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-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -317,7 +317,7 @@
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usr.m_intent = "run"
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usr.m_int = "13,14"
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if("Reset Machine")
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usr.machine = null
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usr.unset_machine()
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if("internal")
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if (( !usr.stat && !usr.stunned && !usr.paralysis && !usr.restrained() ))
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if (usr.internal)
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