Vortex parry arm is now abstract. (#22184)

* I hold my own arm in my hand like a terraria zombie

* Update code/modules/surgery/organs/augments_arms.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/surgery/organs/augments_arms.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
This commit is contained in:
Qwertytoforty
2023-09-15 18:54:44 -04:00
committed by GitHub
parent 43c8045b8f
commit 6ae2cce8c6
+3 -2
View File
@@ -464,8 +464,8 @@
..()
/obj/item/shield/v1_arm
name = "vortex feedback arm" //format is they are holding x
desc = "A modification to a users arm, allowing them to use a vortex core energy feedback, to parry, reflect, and even empower projectile attack. Rumors that it runs on the users blood are unconfirmed"
name = "vortex feedback arm"
desc = "A modification to a users arm, allowing them to use a vortex core energy feedback, to parry, reflect, and even empower projectile attacks. Rumors that it runs on the user's blood are unconfirmed."
icon_state = "v1_arm"
item_state = "v1_arm"
sprite_sheets_inhand = list("Drask" = 'icons/mob/clothing/species/drask/held.dmi', "Vox" = 'icons/mob/clothing/species/vox/held.dmi')
@@ -476,6 +476,7 @@
light_range = 0
light_color = "#9933ff"
hit_reaction_chance = -1
flags = ABSTRACT
/// The damage the reflected projectile will be increased by
var/reflect_damage_boost = 10
/// The cap of the reflected damage. Damage will not be increased above 50, however it will not be reduced to 50 either.