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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -219,7 +219,7 @@
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src.add_fingerprint(user)
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if(stat & BROKEN)
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user.machine = null
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user.unset_machine()
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return
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var/dat = "<head><title>Waste Disposal Unit</title></head><body><TT><B>Waste Disposal Unit</B><HR>"
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@@ -244,7 +244,7 @@
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dat += "Pressure: [round(per, 1)]%<BR></body>"
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user.machine = src
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user.set_machine(src)
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user << browse(dat, "window=disposal;size=360x170")
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onclose(user, "disposal")
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@@ -266,10 +266,10 @@
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return
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if (in_range(src, usr) && istype(src.loc, /turf))
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usr.machine = src
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usr.set_machine(src)
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if(href_list["close"])
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usr.machine = null
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usr.unset_machine()
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usr << browse(null, "window=disposal")
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return
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@@ -288,7 +288,7 @@
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eject()
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else
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usr << browse(null, "window=disposal")
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usr.machine = null
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usr.unset_machine()
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return
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return
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