-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.

-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-10-25 19:15:51 +00:00
parent 2063c3715d
commit 6a2d78bc94
156 changed files with 403 additions and 367 deletions
@@ -32,7 +32,7 @@
attack_hand(mob/user as mob)
user.machine = src
user.set_machine(src)
var/health_text = ""
if(src.occupant)
if(src.occupant.health <= -100)
@@ -48,7 +48,7 @@
dat += "<B>Implants:</B> [src.implant_list.len ? "[implant_list.len]" : "<A href='?src=\ref[src];replenish=1'>Replenish</A>"]<BR>"
if(src.occupant)
dat += "[src.ready ? "<A href='?src=\ref[src];implant=1'>Implant</A>" : "Recharging"]<BR>"
user.machine = src
user.set_machine(src)
user << browse(dat, "window=implant")
onclose(user, "implant")
@@ -57,7 +57,7 @@
attack_self(mob/user as mob)
user.machine = src
user.set_machine(src)
var/dat = "<B>Implant Mini-Computer:</B><HR>"
if (src.case)
if(src.case.imp)
@@ -83,7 +83,7 @@
if (usr.stat)
return
if ((usr.contents.Find(src)) || ((in_range(src, usr) && istype(src.loc, /turf))))
usr.machine = src
usr.set_machine(src)
if (href_list["tracking_id"])
var/obj/item/weapon/implant/tracking/T = src.case.imp
T.id += text2num(href_list["tracking_id"])