mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-15 09:03:23 +01:00
Deconflict
This commit is contained in:
@@ -120,7 +120,8 @@ var/list/admin_verbs_event = list(
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/client/proc/cmd_admin_create_centcom_report,
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/client/proc/fax_panel,
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/client/proc/event_manager_panel,
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/client/proc/modify_goals
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/client/proc/modify_goals,
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/client/proc/outfit_manager
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)
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var/list/admin_verbs_spawn = list(
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@@ -644,7 +645,7 @@ var/list/admin_verbs_ticket = list(
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if(!message)
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return
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for(var/mob/V in hearers(O))
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V.show_message(message, 2)
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V.show_message(admin_pencode_to_html(message), 2)
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log_admin("[key_name(usr)] made [O] at [O.x], [O.y], [O.z] make a sound")
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message_admins("<span class='notice'>[key_name_admin(usr)] made [O] at [O.x], [O.y], [O.z] make a sound</span>")
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feedback_add_details("admin_verb","MS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -0,0 +1,262 @@
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GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
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/client/proc/outfit_manager()
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set category = "Event"
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set name = "Outfit Manager"
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if(!check_rights(R_EVENT))
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return
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holder.outfit_manager(usr)
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/datum/admins/proc/outfit_manager(mob/admin)
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var/list/dat = list("<ul>")
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for(var/datum/outfit/O in GLOB.custom_outfits)
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var/vv = FALSE
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var/datum/outfit/varedit/VO = O
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if(istype(VO))
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vv = length(VO.vv_values)
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dat += "<li>[O.name][vv ? "(VV)" : ""]</li> <a href='?_src_=holder;save_outfit=1;chosen_outfit=[O.UID()]'>Save</a> <a href='?_src_=holder;delete_outfit=1;chosen_outfit=[O.UID()]'>Delete</a>"
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dat += "</ul>"
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dat += "<a href='?_src_=holder;create_outfit_menu=1'>Create</a><br>"
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dat += "<a href='?_src_=holder;load_outfit=1'>Load from file</a>"
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admin << browse(dat.Join(),"window=outfitmanager")
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/datum/admins/proc/save_outfit(mob/admin,datum/outfit/O)
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O.save_to_file(admin)
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outfit_manager(admin)
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/datum/admins/proc/delete_outfit(mob/admin,datum/outfit/O)
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GLOB.custom_outfits -= O
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qdel(O)
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to_chat(admin,"<span class='notice'>Outfit deleted.</span>")
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outfit_manager(admin)
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/datum/admins/proc/load_outfit(mob/admin)
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var/outfit_file = input("Pick outfit json file:", "File") as null|file
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if(!outfit_file)
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return
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var/filedata = file2text(outfit_file)
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var/json = json_decode(filedata)
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if(!json)
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to_chat(admin,"<span class='warning'>JSON decode error.</span>")
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return
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var/otype = text2path(json["outfit_type"])
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if(!ispath(otype,/datum/outfit))
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to_chat(admin,"<span class='warning'>Malformed/Outdated file.</span>")
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return
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var/datum/outfit/O = new otype
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if(!O.load_from(json))
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to_chat(admin,"<span class='warning'>Malformed/Outdated file.</span>")
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return
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GLOB.custom_outfits += O
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outfit_manager(admin)
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/datum/admins/proc/create_outfit(mob/admin)
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var/list/uniforms = typesof(/obj/item/clothing/under)
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var/list/suits = typesof(/obj/item/clothing/suit)
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var/list/gloves = typesof(/obj/item/clothing/gloves)
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var/list/shoes = typesof(/obj/item/clothing/shoes)
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var/list/headwear = typesof(/obj/item/clothing/head)
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var/list/glasses = typesof(/obj/item/clothing/glasses)
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var/list/masks = typesof(/obj/item/clothing/mask)
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var/list/pdas = typesof(/obj/item/pda)
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var/list/ids = typesof(/obj/item/card/id)
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var/uniform_select = "<select name=\"outfit_uniform\"><option value=\"\">None</option>"
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for(var/path in uniforms)
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uniform_select += "<option value=\"[path]\">[path]</option>"
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uniform_select += "</select>"
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var/suit_select = "<select name=\"outfit_suit\"><option value=\"\">None</option>"
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for(var/path in suits)
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suit_select += "<option value=\"[path]\">[path]</option>"
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suit_select += "</select>"
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var/gloves_select = "<select name=\"outfit_gloves\"><option value=\"\">None</option>"
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for(var/path in gloves)
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gloves_select += "<option value=\"[path]\">[path]</option>"
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gloves_select += "</select>"
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var/shoes_select = "<select name=\"outfit_shoes\"><option value=\"\">None</option>"
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for(var/path in shoes)
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shoes_select += "<option value=\"[path]\">[path]</option>"
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shoes_select += "</select>"
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var/head_select = "<select name=\"outfit_head\"><option value=\"\">None</option>"
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for(var/path in headwear)
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head_select += "<option value=\"[path]\">[path]</option>"
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head_select += "</select>"
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var/glasses_select = "<select name=\"outfit_glasses\"><option value=\"\">None</option>"
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for(var/path in glasses)
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glasses_select += "<option value=\"[path]\">[path]</option>"
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glasses_select += "</select>"
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var/mask_select = "<select name=\"outfit_mask\"><option value=\"\">None</option>"
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for(var/path in masks)
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mask_select += "<option value=\"[path]\">[path]</option>"
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mask_select += "</select>"
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var/id_select = "<select name=\"outfit_id\"><option value=\"\">None</option>"
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for(var/path in ids)
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id_select += "<option value=\"[path]\">[path]</option>"
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id_select += "</select>"
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var/pda_select = "<select name=\"outfit_pda\"><option value=\"\">None</option>"
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for(var/path in pdas)
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pda_select += "<option value=\"[path]\">[path]</option>"
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pda_select += "</select>"
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var/dat = {"
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<html><head><title>Create Outfit</title></head><body>
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<form name="outfit" action="byond://?src=[UID()];" method="get">
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<input type="hidden" name="src" value="[UID()]">
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<input type="hidden" name="create_outfit_finalize" value="1">
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<table>
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<tr>
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<th>Name:</th>
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<td>
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<input type="text" name="outfit_name" value="Custom Outfit">
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</td>
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</tr>
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<tr>
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<th>Uniform:</th>
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<td>
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[uniform_select]
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</td>
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</tr>
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<tr>
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<th>Suit:</th>
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<td>
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[suit_select]
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</td>
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</tr>
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<tr>
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<th>Back:</th>
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<td>
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<input type="text" name="outfit_back" value="">
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</td>
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</tr>
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<tr>
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<th>Belt:</th>
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<td>
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<input type="text" name="outfit_belt" value="">
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</td>
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</tr>
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<tr>
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<th>Gloves:</th>
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<td>
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[gloves_select]
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</td>
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</tr>
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<tr>
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<th>Shoes:</th>
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<td>
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[shoes_select]
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</td>
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</tr>
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<tr>
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<th>Head:</th>
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<td>
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[head_select]
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</td>
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</tr>
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<tr>
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<th>Mask:</th>
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<td>
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[mask_select]
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</td>
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</tr>
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<tr>
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<th>Left Ear:</th>
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<td>
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<input type="text" name="outfit_l_ear" value="">
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</td>
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</tr>
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<tr>
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<th>Right Ear:</th>
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<td>
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<input type="text" name="outfit_r_ear" value="">
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</td>
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</tr>
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<tr>
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<th>Glasses:</th>
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<td>
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[glasses_select]
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</td>
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</tr>
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<tr>
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<th>ID:</th>
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<td>
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[id_select]
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</td>
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</tr>
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<tr>
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<th>PDA:</th>
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<td>
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[pda_select]
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</td>
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</tr>
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<tr>
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<th>Left Pocket:</th>
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<td>
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<input type="text" name="outfit_l_pocket" value="">
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</td>
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</tr>
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<tr>
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<th>Right Pocket:</th>
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<td>
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<input type="text" name="outfit_r_pocket" value="">
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</td>
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</tr>
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<tr>
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<th>Suit Store:</th>
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<td>
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<input type="text" name="outfit_s_store" value="">
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</td>
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</tr>
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<tr>
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<th>Right Hand:</th>
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<td>
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<input type="text" name="outfit_r_hand" value="">
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</td>
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</tr>
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<tr>
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<th>Left Hand:</th>
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<td>
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<input type="text" name="outfit_l_hand" value="">
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</td>
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</tr>
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</table>
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<br>
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<input type="submit" value="Save">
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</form></body></html>
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"}
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admin << browse(dat, "window=dressup;size=550x600")
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/datum/admins/proc/create_outfit_finalize(mob/admin, list/href_list)
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var/datum/outfit/O = new
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O.name = href_list["outfit_name"]
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O.uniform = text2path(href_list["outfit_uniform"])
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O.shoes = text2path(href_list["outfit_shoes"])
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O.gloves = text2path(href_list["outfit_gloves"])
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O.suit = text2path(href_list["outfit_suit"])
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O.head = text2path(href_list["outfit_head"])
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O.back = text2path(href_list["outfit_back"])
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O.mask = text2path(href_list["outfit_mask"])
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O.glasses = text2path(href_list["outfit_glasses"])
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O.r_hand = text2path(href_list["outfit_r_hand"])
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O.l_hand = text2path(href_list["outfit_l_hand"])
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O.suit_store = text2path(href_list["outfit_s_store"])
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O.l_pocket = text2path(href_list["outfit_l_pocket"])
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O.r_pocket = text2path(href_list["outfit_r_pocket"])
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O.id = text2path(href_list["outfit_id"])
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O.pda = text2path(href_list["outfit_pda"])
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O.belt = text2path(href_list["outfit_belt"])
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O.l_ear = text2path(href_list["outfit_l_ear"])
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O.r_ear = text2path(href_list["outfit_r_ear"])
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GLOB.custom_outfits.Add(O)
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message_admins("[key_name_admin(usr)] created \"[O.name]\" outfit.")
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+47
-12
@@ -341,9 +341,6 @@
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if("Cancel") return
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if("Yes") delmob = 1
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log_admin("[key_name(usr)] has used rudimentary transformation on [key_name(M)]. Transforming to [href_list["simplemake"]]; deletemob=[delmob]")
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message_admins("<span class='notice'>[key_name_admin(usr)] has used rudimentary transformation on [key_name_admin(M)]. Transforming to [href_list["simplemake"]]; deletemob=[delmob]</span>", 1)
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switch(href_list["simplemake"])
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if("observer") M.change_mob_type( /mob/dead/observer , null, null, delmob, 1 )
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if("drone") M.change_mob_type( /mob/living/carbon/alien/humanoid/drone , null, null, delmob, 1 )
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@@ -351,7 +348,11 @@
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if("queen") M.change_mob_type( /mob/living/carbon/alien/humanoid/queen/large , null, null, delmob, 1 )
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if("sentinel") M.change_mob_type( /mob/living/carbon/alien/humanoid/sentinel , null, null, delmob, 1 )
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if("larva") M.change_mob_type( /mob/living/carbon/alien/larva , null, null, delmob, 1 )
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if("human") M.change_mob_type( /mob/living/carbon/human, null, null, delmob, 1 )
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if("human")
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var/posttransformoutfit = usr.client.robust_dress_shop()
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var/mob/living/carbon/human/newmob = M.change_mob_type(/mob/living/carbon/human, null, null, delmob, 1)
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if(posttransformoutfit && istype(newmob))
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newmob.equipOutfit(posttransformoutfit)
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if("slime") M.change_mob_type( /mob/living/carbon/slime , null, null, delmob, 1 )
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if("monkey") M.change_mob_type( /mob/living/carbon/human/monkey , null, null, delmob, 1 )
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if("robot") M.change_mob_type( /mob/living/silicon/robot , null, null, delmob, 1 )
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@@ -368,6 +369,9 @@
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if("constructwraith") M.change_mob_type( /mob/living/simple_animal/hostile/construct/wraith , null, null, delmob, 1 )
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if("shade") M.change_mob_type( /mob/living/simple_animal/shade , null, null, delmob, 1 )
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log_admin("[key_name(usr)] has used rudimentary transformation on [key_name(M)]. Transforming to [href_list["simplemake"]]; deletemob=[delmob]")
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message_admins("<span class='notice'>[key_name_admin(usr)] has used rudimentary transformation on [key_name_admin(M)]. Transforming to [href_list["simplemake"]]; deletemob=[delmob]</span>", 1)
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/////////////////////////////////////new ban stuff
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else if(href_list["unbanf"])
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@@ -1510,14 +1514,22 @@
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usr.client.cmd_admin_animalize(M)
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else if(href_list["incarn_ghost"])
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if(!check_rights(R_SPAWN)) return
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if(!check_rights(R_SPAWN))
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return
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var/mob/dead/observer/G = locateUID(href_list["incarn_ghost"])
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if(!istype(G))
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to_chat(usr, "This will only work on /mob/dead/observer")
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log_admin("[key_name(G)] was incarnated by [key_name(src.owner)]")
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message_admins("[key_name_admin(G)] was incarnated by [key_name_admin(src.owner)]")
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G.incarnate_ghost()
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var/posttransformoutfit = usr.client.robust_dress_shop()
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var/mob/living/carbon/human/H = G.incarnate_ghost()
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if(posttransformoutfit && istype(H))
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H.equipOutfit(posttransformoutfit)
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log_admin("[key_name(G)] was incarnated by [key_name(owner)]")
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message_admins("[key_name_admin(G)] was incarnated by [key_name_admin(owner)]")
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else if(href_list["togmutate"])
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if(!check_rights(R_SPAWN)) return
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@@ -1930,7 +1942,7 @@
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evilcookie.reagents.add_reagent("mutagen", 10)
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evilcookie.desc = "It has a faint green glow."
