From 6aaceee4465d72cc3bb691479cfade200254236d Mon Sep 17 00:00:00 2001 From: Erthilo Date: Tue, 26 Jun 2012 00:10:30 +0100 Subject: [PATCH] TG: Fixed harmbatons on everything other than harm, now it is the opposite way round. Clarified swirlie failure feedback. Revision: r3781 Author: petethegoat --- code/game/objects/items/weapons/stunbaton.dm | 11 ++++++++--- code/game/objects/watercloset.dm | 10 ++++++++-- 2 files changed, 16 insertions(+), 5 deletions(-) diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index 38fe3df3b40..0b88d78a530 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -60,7 +60,7 @@ ..() return - if(user.a_intent != "help") + if(user.a_intent == "hurt") if(!..()) return H.apply_effect(5, WEAKEN, 0) H.visible_message("[M] has been beaten with the [src] by [user]!") @@ -75,9 +75,14 @@ H.apply_effect(10, STUTTER, 0) user.lastattacked = M H.lastattacker = user - charges-- + if(isrobot(src.loc)) + var/mob/living/silicon/robot/R = src.loc + if(R && R.cell) + R.cell.use(50) + else + charges-- H.visible_message("[M] has been stunned with the [src] by [user]!") - playsound(src.loc, "sparks", 75, 1, -1) + playsound(src.loc, 'Egloves.ogg', 50, 1, -1) if(charges < 1) status = 0 update_icon() diff --git a/code/game/objects/watercloset.dm b/code/game/objects/watercloset.dm index 38b8c5ea470..1a0d1e09a34 100644 --- a/code/game/objects/watercloset.dm +++ b/code/game/objects/watercloset.dm @@ -58,7 +58,10 @@ var/obj/item/weapon/grab/G = I var/mob/GM = G.affecting if(ismob(G.affecting)) - if(G.state>1 && GM.loc == get_turf(src)) + if(G.state>1) + if(!GM.loc == get_turf(src)) + user << "[GM.name] needs to be on the toilet." + return if(open && !swirlie) user.visible_message("[user] starts to give [GM.name] a swirlie!", "You start to give [GM.name] a swirlie!") swirlie = GM @@ -101,7 +104,10 @@ var/obj/item/weapon/grab/G = I var/mob/GM = G.affecting if(ismob(G.affecting)) - if(G.state>1 && GM.loc == get_turf(src)) + if(G.state>1) + if(!GM.loc == get_turf(src)) + user << "[GM.name] needs to be on the urinal." + return user.visible_message("[user] slams [GM.name] into the [src]!", "You slam [GM.name] into the [src]!") GM.adjustBruteLoss(8) else