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https://github.com/ParadiseSS13/Paradise.git
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-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -219,7 +219,7 @@ var/list/slot_equipment_priority = list( \
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/mob/proc/show_inv(mob/user as mob)
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user.machine = src
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user.set_machine(src)
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var/dat = {"
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<B><HR><FONT size=3>[name]</FONT></B>
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<BR><HR>
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@@ -509,7 +509,7 @@ var/list/slot_equipment_priority = list( \
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set name = "Cancel Camera View"
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set category = "OOC"
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reset_view(null)
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machine = null
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unset_machine()
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if(istype(src, /mob/living))
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if(src:cameraFollow)
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src:cameraFollow = null
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@@ -517,7 +517,7 @@ var/list/slot_equipment_priority = list( \
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/mob/Topic(href, href_list)
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if(href_list["mach_close"])
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var/t1 = text("window=[href_list["mach_close"]]")
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machine = null
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unset_machine()
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src << browse(null, t1)
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// ..()
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return
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