Ports over the status effect unification

This commit is contained in:
Crazylemon64
2016-10-23 15:45:35 -07:00
parent da78a85781
commit 6a7f7394a8
135 changed files with 1501 additions and 743 deletions
+5 -4
View File
@@ -57,10 +57,11 @@
var/close = range(world.view+round(devastation_range,1), epicenter)
// to all distanced mobs play a different sound
for(var/mob/M in world) if(M.z == epicenter.z) if(!(M in close))
// check if the mob can hear
if(M.ear_deaf <= 0 || !M.ear_deaf) if(!istype(M.loc,/turf/space))
M << 'sound/effects/explosionfar.ogg'
for(var/mob/M in world)
if(M.z == epicenter.z && !(M in close))
// check if the mob can hear
if(M.can_hear() && !istype(M.loc,/turf/space))
M << 'sound/effects/explosionfar.ogg'
if(heavy_impact_range > 1)
var/datum/effect/system/explosion/E = new/datum/effect/system/explosion()