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Readjusts Wand of Death for pure bugfix
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@@ -21,12 +21,8 @@
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/obj/item/projectile/magic/death/on_hit(var/mob/living/carbon/G)
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. = ..()
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if(isliving(G))
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if(G.stat != DEAD)
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G.adjustBruteLoss(300)
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visible_message("<span class='danger'>[G] falls backward as life is drained from them!")
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else
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G.gib()
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visible_message("<span class='danger'>[G] explodes violently as the magical energies course through their corpse!")
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G.adjustBruteLoss(3000)
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visible_message("<span class='danger'>[G] topples backwards as the death bolt impacts them!</span>")
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/obj/item/projectile/magic/fireball/Range()
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var/turf/T1 = get_step(src,turn(dir, -45))
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