Merge pull request #2194 from tigercat2000/frunkenstien

Frankenstein
This commit is contained in:
Fox-McCloud
2015-09-28 02:58:44 -04:00
7 changed files with 82 additions and 40 deletions
@@ -110,7 +110,7 @@
return 1
/mob/living/carbon/human/proc/change_skin_color(var/red, var/green, var/blue)
if(red == r_skin && green == g_skin && blue == b_skin || !(species.flags & HAS_SKIN_COLOR))
if(red == r_skin && green == g_skin && blue == b_skin || !(species.bodyflags & HAS_SKIN_COLOR))
return
r_skin = red
@@ -122,7 +122,7 @@
return 1
/mob/living/carbon/human/proc/change_skin_tone(var/tone)
if(s_tone == tone || !(species.flags & HAS_SKIN_TONE))
if(s_tone == tone || !(species.bodyflags & HAS_SKIN_TONE))
return
s_tone = tone
@@ -182,4 +182,3 @@
valid_facial_hairstyles += facialhairstyle
return valid_facial_hairstyles
@@ -10,6 +10,11 @@
var/embedded_flag //To check if we've need to roll for damage on movement while an item is imbedded in us.
/mob/living/carbon/human/New(var/new_loc, var/new_species = null, var/delay_ready_dna=0)
if(!dna)
dna = new /datum/dna(null)
// Species name is handled by set_species()
if(!species)
if(new_species)
set_species(new_species,1)
@@ -36,9 +41,6 @@
..()
if(dna)
dna.real_name = real_name
prev_gender = gender // Debug for plural genders
make_blood()
@@ -46,8 +48,10 @@
faction |= "\ref[M]"
// Set up DNA.
if(!delay_ready_dna)
if(!delay_ready_dna && dna)
dna.ready_dna(src)
dna.real_name = real_name
sync_organ_dna() //this shouldn't be necessaaaarrrryyyyyyyy
UpdateAppearance()
/mob/living/carbon/human/Destroy()
@@ -144,4 +144,9 @@
//New are added for reagents to random organs.
for(var/datum/reagent/A in reagents.reagent_list)
var/obj/item/organ/O = pick(organs)
O.trace_chemicals[A.name] = 100
O.trace_chemicals[A.name] = 100
/mob/living/carbon/human/proc/sync_organ_dna()
var/list/all_bits = internal_organs|organs
for(var/obj/item/organ/O in all_bits)
O.set_dna(dna)
@@ -59,7 +59,7 @@
/datum/species/unathi/handle_death(var/mob/living/carbon/human/H)
H.stop_tail_wagging(1)
/datum/species/unathi/equip(var/mob/living/carbon/human/H)
if(H.mind.assigned_role != "Clown")
H.unEquip(H.shoes)
@@ -105,7 +105,7 @@
/datum/species/tajaran/handle_death(var/mob/living/carbon/human/H)
H.stop_tail_wagging(1)
/datum/species/tajaran/equip(var/mob/living/carbon/human/H)
if(H.mind.assigned_role != "Clown")
H.unEquip(H.shoes)
@@ -219,7 +219,7 @@
i++
newname += pick(vox_name_syllables)
return capitalize(newname)
/datum/species/vox/equip(var/mob/living/carbon/human/H)
if(H.mind.assigned_role != "Clown" && H.mind.assigned_role != "Mime")
H.unEquip(H.wear_mask)
@@ -235,7 +235,7 @@
H.internal = H.l_hand
if (H.internals)
H.internals.icon_state = "internal1"
/*
/datum/species/vox/handle_post_spawn(var/mob/living/carbon/human/H)
H.verbs += /mob/living/carbon/human/proc/leap
@@ -469,20 +469,20 @@
/datum/species/machine
name = "Machine"
name_plural = "Machines"
blurb = "Positronic intelligence really took off in the 26th century, and it is not uncommon to see independant, free-willed \
robots on many human stations, particularly in fringe systems where standards are slightly lax and public opinion less relevant \
to corporate operations. IPCs (Integrated Positronic Chassis) are a loose category of self-willed robots with a humanoid form, \
generally self-owned after being 'born' into servitude; they are reliable and dedicated workers, albeit more than slightly \
inhuman in outlook and perspective."
inhuman in outlook and perspective."
icobase = 'icons/mob/human_races/r_machine.dmi'
deform = 'icons/mob/human_races/r_machine.dmi'
path = /mob/living/carbon/human/machine
default_language = "Galactic Common"
language = "Trinary"
unarmed_type = /datum/unarmed_attack/punch
eyes = "blank_eyes"
brute_mod = 2.5 // 100% * 2.5 * 0.6 (robolimbs) ~= 150%
burn_mod = 2.5 // So they take 50% extra damage from brute/burn overall.
