From 69ec1e3ecae97d83908ffd7cf88c010e7506bd29 Mon Sep 17 00:00:00 2001 From: Cael_Aislinn Date: Sun, 9 Sep 2012 00:39:43 +1000 Subject: [PATCH] added random barsigns. will add them to the map when we get closer to merging Signed-off-by: Cael_Aislinn --- baystation12.dme | 3 +++ code/game/objects/effects/barsign.dm | 8 ++++++++ 2 files changed, 11 insertions(+) create mode 100644 code/game/objects/effects/barsign.dm diff --git a/baystation12.dme b/baystation12.dme index df3fb4f9143..a6bbfb045ed 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -646,6 +646,7 @@ #include "code\game\objects\structures.dm" #include "code\game\objects\weapons.dm" #include "code\game\objects\effects\aliens.dm" +#include "code\game\objects\effects\barsign.dm" #include "code\game\objects\effects\biomass_rift.dm" #include "code\game\objects\effects\effect_system.dm" #include "code\game\objects\effects\gibs.dm" @@ -952,6 +953,8 @@ #include "code\modules\critters\critter_defenses.dm" #include "code\modules\critters\critters.dm" #include "code\modules\critters\hivebots\hivebot.dm" +#include "code\modules\customitems\item_defines.dm" +#include "code\modules\customitems\item_spawning.dm" #include "code\modules\DetectiveWork\detective_work.dm" #include "code\modules\DetectiveWork\evidence.dm" #include "code\modules\DetectiveWork\footprints_and_rag.dm" diff --git a/code/game/objects/effects/barsign.dm b/code/game/objects/effects/barsign.dm new file mode 100644 index 00000000000..287a8f64f4d --- /dev/null +++ b/code/game/objects/effects/barsign.dm @@ -0,0 +1,8 @@ +/obj/effect/sign/barsign + icon = 'barsigns.dmi' + icon_state = "empty" + anchored = 1 + + New() + var/list/valid_states = list("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thedamnwall", "thecavern", "cindikate", "theorchard", "thesaucyclown", "theclownshead") + src.icon_state = "[pick(valid_states)]"