Adds the Alien Organ Extractor (#24737)

* Almost done

* Adds pricings

* Lowers price to 2

* Update code/game/gamemodes/miniantags/abduction/machinery/console.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/abduction/machinery/console.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Unequip issue fix

* Fixes it not working

* Extra spacing

* Update code/modules/surgery/organs/organ_extractor.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/surgery/organs/organ_extractor.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Adds Sprites

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
DGamerL
2024-04-12 18:34:55 +00:00
committed by GitHub
co-authored by Burzah Henri215
parent 68e56bd71a
commit 6a25040d16
3 changed files with 69 additions and 36 deletions
+60 -30
View File
@@ -7,6 +7,9 @@
w_class = WEIGHT_CLASS_SMALL
origin_tech = "biotech=6;materials=5;syndicate=2"
var/obj/item/organ/internal/storedorgan
var/insert_time = 12 SECONDS
var/self_insert_time = 7 SECONDS
var/advanced = FALSE
/obj/item/organ_extractor/examine(mob/user)
. = ..()
@@ -46,6 +49,7 @@
if(!iscarbon(M))
to_chat(user, "<span class='warning'>ERROR: [M] has no organs to harvest!</span>")
return
var/mob/living/carbon/C = M
if(!length(C.client_mobs_in_contents)) //Basically, we don't want someone putting organs in monkeys then extracting from it. Has to be someone who had a client in the past
to_chat(user, "<span class='warning'>ERROR: [C] has no soul trace to assist in targeting the drill bit!</span>")
@@ -57,6 +61,7 @@
to_chat(user, "<span class='warning'>NOTICE: Internal organ deteced. Beginning insertion procedure!</span>")
insert_organ(user, C)
return
in_use = TRUE
var/obj/item/chosen_organ = tgui_input_list(user, "Please select an organ for removal", "Organ Selection", C.internal_organs)
if(!chosen_organ || !user.Adjacent(C))
@@ -74,13 +79,16 @@
to_chat(user, "<span class='warning'>ERROR: [chosen_organ] was inserted when [C] was dead, and has no soul trace to lock onto!</span>")
in_use = FALSE
return
var/obj/item/organ/internal/internal_organ = chosen_organ
var/drilled_organ = internal_organ.parent_organ
user.visible_message("<span class='danger'>[user] activates [src] and begins to drill into [C]!</span>", "<span class='warning'>You level the extractor at [M] and hold down the trigger.</span>")
to_chat(C, "<span class='danger'>You feel a lot of pain as [user] drills into your [drilled_organ]!</span>")
playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 75, TRUE)
C.apply_damage(15, BRUTE, drilled_organ)
if(!do_after_once(user, 12 SECONDS, target = C))// Slightly longer than stamina crit, at least cuff and buckle them to a pipe or something
if(!advanced)
C.apply_damage(15, BRUTE, drilled_organ)
if(!do_after_once(user, insert_time, target = C))// Slightly longer than stamina crit, at least cuff and buckle them to a pipe or something
to_chat(user, "<span class='warning'>ERROR: Process interrupted!</span>")
in_use = FALSE
return
@@ -88,27 +96,13 @@
to_chat(user, "<span class='warning'>ERROR: unable to find the desired organ!</span>")
in_use = FALSE
return
user.visible_message("<span class='danger'>[user] removes [internal_organ] from [C]!</span>", "<span class='warning'>You remove [internal_organ] from [C] as it gets sucked into [src]'s internal container!</span>")
playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 75, TRUE)
C.apply_damage(10, BRUTE, drilled_organ)
internal_organ.remove(C)
internal_organ.forceMove(src)
storedorgan = internal_organ
storedorgan.rejuvenate() //Organ gets dumped into the internal mito tank, heals it up. And nanites for robotic organs, I guess.
