-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.

-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-10-25 19:15:51 +00:00
parent 2063c3715d
commit 6a2d78bc94
156 changed files with 403 additions and 367 deletions
+5 -5
View File
@@ -219,7 +219,7 @@
src.add_fingerprint(user)
if(stat & BROKEN)
user.machine = null
user.unset_machine()
return
var/dat = "<head><title>Waste Disposal Unit</title></head><body><TT><B>Waste Disposal Unit</B><HR>"
@@ -244,7 +244,7 @@
dat += "Pressure: [round(per, 1)]%<BR></body>"
user.machine = src
user.set_machine(src)
user << browse(dat, "window=disposal;size=360x170")
onclose(user, "disposal")
@@ -266,10 +266,10 @@
return
if (in_range(src, usr) && istype(src.loc, /turf))
usr.machine = src
usr.set_machine(src)
if(href_list["close"])
usr.machine = null
usr.unset_machine()
usr << browse(null, "window=disposal")
return
@@ -288,7 +288,7 @@
eject()
else
usr << browse(null, "window=disposal")
usr.machine = null
usr.unset_machine()
return
return