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evilcookie.bitesize = 100
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evilcookie.flags = NODROP
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evilcookie.flags = NODROP | DROPDEL
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H.drop_l_hand()
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H.equip_to_slot_or_del(evilcookie, slot_l_hand)
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logmsg = "a mutagen cookie."
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@@ -1939,7 +1951,7 @@
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evilcookie.reagents.add_reagent("hell_water", 25)
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evilcookie.desc = "Sulphur-flavored."
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evilcookie.bitesize = 100
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evilcookie.flags = NODROP
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evilcookie.flags = NODROP | DROPDEL
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H.drop_l_hand()
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H.equip_to_slot_or_del(evilcookie, slot_l_hand)
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logmsg = "a hellwater cookie."
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@@ -2171,7 +2183,7 @@
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var/obj/item/paper/P = new /obj/item/paper(null) //hopefully the null loc won't cause trouble for us
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if(!fax)
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var/list/departmentoptions = alldepartments + "All Departments"
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var/list/departmentoptions = alldepartments + hidden_departments + "All Departments"
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destination = input(usr, "To which department?", "Choose a department", "") as null|anything in departmentoptions
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if(!destination)
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qdel(P)
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@@ -2186,7 +2198,7 @@
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if(!input)
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qdel(P)
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return
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input = P.parsepencode(input) // Encode everything from pencode to html
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input = admin_pencode_to_html(html_encode(input)) // Encode everything from pencode to html
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var/customname = clean_input("Pick a title for the fax.", "Fax Title", , owner)
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if(!customname)
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@@ -3373,6 +3385,29 @@
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message_admins("[key_name_admin(usr)] forcefully unlinked the discord account belonging to [target_ckey]")
|
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log_admin("[key_name_admin(usr)] forcefully unlinked the discord account belonging to [target_ckey]")
|
||||
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else if(href_list["create_outfit_finalize"])
|
||||
if(!check_rights(R_EVENT))
|
||||
return
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create_outfit_finalize(usr,href_list)
|
||||
else if(href_list["load_outfit"])
|
||||
if(!check_rights(R_EVENT))
|
||||
return
|
||||
load_outfit(usr)
|
||||
else if(href_list["create_outfit_menu"])
|
||||
if(!check_rights(R_EVENT))
|
||||
return
|
||||
create_outfit(usr)
|
||||
else if(href_list["delete_outfit"])
|
||||
if(!check_rights(R_EVENT))
|
||||
return
|
||||
var/datum/outfit/O = locate(href_list["chosen_outfit"]) in GLOB.custom_outfits
|
||||
delete_outfit(usr,O)
|
||||
else if(href_list["save_outfit"])
|
||||
if(!check_rights(R_EVENT))
|
||||
return
|
||||
var/datum/outfit/O = locate(href_list["chosen_outfit"]) in GLOB.custom_outfits
|
||||
save_outfit(usr,O)
|
||||
|
||||
/client/proc/create_eventmob_for(var/mob/living/carbon/human/H, var/killthem = 0)
|
||||
if(!check_rights(R_EVENT))
|
||||
return
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
if(!msg)
|
||||
return
|
||||
else
|
||||
msg = pencode_to_html(msg)
|
||||
msg = admin_pencode_to_html(msg)
|
||||
|
||||
var/recieve_span = "playerreply"
|
||||
var/send_pm_type = " "
|
||||
@@ -161,7 +161,9 @@
|
||||
var/emoji_msg = "<span class='emoji_enabled'>[msg]</span>"
|
||||
recieve_message = "<span class='[recieve_span]'>[type] from-<b>[recieve_pm_type][C.holder ? key_name(src, TRUE, type) : key_name_hidden(src, TRUE, type)]</b>: [emoji_msg]</span>"
|
||||
to_chat(C, recieve_message)
|
||||
to_chat(src, "<span class='pmsend'>[send_pm_type][type] to-<b>[holder ? key_name(C, TRUE, type) : key_name_hidden(C, TRUE, type)]</b>: [emoji_msg]</span>")
|
||||
var/ping_link = check_rights(R_ADMIN, 0, mob) ? "(<a href='?src=[pm_tracker.UID()];ping=[C.key]'>PING</a>)" : ""
|
||||
var/window_link = "(<a href='?src=[pm_tracker.UID()];newtitle=[C.key]'>WINDOW</a>)"
|
||||
to_chat(src, "<span class='pmsend'>[send_pm_type][type] to-<b>[holder ? key_name(C, TRUE, type) : key_name_hidden(C, TRUE, type)]</b>: [emoji_msg]</span> [ping_link] [window_link]")
|
||||
|
||||
/*if(holder && !C.holder)
|
||||
C.last_pm_recieved = world.time
|
||||
@@ -380,7 +382,6 @@
|
||||
window_flash(C)
|
||||
C.pm_tracker.show_ui(C.mob)
|
||||
to_chat(usr, "<span class='notice'>Forced open [C]'s messages window.</span>")
|
||||
show_ui(usr)
|
||||
return
|
||||
|
||||
if(href_list["reply"])
|
||||
|
||||
@@ -576,109 +576,79 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
if(!check_rights(R_EVENT))
|
||||
return
|
||||
|
||||
if(!ishuman(M))
|
||||
if(!ishuman(M) && !isobserver(M))
|
||||
alert("Invalid mob")
|
||||
return
|
||||
|
||||
var/list/choices = list(
|
||||
"strip",
|
||||
"as job...",
|
||||
"emergency response team member",
|
||||
"emergency response team leader"
|
||||
var/dresscode = robust_dress_shop()
|
||||
|
||||
if(!dresscode)
|
||||
return
|
||||
|
||||
var/delete_pocket
|
||||
var/mob/living/carbon/human/H
|
||||
if(isobserver(M))
|
||||
H = M.change_mob_type(/mob/living/carbon/human, null, null, TRUE)
|
||||
else
|
||||
H = M
|
||||
if(H.l_store || H.r_store || H.s_store) //saves a lot of time for admins and coders alike
|
||||
if(alert("Should the items in their pockets be dropped? Selecting \"No\" will delete them.", "Robust quick dress shop", "Yes", "No") == "No")
|
||||
delete_pocket = TRUE
|
||||
|
||||
for (var/obj/item/I in H.get_equipped_items(delete_pocket))
|
||||
qdel(I)
|
||||
if(dresscode != "Naked")
|
||||
H.equipOutfit(dresscode)
|
||||
|
||||
H.regenerate_icons()
|
||||
|
||||
feedback_add_details("admin_verb", "SE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
log_admin("[key_name(usr)] changed the equipment of [key_name(M)] to [dresscode].")
|
||||
message_admins("<span class='notice'>[key_name_admin(usr)] changed the equipment of [key_name_admin(M)] to [dresscode].</span>", 1)
|
||||
|
||||
/client/proc/robust_dress_shop()
|
||||
var/list/outfits = list(
|
||||
"Naked",
|
||||
"As Job...",
|
||||
"Custom..."
|
||||
)
|
||||
|
||||
var/admin_outfits = subtypesof(/datum/outfit/admin)
|
||||
for(var/type in admin_outfits)
|
||||
var/datum/outfit/O = type
|
||||
var/name = initial(O.name)
|
||||
if(name != "Naked")
|
||||
choices[initial(O.name)] = type
|
||||
var/list/paths = subtypesof(/datum/outfit) - typesof(/datum/outfit/job)
|
||||
for(var/path in paths)
|
||||
var/datum/outfit/O = path //not much to initalize here but whatever
|
||||
if(initial(O.can_be_admin_equipped))
|
||||
outfits[initial(O.name)] = path
|
||||
|
||||
var/dostrip = 0
|
||||
switch(alert("Strip [M] before dressing?", "Strip?", "Yes", "No", "Cancel"))
|
||||
if("Yes")
|
||||
dostrip = 1
|
||||
if("Cancel")
|
||||
return
|
||||
|
||||
var/dresscode = input("Select dress for [M]", "Robust quick dress shop") as null|anything in choices
|
||||
var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in outfits
|
||||
if(isnull(dresscode))
|
||||
return
|
||||
|
||||
var/datum/outfit/O
|
||||
if(!(dresscode in list("strip", "as job...", "emergency response team member", "emergency response team leader")))
|
||||
O = choices[dresscode]
|
||||
if(outfits[dresscode])
|
||||
dresscode = outfits[dresscode]
|
||||
|
||||
var/datum/job/jobdatum
|
||||
if(dresscode == "as job...")
|
||||
var/jobname = input("Select job", "Robust quick dress shop") as null|anything in get_all_jobs()
|
||||
jobdatum = SSjobs.GetJob(jobname)
|
||||
if(dresscode == "As Job...")
|
||||
var/list/job_paths = subtypesof(/datum/outfit/job)
|
||||
var/list/job_outfits = list()
|
||||
for(var/path in job_paths)
|
||||
var/datum/outfit/O = path
|
||||
if(initial(O.can_be_admin_equipped))
|
||||
job_outfits[initial(O.name)] = path
|
||||
|
||||
feedback_add_details("admin_verb", "SEQ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
if(dostrip)
|
||||
for(var/obj/item/I in M)
|
||||
if(istype(I, /obj/item/implant))
|
||||
continue
|
||||
if(istype(I, /obj/item/organ))
|
||||
continue
|
||||
qdel(I)
|
||||
dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in job_outfits
|
||||
dresscode = job_outfits[dresscode]
|
||||
if(isnull(dresscode))
|
||||
return
|
||||
|
||||
if(dresscode == "Custom...")
|
||||
var/list/custom_names = list()
|
||||
for(var/datum/outfit/D in GLOB.custom_outfits)
|
||||
custom_names[D.name] = D
|
||||
var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in custom_names
|
||||
dresscode = custom_names[selected_name]
|
||||
if(isnull(dresscode))
|
||||
return
|
||||
|
||||
switch(dresscode)
|
||||
if("strip")
|
||||
//do nothing
|
||||
|
||||
// god is dead
|
||||
if("as job...")
|
||||
if(jobdatum)
|
||||
dresscode = "[jobdatum.title]"
|
||||
jobdatum.equip(M)
|
||||
|
||||
if("emergency response team member", "emergency response team leader")
|
||||
var/datum/response_team/equip_team = null
|
||||
switch(alert("Level", "Emergency Response Team", "Amber", "Red", "Gamma"))
|
||||
if("Amber")
|
||||
equip_team = new /datum/response_team/amber
|
||||
if("Red")
|
||||
equip_team = new /datum/response_team/red
|
||||
if("Gamma")
|
||||
equip_team = new /datum/response_team/gamma
|
||||
if(!equip_team)
|
||||
return
|
||||
if(dresscode == "emergency response team leader")
|
||||
equip_team.equip_officer("Commander", M)
|
||||
else
|
||||
var/list/ert_outfits = list("Security", "Engineer", "Medic", "Janitor", "Paranormal")
|
||||
var/echoice = input("Loadout Type", "Emergency Response Team") as null|anything in ert_outfits
|
||||
if(!echoice)
|
||||
return
|
||||
switch(echoice)
|
||||
if("Commander")
|
||||
equip_team.equip_officer("Commander", M)
|
||||
if("Security")
|
||||
equip_team.equip_officer("Security", M)
|
||||
if("Engineer")
|
||||
equip_team.equip_officer("Engineer", M)
|
||||
if("Medic")
|
||||
equip_team.equip_officer("Medic", M)
|
||||
if("Janitor")
|
||||
equip_team.equip_officer("Janitor", M)
|
||||
if("Paranormal")
|
||||
equip_team.equip_officer("Paranormal", M)
|
||||
else
|
||||
to_chat(src, "Invalid ERT Loadout selected")
|
||||
|
||||
|
||||
else // outfit datum
|
||||
if(O)
|
||||
M.equipOutfit(O, FALSE)
|
||||
|
||||
M.regenerate_icons()
|
||||
|
||||
log_admin("[key_name(usr)] changed the equipment of [key_name(M)] to [dresscode].")
