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https://github.com/ParadiseSS13/Paradise.git
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-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -71,7 +71,7 @@
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return attack_hand(user)
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/obj/machinery/computer/gravity_control_computer/attack_hand(mob/user as mob)
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user.machine = src
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user.set_machine(src)
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add_fingerprint(user)
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if(stat & (BROKEN|NOPOWER))
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@@ -118,7 +118,7 @@
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if ( (get_dist(src, usr) > 1 ))
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if (!istype(usr, /mob/living/silicon))
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usr.machine = null
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usr.unset_machine()
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usr << browse(null, "window=air_alarm")
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return
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