@@ -500,20 +500,21 @@
flags = IS_WHITELISTED | NO_BREATHE | NO_SCAN | NO_BLOOD | NO_PAIN | NO_DNA_RAD
clothing_flags = HAS_SOCKS
bodyflags = HAS_SKIN_COLOR
dietflags = 0 //IPCs can't eat, so no diet
blood_color = "#1F181F"
flesh_color = "#AAAAAA"
virus_immune = 1
can_revive_by_healing = 1
reagent_tag = PROCESS_SYN
has_organ = list(
"brain" = /obj/item/organ/mmi_holder/posibrain,
"cell" = /obj/item/organ/cell,
"optics" = /obj/item/organ/optical_sensor
)
vision_organ = "optics"
vision_organ = "optics"
has_limbs = list(
"chest" = list("path" = /obj/item/organ/external/chest/ipc),
"groin" = list("path" = /obj/item/organ/external/groin/ipc),
@@ -532,7 +533,7 @@
H.h_style = ""
spawn(100)
if(H) H.update_hair()
/datum/species/machine/handle_post_spawn(var/mob/living/carbon/human/H)
..()
H.verbs += /mob/living/carbon/human/proc/change_monitor
@@ -238,15 +238,13 @@ var/global/list/damage_icon_parts = list()
var/hulk = (HULK in src.mutations)
var/skeleton = (SKELETON in src.mutations)
var/g = (gender == FEMALE ? "f" : "m")
//CACHING: Generate an index key from visible bodyparts.
//0 = destroyed, 1 = normal, 2 = robotic, 3 = necrotic.
//Create a new, blank icon for our mob to use.
if(stand_icon)
qdel(stand_icon)
stand_icon = new(species.icon_template ? species.icon_template : 'icons/mob/human.dmi',"blank")
var/icon_key = "[species.race_key][g][s_tone][r_skin][g_skin][b_skin]"
var/icon_key = ""
var/obj/item/organ/eyes/eyes = internal_organs_by_name["eyes"]
if(eyes)
@@ -265,6 +263,13 @@ var/global/list/damage_icon_parts = list()
else
icon_key += "1"
if(part)
icon_key += "[part.species.race_key]"
icon_key += "[part.dna.GetUIState(DNA_UI_GENDER)]"
icon_key += "[part.dna.GetUIValue(DNA_UI_SKIN_TONE)]"
if(part.s_col)
icon_key += "[rgb(part.s_col[1], part.s_col[2], part.s_col[3])]"
icon_key = "[icon_key][husk ? 1 : 0][fat ? 1 : 0][hulk ? 1 : 0][skeleton ? 1 : 0]"
var/icon/base_icon
@@ -868,8 +873,8 @@ var/global/list/damage_icon_parts = list()
var/image/I = image("icon" = r_hand.righthand_file, "icon_state"="[t_state]")
I = center_image(I, r_hand.inhand_x_dimension, r_hand.inhand_y_dimension)
overlays_standing[R_HAND_LAYER] = I
overlays_standing[R_HAND_LAYER] = I
if (handcuffed) drop_r_hand()
else
overlays_standing[R_HAND_LAYER] = null
+16 -3
View File
@@ -21,7 +21,8 @@ var/list/organ_cache = list()
var/list/trace_chemicals = list() // traces of chemicals in the organ,
// links chemical IDs to number of ticks for which they'll stay in the blood
germ_level = 0
var/datum/dna/dna
var/datum/species/species
/obj/item/organ/Destroy()
if(!owner)
@@ -59,6 +60,12 @@ var/list/organ_cache = list()
max_damage = min_broken_damage * 2
if(istype(holder))
src.owner = holder
species = all_species["Human"]
if(holder.dna)
dna = holder.dna.Clone()
species = all_species[dna.species]
else
log_to_dd("[src] at [loc] spawned without a proper DNA.")
