atmos: make fires more destructive

Fires can now burn through walls, windows, and (with a high enough
 temperature) rwalls.
New proc: adjacent_fire_act().  Called on turfs that a fire isn't able
 to spread to. (walls, floor surrounded by windows, etc.)

Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/game/objects/structures/window.dm
This commit is contained in:
Mloc-Argent
2014-06-24 06:48:08 -04:00
committed by ZomgPonies
parent 511d695fad
commit 69d9d9fc49
6 changed files with 40 additions and 4 deletions
+2
View File
@@ -352,6 +352,8 @@
//checks if this window is full-tile one
/obj/structure/window/proc/is_fulltile()
if(dir & (dir - 1))
return 1
return 0
//This proc is used to update the icons of nearby windows. It should not be confused with update_nearby_tiles(), which is an atmos proc!