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Merge pull request #1754 from tigercat2000/log_to_dd
New proc to replace world.log <<, log_to_dd()
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@@ -1226,7 +1226,7 @@ steam.start() -- spawns the effect
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var/r = rand(0,255)
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var/g = rand(0,255)
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var/b = rand(0,255)
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world.log << "Colour , [r],[g],[b]"
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log_to_dd("Colour , [r],[g],[b]")
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I.Blend(rgb(r,g,b),ICON_MULTIPLY)
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src.icon = I
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playsound(src.loc, "sparks", 100, 1)
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@@ -144,7 +144,7 @@
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var/timeofhour = TimeOfHour
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var/took = round((start <= timeofhour) ? ((timeofhour-start)/10) : ((timeofhour-(start-36000))/10), 0.01)
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//You need to press the DebugGame verb to see these now....they were getting annoying and we've collected a fair bit of data. Just -test- changes to explosion code using this please so we can compare
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if(Debug2) world.log << "## DEBUG: Explosion([x0],[y0],[z0])(d[devastation_range],h[heavy_impact_range],l[light_impact_range]): Took [took] seconds."
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if(Debug2) log_to_dd("## DEBUG: Explosion([x0],[y0],[z0])(d[devastation_range],h[heavy_impact_range],l[light_impact_range]): Took [took] seconds.")
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//Machines which report explosions.
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for(var/i,i<=doppler_arrays.len,i++)
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@@ -60,7 +60,7 @@
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frequency = sanitize_frequency(frequency, maxf)
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// The max freq is higher than a regular headset to decrease the chance of people listening in, if you use the higher channels.
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else if (frequency < 1441 || frequency > maxf)
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//world.log << "[src] ([type]) has a frequency of [frequency], sanitizing."
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//log_to_dd("[src] ([type]) has a frequency of [frequency], sanitizing.")
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frequency = sanitize_frequency(frequency, maxf)
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set_frequency(frequency)
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