mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 15:45:25 +01:00
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -425,7 +425,7 @@
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if(!anchored)
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return
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usr.machine = src
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usr.set_machine(src)
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/*
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BPM TO TEMPO
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@@ -40,7 +40,7 @@
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/obj/structure/noticeboard/Topic(href, href_list)
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..()
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usr.machine = src
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usr.set_machine(src)
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if(href_list["remove"])
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if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
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return
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@@ -73,7 +73,7 @@ FLOOR SAFES
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/obj/structure/safe/attack_hand(mob/user as mob)
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user.machine = src
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user.set_machine(src)
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var/dat = "<center>"
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dat += "<a href='?src=\ref[src];open=1'>[open ? "Close" : "Open"] [src]</a> | <a href='?src=\ref[src];decrement=1'>-</a> [dial * 5] <a href='?src=\ref[src];increment=1'>+</a>"
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if(open)
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@@ -33,7 +33,7 @@
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/obj/structure/dispenser/attack_hand(mob/user as mob)
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user.machine = src
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user.set_machine(src)
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var/dat = "[src]<br><br>"
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dat += "Oxygen tanks: [oxygentanks] - [oxygentanks ? "<A href='?src=\ref[src];oxygen=1'>Dispense</A>" : "empty"]<br>"
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dat += "Plasma tanks: [plasmatanks] - [plasmatanks ? "<A href='?src=\ref[src];plasma=1'>Dispense</A>" : "empty"]"
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@@ -68,7 +68,7 @@
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if(usr.stat || usr.restrained())
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return
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if(get_dist(src, usr) <= 1)
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usr.machine = src
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usr.set_machine(src)
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if(href_list["oxygen"])
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if(oxygentanks > 0)
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var/obj/item/weapon/tank/oxygen/O
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