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fixed a case where you could hiss while muzzled
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@@ -206,9 +206,13 @@
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if("hiss", "hisses")
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var/M = handle_emote_param(param)
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message = "<B>[src]</B> hisses[M ? " at [M]" : ""]."
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playsound(loc, 'sound/effects/unathihiss.ogg', 50, 0) //Credit to Jamius (freesound.org) for the sound.
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m_type = 2
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if(!muzzled)
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message = "<B>[src]</B> hisses[M ? " at [M]" : ""]."
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playsound(loc, 'sound/effects/unathihiss.ogg', 50, 0) //Credit to Jamius (freesound.org) for the sound.
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m_type = 2
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else
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message = "<B>[src]</B> makes a weak hissing noise."
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m_type = 2
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if("quill", "quills")
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var/M = handle_emote_param(param)
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