Adds sharp and edge flags to appropriate items

Went through as many /obj/item/weapons as I could find and added sharp
and edge flags where appropriate.

Conflicts:
	code/modules/research/xenoarchaeology/finds/finds_misc.dm
This commit is contained in:
mwerezak
2014-06-17 07:08:25 -04:00
committed by ZomgPonies
parent ab24ad8a8d
commit 6ada0cf263
9 changed files with 19 additions and 1 deletions
@@ -86,6 +86,7 @@
/obj/item/projectile/bullet/burstbullet//I think this one needs something for the on hit
name = "exploding bullet"
damage = 20
embed = 0
edge = 1
@@ -17,7 +17,8 @@
icon_state= "bolter"
damage = 50
flag = "bullet"
sharp = 1
edge = 1
on_hit(var/atom/target, var/blocked = 0)
explosion(target, -1, 0, 2)