in_use = FALSE
var/organ_x = internal_organ.pixel_x
var/organ_y = internal_organ.pixel_y
internal_organ.pixel_x = 2
internal_organ.pixel_y = -2
var/image/img = image("icon" = internal_organ, "layer" = FLOAT_LAYER)
var/matrix/MA = matrix(transform)
MA.Scale(0.66, 0.66)
img.transform = MA
img.plane = FLOAT_PLANE
overlays += img
internal_organ.pixel_x = organ_x
internal_organ.pixel_y = organ_y
overlays += "organ_extractor_2" //should look nicer for transparent stuff.
insert_internal_organ_in_extractor(internal_organ)
/obj/item/organ_extractor/proc/insert_organ(mob/user, mob/our_target)
if(!storedorgan)
@@ -117,6 +111,7 @@
if(in_use)
to_chat(user, "<span class='warning'>[src] is already busy!</span>")
return
var/user_is_target = FALSE
if(user == our_target)
user_is_target = TRUE
@@ -125,23 +120,22 @@
return
if(!iscarbon(our_target))
return
var/mob/living/carbon/C = our_target
in_use = TRUE
user.visible_message("<span class='danger'>[user] activates [src] and begins to drill into [C]!</span>", "<span class='warning'>You level the extractor at [user_is_target ? "yourself" : C] and hold down the trigger.</span>")
var/drilled_organ = storedorgan.parent_organ
C.apply_damage(5, BRUTE, drilled_organ)
if(!advanced)
C.apply_damage(5, BRUTE, drilled_organ)
playsound(get_turf(C), 'sound/weapons/circsawhit.ogg', 50, TRUE)
if(user_is_target)
if(!do_after_once(C, 7 SECONDS, target = C))
to_chat(user, "<span class='warning'>ERROR: Process interrupted!</span>")
in_use = FALSE
return
else
if(!do_after_once(C, 12 SECONDS, target = C))
to_chat(user, "<span class='warning'>ERROR: Process interrupted!</span>")
in_use = FALSE
return
C.apply_damage(10, BRUTE, drilled_organ)
if(!do_after_once(C, (user_is_target ? self_insert_time : insert_time), target = C))
to_chat(user, "<span class='warning'>ERROR: Process interrupted!</span>")
in_use = FALSE
return
if(!advanced)
C.apply_damage(10, BRUTE, drilled_organ)
var/obj/item/organ/internal/replaced = C.get_organ_slot(storedorgan.slot)
if(replaced) //Lets not destroy someones brain fully by putting someone elses brain in that slot.
replaced.remove(C)
@@ -154,3 +148,39 @@
if(ishuman(C))
var/mob/living/carbon/human/H = C
H.set_heartattack(FALSE) //Otherwise you die if you try to do an organic heart, very funny, very bad
/obj/item/organ_extractor/proc/insert_internal_organ_in_extractor(obj/item/organ/organ_to_be_inserted)
organ_to_be_inserted.forceMove(src)
storedorgan = organ_to_be_inserted
storedorgan.rejuvenate() //Organ gets dumped into the internal mito tank, heals it up. And nanites for robotic organs, I guess.
var/organ_x = storedorgan.pixel_x
var/organ_y = storedorgan.pixel_y
storedorgan.pixel_x = 2
storedorgan.pixel_y = -2
var/image/img = image("icon" = storedorgan, "layer" = FLOAT_LAYER)
var/matrix/MA = matrix(transform)
MA.Scale(0.66, 0.66)
img.transform = MA
img.plane = FLOAT_PLANE
overlays += img
storedorgan.pixel_x = organ_x
storedorgan.pixel_y = organ_y
overlays += "[icon_state]_2" //should look nicer for transparent stuff.
/// Advanced abductor version. Is a lot faster with implanting into others
/obj/item/organ_extractor/abductor
name = "alien organ extractor"
origin_tech = "biotech=6;materials=5;alien=4"
icon_state = "abductor_extractor"
insert_time = 3 SECONDS
self_insert_time = 1 SECONDS
advanced = TRUE
/obj/item/organ_extractor/abductor/attackby(obj/item/I, mob/user, params)
. = ..()
if(istype(I, /obj/item/organ/internal) && !storedorgan)
user.unEquip(I)
insert_internal_organ_in_extractor(I)
/obj/item/organ_extractor/abductor/emp_act(severity)
return FALSE