-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.

-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-10-25 19:15:51 +00:00
parent 2063c3715d
commit 6a2d78bc94
156 changed files with 403 additions and 367 deletions
+1 -1
View File
@@ -425,7 +425,7 @@
if(!anchored)
return
usr.machine = src
usr.set_machine(src)
/*
BPM TO TEMPO
+1 -1
View File
@@ -40,7 +40,7 @@
/obj/structure/noticeboard/Topic(href, href_list)
..()
usr.machine = src
usr.set_machine(src)
if(href_list["remove"])
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
return
+1 -1
View File
@@ -73,7 +73,7 @@ FLOOR SAFES
/obj/structure/safe/attack_hand(mob/user as mob)
user.machine = src
user.set_machine(src)
var/dat = "<center>"
dat += "<a href='?src=\ref[src];open=1'>[open ? "Close" : "Open"] [src]</a> | <a href='?src=\ref[src];decrement=1'>-</a> [dial * 5] <a href='?src=\ref[src];increment=1'>+</a>"
if(open)
@@ -33,7 +33,7 @@
/obj/structure/dispenser/attack_hand(mob/user as mob)
user.machine = src
user.set_machine(src)
var/dat = "[src]<br><br>"
dat += "Oxygen tanks: [oxygentanks] - [oxygentanks ? "<A href='?src=\ref[src];oxygen=1'>Dispense</A>" : "empty"]<br>"
dat += "Plasma tanks: [plasmatanks] - [plasmatanks ? "<A href='?src=\ref[src];plasma=1'>Dispense</A>" : "empty"]"
@@ -68,7 +68,7 @@
if(usr.stat || usr.restrained())
return
if(get_dist(src, usr) <= 1)
usr.machine = src
usr.set_machine(src)
if(href_list["oxygen"])
if(oxygentanks > 0)
var/obj/item/weapon/tank/oxygen/O