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https://github.com/ParadiseSS13/Paradise.git
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Reworks the syndicate chainsaw (#18252)
* Reworks the syndicate chainsaw * fixes merge conflict * not work on dead people * makes stun absorption removal respect stamina * requested changes
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@@ -51,7 +51,7 @@
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/datum/status_effect/his_grace/on_remove()
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add_attack_logs(owner, owner, "lost His Grace's stun immunity", ATKLOG_ALL)
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if(islist(owner.stun_absorption) && owner.stun_absorption["hisgrace"])
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owner.stun_absorption -= "hisgrace"
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owner.remove_stun_absorption("hisgrace")
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/datum/status_effect/shadow_mend
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id = "shadow_mend"
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@@ -132,7 +132,7 @@
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add_attack_logs(owner, owner, "lost blood-drunk stun immunity", ATKLOG_ALL)
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REMOVE_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, "blooddrunk")
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if(islist(owner.stun_absorption) && owner.stun_absorption["blooddrunk"])
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owner.stun_absorption -= "blooddrunk"
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owner.remove_stun_absorption("blooddrunk")
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/datum/status_effect/bloodswell
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id = "bloodswell"
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@@ -212,7 +212,7 @@
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var/mob/living/carbon/human/H = owner
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H.cut_overlay(shield)
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if(islist(owner.stun_absorption) && owner.stun_absorption["[id]"])
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owner.stun_absorption -= "[id]"
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owner.remove_stun_absorption("[id]")
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H.physiology.stamina_mod /= 0.1
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H.physiology.brute_mod /= 0.5
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H.physiology.burn_mod /= 0.5
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@@ -393,3 +393,36 @@
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owner.emote("gasp")
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cling.genetic_damage += stacks
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cling = null
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/datum/status_effect/chainsaw_slaying
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id = "chainsaw_slaying"
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duration = 5 SECONDS
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status_type = STATUS_EFFECT_REFRESH
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alert_type = /obj/screen/alert/status_effect/chainsaw
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/obj/screen/alert/status_effect/chainsaw
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name = "Revved up!"
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desc = "<span class='danger'>... guts, huge guts! Kill them... must kill them all!</span>"
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icon_state = "chainsaw"
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/datum/status_effect/chainsaw_slaying/on_apply()
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. = ..()
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if(.)
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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H.physiology.brute_mod *= 0.8
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H.physiology.burn_mod *= 0.8
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H.physiology.stamina_mod *= 0.8
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add_attack_logs(owner, owner, "gained chainsaw stun immunity", ATKLOG_ALL)
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owner.add_stun_absorption("chainsaw", INFINITY, 4)
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owner.playsound_local(get_turf(owner), 'sound/effects/singlebeat.ogg', 40, TRUE, use_reverb = FALSE)
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/datum/status_effect/chainsaw_slaying/on_remove()
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add_attack_logs(owner, owner, "lost chainsaw stun immunity", ATKLOG_ALL)
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if(islist(owner.stun_absorption) && owner.stun_absorption["chainsaw"])
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owner.remove_stun_absorption("chainsaw")
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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H.physiology.brute_mod /= 0.8
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H.physiology.burn_mod /=0.8
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H.physiology.stamina_mod /= 0.8
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