-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.

-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-10-25 19:15:51 +00:00
parent 2063c3715d
commit 6a2d78bc94
156 changed files with 403 additions and 367 deletions
+2 -2
View File
@@ -71,7 +71,7 @@
return attack_hand(user)
/obj/machinery/computer/gravity_control_computer/attack_hand(mob/user as mob)
user.machine = src
user.set_machine(src)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
@@ -118,7 +118,7 @@
if ( (get_dist(src, usr) > 1 ))
if (!istype(usr, /mob/living/silicon))
usr.machine = null
usr.unset_machine()
usr << browse(null, "window=air_alarm")
return