-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.

-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-10-25 19:15:51 +00:00
parent 2063c3715d
commit 6a2d78bc94
156 changed files with 403 additions and 367 deletions
+3 -3
View File
@@ -219,7 +219,7 @@ var/list/slot_equipment_priority = list( \
/mob/proc/show_inv(mob/user as mob)
user.machine = src
user.set_machine(src)
var/dat = {"
<B><HR><FONT size=3>[name]</FONT></B>
<BR><HR>
@@ -509,7 +509,7 @@ var/list/slot_equipment_priority = list( \
set name = "Cancel Camera View"
set category = "OOC"
reset_view(null)
machine = null
unset_machine()
if(istype(src, /mob/living))
if(src:cameraFollow)
src:cameraFollow = null
@@ -517,7 +517,7 @@ var/list/slot_equipment_priority = list( \
/mob/Topic(href, href_list)
if(href_list["mach_close"])
var/t1 = text("window=[href_list["mach_close"]]")
machine = null
unset_machine()
src << browse(null, t1)
// ..()
return