var/mob/living/carbon/human/H = holder
if(istype(H))
if(internal)
@@ -67,13 +74,19 @@ var/list/organ_cache = list()
if(E.internal_organs == null)
E.internal_organs = list()
E.internal_organs |= src
if(H.dna)
if(dna)
if(!blood_DNA)
blood_DNA = list()
blood_DNA[H.dna.unique_enzymes] = H.dna.b_type
blood_DNA[dna.unique_enzymes] = dna.b_type
if(internal)
holder.internal_organs |= src
/obj/item/organ/proc/set_dna(var/datum/dna/new_dna)
if(new_dna)
dna = new_dna.Clone()
blood_DNA.Cut()
blood_DNA[dna.unique_enzymes] = dna.b_type
/obj/item/organ/proc/die()
if(status & ORGAN_ROBOT)
return
+28 -13
View File
@@ -12,13 +12,25 @@ var/global/list/limb_icon_cache = list()
/obj/item/organ/external/proc/sync_colour_to_human(var/mob/living/carbon/human/human)
s_tone = null
s_col = null
if(status & ORGAN_ROBOT)
if(status & ORGAN_ROBOT && !(species && species.name == "Machine")) //machine people get skin color
return
if(species && human.species && species.name != human.species.name)
return
if(!isnull(human.s_tone) && (human.species.bodyflags & HAS_SKIN_TONE))
s_tone = human.s_tone
if(human.species.bodyflags & HAS_SKIN_COLOR)
s_col = list(human.r_skin, human.g_skin, human.b_skin)
/obj/item/organ/external/proc/sync_colour_to_dna()
s_tone = null
s_col = null
if(status & ORGAN_ROBOT)
return
if(!isnull(dna.GetUIValue(DNA_UI_SKIN_TONE)) && (species.flags & HAS_SKIN_TONE))
s_tone = dna.GetUIValue(DNA_UI_SKIN_TONE)
if(species.flags & HAS_SKIN_COLOR)
s_col = list(dna.GetUIValue(DNA_UI_SKIN_R), dna.GetUIValue(DNA_UI_SKIN_G), dna.GetUIValue(DNA_UI_SKIN_B))
/obj/item/organ/external/head/sync_colour_to_human(var/mob/living/carbon/human/human)
..()
var/obj/item/organ/eyes/eyes = owner.internal_organs_by_name["eyes"]
@@ -34,11 +46,11 @@ var/global/list/limb_icon_cache = list()
overlays.Cut()
if(!owner)
return
if(owner.species.has_organ["eyes"])
if(species.has_organ["eyes"])
var/obj/item/organ/eyes/eyes = owner.internal_organs_by_name["eyes"]
if(owner.species.eyes)
var/icon/eyes_icon = new/icon('icons/mob/human_face.dmi', owner.species.eyes)
if(species.eyes)
var/icon/eyes_icon = new/icon('icons/mob/human_face.dmi', species.eyes)
if(eyes)
eyes_icon.Blend(rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3]), ICON_ADD)
else
@@ -46,14 +58,14 @@ var/global/list/limb_icon_cache = list()
mob_icon.Blend(eyes_icon, ICON_OVERLAY)
overlays |= eyes_icon
if(owner.lip_style && (owner.species && (owner.species.flags & HAS_LIPS)))
if(owner.lip_style && (species && (species.flags & HAS_LIPS)))
var/icon/lip_icon = new/icon('icons/mob/human_face.dmi', "lips_[owner.lip_style]_s")
overlays |= lip_icon
mob_icon.Blend(lip_icon, ICON_OVERLAY)
if(owner.f_style)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[owner.f_style]
if(facial_hair_style && facial_hair_style.species_allowed && (owner.species.name in facial_hair_style.species_allowed))
if(facial_hair_style && facial_hair_style.species_allowed && (species.name in facial_hair_style.species_allowed))
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(facial_hair_style.do_colouration)
facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_ADD)
@@ -61,7 +73,7 @@ var/global/list/limb_icon_cache = list()
if(owner.h_style && !(owner.head && (owner.head.flags & BLOCKHEADHAIR)))
var/datum/sprite_accessory/hair_style = hair_styles_list[owner.h_style]
if(hair_style && (owner.species.name in hair_style.species_allowed))
if(hair_style && (species.name in hair_style.species_allowed))
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
if(hair_style.do_colouration)
hair_s.Blend(rgb(owner.r_hair, owner.g_hair, owner.b_hair), ICON_ADD)
@@ -74,26 +86,29 @@ var/global/list/limb_icon_cache = list()
var/gender
if(force_icon)
mob_icon = new /icon(force_icon, "[icon_name]")
if(species && species.name == "Machine") //snowflake for IPC's, sorry.
if(s_col && s_col.len >= 3)
mob_icon.Blend(rgb(s_col[1], s_col[2], s_col[3]), ICON_ADD)
else
if(!owner)
if(!dna)
mob_icon = new /icon('icons/mob/human_races/r_human.dmi', "[icon_name][gendered_icon ? "_f" : ""]")
else
if(gendered_icon)
if(owner.gender == FEMALE)
if(dna.GetUIState(DNA_UI_GENDER))
gender = "f"
else
gender = "m"
if(skeletal)
mob_icon = new /icon('icons/mob/human_races/r_skeleton.dmi', "[icon_name][gender ? "_[gender]" : ""]")
else if (status & ORGAN_ROBOT)
else if(status & ORGAN_ROBOT)
mob_icon = new /icon('icons/mob/human_races/robotic.dmi', "[icon_name][gender ? "_[gender]" : ""]")
else
if (status & ORGAN_MUTATED)
mob_icon = new /icon(owner.species.deform, "[icon_name][gender ? "_[gender]" : ""]")
mob_icon = new /icon(species.deform, "[icon_name][gender ? "_[gender]" : ""]")
else
mob_icon = new /icon(owner.species.icobase, "[icon_name][gender ? "_[gender]" : ""]")
mob_icon = new /icon(species.icobase, "[icon_name][gender ? "_[gender]" : ""]")
if(status & ORGAN_DEAD)
mob_icon.ColorTone(rgb(10,50,0))