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Vortex parry arm is now abstract. (#22184)
* I hold my own arm in my hand like a terraria zombie * Update code/modules/surgery/organs/augments_arms.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/surgery/organs/augments_arms.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
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@@ -464,8 +464,8 @@
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..()
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/obj/item/shield/v1_arm
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name = "vortex feedback arm" //format is they are holding x
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desc = "A modification to a users arm, allowing them to use a vortex core energy feedback, to parry, reflect, and even empower projectile attack. Rumors that it runs on the users blood are unconfirmed"
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name = "vortex feedback arm"
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desc = "A modification to a users arm, allowing them to use a vortex core energy feedback, to parry, reflect, and even empower projectile attacks. Rumors that it runs on the user's blood are unconfirmed."
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icon_state = "v1_arm"
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item_state = "v1_arm"
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sprite_sheets_inhand = list("Drask" = 'icons/mob/clothing/species/drask/held.dmi', "Vox" = 'icons/mob/clothing/species/vox/held.dmi')
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@@ -476,6 +476,7 @@
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light_range = 0
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light_color = "#9933ff"
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hit_reaction_chance = -1
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flags = ABSTRACT
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/// The damage the reflected projectile will be increased by
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var/reflect_damage_boost = 10
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/// The cap of the reflected damage. Damage will not be increased above 50, however it will not be reduced to 50 either.
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