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-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -211,7 +211,7 @@ obj/machinery/atmospherics/trinary/filter/attack_hand(user as mob) // -- TLE
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obj/machinery/atmospherics/trinary/filter/Topic(href, href_list) // -- TLE
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if(..())
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return
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usr.machine = src
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usr.set_machine(src)
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src.add_fingerprint(usr)
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if(href_list["filterset"])
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src.filter_type = text2num(href_list["filterset"])
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@@ -112,7 +112,7 @@ obj/machinery/atmospherics/trinary/mixer
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if(!src.allowed(user))
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user << "\red Access denied."
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return
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usr.machine = src
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usr.set_machine(src)
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var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
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<b>Desirable output pressure: </b>
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[target_pressure]kPa | <a href='?src=\ref[src];set_press=1'>Change</a>
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