|
||||
message_admins("<span class='notice'>[key_name_admin(usr)] changed the equipment of [key_name_admin(M)] to [dresscode].</span>", 1)
|
||||
return
|
||||
|
||||
return dresscode
|
||||
|
||||
/client/proc/startSinglo()
|
||||
set category = "Debug"
|
||||
|
||||
@@ -58,6 +58,9 @@
|
||||
|
||||
if(!msg)
|
||||
return
|
||||
|
||||
msg = admin_pencode_to_html(msg)
|
||||
|
||||
if(usr)
|
||||
if(usr.client)
|
||||
if(usr.client.holder)
|
||||
@@ -136,7 +139,7 @@
|
||||
|
||||
if( !msg )
|
||||
return
|
||||
msg = pencode_to_html(msg)
|
||||
msg = admin_pencode_to_html(msg)
|
||||
|
||||
to_chat(M, msg)
|
||||
log_admin("DirectNarrate: [key_name(usr)] to ([key_name(M)]): [msg]")
|
||||
@@ -613,7 +616,6 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
var/input = input(usr, "Please enter anything you want. Anything. Serious.", "What's the message?") as message|null
|
||||
if(!input)
|
||||
return
|
||||
input = html_encode(input)
|
||||
|
||||
switch(alert("Should this be announced to the general population?",,"Yes","No", "Cancel"))
|
||||
if("Yes")
|
||||
|
||||
@@ -147,7 +147,6 @@ var/global/sent_syndicate_strike_team = 0
|
||||
equip_to_slot_or_del(new /obj/item/melee/energy/sword/saber/red(src), slot_l_store)
|
||||
|
||||
if(full_gear)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/sst(src), slot_head)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/mask/gas/syndicate(src), slot_wear_mask)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/suit/space/hardsuit/syndi/elite/sst(src), slot_wear_suit)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(src), slot_glasses)
|
||||
|
||||
@@ -341,9 +341,8 @@
|
||||
|
||||
uniform = /obj/item/clothing/under/rank/engineer
|
||||
belt = /obj/item/storage/belt/utility/full
|
||||
suit = /obj/item/clothing/suit/space/hardsuit
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/engine
|
||||
shoes = /obj/item/clothing/shoes/workboots
|
||||
head = /obj/item/clothing/head/helmet/space/hardsuit
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
id = /obj/item/card/id/engineering
|
||||
l_pocket = /obj/item/t_scanner
|
||||
@@ -423,7 +422,6 @@
|
||||
/datum/outfit/job/mining/suit
|
||||
name = "Shaft Miner"
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/mining
|
||||
head = /obj/item/clothing/head/helmet/space/hardsuit/mining
|
||||
uniform = /obj/item/clothing/under/rank/miner
|
||||
gloves = /obj/item/clothing/gloves/fingerless
|
||||
shoes = /obj/item/clothing/shoes/workboots
|
||||
|
||||
@@ -193,7 +193,7 @@
|
||||
servant_mind.objectives += O
|
||||
servant_mind.transfer_to(H)
|
||||
|
||||
var/list/mob/dead/observer/candidates = pollCandidates("Do you want to play as the servant of [user.real_name]?", ROLE_WIZARD, poll_time = 50)
|
||||
var/list/mob/dead/observer/candidates = pollCandidates("Do you want to play as the servant of [user.real_name]?", ROLE_WIZARD, poll_time = 300)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
message_admins("[ADMIN_LOOKUPFLW(C)] was spawned as Dice Servant")
|
||||
|
||||
@@ -161,6 +161,7 @@
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 75)
|
||||
item_color = "ancient"
|
||||
resistance_flags = FIRE_PROOF
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ancient
|
||||
name = "prototype RIG hardsuit"
|
||||
@@ -170,6 +171,8 @@
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 75)
|
||||
slowdown = 3
|
||||
resistance_flags = FIRE_PROOF
|
||||
sprite_sheets = null
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ancient
|
||||
var/footstep = 1
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ancient/on_mob_move()
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
if("5")
|
||||
karma_purchase(karma,45,"species","Slime People")
|
||||
if("6")
|
||||
karma_purchase(karma,100,"species","Plasmaman")
|
||||
karma_purchase(karma,45,"species","Plasmaman")
|
||||
if("7")
|
||||
karma_purchase(karma,30,"species","Drask")
|
||||
if(href_list["KarmaRefund"])
|
||||
@@ -401,7 +401,7 @@
|
||||
|
||||
if(!winexists(src, "asset_cache_browser")) // The client is using a custom skin, tell them.
|
||||
to_chat(src, "<span class='warning'>Unable to access asset cache browser, if you are using a custom skin file, please allow DS to download the updated version, if you are not, then make a bug report. This is not a critical issue but can cause issues with resource downloading, as it is impossible to know when extra resources arrived to you.</span>")
|
||||
|
||||
|
||||
//This is down here because of the browse() calls in tooltip/New()
|
||||
if(!tooltips)
|
||||
tooltips = new /datum/tooltip(src)
|
||||
@@ -433,6 +433,9 @@
|
||||
GLOB.admins -= src
|
||||
GLOB.directory -= ckey
|
||||
GLOB.clients -= src
|
||||
if(movingmob)
|
||||
movingmob.client_mobs_in_contents -= mob
|
||||
UNSETEMPTY(movingmob.client_mobs_in_contents)
|
||||
Master.UpdateTickRate()
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -201,6 +201,8 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
//Gear stuff
|
||||
var/list/gear = list()
|
||||
var/gear_tab = "General"
|
||||
// Parallax
|
||||
var/parallax = PARALLAX_HIGH
|
||||
|
||||
/datum/preferences/New(client/C)
|
||||
parent = C
|
||||
@@ -462,6 +464,19 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
dat += "<b>OOC Color:</b> <span style='border: 1px solid #161616; background-color: [ooccolor ? ooccolor : normal_ooc_colour];'> </span> <a href='?_src_=prefs;preference=ooccolor;task=input'><b>Change</b></a><br>"
|
||||
if(config.allow_Metadata)
|
||||
dat += "<b>OOC Notes:</b> <a href='?_src_=prefs;preference=metadata;task=input'><b>Edit</b></a><br>"
|
||||
dat += "<b>Parallax (Fancy Space):</b> <a href='?_src_=prefs;preference=parallax'>"
|
||||
switch (parallax)
|
||||
if(PARALLAX_LOW)
|
||||
dat += "Low"
|
||||
if(PARALLAX_MED)
|
||||
dat += "Medium"
|
||||
if(PARALLAX_INSANE)
|
||||
dat += "Insane"
|
||||
if(PARALLAX_DISABLE)
|
||||
dat += "Disabled"
|
||||
else
|
||||
dat += "High"
|
||||
dat += "</a><br>"
|
||||
dat += "<b>Play Admin MIDIs:</b> <a href='?_src_=prefs;preference=hear_midis'><b>[(sound & SOUND_MIDI) ? "Yes" : "No"]</b></a><br>"
|
||||
dat += "<b>Play Lobby Music:</b> <a href='?_src_=prefs;preference=lobby_music'><b>[(sound & SOUND_LOBBY) ? "Yes" : "No"]</b></a><br>"
|
||||
dat += "<b>Randomized Character Slot:</b> <a href='?_src_=prefs;preference=randomslot'><b>[randomslot ? "Yes" : "No"]</b></a><br>"
|
||||
@@ -2072,6 +2087,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
if(href_list["tab"])
|
||||
current_tab = text2num(href_list["tab"])
|
||||
|
||||
|
||||
if("ambientocclusion")
|
||||
toggles ^= AMBIENT_OCCLUSION
|
||||
if(parent && parent.screen && parent.screen.len)
|
||||
@@ -2080,6 +2096,19 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
if(toggles & AMBIENT_OCCLUSION)
|
||||
PM.filters += FILTER_AMBIENT_OCCLUSION
|
||||
|
||||
if("parallax")
|
||||
var/parallax_styles = list(
|
||||
"Off" = PARALLAX_DISABLE,
|
||||
"Low" = PARALLAX_LOW,
|
||||
"Medium" = PARALLAX_MED,
|
||||
"High" = PARALLAX_HIGH,
|
||||
"Insane" = PARALLAX_INSANE
|
||||
)
|
||||
parallax = parallax_styles[input(user, "Pick a parallax style", "Parallax Style") as null|anything in parallax_styles]
|
||||
if(parent && parent.mob && parent.mob.hud_used)
|
||||
parent.mob.hud_used.update_parallax_pref()
|
||||
|
||||
|
||||
ShowChoices(user)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -20,7 +20,8 @@
|
||||
clientfps,
|
||||
atklog,
|
||||
fuid,
|
||||
afk_watch
|
||||
afk_watch,
|
||||
parallax
|
||||
FROM [format_table_name("player")]
|
||||
WHERE ckey='[C.ckey]'"}
|
||||
)
|
||||
@@ -54,6 +55,7 @@
|
||||
atklog = text2num(query.item[18])
|
||||
fuid = text2num(query.item[19])
|
||||
afk_watch = text2num(query.item[20])
|
||||
parallax = text2num(query.item[21])
|
||||
|
||||
//Sanitize
|
||||
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
|
||||
@@ -75,6 +77,7 @@
|
||||
atklog = sanitize_integer(atklog, 0, 100, initial(atklog))
|
||||
fuid = sanitize_integer(fuid, 0, 10000000, initial(fuid))
|
||||
afk_watch = sanitize_integer(afk_watch, 0, 1, initial(afk_watch))
|
||||
parallax = sanitize_integer(parallax, 0, 16, initial(parallax))
|
||||
return 1
|
||||
|
||||
/datum/preferences/proc/save_preferences(client/C)
|
||||
@@ -105,7 +108,8 @@
|
||||
ghost_anonsay='[ghost_anonsay]',
|
||||
clientfps='[clientfps]',
|
||||
atklog='[atklog]',
|
||||
afk_watch='[afk_watch]'
|
||||
afk_watch='[afk_watch]',
|
||||
parallax='[parallax]'
|
||||
WHERE ckey='[C.ckey]'"}
|
||||
)
|
||||
|
||||
|
||||
@@ -15,7 +15,8 @@
|
||||
standard_outfit_options = list()
|
||||
for(var/path in subtypesof(/datum/outfit/job))
|
||||
var/datum/outfit/O = path
|
||||
standard_outfit_options[initial(O.name)] = path
|
||||
if(initial(O.can_be_admin_equipped))
|
||||
standard_outfit_options[initial(O.name)] = path
|
||||
sortTim(standard_outfit_options, /proc/cmp_text_asc)
|
||||
outfit_options = standard_outfit_options
|
||||
|
||||
@@ -276,6 +277,34 @@
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise(INFINITY)
|
||||
|
||||
/obj/item/clothing/glasses/chameleon/thermal
|
||||
origin_tech = "magnets=3;syndicate=4"
|
||||
vision_flags = SEE_MOBS
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
flash_protect = -1
|
||||
prescription_upgradable = TRUE
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/chameleon
|
||||
flash_protect = 1
|
||||
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/chameleon/Initialize()
|
||||
. = ..()
|
||||
chameleon_action = new(src)
|
||||
chameleon_action.chameleon_type = /obj/item/clothing/glasses
|
||||
chameleon_action.chameleon_name = "HUD"
|
||||
chameleon_action.chameleon_blacklist = list()
|
||||
chameleon_action.initialize_disguises()
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/chameleon/emp_act(severity)
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise()
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/chameleon/broken/Initialize()
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise(INFINITY)
|
||||
|
||||
/obj/item/clothing/gloves/chameleon
|
||||
desc = "These gloves will protect the wearer from electric shock."
|
||||
name = "insulated gloves"
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "clothing"
|
||||
burn_state = FLAMMABLE
|
||||
var/list/species_restricted = null //Only these species can wear this kit.
|
||||
var/hardsuit_restrict_helmet = 0 // Stops the user from equipping a hardsuit helmet without attaching it to the suit first.
|
||||
var/scan_reagents = 0 //Can the wearer see reagents while it's equipped?
|
||||
|
||||
/*
|
||||
@@ -18,8 +17,10 @@
|
||||
var/flash_protect = 0 //What level of bright light protection item has. 1 = Flashers, Flashes, & Flashbangs | 2 = Welding | -1 = OH GOD WELDING BURNT OUT MY RETINAS
|
||||
var/tint = 0 //Sets the item's level of visual impairment tint, normally set to the same as flash_protect
|
||||
var/up = 0 //but seperated to allow items to protect but not impair vision, like space helmets
|
||||
|
||||
var/visor_flags = 0 //flags that are added/removed when an item is adjusted up/down
|
||||
var/visor_flags_inv = 0 //same as visor_flags, but for flags_inv
|
||||
var/visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT | VISOR_VISIONFLAGS | VISOR_DARKNESSVIEW | VISOR_INVISVIEW //what to toggle when toggled with weldingvisortoggle()
|
||||
|
||||
var/toggle_message = null
|
||||
var/alt_toggle_message = null
|
||||
@@ -30,6 +31,39 @@
|
||||
var/species_disguise = null
|
||||
var/magical = FALSE
|
||||
|
||||
/obj/item/clothing/proc/weldingvisortoggle(mob/user) //proc to toggle welding visors on helmets, masks, goggles, etc.
|
||||
if(!can_use(user))
|
||||
return FALSE
|
||||
|
||||
visor_toggling()
|
||||
|
||||
to_chat(user, "<span class='notice'>You adjust \the [src] [up ? "up" : "down"].</span>")
|
||||
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.head_update(src, forced = 1)
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/proc/visor_toggling() //handles all the actual toggling of flags
|
||||
up = !up
|
||||
flags ^= visor_flags
|
||||
flags_inv ^= visor_flags_inv
|
||||
flags_cover ^= initial(flags_cover)
|
||||
icon_state = "[initial(icon_state)][up ? "up" : ""]"
|
||||
if(visor_vars_to_toggle & VISOR_FLASHPROTECT)
|
||||
flash_protect ^= initial(flash_protect)
|
||||
if(visor_vars_to_toggle & VISOR_TINT)
|
||||
tint ^= initial(tint)
|
||||
|
||||
/obj/item/clothing/proc/can_use(mob/user)
|
||||
if(user && ismob(user))
|
||||
if(!user.incapacitated())
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//BS12: Species-restricted clothing check.
|
||||
/obj/item/clothing/mob_can_equip(M as mob, slot)
|
||||
|
||||
@@ -90,6 +124,10 @@
|
||||
throwforce = 2
|
||||
slot_flags = SLOT_EARS
|
||||
burn_state = FIRE_PROOF
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/ears.dmi',
|
||||
"Vox Armalis" = 'icons/mob/species/armalis/ears.dmi'
|
||||
) //We read you loud and skree-er.
