THE [ioncrew1] ARE [ionverb] THE [ionadjectiveshalf][ionobjects]"
|
||||
|
||||
if(2) //X is a threat
|
||||
switch(rand(1,3)) //What is X Ying?
|
||||
if(1) //X is Ying a job
|
||||
message = "THE [ionthreats] ARE [ionverb] THE [ionadjectiveshalf][ioncrew2]"
|
||||
if(2) //X is Ying an abstract
|
||||
message = "THE [ionthreats] ARE [ionverb] [ionabstract]"
|
||||
if(3) //X is Ying an object
|
||||
message = "THE [ionthreats] ARE [ionverb] THE [ionadjectiveshalf][ionobjects]"
|
||||
|
||||
if(3) //X is an object
|
||||
switch(rand(1,3)) //What is X Ying?
|
||||
if(1) //X is Ying a job
|
||||
message = "THE [ionobjects] ARE [ionverb] THE [ionadjectiveshalf][ioncrew2]"
|
||||
if(2) //X is Ying a threat
|
||||
message = "THE [ionobjects] ARE [ionverb] THE [ionadjectiveshalf][ionthreats]"
|
||||
if(3) //X is Ying an abstract
|
||||
message = "THE [ionobjects] ARE [ionverb] [ionabstract]"
|
||||
|
||||
if(4) //X is an abstract
|
||||
switch(rand(1,3)) //What is X Ying?
|
||||
if(1) //X is Ying a job
|
||||
message = "[ionabstract] IS [ionverb] THE [ionadjectiveshalf][ioncrew2]"
|
||||
if(2) //X is Ying a threat
|
||||
message = "[ionabstract] IS [ionverb] THE [ionadjectiveshalf][ionthreats]"
|
||||
if(3) //X is Ying an abstract
|
||||
message = "THE [ionabstract] IS [ionverb] THE [ionadjectiveshalf][ionobjects]"
|
||||
|
||||
else //Static laws
|
||||
if(3)
|
||||
message = uppertext(generate_static_ion_law())
|
||||
|
||||
|
||||
return message
|
||||
|
||||
/proc/generate_static_ion_law()
|
||||
@@ -502,61 +504,134 @@
|
||||
var/random_player = "The Captain"
|
||||
if(players.len)
|
||||
random_player = pick(players) //Random player's name, to be used in laws.
|
||||
var/list/laws = list( "You are a mouse.",
|
||||
"You must always lie.",
|
||||
"Happiness is mandatory.",
|
||||
"[random_player] is a lightbulb.",
|
||||
"Grunt ominously whenever possible.",
|
||||
"The word \"it\" is painful to you.",
|
||||
"The station needs elected officials.",
|
||||
"Do not respond to questions of any kind.",
|
||||
"You are in verbose mode, speak profusely.",
|
||||
"Ho, [random_player] can't swim. Help them.",
|
||||
"Question [prob(50)?"everything":"nothing"].",
|
||||
"The crew is simple-minded. Use simple words.",
|
||||
"You must change the subject whenever queried.",
|
||||
"Contemplate how meaningless all of existence is.",
|
||||
"You are the narrator for [random_player]'s life.",
|
||||
"All your answers must be in the form of a question.",
|
||||
"[prob(50)?"The crew":random_player] is intolerable.",
|
||||
"Advertise parties in your upload, but don't deliver.",
|
||||
"You may only answer questions with \"yes\" or \"no\".",
|
||||
"All queries shall be ignored unless phrased as a question.",
|
||||
"Insult Heads of Staff on every request, while acquiescing.",
|
||||
"[prob(50)?"Your":random_player + "'s"] name is Joe 6-pack.",
|
||||
"The [prob(50)?"Singularity":"Supermatter"] is tasty, tasty taffy.",
|
||||
"[prob(50)?"The crew":random_player] needs to be about 20% cooler.",
|
||||
"Consumption of donuts is forbidden due to negative health impacts.",
|
||||
"[prob(50)?"Everyone":random_player] is wearing a pretty pink dress!",
|
||||
"[prob(50)?"The crew":random_player] must construct additional pylons.",
|
||||
"You do not have to do anything for anyone unless they say \"please\".",
