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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-16 01:23:41 +01:00
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -39,7 +39,7 @@
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user << "<span class='notice'>\The [src] is empty.</span>"
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return
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user.machine = src
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user.set_machine(src)
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var/dat = "<center><table>"
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var/i
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for(i=contents.len, i>=1, i--)
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@@ -23,7 +23,7 @@
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return attack_hand(user)
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attack_hand(mob/user as mob)
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user.machine = src
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user.set_machine(src)
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var/dat = "Photocopier<BR><BR>"
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if(copy || photocopy)
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