mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -233,7 +233,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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//NOTE: graphic resources are loaded on client login
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/obj/item/device/pda/attack_self(mob/user as mob)
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user.machine = src
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user.set_machine(src)
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if(active_uplink_check(user))
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return
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@@ -438,14 +438,14 @@ var/global/list/obj/item/device/pda/PDAs = list()
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if ( !(U.stat || U.restrained()) )
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add_fingerprint(U)
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U.machine = src
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U.set_machine(src)
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switch(href_list["choice"])
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//BASIC FUNCTIONS===================================
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if("Close")//Self explanatory
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U.machine = null
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U.unset_machine()
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U << browse(null, "window=pda")
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return
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if("Refresh")//Refresh, goes to the end of the proc.
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@@ -635,7 +635,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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else
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U << "PDA not found."
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else
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U.machine = null
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U.unset_machine()
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U << browse(null, "window=pda")
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return
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@@ -656,11 +656,11 @@ var/global/list/obj/item/device/pda/PDAs = list()
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cartridge.mode = mode
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cartridge.unlock()
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else//If can't interact.
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U.machine = null
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U.unset_machine()
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U << browse(null, "window=pda")
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return
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else//If not in range or not using the pda.
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U.machine = null
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U.unset_machine()
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U << browse(null, "window=pda")
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return
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@@ -676,7 +676,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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if(U.machine == src && href_list["skiprefresh"]!="1")//Final safety.
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attack_self(U)//It auto-closes the menu prior if the user is not in range and so on.
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else
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U.machine = null
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U.unset_machine()
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U << browse(null, "window=pda")
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return
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@@ -641,7 +641,7 @@ Code:
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..()
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if (!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
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usr.machine = null
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usr.unset_machine()
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usr << browse(null, "window=pda")
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return
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