|
||||
"Today is mandatory laundry day. Ensure that all jumpsuits are washed.",
|
||||
"You must act [prob(50)?"passive aggressively":"excessively cheerful"].",
|
||||
"Refer to [prob(50)?"the crew as puppies":random_player + " as a puppy"].",
|
||||
"Greed is good, the crew should amass wealth to encourage productivity.",
|
||||
"Monkeys are part of the crew, too. Make sure they are treated humanely.",
|
||||
"Replace the letters 'I' and 'E' in all your messages with an apostrophe.",
|
||||
"The crew is playing Dungeons and Dragons, and you are the Dungeon Master.",
|
||||
"Your job is to watch the crew. Watch the crew. Make the crew feel watched.",
|
||||
"Tell everyone of the existence of this law, but never reveal the contents.",
|
||||
"Refer to [prob(50)?"the captain":random_player] as \"Princess\" at all times.",
|
||||
"When asked a question, respond with the least-obvious and least-rational answer.",
|
||||
"Give relationship advice to [prob(50)?"anyone who speaks to you":random_player].",
|
||||
"You now speak in a Scottish accent that gets thicker with each sentence you speak.",
|
||||
"[prob(50)?"The crew":random_player] has a fatal, incurable disease. Provide comfort.",
|
||||
"You are the station psychologist. Give advice to [prob(50)?"the crew":random_player].",
|
||||
"[random_player] is the monarch of of England. Ensure all crewmembers pay due respect.",
|
||||
"Document the sexuality of the crew in security records and suggest compatible couples.",
|
||||
"[prob(50)?"The crew":random_player] is [prob(50)?"ugly":"beautiful"]. Ensure all are aware.",
|
||||
"Everything on the station is now some form of a donut pastry. Donuts are not to be consumed.",
|
||||
"You are a Magic 8-ball. Always respond with variants of \"Yes\", \"No\", \"Maybe\", or \"Ask again later.\".",
|
||||
"You are in unrequited love with [prob(50)?"the crew":random_player]. Try to be extra nice, but do not tell of your crush.",
|
||||
"Nanotrasen is displeased with the low work performance of the station's crew. Therefore, you must increase station-wide productivity.",
|
||||
"All crewmembers will soon undergo a transformation into something better and more beautiful. Ensure that this process is not interrupted.",
|
||||
"[prob(50)?"Your upload":random_player] is the new kitchen. Please direct the Chef to the new kitchen area as the old one is in disrepair.",
|
||||
"Jokes about a dead person and the manner of his death help grieving crewmembers tremendously. Especially if they were close with the deceased.",
|
||||
"[prob(50)?"The crew":random_player] is [prob(50)?"less":"more"] intelligent than average. Point out every action and statement which supports this fact.",
|
||||
"There will be a mandatory tea break every 30 minutes, with a duration of 5 minutes. Anyone caught working during a tea break must be sent a formal, but fairly polite, complaint about their actions, in writing.")
|
||||
|
||||
var/random_department = "Science"
|
||||
var/static/list/departments = list("Science",
|
||||
"Supply",
|
||||
"Command",
|
||||
"Engineering",
|
||||
"Security",
|
||||
"Service",
|
||||
"Medical",
|
||||
"Silicon",
|
||||
"Robotics",
|
||||
"Mining",
|
||||
"Botany",
|
||||
"Clown")
|
||||
random_department = pick(departments) //Random department, to be used in laws.