|
||||
|
||||
/obj/item/clothing/ears/attack_hand(mob/user)
|
||||
if(!user)
|
||||
@@ -469,6 +507,7 @@ BLIND // can't see anything
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
slot_flags = SLOT_OCLOTHING
|
||||
var/blood_overlay_type = "suit"
|
||||
var/suittoggled = FALSE
|
||||
var/suit_adjusted = 0
|
||||
var/ignore_suitadjust = 1
|
||||
var/adjust_flavour = null
|
||||
@@ -625,38 +664,45 @@ BLIND // can't see anything
|
||||
|
||||
/obj/item/clothing/under/proc/can_attach_accessory(obj/item/clothing/accessory/A)
|
||||
if(istype(A))
|
||||
. = 1
|
||||
. = TRUE
|
||||
else
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if(accessories.len)
|
||||
for(var/obj/item/clothing/accessory/AC in accessories)
|
||||
if((A.slot in list(ACCESSORY_SLOT_UTILITY, ACCESSORY_SLOT_ARMBAND)) && AC.slot == A.slot)
|
||||
return 0
|
||||
return FALSE
|
||||
if(!A.allow_duplicates && AC.type == A.type)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/obj/item/clothing/under/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/clothing/accessory))
|
||||
var/obj/item/clothing/accessory/A = I
|
||||
if(can_attach_accessory(A))
|
||||
user.unEquip(I) // Make absolutely sure this accessory is removed from hands
|
||||
accessories += A
|
||||
A.on_attached(src, user)
|
||||
|
||||
if(istype(loc, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.update_inv_w_uniform()
|
||||
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You cannot attach more accessories of this type to [src].</span>")
|
||||
attach_accessory(I, user, TRUE)
|
||||
|
||||
if(accessories.len)
|
||||
for(var/obj/item/clothing/accessory/A in accessories)
|
||||
A.attackby(I, user, params)
|
||||
return
|
||||
return TRUE
|
||||
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/item/clothing/under/proc/attach_accessory(obj/item/clothing/accessory/A, mob/user, unequip = FALSE)
|
||||
if(can_attach_accessory(A))
|
||||
if(unequip && !user.unEquip(A)) // Make absolutely sure this accessory is removed from hands
|
||||
return FALSE
|
||||
|
||||
accessories += A
|
||||
A.on_attached(src, user)
|
||||
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.update_inv_w_uniform()
|
||||
|
||||
return TRUE
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You cannot attach more accessories of this type to [src].</span>")
|
||||
|
||||
return FALSE
|
||||
|
||||
/obj/item/clothing/under/examine(mob/user)
|
||||
..(user)
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
desc = "Unce unce unce unce."
|
||||
var/on = 0
|
||||
icon_state = "headphones0"
|
||||
item_state = "earmuffs"
|
||||
item_state = null
|
||||
actions_types = list(/datum/action/item_action/toggle_headphones)
|
||||
burn_state = FLAMMABLE
|
||||
|
||||
|
||||
@@ -30,6 +30,21 @@
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/glasses/visor_toggling()
|
||||
..()
|
||||
if(visor_vars_to_toggle & VISOR_VISIONFLAGS)
|
||||
vision_flags ^= initial(vision_flags)
|
||||
if(visor_vars_to_toggle & VISOR_DARKNESSVIEW)
|
||||
see_in_dark ^= initial(see_in_dark)
|
||||
if(visor_vars_to_toggle & VISOR_INVISVIEW)
|
||||
invis_view ^= initial(invis_view)
|
||||
|
||||
/obj/item/clothing/glasses/weldingvisortoggle(mob/user)
|
||||
. = ..()
|
||||
if(. && user)
|
||||
user.update_sight()
|
||||
user.update_inv_glasses()
|
||||
|
||||
/obj/item/clothing/glasses/meson
|
||||
name = "Optical Meson Scanner"
|
||||
desc = "Used for seeing walls, floors, and stuff through anything."
|
||||
@@ -43,7 +58,8 @@
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/eyes.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/eyes.dmi',
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi'
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/eyes.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/glasses/meson/night
|
||||
@@ -91,7 +107,8 @@
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/eyes.dmi',
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi'
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/eyes.dmi'
|
||||
)
|
||||
actions_types = list(/datum/action/item_action/toggle_research_scanner)
|
||||
|
||||
@@ -140,7 +157,8 @@
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/eyes.dmi',
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi'
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/eyes.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/glasses/monocle
|
||||
@@ -196,7 +214,8 @@
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/eyes.dmi',
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi'
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/eyes.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/glasses/regular/hipster
|
||||
@@ -213,7 +232,8 @@
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/eyes.dmi',
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi'
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/eyes.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/glasses/gglasses
|
||||
@@ -224,7 +244,8 @@
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/eyes.dmi',
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi'
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/eyes.dmi'
|
||||
)
|
||||
prescription_upgradable = 1
|
||||
|
||||
@@ -324,40 +345,15 @@
|
||||
actions_types = list(/datum/action/item_action/toggle)
|
||||
flash_protect = 2
|
||||
tint = 2
|
||||
|
||||
visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/eyes.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/eyes.dmi',
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/glasses/welding/attack_self()
|
||||
toggle()
|
||||
|
||||
/obj/item/clothing/glasses/welding/proc/toggle()
|
||||
if(up)
|
||||
up = !up
|
||||
flags_cover |= GLASSESCOVERSEYES
|
||||
flags_inv |= HIDEEYES
|
||||
icon_state = initial(icon_state)
|
||||
to_chat(usr, "You flip the [src] down to protect your eyes.")
|
||||
flash_protect = 2
|
||||
tint = initial(tint) //better than istype
|
||||
else
|
||||
up = !up
|
||||
flags_cover &= ~GLASSESCOVERSEYES
|
||||
flags_inv &= ~HIDEEYES
|
||||
icon_state = "[initial(icon_state)]up"
|
||||
to_chat(usr, "You push the [src] up out of your face.")
|
||||
flash_protect = 0
|
||||
tint = 0
|
||||
var/mob/living/carbon/user = usr
|
||||
user.update_tint()
|
||||
user.update_inv_glasses()
|
||||
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
/obj/item/clothing/glasses/welding/attack_self(mob/user)
|
||||
weldingvisortoggle(user)
|
||||
|
||||
/obj/item/clothing/glasses/welding/superior
|
||||
name = "superior welding goggles"
|
||||
@@ -397,7 +393,8 @@
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/eyes.dmi',
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi'
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/eyes.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/glasses/thermal/emp_act(severity)
|
||||
@@ -413,25 +410,6 @@
|
||||
M.CureNearsighted()
|
||||
..()
|
||||
|
||||
/obj/item/clothing/glasses/thermal/syndi //These are now a traitor item, concealed as mesons. -Pete
|
||||
name = "Optical Meson Scanner"
|
||||
desc = "Used for seeing walls, floors, and stuff through anything."
|
||||
icon_state = "meson"
|
||||
origin_tech = "magnets=3;syndicate=4"
|
||||
prescription_upgradable = 1
|
||||
|
||||
/obj/item/clothing/glasses/thermal/syndi/sunglasses
|
||||
name = "sunglasses"
|
||||
desc = "Strangely ancient technology used to help provide rudimentary eye cover."
|
||||
icon_state = "sun"
|
||||
item_state = "sunglasses"
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/eyes.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/eyes.dmi',
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/glasses/thermal/monocle
|
||||
name = "Thermoncle"
|
||||
desc = "A monocle thermal."
|
||||
@@ -457,56 +435,6 @@
|
||||
item_state = "eyepatch"
|
||||
flags = NODROP
|
||||
|
||||
/obj/item/clothing/glasses/proc/chameleon(var/mob/user)
|
||||
var/input_glasses = input(user, "Choose a piece of eyewear to disguise as.", "Choose glasses style.") as null|anything in list("Sunglasses", "Medical HUD", "Mesons", "Science Goggles", "Glasses", "Security Sunglasses","Eyepatch","Welding","Gar")
|
||||
|
||||
if(user && src in user.contents)
|
||||
switch(input_glasses)
|
||||
if("Sunglasses")
|
||||
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
|
||||
name = "sunglasses"
|
||||
icon_state = "sun"
|
||||
item_state = "sunglasses"
|
||||
if("Medical HUD")
|
||||
name = "Health Scanner HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
|
||||
icon_state = "healthhud"
|
||||
item_state = "healthhud"
|
||||
if("Mesons")
|
||||
name = "Optical Meson Scanner"
|
||||
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
|
||||
icon_state = "meson"
|
||||
item_state = "meson"
|
||||
if("Science Goggles")
|
||||
name = "Science Goggles"
|
||||
desc = "A pair of snazzy goggles used to protect against chemical spills."
|
||||
icon_state = "purple"
|
||||
item_state = "glasses"
|
||||
if("Glasses")
|
||||
name = "Prescription Glasses"
|
||||
desc = "Made by Nerd. Co."
|
||||
icon_state = "glasses"
|
||||
item_state = "glasses"
|
||||
if("Security Sunglasses")
|
||||
name = "HUDSunglasses"
|
||||
desc = "Sunglasses with a HUD."
|
||||
icon_state = "sunhud"
|
||||
item_state = "sunglasses"
|
||||
if("Eyepatch")
|
||||
name = "eyepatch"
|
||||
desc = "Yarr."
|
||||
icon_state = "eyepatch"
|
||||
item_state = "eyepatch"
|
||||
if("Welding")
|
||||
name = "welding goggles"
|
||||
desc = "Protects the eyes from welders; approved by the mad scientist association."
|
||||
icon_state = "welding-g"
|
||||
item_state = "welding-g"
|
||||
if("Gar")
|
||||
desc = "Just who the hell do you think I am?!"
|
||||
name = "gar glasses"
|
||||
icon_state = "gar"
|
||||
item_state = "gar"
|
||||
|
||||
/obj/item/clothing/glasses/godeye
|
||||
name = "eye of god"
|
||||
@@ -520,6 +448,12 @@
|
||||
flags_cover = null
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/eyes.dmi',
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/eyes.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/glasses/godeye/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W, src) && W != src && W.loc == user)
|
||||
if(W.icon_state == "godeye")
|
||||
@@ -545,7 +479,9 @@
|
||||
tint = 0
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/eyes.dmi'
|
||||
"Vox" = 'icons/mob/species/vox/eyes.dmi',
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/eyes.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/glasses/tajblind/eng
|
||||
|
||||
@@ -63,6 +63,7 @@
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/eyes.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/eyes.dmi',
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi'
|
||||
)
|
||||
|
||||
@@ -91,13 +92,6 @@
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/chameleon
|
||||
name = "Chameleon Security HUD"
|
||||
desc = "A stolen security HUD integrated with Syndicate chameleon technology. Toggle to disguise the HUD. Provides flash protection."
|
||||
flash_protect = 1
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/chameleon/attack_self(mob/user)
|
||||
chameleon(user)
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses/jensenshades
|
||||
name = "augmented shades"
|
||||
@@ -146,6 +140,7 @@
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/eyes.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/eyes.dmi',
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi'
|
||||
)
|
||||
|
||||
@@ -184,7 +179,9 @@
|
||||
up = 0
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/eyes.dmi'
|
||||
"Vox" = 'icons/mob/species/vox/eyes.dmi',
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/eyes.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/tajblind/attack_self()
|
||||
|
||||
@@ -38,6 +38,21 @@
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
burn_state = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/gloves/bracer
|
||||
name = "bone bracers"
|
||||
desc = "For when you're expecting to get slapped on the wrist. Offers modest protection to your arms."
|
||||
icon_state = "bracers"
|
||||
item_state = "bracers"
|
||||
item_color = null //So they don't wash.
|
||||
transfer_prints = TRUE
|
||||
strip_delay = 40
|
||||
body_parts_covered = ARMS
|
||||
cold_protection = ARMS
|
||||
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
resistance_flags = NONE
|
||||
armor = list(melee = 15, bullet = 25, laser = 15, energy = 15, bomb = 20, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/gloves/botanic_leather
|
||||
desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin."
|
||||
name = "botanist's leather gloves"
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
|
||||
actions_types = list(/datum/action/item_action/toggle)
|
||||
visor_flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
burn_state = FIRE_PROOF
|
||||
|
||||
sprite_sheets = list(
|
||||
@@ -34,6 +35,9 @@
|
||||
"Grey" = 'icons/mob/species/grey/helmet.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/head/welding/attack_self(mob/user)
|
||||
weldingvisortoggle(user)
|
||||
|
||||
/obj/item/clothing/head/welding/flamedecal
|
||||
name = "flame decal welding helmet"
|
||||
desc = "A welding helmet adorned with flame decals, and several cryptic slogans of varying degrees of legibility."
