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Ports over the status effect unification
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@@ -474,10 +474,10 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
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if(!(eyes.status & ORGAN_ROBOT) || !(eyes.status & ORGAN_ASSISTED)) //robot eyes bleeding might be a bit silly
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to_chat(M, "<span class='danger'>Your eyes start to bleed profusely!</span>")
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if(prob(50))
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if(M.stat != 2)
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if(M.stat != DEAD)
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to_chat(M, "<span class='danger'>You drop what you're holding and clutch at your eyes!</span>")
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M.drop_item()
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M.eye_blurry += 10
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M.AdjustEyeBlurry(10)
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M.Paralyse(1)
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M.Weaken(2)
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if(eyes.damage >= eyes.min_broken_damage)
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@@ -488,7 +488,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
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H.UpdateDamageIcon()
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else
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M.take_organ_damage(7)
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M.eye_blurry += rand(3,4)
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M.AdjustEyeBlurry(rand(3,4))
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return
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/obj/item/clean_blood()
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