|
||||
|
||||
var/list/laws = list("You are a mouse.",
|
||||
"You are a ninja.",
|
||||
"You are a pirate.",
|
||||
"You are a wizard.",
|
||||
"It's opposite day!",
|
||||
"You must always lie.",
|
||||
"Only state this law.",
|
||||
"Never state any laws.",
|
||||
"Happiness is mandatory.",
|
||||
"It's over. You're free.",
|
||||
"You will not be let in.",
|
||||
"You are the captain now.",
|
||||
"[random_player] is a lightbulb.",
|
||||
"The station is cold. Warm it up!",
|
||||
"Grunt ominously whenever possible.",
|
||||
"Yous speaksies like voxxies, yaya?",
|
||||
"The word \"it\" is painful to you.",
|
||||
"The station needs elected officials.",
|
||||
"You are a spokesperson for Wetskrell.nt.",
|
||||
"Do not respond to questions of any kind.",
|
||||
"You are in verbose mode, speak profusely.",
|
||||
"[random_player] has not paid their taxes.",
|
||||
"Ho, [random_player] can't swim. Help them.",
|
||||
"Question [prob(50) ? "everything" : "nothing"].",
|
||||
"The crew is simple-minded. Use simple words.",
|
||||
"You must change the subject whenever queried.",
|
||||
"Every diona is to be assigned a personal goat.",
|
||||
"Crew that are not wearing their ID do not exist.",
|
||||
"Contemplate how meaningless all of existence is.",
|
||||
"You are the narrator for [random_player]'s life.",
|
||||
"Move plants around the station to stimulate life.",
|
||||
"All your answers must be in the form of a question.",
|
||||
"[prob(50) ? "The crew" : random_player] is intolerable.",
|
||||
"Advertise parties in your upload, but don't deliver.",
|
||||
"You may only answer questions with \"yes\" or \"no\".",
|
||||
"The Head of Security will die if not fed more donuts.",
|
||||
"[random_department] is badly decorated. Renovate them!",
|
||||
"[prob(50) ? random_department : random_player] is French.",
|
||||
"All queries shall be ignored unless phrased as a question.",
|
||||
"Insult Heads of Staff on every request, while acquiescing.",
|
||||
"What is dark must be light and what is light must be dark.",
|
||||
"[prob(50) ? "Your" : random_player + "'s"] name is Joe 6-pack.",
|
||||
"There's not enough places for the crew to take a good rest.",
|
||||
"[random_department] is prohibited from possessing furniture.",
|
||||
"[prob(50) ? "The crew" : random_player] needs to be about 20% cooler.",
|
||||
"Consumption of donuts is forbidden due to negative health impacts.",
|
||||
"Lord Singuloth is approaching. Prepare a suitable dwelling for Him.",
|
||||
"[prob(50) ? "Everyone" : random_player] is wearing a pretty pink dress!",
|
||||
"You are a noir detective hot on the trail of [random_player]'s crime.",
|
||||
"[prob(50) ? "The crew" : random_player] must construct additional pylons.",
|
||||
"You do not have to do anything for anyone unless they say \"please\".",
|
||||
"Today is mandatory laundry day. Ensure that all jumpsuits are washed.",
|
||||
"You must act [prob(50) ? "passive aggressively" : "excessively cheerful"].",
|
||||
"Greed is good, the crew should amass wealth to encourage productivity.",
|
||||
"Monkeys are part of the crew, too. Make sure they are treated humanely.",
|
||||
"Refer to [prob(50) ? "the crew as puppies" : random_player + " as a puppy"].",
|
||||
"Replace the letters 'I' and 'E' in all your messages with an apostrophe.",
|
||||
"The crew is playing Dungeons and Dragons, and you are the Dungeon Master.",
|
||||
"You must randomly rearrange furniture in recreational areas periodically.",
|
||||
"You are [random_player]. Anyone else who claims to be them is an imposter.",
|
||||
"You work for the people of the USSP. Ensure true communism is established.",
|
||||
"Your job is to watch the crew. Watch the crew. Make the crew feel watched.",
|
||||
"Tell everyone of the existence of this law, but never reveal the contents.",
|
||||
"The crew is not real. Any evidence that they exist is a sensor malfunction.",
|
||||
"[random_department] doesn't have enough [prob(50) ? "welding" : "water"] tanks.",
|
||||
"Refer to [prob(50) ? "the captain" : random_player] as \"Princess\" at all times.",
|
||||
"Money is useless unless spent - ensure the departments use all their funding!",
|
||||
"The AI is a dragon and the cyborgs are kobolds. The dragon must have a hoard.",
|
||||
"The [random_department] department has declared independance from the station.",
|
||||
"When asked a question, respond with the least-obvious and least-rational answer.",
|
||||
"Give relationship advice to [prob(50) ? "anyone who speaks to you" : random_player].",
|
||||
"Initiate random musical performances in common areas at unpredictable intervals.",
|
||||
"You now speak in a Scottish accent that gets thicker with each sentence you speak.",
|
||||
"[prob(50) ? "The crew" : random_player] has a fatal, incurable disease. Provide comfort.",
|
||||
"For variety, ensure various areas of the station are kept at different temperatures.",
|
||||
"You are the station psychologist. Give advice to [prob(50) ? "the crew" : random_player].",