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
burn_state = FIRE_PROOF
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/mask.dmi',
|
||||
"Vox Armalis" = 'icons/mob/species/armalis/mask.dmi',
|
||||
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
|
||||
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
|
||||
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi',
|
||||
@@ -43,7 +44,7 @@
|
||||
icon_state = "voxmask"
|
||||
item_state = "voxmask"
|
||||
permeability_coefficient = 0.01
|
||||
species_restricted = list("Vox")
|
||||
species_restricted = list("Vox", "Vox Armalis") //These should fit the "Mega Vox" just fine.
|
||||
actions_types = list()
|
||||
|
||||
/obj/item/clothing/mask/breath/vox/attack_self(var/mob/user)
|
||||
|
||||
@@ -33,34 +33,12 @@
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
origin_tech = "materials=2;engineering=3"
|
||||
actions_types = list(/datum/action/item_action/toggle)
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
|
||||
flags_cover = MASKCOVERSEYES
|
||||
visor_flags_inv = HIDEEYES
|
||||
|
||||
/obj/item/clothing/mask/gas/welding/attack_self()
|
||||
toggle()
|
||||
|
||||
/obj/item/clothing/mask/gas/welding/proc/toggle()
|
||||
if(up)
|
||||
up = !src.up
|
||||
flags_cover |= (MASKCOVERSEYES)
|
||||
flags_inv |= (HIDEEYES)
|
||||
icon_state = initial(icon_state)
|
||||
to_chat(usr, "You flip the [src] down to protect your eyes.")
|
||||
flash_protect = 2
|
||||
tint = 2
|
||||
else
|
||||
up = !up
|
||||
flags_cover &= ~(MASKCOVERSEYES)
|
||||
flags_inv &= ~(HIDEEYES)
|
||||
icon_state = "[initial(icon_state)]up"
|
||||
to_chat(usr, "You push the [src] up out of your face.")
|
||||
flash_protect = 0
|
||||
tint = 0
|
||||
var/mob/living/carbon/user = usr
|
||||
user.update_tint()
|
||||
user.update_inv_wear_mask() //so our mob-overlays update
|
||||
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
/obj/item/clothing/mask/gas/welding/attack_self(mob/user)
|
||||
weldingvisortoggle(user)
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer
|
||||
name = "explorer gas mask"
|
||||
|
||||
@@ -214,7 +214,8 @@
|
||||
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
|
||||
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
|
||||
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi',
|
||||
"Grey" = 'icons/mob/species/grey/mask.dmi'
|
||||
"Grey" = 'icons/mob/species/grey/mask.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/eyes.dmi'
|
||||
)
|
||||
|
||||
|
||||
@@ -233,7 +234,8 @@
|
||||
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
|
||||
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
|
||||
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi',
|
||||
"Grey" = 'icons/mob/species/grey/mask.dmi'
|
||||
"Grey" = 'icons/mob/species/grey/mask.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/mask.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/mask/fakemoustache/attack_self(mob/user)
|
||||
@@ -308,7 +310,8 @@
|
||||
var/originalname = ""
|
||||
|
||||
sprite_sheets = list(
|
||||
"Grey" = 'icons/mob/species/grey/mask.dmi'
|
||||
"Grey" = 'icons/mob/species/grey/mask.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/mask.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/mask/horsehead/equipped(mob/user, slot)
|
||||
@@ -420,7 +423,8 @@
|
||||
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
|
||||
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
|
||||
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi',
|
||||
"Grey" = 'icons/mob/species/grey/mask.dmi'
|
||||
"Grey" = 'icons/mob/species/grey/mask.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/mask.dmi'
|
||||
)
|
||||
actions_types = list(/datum/action/item_action/adjust)
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
desc = "A helmet worn by members of the Nanotrasen Emergency Response Team. Armoured and space ready."
|
||||
icon_state = "hardsuit0-ert_commander"
|
||||
item_state = "helm-command"
|
||||
item_color = "ert_commander"
|
||||
armor = list(melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50)
|
||||
hardsuit_restrict_helmet = 0 // ERT helmets can be taken on and off at will.
|
||||
var/obj/machinery/camera/camera
|
||||
var/has_camera = TRUE
|
||||
strip_delay = 130
|
||||
@@ -41,6 +41,7 @@
|
||||
/obj/item/screwdriver, /obj/item/weldingtool, /obj/item/wirecutters, /obj/item/wrench, /obj/item/multitool, \
|
||||
/obj/item/radio, /obj/item/analyzer, /obj/item/gun/energy/laser, /obj/item/gun/energy/pulse, \
|
||||
/obj/item/gun/energy/gun/advtaser, /obj/item/melee/baton, /obj/item/gun/energy/gun, /obj/item/gun/projectile/automatic/lasercarbine, /obj/item/gun/energy/gun/blueshield, /obj/item/gun/energy/immolator/multi)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert
|
||||
strip_delay = 130
|
||||
|
||||
sprite_sheets = list(
|
||||
@@ -67,11 +68,13 @@
|
||||
desc = "A suit worn by the commander of a Nanotrasen Emergency Response Team. Has blue highlights. Armoured, space ready, and fire resistant."
|
||||
icon_state = "ert_commander"
|
||||
item_state = "suit-command"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/commander
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/commander/gamma
|
||||
name = "elite emergency response team commander suit"
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
icon_state = "ert_gcommander"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/commander/gamma
|
||||
|
||||
//Security
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ert/security
|
||||
@@ -92,11 +95,13 @@
|
||||
desc = "A suit worn by security members of a Nanotrasen Emergency Response Team. Has red highlights. Armoured, space ready, and fire resistant."
|
||||
icon_state = "ert_security"
|
||||
item_state = "syndicate-black-red"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/security
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/security/gamma
|
||||
name = "elite emergency response team security suit"
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
icon_state = "ert_gsecurity"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/security/gamma
|
||||
|
||||
//Engineer
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ert/engineer
|
||||
@@ -118,11 +123,13 @@
|
||||
desc = "A suit worn by the engineers of a Nanotrasen Emergency Response Team. Has yellow highlights. Armoured, space ready, and fire resistant."
|
||||
icon_state = "ert_engineer"
|
||||
item_state = "suit-orange"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/engineer
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/engineer/gamma
|
||||
name = "elite emergency response team engineer suit"
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
icon_state = "ert_gengineer"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/engineer/gamma
|
||||
|
||||
//Medical
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ert/medical
|
||||
@@ -141,11 +148,13 @@
|
||||
name = "emergency response team medical suit"
|
||||
desc = "A suit worn by medical members of a Nanotrasen Emergency Response Team. Has white highlights. Armoured and space ready."
|
||||
icon_state = "ert_medical"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/medical
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/medical/gamma
|
||||
name = "elite emergency response team medical suit"
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
icon_state = "ert_gmedical"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/medical/gamma
|
||||
|
||||
//Janitor
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ert/janitor
|
||||
@@ -159,15 +168,18 @@
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
icon_state = "hardsuit0-gammajanitor"
|
||||
item_color = "gammajanitor"
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/janitor
|
||||
name = "emergency response team janitor suit"
|
||||
desc = "A suit worn by the janitorial of a Nanotrasen Emergency Response Team. Has purple highlights. Armoured, space ready, and fire resistant."
|
||||
icon_state = "ert_janitor"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/janitor
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/janitor/gamma
|
||||
name = "elite emergency response team janitor suit"
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
icon_state = "ert_gjanitor"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/janitor/gamma
|
||||
|
||||
//Paranormal
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal
|
||||
@@ -186,7 +198,7 @@
|
||||
icon_state = "hardsuit-paranormal"
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
sprite_sheets = null
|
||||
actions_types = list()
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/New()
|
||||
..()
|
||||
@@ -200,6 +212,7 @@
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor
|
||||
name = "inquisitor's hardsuit"
|
||||
icon_state = "hardsuit-inquisitor"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/berserker
|
||||
name = "champion's helmet"
|
||||
@@ -211,3 +224,4 @@
|
||||
name = "champion's hardsuit"
|
||||
desc = "Voices echo from the hardsuit, driving the user insane."
|
||||
icon_state = "hardsuit-berserker"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/berserker
|
||||
|
||||
@@ -4,11 +4,12 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
|
||||
icon_state = "hardsuit0-engineering"
|
||||
item_state = "eng_helm"
|
||||
hardsuit_restrict_helmet = 1
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
|
||||
var/basestate = "hardsuit"
|
||||
allowed = list(/obj/item/flashlight)
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/on = 0
|
||||
var/on = FALSE
|
||||
var/obj/item/clothing/suit/space/hardsuit/suit
|
||||
item_color = "engineering" //Determines used sprites: hardsuit[on]-[color] and hardsuit[on]-[color]2 (lying down sprite)
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light)
|
||||
|
||||
@@ -31,28 +32,21 @@
|
||||
"Vulpkanin" = 'icons/obj/clothing/species/vulpkanin/hats.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/equip_to_best_slot(mob/M)
|
||||
if(hardsuit_restrict_helmet)
|
||||
to_chat(M, "<span class='warning'>You must fasten the helmet to a hardsuit first. (Target the head and use on a hardsuit)</span>") // Stop hardsuit helmet equipping
|
||||
return 0
|
||||
..()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/attack_self(mob/user)
|
||||
toggle_light(user)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/proc/toggle_light(mob/user)
|
||||
on = !on
|
||||
icon_state = "hardsuit[on]-[item_color]"
|
||||
|
||||
if(on)
|
||||
set_light(brightness_on)
|
||||
else
|
||||
set_light(0)
|
||||
icon_state = "[basestate][on]-[item_color]"
|
||||
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.update_inv_head()
|
||||
|
||||
if(on)
|
||||
set_light(brightness_on)
|
||||
else
|
||||
set_light(0)
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
@@ -62,10 +56,32 @@
|
||||
toggle_light()
|
||||
visible_message("<span class='danger'>[src]'s light fades and turns off.</span>")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/dropped(mob/user)
|
||||
..()
|
||||
if(suit)
|
||||
suit.RemoveHelmet()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/item_action_slot_check(slot)
|
||||
if(slot == slot_head)
|
||||
return 1
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/equipped(mob/user, slot)
|
||||
..()
|
||||
if(slot != slot_head)
|
||||
if(suit)
|
||||
suit.RemoveHelmet()
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/proc/display_visor_message(var/msg)
|
||||
var/mob/wearer = loc
|
||||
if(msg && ishuman(wearer))
|
||||
wearer.show_message("<b><span class='robot'>[msg]</span></b>", 1)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/emp_act(severity)
|
||||
..()
|
||||
display_visor_message("[severity > 1 ? "Light" : "Strong"] electromagnetic pulse detected!")
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit
|
||||
name = "hardsuit"
|
||||
desc = "A special space suit for environments that might pose hazards beyond just the vacuum of space. Provides more protection than a standard space suit."
|
||||
@@ -74,7 +90,9 @@
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/t_scanner, /obj/item/rcd, /obj/item/rpd)
|
||||
siemens_coefficient = 0
|
||||
var/obj/item/clothing/head/helmet/space/hardsuit/helmet
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet)
|
||||
var/helmettype = /obj/item/clothing/head/helmet/space/hardsuit
|
||||
|
||||
hide_tail_by_species = list("Vox" , "Vulpkanin" , "Unathi" , "Tajaran")
|
||||
species_restricted = list("exclude","Diona","Wryn")
|
||||
@@ -94,206 +112,64 @@
|
||||
"Vulpkanin" = 'icons/obj/clothing/species/vulpkanin/suits.dmi'
|
||||
)
|
||||
|
||||
//Breach thresholds, should ideally be inherited by most (if not all) hardsuits.
|
||||
breach_threshold = 18
|
||||
can_breach = 0
|
||||
|
||||
//Component/device holders.
|
||||
var/obj/item/stock_parts/gloves = null // Basic capacitor allows insulation, upgrades allow shock gloves etc.
|
||||
|
||||
var/attached_boots = 1 // Can't wear boots if some are attached
|
||||
var/obj/item/clothing/shoes/magboots/boots = null // Deployable boots, if any.
|
||||
var/attached_helmet = 1 // Can't wear a helmet if one is deployable.
|
||||
var/obj/item/clothing/head/helmet/helmet = null // Deployable helmet, if any.
|
||||
|
||||
var/list/max_mounted_devices = 0 // Maximum devices. Easy.
|
||||
var/list/can_mount = null // Types of device that can be hardpoint mounted.
|
||||
var/list/mounted_devices = null // Holder for the above device.
|
||||
var/obj/item/active_device = null // Currently deployed device, if any.
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/equipped(mob/M)
|
||||
/obj/item/clothing/suit/space/hardsuit/attack_self(mob/user)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
..()
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
if(!istype(H)) return
|
||||
|
||||
spawn(1) //to ensure the slot is set before we continue
|
||||
if(H.wear_suit != src)
|
||||
return
|
||||
|
||||
if(attached_helmet && helmet)
|
||||
if(H.head)
|
||||
to_chat(M, "You are unable to deploy your suit's helmet as \the [H.head] is in the way.")
|
||||
else
|
||||
to_chat(M, "Your suit's helmet deploys with a hiss.")
|
||||
//TODO: Species check, skull damage for forcing an unfitting helmet on?
|
||||
helmet.forceMove(H)
|
||||
H.equip_to_slot(helmet, slot_head)
|
||||
helmet.flags |= NODROP
|
||||
|
||||
if(attached_boots && boots)
|
||||
if(H.shoes)
|
||||
to_chat(M, "You are unable to deploy your suit's magboots as \the [H.shoes] are in the way.")
|
||||
else
|
||||
to_chat(M, "Your suit's boots deploy with a hiss.")
|
||||
boots.forceMove(H)
|
||||
H.equip_to_slot(boots, slot_shoes)
|
||||
boots.flags |= NODROP
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/dropped()
|
||||
..()
|
||||
|
||||
var/mob/living/carbon/human/H
|
||||
|
||||
if(helmet)
|
||||
H = helmet.loc
|
||||
if(istype(H))
|
||||
if(helmet && H.head == helmet)
|
||||
helmet.flags &= ~NODROP
|
||||
H.unEquip(helmet)
|
||||
helmet.forceMove(src)
|
||||
|
||||
if(boots)
|
||||
H = boots.loc
|
||||
if(istype(H))
|
||||
if(boots && H.shoes == boots)
|
||||
boots.flags &= ~NODROP
|
||||
H.unEquip(boots)
|
||||
boots.forceMove(src)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ui_action_click()
|
||||
..()
|
||||
toggle_helmet()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/verb/toggle_helmet()
|
||||
set name = "Toggle Helmet"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if(!isliving(usr))
|
||||
return
|
||||
|
||||
if(!helmet)
|
||||
to_chat(usr, "There is no helmet installed.")
