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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 11:34:19 +01:00
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -32,7 +32,7 @@
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attack_hand(mob/user as mob)
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user.machine = src
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user.set_machine(src)
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var/health_text = ""
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if(src.occupant)
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if(src.occupant.health <= -100)
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@@ -48,7 +48,7 @@
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dat += "<B>Implants:</B> [src.implant_list.len ? "[implant_list.len]" : "<A href='?src=\ref[src];replenish=1'>Replenish</A>"]<BR>"
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if(src.occupant)
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dat += "[src.ready ? "<A href='?src=\ref[src];implant=1'>Implant</A>" : "Recharging"]<BR>"
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user.machine = src
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user.set_machine(src)
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user << browse(dat, "window=implant")
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onclose(user, "implant")
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@@ -57,7 +57,7 @@
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attack_self(mob/user as mob)
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user.machine = src
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user.set_machine(src)
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var/dat = "<B>Implant Mini-Computer:</B><HR>"
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if (src.case)
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if(src.case.imp)
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@@ -83,7 +83,7 @@
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if (usr.stat)
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return
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if ((usr.contents.Find(src)) || ((in_range(src, usr) && istype(src.loc, /turf))))
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usr.machine = src
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usr.set_machine(src)
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if (href_list["tracking_id"])
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var/obj/item/weapon/implant/tracking/T = src.case.imp
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T.id += text2num(href_list["tracking_id"])
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