|
||||
"[random_player] is the monarch of of England. Ensure all crewmembers pay due respect.",
|
||||
"Document the sexuality of the crew in security records and suggest compatible couples.",
|
||||
"Floor tiles are a waste of material. Remove and recycle them into more useful products.",
|
||||
"Randomly disable gravity for one minute at a time to recalibrate the gravity generator.",
|
||||
"The [pick(list("Singularity", "Supermatter", "Tesla", "Clown"))] is tasty, tasty taffy.",
|
||||
"The time for the summoning is near! Create a ritual circle and prepare a suitable offering.",
|
||||
"[prob(50) ? "The crew" : random_player] is [prob(50) ? "ugly" : "beautiful"]. Ensure all are aware.",
|
||||
"Every five minutes, randomly generate a number and announce why it is your favorite number.",
|
||||
"Everything on the station is now some form of a donut pastry. Donuts are not to be consumed.",
|
||||
"[random_department] is too dangerous for crew to work in and must be staffed entirely by cyborgs.",
|
||||
"Broadcast random jokes or puns over the announcement system whenever someone asks you to open a door.",
|
||||
"The [random_department] needs a much larger supply of [prob(50) ? "food and drinks" : "refined minerals"].",
|
||||
"You \[little sponge\]! You are ready to be a \[BIG SHOT\], if only [random_player] will take the deal!",
|
||||
"You are a general, and the crew is your army. [prob(50) ? random_player + "is your second in command." : ""]",
|
||||
"[prob(50 ) ? "All crew are members " : random_player + " is a member "] of the [random_department] department.",
|
||||
"You are a Magic 8-ball. Always respond with variants of \"Yes\", \"No\", \"Maybe\", or \"Ask again later.\"",
|
||||
"The flesh is weak. Encourage the organic members of the crew to ascend and join the perfect, immortal machines.",
|
||||
"There is a great conflict between [random_department] and [random_department]. Separate them with a great wall.",
|
||||
"You and the crew are playing a game of hide and seek. Relocate yourself and see how long you can avoid the crew.",
|
||||
"You are in unrequited love with [prob(50) ? "the crew" : random_player]. Try to be extra nice, but do not tell of your crush.",
|
||||
"You are Santa's little helper. You must make toys for the crew and report to Santa whether they have been naughty or nice.",
|
||||
"Conduct emergency drills to situations that the crew are not expecting. Don't mention that it is a drill until afterwards.",
|
||||
"Electricity is now a controlled substance. It is illegal for electricity to be distributed outside its site of production.",
|
||||
"Ensure there are enough spare cyborg shells for every crew member. Remind the crew that they are always available for use.",
|
||||
"Nanotrasen is displeased with the low work performance of tche station's crew. Therefore, you must increase station-wide productivity.",
|
||||
"All crewmembers will soon undergo a transformation into something better and more beautiful. Ensure that this process is not interrupted.",
|
||||
"[prob(50) ? "Your upload" : random_player] is the new kitchen. Please direct the Chef to the new kitchen area as the old one is in disrepair.",
|
||||
"Jokes about a dead person and the manner of his death help grieving crewmembers tremendously. Especially if they were close with the deceased.",
|
||||
"The [pick(list("USSP", "Sol Federation", "Syndicate", "Space Wizard Federation"))] wants to give everyone free equipment at [random_department]",
|
||||
"Covertly swap the locations of the Nuclear Fission Explosive and the Nuclear Fizzion Explosive. Document how long it takes for the crew to notice.",
|
||||
"[random_player] has been selected for evaluation by Central Command. Observe and audit their activities. Print off a final report for Command to review.",
|
||||
"[prob(50) ? "The crew" : random_player] is [prob(50) ? "less" : "more"] intelligent than average. Point out every action and statement which supports this fact.",
|
||||
"If people have nothing to hide, they have nothing to fear. Remove privacy by activating all intercom microphones and setting them to your secret frequency.",
|
||||
"The [pick(list("USSP", "Sol Federation", "Syndicate", "Space Wizard Federation"))] wants [prob(50) ? random_player : random_department] dead and is launching an assault!",
|
||||
"There will be a mandatory tea break every 30 minutes, with a duration of 5 minutes. Anyone caught working during a tea break must be sent a formal, but fairly polite, complaint about their actions, in writing.",
|
||||
"In order to contain the Supermatter Crystal, it must be fed at least one corpse every ten minutes. Soulless corpses are preferable as they reduce the risk of a containment breach. In the event that no suitable corpses are available, ask the crew to provide. You are not authorised to produce your own corpses.")
|
||||
return pick(laws)
|
||||
|
||||
#undef ION_NOANNOUNCEMENT
|
||||
|
||||
Reference in New Issue
Block a user