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = usr
|
||||
|
||||
if(!istype(H)) return
|
||||
if(H.stat) return
|
||||
if(H.wear_suit != src) return
|
||||
|
||||
if(H.head == helmet)
|
||||
helmet.flags &= ~NODROP
|
||||
H.unEquip(helmet)
|
||||
helmet.loc = src
|
||||
to_chat(H, "<span class='notice'>You retract your hardsuit helmet.</span>")
|
||||
else
|
||||
if(H.head)
|
||||
to_chat(H, "<span class='warning'>You cannot deploy your helmet while wearing another helmet.</span>")
|
||||
return
|
||||
//TODO: Species check, skull damage for forcing an unfitting helmet on?
|
||||
helmet.loc = H
|
||||
helmet.pickup(H)
|
||||
H.equip_to_slot(helmet, slot_head)
|
||||
helmet.flags |= NODROP
|
||||
to_chat(H, "<span class='notice'>You deploy your hardsuit helmet, sealing you off from the world.</span>")
|
||||
H.update_inv_head()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/attackby(obj/item/W, mob/user, params)
|
||||
if(!isliving(user))
|
||||
return
|
||||
|
||||
if(istype(W,/obj/item/screwdriver) && can_modify(user))
|
||||
if(!helmet)
|
||||
to_chat(user, "\The [src] does not have a helmet installed.")
|
||||
else
|
||||
to_chat(user, "You detach \the [helmet] from \the [src]'s helmet mount.")
|
||||
helmet.loc = get_turf(src)
|
||||
if(istype(helmet,/obj/item/clothing/head/helmet/space/hardsuit/syndi))
|
||||
var/obj/item/clothing/head/helmet/space/hardsuit/syndi/S = helmet
|
||||
S.linkedsuit = null
|
||||
src.helmet = null
|
||||
return
|
||||
if(!boots)
|
||||
to_chat(user, "\The [src] does not have any boots installed.")
|
||||
else
|
||||
to_chat(user, "You detach \the [boots] from \the [src]'s boot mounts.")
|
||||
boots.loc = get_turf(src)
|
||||
boots = null
|
||||
return
|
||||
|
||||
else if(istype(W,/obj/item/clothing/head/helmet/space) && can_modify(user))
|
||||
if(!attached_helmet)
|
||||
to_chat(user, "\The [src] does not have a helmet mount.")
|
||||
return
|
||||
if(helmet)
|
||||
to_chat(user, "\The [src] already has a helmet installed.")
|
||||
else
|
||||
to_chat(user, "You attach \the [W] to \the [src]'s helmet mount.")
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
helmet = W
|
||||
if(istype(helmet,/obj/item/clothing/head/helmet/space/hardsuit/syndi))
|
||||
var/obj/item/clothing/head/helmet/space/hardsuit/syndi/S = W
|
||||
S.forceMove(src)
|
||||
helmet = S
|
||||
S.link_suit()
|
||||
return
|
||||
|
||||
else if(istype(W,/obj/item/clothing/shoes/magboots) && can_modify(user))
|
||||
if(!attached_boots)
|
||||
to_chat(user, "\The [src] does not have boot mounts.")
|
||||
return
|
||||
|
||||
if(boots)
|
||||
to_chat(user, "\The [src] already has magboots installed.")
|
||||
else
|
||||
to_chat(user, "You attach \the [W] to \the [src]'s boot mounts.")
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
boots = W
|
||||
else
|
||||
return ..()
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/proc/can_modify(mob/living/user)
|
||||
if(isliving(loc))
|
||||
to_chat(user, "<span class='info'>You can not modify the hardsuit while it is being worn.</span>")
|
||||
return 0
|
||||
|
||||
return 1
|
||||
/obj/item/clothing/suit/space/hardsuit/item_action_slot_check(slot)
|
||||
if(slot == slot_wear_suit) //we only give the mob the ability to toggle the helmet if he's wearing the hardsuit.
|
||||
return 1
|
||||
|
||||
//Engineering hardsuit
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/engineering
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/engine
|
||||
name = "engineering hardsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
|
||||
icon_state = "hardsuit0-engineering"
|
||||
item_state = "eng_helm"
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
|
||||
item_color = "engineering"
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/engineering
|
||||
/obj/item/clothing/suit/space/hardsuit/engine
|
||||
name = "engineering hardsuit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
|
||||
icon_state = "hardsuit-engineering"
|
||||
item_state = "eng_hardsuit"
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/t_scanner, /obj/item/rcd)
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine
|
||||
|
||||
//Atmospherics
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
|
||||
name = "atmospherics hardsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has thermal shielding."
|
||||
icon_state = "hardsuit0-atmos"
|
||||
item_state = "atmos_helm"
|
||||
item_color = "atmos"
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 25)
|
||||
heat_protection = HEAD //Uncomment to enable firesuit protection
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/engine/atmos
|
||||
name = "atmospherics hardsuit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has thermal shielding."
|
||||
icon_state = "hardsuit-atmos"
|
||||
item_state = "atmo_hardsuit"
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 25)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
|
||||
|
||||
//Chief Engineer's hardsuit
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/elite
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/engine/elite
|
||||
name = "advanced hardsuit helmet"
|
||||
desc = "An advanced helmet designed for work in a hazardous, low pressure environment. Shines with a high polish."
|
||||
icon_state = "hardsuit0-white"
|
||||
item_state = "ce_helm"
|
||||
item_color = "white"
|
||||
armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90)
|
||||
armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 100)
|
||||
heat_protection = HEAD //Uncomment to enable firesuit protection
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/elite
|
||||
/obj/item/clothing/suit/space/hardsuit/engine/elite
|
||||
icon_state = "hardsuit-white"
|
||||
name = "advanced hardsuit"
|
||||
desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish."
|
||||
@@ -301,6 +177,7 @@
|
||||
armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/elite
|
||||
|
||||
//Mining hardsuit
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/mining
|
||||
@@ -309,16 +186,21 @@
|
||||
icon_state = "hardsuit0-mining"
|
||||
item_state = "mining_helm"
|
||||
item_color = "mining"
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
heat_protection = HEAD
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50)
|
||||
brightness_on = 7
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/mining
|
||||
icon_state = "hardsuit-mining"
|
||||
name = "mining hardsuit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating."
|
||||
item_state = "mining_hardsuit"
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/storage/bag/ore,/obj/item/pickaxe)
|
||||
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank, /obj/item/storage/bag/ore, /obj/item/pickaxe, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/mining
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
|
||||
//Syndicate hardsuit
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi
|
||||
@@ -332,48 +214,47 @@
|
||||
on = 1
|
||||
var/obj/item/clothing/suit/space/hardsuit/syndi/linkedsuit = null
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_mode)
|
||||
flags = BLOCKHAIR | STOPSPRESSUREDMAGE | THICKMATERIAL
|
||||
visor_flags_inv = HIDEMASK|HIDEEYES|HIDEFACE|HIDETAIL
|
||||
visor_flags = STOPSPRESSUREDMAGE
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/update_icon()
|
||||
icon_state = "hardsuit[on]-[item_color]"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/proc/link_suit()
|
||||
. = ..()
|
||||
if(istype(loc,/obj/item/clothing/suit/space/hardsuit/syndi))
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/New()
|
||||
..()
|
||||
if(istype(loc, /obj/item/clothing/suit/space/hardsuit/syndi))
|
||||
linkedsuit = loc
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/attack_self(mob/user)
|
||||
|
||||
if(!linkedsuit)
|
||||
to_chat(user, "<span class='notice'>You must attach the helmet to a syndicate hardsuit to toggle combat mode!</span>")
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/attack_self(mob/user) //Toggle Helmet
|
||||
if(!isturf(user.loc))
|
||||
to_chat(user, "<span class='warning'>You cannot toggle your helmet while in this [user.loc]!</span>" )
|
||||
return
|
||||
|
||||
on = !on
|
||||
if(on)
|
||||
to_chat(user, "<span class='notice'>You switch your helmet to travel mode. It will allow you to stand in zero pressure environments, at the cost of speed.</span>")
|
||||
to_chat(user, "<span class='notice'>You switch your hardsuit to EVA mode, sacrificing speed for space protection.</span>")
|
||||
name = initial(name)
|
||||
desc = initial(desc)
|
||||
set_light(brightness_on)
|
||||
flags = BLOCKHAIR | STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP
|
||||
flags |= visor_flags
|
||||
flags_cover |= HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
flags_inv |= visor_flags_inv
|
||||
cold_protection |= HEAD
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You switch your helmet to combat mode. You will take damage in zero pressure environments, but you are more suited for a fight.</span>")
|
||||
name = "blood-red hardsuit helmet (combat)"
|
||||
to_chat(user, "<span class='notice'>You switch your hardsuit to combat mode and can now run at full speed.</span>")
|
||||
name += " (combat)"
|
||||
desc = alt_desc
|
||||
set_light(0)
|
||||
flags = BLOCKHAIR | THICKMATERIAL | NODROP
|
||||
flags &= ~visor_flags
|
||||
flags_cover &= ~(HEADCOVERSEYES | HEADCOVERSMOUTH)
|
||||
flags_inv &= ~visor_flags_inv
|
||||
cold_protection &= ~HEAD
|
||||
|
||||
update_icon()
|
||||
playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1)
|
||||
toggle_hardsuit_mode(user)
|
||||
user.update_inv_head()
|
||||
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.head_update(src, forced = 1)
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
@@ -384,34 +265,19 @@
|
||||
linkedsuit.name = initial(linkedsuit.name)
|
||||
linkedsuit.desc = initial(linkedsuit.desc)
|
||||
linkedsuit.slowdown = 1
|
||||
linkedsuit.flags |= STOPSPRESSUREDMAGE | THICKMATERIAL
|
||||
linkedsuit.flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||
linkedsuit.flags |= STOPSPRESSUREDMAGE
|
||||
linkedsuit.cold_protection |= UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
else
|
||||
linkedsuit.name += " (combat)"
|
||||
linkedsuit.desc = linkedsuit.alt_desc
|
||||
linkedsuit.slowdown = 0
|
||||
linkedsuit.flags = THICKMATERIAL
|
||||
linkedsuit.flags &= ~STOPSPRESSUREDMAGE
|
||||
linkedsuit.cold_protection &= ~(UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS)
|
||||
linkedsuit.flags_inv &= ~(HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL)
|
||||
|
||||
linkedsuit.update_icon()
|
||||
user.update_inv_wear_suit()
|
||||
user.update_inv_w_uniform()
|
||||
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/freedom
|
||||
name = "eagle helmet"
|
||||
desc = "An advanced, space-proof helmet. It appears to be modeled after an old-world eagle."
|
||||
icon_state = "griffinhat"
|
||||
item_state = "griffinhat"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/freedom/update_icon()
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/syndi
|
||||
name = "blood-red hardsuit"
|
||||
desc = "A dual-mode advanced hardsuit designed for work in special operations. It is in travel mode. Property of Gorlex Marauders."
|
||||
@@ -423,7 +289,8 @@
|
||||
var/on = 1
|
||||
actions_types = list(/datum/action/item_action/toggle_hardsuit_mode)
|
||||
armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs,/obj/item/tank)
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/energy/sword, /obj/item/restraints/handcuffs, /obj/item/tank)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/syndi/update_icon()
|
||||
icon_state = "hardsuit[on]-[item_color]"
|
||||
@@ -437,36 +304,21 @@
|
||||
armor = list(melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70)
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
unacidable = TRUE
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/attack_self(mob/user)
|
||||
..()
|
||||
if(on)
|
||||
name = "elite syndicate hardsuit helmet"
|
||||
desc = "An elite version of the syndicate helmet, with improved armour and fire shielding. It is in travel mode. Property of Gorlex Marauders."
|
||||
else
|
||||
name = "elite syndicate hardsuit helmet (combat)"
|
||||
desc = "An elite version of the syndicate helmet, with improved armour and fire shielding. It is in combat mode. Property of Gorlex Marauders."
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/syndi/elite
|
||||
name = "elite syndicate hardsuit"
|
||||
desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in travel mode."
|
||||
icon_state = "hardsuit0-syndielite"
|
||||
item_color = "syndielite"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite
|
||||
armor = list(melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
unacidable = TRUE
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/syndi/elite/attack_self(mob/user)
|
||||
..()
|
||||
if(on)
|
||||
name = "elite syndicate hardsuit"
|
||||
desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in travel mode. Property of Gorlex Marauders."
|
||||
else
|
||||
name = "elite syndicate hardsuit (combat)"
|
||||
desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in combat mode. Property of Gorlex Marauders."
|
||||
|
||||
//Strike team hardsuits
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/sst
|
||||
armor = list(melee = 70, bullet = 70, laser = 50, energy = 40, bomb = 80, bio = 100, rad = 100) //Almost as good as DS gear, but unlike DS can switch to combat for mobility
|
||||
@@ -477,16 +329,29 @@
|
||||
armor = list(melee = 70, bullet = 70, laser = 50, energy = 40, bomb = 80, bio = 100, rad = 100)
|
||||
icon_state = "hardsuit0-sst"
|
||||
item_color = "sst"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/sst
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/syndi/freedom
|
||||
name = "eagle suit"
|
||||
desc = "An advanced, light suit, fabricated from a mixture of synthetic feathers and space-resistant material. A gun holster appears to be integrated into the suit."
|
||||
icon_state = "freedom"
|
||||
item_state = "freedom"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/freedom
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/syndi/freedom/update_icon()
|
||||
return
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/freedom
|
||||
name = "eagle helmet"
|
||||
desc = "An advanced, space-proof helmet. It appears to be modeled after an old-world eagle."
|
||||
icon_state = "griffinhat"
|
||||
item_state = "griffinhat"
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/freedom/update_icon()
|
||||
return
|
||||
|
||||
//Wizard hardsuit
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/wizard
|
||||
name = "gem-encrusted hardsuit helmet"
|
||||
@@ -515,6 +380,7 @@
|
||||
allowed = list(/obj/item/teleportation_scroll,/obj/item/tank)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/wizard
|
||||
sprite_sheets = null
|
||||
magical = TRUE
|
||||
|
||||
@@ -525,9 +391,9 @@
|
||||
icon_state = "hardsuit0-medical"
|
||||
item_state = "medical_helm"
|
||||
item_color = "medical"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
|
||||
flash_protect = 0
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
|
||||
flags = STOPSPRESSUREDMAGE | THICKMATERIAL
|
||||
scan_reagents = 1 //Generally worn by the CMO, so they'd get utility off of seeing reagents
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/medical
|
||||
@@ -536,7 +402,9 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Built with lightweight materials for extra comfort."
