-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.

-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-10-25 19:15:51 +00:00
parent 2063c3715d
commit 6a2d78bc94
156 changed files with 403 additions and 367 deletions
+2 -2
View File
@@ -46,7 +46,7 @@
/obj/machinery/nuclearbomb/attack_hand(mob/user as mob)
if (src.extended)
user.machine = src
user.set_machine(src)
var/dat = text("<TT><B>Nuclear Fission Explosive</B><BR>\nAuth. Disk: <A href='?src=\ref[];auth=1'>[]</A><HR>", src, (src.auth ? "++++++++++" : "----------"))
if (src.auth)
if (src.yes_code)
@@ -91,7 +91,7 @@
usr << "\red You don't have the dexterity to do this!"
return 1
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
usr.machine = src
usr.set_machine(src)
if (href_list["auth"])
if (src.auth)
src.auth.loc = src.loc
+2 -2
View File
@@ -267,7 +267,7 @@
. = ..()
/obj/item/weapon/pinpointer/attack_self(mob/user as mob)
user.machine = src
user.set_machine(src)
var/dat
if (src.temp)
dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
@@ -298,7 +298,7 @@
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
usr.machine = src
usr.set_machine(src)
if (href_list["refresh"])
src.temp = "<B>Nuclear Disk Pinpointer</B><HR>"
var/turf/sr = get_turf(src)
+4 -4
View File
@@ -39,7 +39,7 @@
attack_self(mob/user)
if (!in_range(src, user))
return
user.machine = src
user.set_machine(src)
var/dat = "<TT><B>Soul Stone</B><BR>"
for(var/mob/living/simple_animal/shade/A in src)
dat += "Captured Soul: [A.name]<br>"
@@ -57,16 +57,16 @@
var/mob/U = usr
if (!in_range(src, U)||U.machine!=src)
U << browse(null, "window=aicard")
U.machine = null
U.unset_machine()
return
add_fingerprint(U)
U.machine = src
U.set_machine(src)
switch(href_list["choice"])//Now we switch based on choice.
if ("Close")
U << browse(null, "window=aicard")
U.machine = null
U.unset_machine()
return
if ("Summon")
+2 -2
View File
@@ -2,7 +2,7 @@
//SPELL BOOK PROCS
/obj/item/weapon/spellbook/attack_self(mob/user as mob)
user.machine = src
user.set_machine(src)
var/dat
if (src.temp)
dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
@@ -53,7 +53,7 @@
if (!( istype(H, /mob/living/carbon/human)))
return 1
if ((usr.contents.Find(src) || (in_range(src,usr) && istype(src.loc, /turf))))
usr.machine = src
usr.set_machine(src)
if(href_list["spell_choice"])
if(src.uses >= 1 && src.max_uses >=1 && text2num(href_list["spell_choice"]) < 18)
src.uses--