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Ports over the status effect unification
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@@ -16,7 +16,7 @@
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adjustBrainLoss(80)
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nutrition = 9000
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overeatduration = 9000
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confused = 30
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Confused(30)
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if(mind)
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mind.assigned_role = "Cluwne"
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@@ -44,8 +44,8 @@
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adjustBrainLoss(-120)
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nutrition = NUTRITION_LEVEL_STARVING
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overeatduration = 0
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confused = 0
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jitteriness = 0
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SetConfused(0)
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SetJitter(0)
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if(mind)
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mind.assigned_role = "Lawyer"
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@@ -50,8 +50,8 @@
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target.Paralyse(amt_paralysis)
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target.Stun(amt_stunned)
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target.eye_blind += amt_eye_blind
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target.eye_blurry += amt_eye_blurry
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target.AdjustEyeBlind(amt_eye_blind)
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target.AdjustEyeBlurry(amt_eye_blurry)
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//summoning
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if(summon_type)
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new summon_type(target.loc, target)
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new summon_type(target.loc, target)
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