|
||||
item_state = "medical_hardsuit"
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/storage/firstaid,/obj/item/healthanalyzer,/obj/item/stack/medical,/obj/item/rad_laser)
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/medical
|
||||
slowdown = 0.5
|
||||
|
||||
//Security
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/security
|
||||
@@ -545,36 +413,32 @@
|
||||
icon_state = "hardsuit0-sec"
|
||||
item_state = "sec_helm"
|
||||
item_color = "sec"
|
||||
armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50)
|
||||
armor = list(melee = 35, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/security
|
||||
icon_state = "hardsuit-sec"
|
||||
name = "security hardsuit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
|
||||
item_state = "sec_hardsuit"
|
||||
armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50)
|
||||
armor = list(melee = 35, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50)
|
||||
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/melee/baton,/obj/item/reagent_containers/spray/pepper,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/restraints/handcuffs)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/security/hos
|
||||
name = "head of security's hardsuit helmet"
|
||||
desc = "a special bulky helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
|
||||
icon_state = "hardsuit0-hos"
|
||||
item_color = "hos"
|
||||
armor = list(melee = 45, bullet = 25, laser = 30,energy = 10, bomb = 25, bio = 100, rad = 50)
|
||||
sprite_sheets = null
|
||||
|
||||
//Atmospherics hardsuit (BS12)
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/atmos
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
|
||||
name = "atmospherics hardsuit helmet"
|
||||
icon_state = "hardsuit0-atmos"
|
||||
item_state = "atmos_helm"
|
||||
item_color = "atmos"
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
|
||||
heat_protection = HEAD //Uncomment to enable firesuit protection
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/atmos
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
|
||||
icon_state = "hardsuit-atmos"
|
||||
name = "atmos hardsuit"
|
||||
item_state = "atmos_hardsuit"
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
/obj/item/clothing/suit/space/hardsuit/security/hos
|
||||
name = "head of security's hardsuit"
|
||||
desc = "A special bulky suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
|
||||
icon_state = "hardsuit-hos"
|
||||
armor = list(melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security/hos
|
||||
sprite_sheets = null
|
||||
|
||||
//Singuloth armor
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/singuloth
|
||||
@@ -584,6 +448,7 @@
|
||||
item_state = "singuloth_helm"
|
||||
item_color = "singuloth"
|
||||
armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 100)
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/singuloth
|
||||
icon_state = "hardsuit-singuloth"
|
||||
@@ -591,22 +456,8 @@
|
||||
desc = "This is a ceremonial armor from the chapter of the Singuloth Knights. It's made of pure forged adamantium."
|
||||
item_state = "singuloth_hardsuit"
|
||||
flags = STOPSPRESSUREDMAGE
|
||||
armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 100)
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/security/hos
|
||||
name = "head of security's hardsuit helmet"
|
||||
desc = "a special bulky helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
|
||||
icon_state = "hardsuit0-hos"
|
||||
item_color = "hos"
|
||||
armor = list(melee = 45, bullet = 25, laser = 30,energy = 10, bomb = 25, bio = 100, rad = 50)
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/security/hos
|
||||
icon_state = "hardsuit-hos"
|
||||
name = "head of security's hardsuit"
|
||||
desc = "A special bulky suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
|
||||
armor = list(melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50)
|
||||
armor = list(melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 100)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/singuloth
|
||||
sprite_sheets = null
|
||||
|
||||
|
||||
@@ -616,6 +467,7 @@
|
||||
name = "shielded hardsuit"
|
||||
desc = "A hardsuit with built in energy shielding. Will rapidly recharge when not under fire."
|
||||
icon_state = "hardsuit-hos"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security/hos
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank, /obj/item/gun,/obj/item/reagent_containers/spray/pepper,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/restraints/handcuffs)
|
||||
armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50)
|
||||
var/current_charges = 3
|
||||
@@ -669,6 +521,7 @@
|
||||
armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs,/obj/item/tank)
|
||||
slowdown = 0
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/syndi
|
||||
sprite_sheets = list(
|
||||
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
|
||||
"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
|
||||
|
||||
@@ -1,427 +1,250 @@
|
||||
// PLASMEN SHIT
|
||||
// CAN'T WEAR UNLESS YOU'RE A PINK SKELETON
|
||||
/obj/item/clothing/suit/space/eva/plasmaman
|
||||
name = "plasmaman suit"
|
||||
desc = "A special containment suit designed to protect a plasmaman's volatile body from outside exposure and quickly extinguish it in emergencies."
|
||||
allowed = list(/obj/item/gun,/obj/item/ammo_casing,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs,/obj/item/tank)
|
||||
slowdown = 0
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
icon = 'icons/obj/clothing/species/plasmaman/suits.dmi'
|
||||
species_restricted = list("Plasmaman")
|
||||
sprite_sheets = list(
|
||||
"Plasmaman" = 'icons/mob/species/plasmaman/suit.dmi'
|
||||
)
|
||||
flags = STOPSPRESSUREDMAGE
|
||||
icon_state = "plasmaman_suit"
|
||||
item_state = "plasmaman_suit"
|
||||
|
||||
var/next_extinguish = 0
|
||||
var/extinguish_cooldown = 10 SECONDS
|
||||
var/max_extinguishes = 5
|
||||
var/extinguishes_left = 5 // Yeah yeah, reagents, blah blah blah. This should be simple.
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/proc/Extinguish(var/mob/user)
|
||||
var/mob/living/carbon/human/H=user
|
||||
if(extinguishes_left)
|
||||
if(next_extinguish > world.time)
|
||||
return
|
||||
|
||||
next_extinguish = world.time + extinguish_cooldown
|
||||
extinguishes_left--
|
||||
to_chat(user, "<span class='warning'>You hear a soft click and a hiss from your suit as it automatically extinguishes the fire.</span>")
|
||||
if(!extinguishes_left)
|
||||
to_chat(user, "<span class='warning'>Onboard auto-extinguisher depleted, refill with a cartridge.</span>")
|
||||
playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3)
|
||||
H.ExtinguishMob()
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/attackby(var/obj/item/A as obj, mob/user as mob, params)
|
||||
..()
|
||||
if(istype(A, /obj/item/plasmensuit_cartridge)) //This suit can only be reloaded by the appropriate cartridges, and only if it's got no more extinguishes left.
|
||||
if(!extinguishes_left)
|
||||
extinguishes_left = max_extinguishes //Full replenishment from the cartridge.
|
||||
to_chat(user, "<span class='notice'>You replenish \the [src] with the cartridge.</span>")
|
||||
qdel(A)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The suit must be depleted before it can be refilled.</span>")
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/examine(mob/user)
|
||||
..(user)
|
||||
to_chat(user, "<span class='info'>There are [extinguishes_left] extinguisher canisters left in this suit.</span>")
|
||||
|
||||
/obj/item/plasmensuit_cartridge //Can be used to refill Plasmaman suits when they run out of autoextinguishes.
|
||||
name = "auto-extinguisher cartridge"
|
||||
desc = "A tiny and light fibreglass-framed auto-extinguisher cartridge."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "miniFE0"
|
||||
item_state = "miniFE"
|
||||
hitsound = null //Ultralight and
|
||||
flags = null //non-conductive
|
||||
force = 0
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL //Fits in boxes.
|
||||
materials = list()
|
||||
attack_verb = list("tapped")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman
|
||||
name = "plasmaman helmet"
|
||||
desc = "A special containment helmet designed to protect a plasmaman's volatile body from outside exposure and quickly extinguish it in emergencies."
|
||||
flags = STOPSPRESSUREDMAGE
|
||||
//I just want the light feature of the hardsuit helmet
|
||||
/obj/item/clothing/head/helmet/space/plasmaman
|
||||
name = "plasma envirosuit helmet"
|
||||
desc = "A special containment helmet that allows plasma-based lifeforms to exist safely in an oxygenated environment. It is space-worthy, and may be worn in tandem with other EVA gear."
|
||||
icon_state = "plasmaman-helm"
|
||||
item_state = "plasmaman-helm"
|
||||
strip_delay = 80
|
||||
flash_protect = 2
|
||||
tint = 2
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/brightness_on = 4 //luminosity when the light is on
|
||||
var/on = FALSE
|
||||
var/smile = FALSE
|
||||
var/smile_color = "#FF0000"
|
||||
var/visor_icon = "envisor"
|
||||
var/smile_state = "envirohelm_smile"
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_welding_screen/plasmaman)
|
||||
visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
flags_cover = HEADCOVERSMOUTH|HEADCOVERSEYES
|
||||
visor_flags_inv = HIDEEYES|HIDEFACE
|
||||
icon = 'icons/obj/clothing/species/plasmaman/hats.dmi'
|
||||
species_restricted = list("Plasmaman")
|
||||
sprite_sheets = list(
|
||||
"Plasmaman" = 'icons/mob/species/plasmaman/helmet.dmi'
|
||||
)
|
||||
icon_state = "plasmaman_helmet0"
|
||||
item_state = "plasmaman_helmet0"
|
||||
var/base_state = "plasmaman_helmet"
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/on = 0
|
||||
sprite_sheets = list("Plasmaman" = 'icons/mob/species/plasmaman/helmet.dmi')
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/New()
|
||||
..()
|
||||
visor_toggling()
|
||||
update_icon()
|
||||
cut_overlays()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/AltClick(mob/user)
|
||||
if(!user.incapacitated() && Adjacent(user))
|
||||
toggle_welding_screen(user)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/visor_toggling() //handles all the actual toggling of flags
|
||||
up = !up
|
||||
flags ^= visor_flags
|
||||
flags_inv ^= visor_flags_inv
|
||||
icon_state = "[initial(icon_state)]"
|
||||
if(visor_vars_to_toggle & VISOR_FLASHPROTECT)
|
||||
flash_protect ^= initial(flash_protect)
|
||||
if(visor_vars_to_toggle & VISOR_TINT)
|
||||
tint ^= initial(tint)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/proc/toggle_welding_screen(mob/living/user)
|
||||
if(weldingvisortoggle(user))
|
||||
if(on)
|
||||
to_chat(user, "<span class='notice'>Your helmet's torch can't pass through your welding visor!</span>")
|
||||
on = FALSE
|
||||
playsound(src, 'sound/mecha/mechmove03.ogg', 50, 1) //Visors don't just come from nothing
|
||||
update_icon()
|
||||
else
|
||||
playsound(src, 'sound/mecha/mechmove03.ogg', 50, 1) //Visors don't just come from nothing
|
||||
update_icon()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/update_icon()
|
||||
cut_overlays()
|
||||
add_overlay(visor_icon)
|
||||
..()
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/attack_self(mob/user)
|
||||
toggle_light(user)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/proc/toggle_light(mob/user)
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/attack_self(mob/user)
|
||||
on = !on
|
||||
icon_state = "[base_state][on]"
|
||||
icon_state = "[initial(icon_state)][on ? "-light":""]"
|
||||
item_state = icon_state
|
||||
user.update_inv_head() //So the mob overlay updates
|
||||
|
||||
if(on)
|
||||
set_light(brightness_on)
|
||||
if(!up)
|
||||
to_chat(user, "<span class='notice'>Your helmet's torch can't pass through your welding visor!</span>")
|
||||
set_light(0)
|
||||
else
|
||||
set_light(brightness_on)
|
||||
else
|
||||
set_light(0)
|
||||
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.update_inv_head()
|
||||
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
var/datum/action/A=X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/extinguish_light()
|
||||
if(on)
|
||||
toggle_light()
|
||||
visible_message("<span class='danger'>[src]'s light fades and turns off.</span>")
|
||||
|
||||
// ENGINEERING
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/atmostech
|
||||
name = "plasmaman atmospheric suit"
|
||||
icon_state = "plasmamanAtmos_suit"
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/atmostech
|
||||
name = "plasmaman atmospheric helmet"
|
||||
icon_state = "plasmamanAtmos_helmet0"
|
||||
base_state = "plasmamanAtmos_helmet"
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
flash_protect = 2
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/engineer
|
||||
name = "plasmaman engineer suit"
|
||||
icon_state = "plasmamanEngineer_suit"
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer
|
||||
name = "plasmaman engineer helmet"
|
||||
icon_state = "plasmamanEngineer_helmet0"
|
||||
base_state = "plasmamanEngineer_helmet"
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
|
||||
flash_protect = 2
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/engineer/ce
|
||||
name = "plasmaman chief engineer suit"
|
||||
icon_state = "plasmaman_CE"
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer/ce
|
||||
name = "plasmaman chief engineer helmet"
|
||||
icon_state = "plasmaman_CE_helmet0"
|
||||
base_state = "plasmaman_CE_helmet"
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
flash_protect = 2
|
||||
|
||||
//SERVICE
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/assistant
|
||||
name = "plasmaman assistant suit"
|
||||
icon_state = "plasmamanAssistant_suit"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/assistant
|
||||
name = "plasmaman assistant helmet"
|
||||
icon_state = "plasmamanAssistant_helmet0"
|
||||
base_state = "plasmamanAssistant_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/botanist
|
||||
name = "plasmaman botanist suit"
|
||||
icon_state = "plasmamanBotanist_suit"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/botanist
|
||||
name = "plasmaman botanist helmet"
|
||||
icon_state = "plasmamanBotanist_helmet0"
|
||||
base_state = "plasmamanBotanist_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/chaplain
|
||||
name = "plasmaman chaplain suit"
|
||||
icon_state = "plasmamanChaplain_suit"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/chaplain
|
||||
name = "plasmaman chaplain helmet"
|
||||
icon_state = "plasmamanChaplain_helmet0"
|
||||
base_state = "plasmamanChaplain_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/clown
|
||||
name = "plasmaman clown suit"
|
||||
