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ops need this.
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@@ -5,7 +5,7 @@
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icon = 'icons/obj/cardboard_cutout.dmi'
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icon_state = "cutout_basic"
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burn_state = FLAMMABLE
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w_class = 4
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w_class = WEIGHT_CLASS_BULKY
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var/list/possible_appearances = list("Assistant", "Clown", "Mime",
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"Traitor", "Nuke Op", "Cultist", "Clockwork Cultist",
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"Revolutionary", "Wizard", "Shadowling", "Xenomorph", "Swarmer",
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@@ -88,7 +88,7 @@
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switch(new_appearance)
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if("Assistant")
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name = "[pick(first_names_male)] [pick(last_names)]"
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desc = "A cardboat cutout of an assistant."
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desc = "A cardboard cutout of an assistant."
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icon_state = "cutout_greytide"
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if("Clown")
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name = pick(clown_names)
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