mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 03:25:49 +01:00
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -92,7 +92,7 @@ obj/machinery/computer/forensic_scanning
|
||||
attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
user.machine = src
|
||||
user.set_machine(src)
|
||||
var/dat = ""
|
||||
var/isai = 0
|
||||
if(istype(usr,/mob/living/silicon))
|
||||
|
||||
Reference in New Issue
Block a user