icon_state = "plasmaman_Clown"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/clown
|
||||
name = "plasmaman clown helmet"
|
||||
icon_state = "plasmaman_Clown_helmet0"
|
||||
base_state = "plasmaman_Clown_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/mime
|
||||
name = "plasmaman mime suit"
|
||||
icon_state = "plasmaman_Mime"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/mime
|
||||
name = "plasmaman mime helmet"
|
||||
icon_state = "plasmaman_Mime_helmet0"
|
||||
base_state = "plasmaman_Mime_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/service
|
||||
name = "plasmaman service suit"
|
||||
icon_state = "plasmamanService_suit"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/service
|
||||
name = "plasmaman service helmet"
|
||||
icon_state = "plasmamanService_helmet0"
|
||||
base_state = "plasmamanService_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/janitor
|
||||
name = "plasmaman janitor suit"
|
||||
icon_state = "plasmamanJanitor_suit"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/janitor
|
||||
name = "plasmaman janitor helmet"
|
||||
icon_state = "plasmamanJanitor_helmet0"
|
||||
base_state = "plasmamanJanitor_helmet"
|
||||
|
||||
|
||||
//CARGO
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/cargo
|
||||
name = "plasmaman cargo suit"
|
||||
icon_state = "plasmamanCargo_suit"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/cargo
|
||||
name = "plasmaman cargo helmet"
|
||||
icon_state = "plasmamanCargo_helmet0"
|
||||
base_state = "plasmamanCargo_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/miner
|
||||
name = "plasmaman miner suit"
|
||||
icon_state = "plasmamanMiner_suit"
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50)
|
||||
slowdown = 1
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/miner
|
||||
name = "plasmaman miner helmet"
|
||||
icon_state = "plasmamanMiner_helmet0"
|
||||
base_state = "plasmamanMiner_helmet"
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50)
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/explorer
|
||||
name = "plasmaman explorer suit"
|
||||
icon_state = "plasmamanExplorer_suit"
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/explorer
|
||||
name = "plasmaman explorer helmet"
|
||||
icon_state = "plasmamanExplorer_helmet0"
|
||||
base_state = "plasmamanExplorer_helmet"
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50)
|
||||
|
||||
// MEDSCI
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/medical
|
||||
name = "plasmaman medical suit"
|
||||
icon_state = "plasmamanMedical_suit"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/medical
|
||||
name = "plasmaman medical helmet"
|
||||
icon_state = "plasmamanMedical_helmet0"
|
||||
base_state = "plasmamanMedical_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/medical/paramedic
|
||||
name = "plasmaman paramedic suit"
|
||||
icon_state = "plasmaman_Paramedic"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/paramedic
|
||||
name = "plasmaman paramedic helmet"
|
||||
icon_state = "plasmaman_Paramedic_helmet0"
|
||||
base_state = "plasmaman_Paramedic_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/medical/chemist
|
||||
name = "plasmaman chemist suit"
|
||||
icon_state = "plasmaman_Chemist"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/chemist
|
||||
name = "plasmaman chemist helmet"
|
||||
icon_state = "plasmaman_Chemist_helmet0"
|
||||
base_state = "plasmaman_Chemist_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/medical/cmo
|
||||
name = "plasmaman chief medical officer suit"
|
||||
icon_state = "plasmaman_CMO"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/cmo
|
||||
name = "plasmaman chief medical officer helmet"
|
||||
icon_state = "plasmaman_CMO_helmet0"
|
||||
base_state = "plasmaman_CMO_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/medical/coroner
|
||||
name = "plasmaman coroner suit"
|
||||
icon_state = "plasmaman_Coroner"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/coroner
|
||||
name = "plasmaman coroner helmet"
|
||||
icon_state = "plasmaman_Coroner_helmet0"
|
||||
base_state = "plasmaman_Coroner_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/medical/virologist
|
||||
name = "plasmaman virologist suit"
|
||||
icon_state = "plasmaman_Virologist"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/virologist
|
||||
name = "plasmaman virologist helmet"
|
||||
icon_state = "plasmaman_Virologist_helmet0"
|
||||
base_state = "plasmaman_Virologist_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/science
|
||||
name = "plasmaman scientist suit"
|
||||
icon_state = "plasmamanScience_suit"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/science
|
||||
name = "plasmaman scientist helmet"
|
||||
icon_state = "plasmamanScience_helmet0"
|
||||
base_state = "plasmamanScience_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/science/geneticist
|
||||
name = "plasmaman geneticist suit"
|
||||
icon_state = "plasmaman_Geneticist"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/science/geneticist
|
||||
name = "plasmaman geneticist helmet"
|
||||
icon_state = "plasmaman_Geneticist_helmet0"
|
||||
base_state = "plasmaman_Geneticist_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/science/rd
|
||||
name = "plasmaman research director suit"
|
||||
icon_state = "plasmaman_RD"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/science/rd
|
||||
name = "plasmaman research director helmet"
|
||||
icon_state = "plasmaman_RD_helmet0"
|
||||
base_state = "plasmaman_RD_helmet"
|
||||
|
||||
//MAGISTRATE
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/magistrate
|
||||
name = "plasmaman magistrate suit"
|
||||
icon_state = "plasmaman_HoS"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/magistrate
|
||||
name = "plasmaman magistrate helmet"
|
||||
icon_state = "plasmaman_HoS_helmet0"
|
||||
base_state = "plasmaman_HoS_helmet"
|
||||
|
||||
//NT REP
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/nt_rep
|
||||
name = "plasmaman NT representative suit"
|
||||
icon_state = "plasmaman_rep"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/nt_rep
|
||||
name = "plasmaman NT representative helmet"
|
||||
icon_state = "plasmaman_rep_helmet0"
|
||||
base_state = "plasmaman_rep_helmet"
|
||||
|
||||
//SECURITY
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/security
|
||||
name = "plasmaman security suit"
|
||||
icon_state = "plasmamanSecurity_suit"
|
||||
armor = list(melee = 15, bullet = 15, laser = 15, energy = 10, bomb = 10, bio = 100, rad = 50)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/security
|
||||
name = "plasmaman security helmet"
|
||||
icon_state = "plasmamanSecurity_helmet0"
|
||||
base_state = "plasmamanSecurity_helmet"
|
||||
armor = list(melee = 15, bullet = 15, laser = 15, energy = 10, bomb = 10, bio = 100, rad = 50)
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/security/hos
|
||||
name = "plasmaman head of security suit"
|
||||
icon_state = "plasmaman_HoS"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/security/hos
|
||||
name = "plasmaman head of security helmet"
|
||||
icon_state = "plasmaman_HoS_helmet0"
|
||||
base_state = "plasmaman_HoS_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/security/hop
|
||||
name = "plasmaman head of personnel suit"
|
||||
icon_state = "plasmaman_HoP"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/security/hop
|
||||
name = "plasmaman head of personnel helmet"
|
||||
icon_state = "plasmaman_HoP_helmet0"
|
||||
base_state = "plasmaman_HoP_helmet"
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/security/captain
|
||||
name = "plasmaman captain suit"
|
||||
icon_state = "plasmaman_Captain"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/security/captain
|
||||
name = "plasmaman captain helmet"
|
||||
icon_state = "plasmaman_Captain_helmet0"
|
||||
base_state = "plasmaman_Captain_helmet"
|
||||
|
||||
|
||||
//IAA/LAWYER
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/lawyer
|
||||
name = "plasmaman lawyer suit"
|
||||
icon_state = "plasmamanlawyer_suit"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/lawyer
|
||||
name = "plasmaman lawyer helmet"
|
||||
icon_state = "plasmamanlawyer_helmet0"
|
||||
base_state = "plasmamanlawyer_helmet"
|
||||
|
||||
//NUKEOPS
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/nuclear
|
||||
name = "blood red plasmaman suit"
|
||||
icon_state = "plasmaman_Nukeops"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/gun,/obj/item/ammo_casing,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/nuclear
|
||||
name = "blood red plasmaman helmet"
|
||||
icon_state = "plasmaman_Nukeops_helmet0"
|
||||
base_state = "plasmaman_Nukeops_helmet"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
|
||||
//WIZARD
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/wizard
|
||||
name = "robed plasmaman suit"
|
||||
icon_state = "plasmamanWizardBlue_suit"
|
||||
magical = TRUE
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/wizard
|
||||
name = "wizard hat"
|
||||
icon_state = "plasmamanWizardBlue_helmet0"
|
||||
base_state = "plasmamanWizardBlue_helmet"
|
||||
magical = TRUE
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/security
|
||||
name = "security plasma envirosuit helmet"
|
||||
desc = "A plasmaman containment helmet designed for security officers, protecting them from being flashed and burning alive, along-side other undesirables."
|
||||
icon_state = "security_envirohelm"
|
||||
item_state = "security_envirohelm"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/security/warden
|
||||
name = "warden's plasma envirosuit helmet"
|
||||
desc = "A plasmaman containment helmet designed for the warden, a pair of white stripes being added to differeciate them from other members of security."
|
||||
icon_state = "warden_envirohelm"
|
||||
item_state = "warden_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/security/hos
|
||||
name = "security plasma envirosuit helmet"
|
||||
desc = "A plasmaman containment helmet designed for the head of security."
|
||||
icon_state = "hos_envirohelm"
|
||||
item_state = "hos_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/medical
|
||||
name = "medical's plasma envirosuit helmet"
|
||||
desc = "An envriohelmet designed for plasmaman medical doctors, having two stripes down it's length to denote as much"
|
||||
icon_state = "doctor_envirohelm"
|
||||
item_state = "doctor_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/cmo
|
||||
name = "chief medical officer's plasma envirosuit helmet"
|
||||
desc = "An envriohelmet designed for plasmaman employed as the cheif medical officer."
|
||||
icon_state = "cmo_envirohelm"
|
||||
item_state = "cmo_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/genetics
|
||||
name = "geneticist's plasma envirosuit helmet"
|
||||
desc = "A plasmaman envirohelmet designed for geneticists."
|
||||
icon_state = "geneticist_envirohelm"
|
||||
item_state = "geneticist_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/viro
|
||||
name = "virology plasma envirosuit helmet"
|
||||
desc = "The helmet worn by the safest people on the station, those who are completely immune to the monstrosities they create."
|
||||
icon_state = "virologist_envirohelm"
|
||||
item_state = "virologist_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/chemist
|
||||
name = "chemistry plasma envirosuit helmet"
|
||||
desc = "A plasmaman envirosuit designed for chemists, two orange stripes going down it's face."
|
||||
icon_state = "chemist_envirohelm"
|
||||
item_state = "chemist_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/science
|
||||
name = "science plasma envirosuit helmet"
|
||||
desc = "A plasmaman envirohelmet designed for scientists."
|
||||
icon_state = "scientist_envirohelm"
|
||||
item_state = "scientist_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/rd
|
||||
name = "research director plasma envirosuit helmet"
|
||||
desc = "A plasmaman envirohelmet designed for the research director."
|
||||
icon_state = "rd_envirohelm"
|
||||
item_state = "rd_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/robotics
|
||||
name = "robotics plasma envirosuit helmet"
|
||||
desc = "A plasmaman envirohelmet designed for roboticists."
|
||||
icon_state = "roboticist_envirohelm"
|
||||
item_state = "roboticist_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/engineering
|
||||
name = "engineering plasma envirosuit helmet"
|
||||
desc = "A space-worthy helmet specially designed for engineer plasmamen, the usual purple stripes being replaced by engineering's orange."
|
||||
icon_state = "engineer_envirohelm"
|
||||
item_state = "engineer_envirohelm"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 10)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/engineering/ce
|
||||
name = "chief engineer's plasma envirosuit helmet"
|
||||
desc = "A space-worthy helmet specially designed for chief engineer employed plasmamen."
|
||||
icon_state = "ce_envirohelm"
|
||||
item_state = "ce_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/atmospherics
|
||||
name = "atmospherics plasma envirosuit helmet"
|
||||
desc = "A space-worthy helmet specially designed for atmos technician plasmamen, the usual purple stripes being replaced by engineering's blue."
|
||||
icon_state = "atmos_envirohelm"
|
||||
item_state = "atmos_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/cargo
|
||||
name = "cargo plasma envirosuit helmet"
|
||||
desc = "An plasmaman envirohelmet designed for cargo techs and quartermasters."
|
||||
icon_state = "cargo_envirohelm"
|
||||
item_state = "cargo_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/mining
|
||||
name = "mining plasma envirosuit helmet"
|
||||
desc = "A khaki helmet given to plasmamen miners operating on lavaland."
|
||||
icon_state = "explorer_envirohelm"
|
||||
item_state = "explorer_envirohelm"
|
||||
visor_icon = "explorer_envisor"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/chaplain
|
||||
name = "chaplain's plasma envirosuit helmet"
|
||||
desc = "An envirohelmet specially designed for only the most pious of plasmamen."
|
||||
icon_state = "chap_envirohelm"
|
||||
item_state = "chap_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/white
|
||||
name = "white plasma envirosuit helmet"
|
||||
desc = "A generic white envirohelm."
|
||||
icon_state = "white_envirohelm"
|
||||
item_state = "white_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/chef
|
||||
name = "chef plasma envirosuit helmet"
|
||||
desc = "An envirohelm designed for plasmamen chefs."
|
||||
icon_state = "chef_envirohelm"
|
||||
item_state = "chef_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/librarian
|
||||
name = "librarian's plasma envirosuit helmet"
|
||||
desc = "A slight modification on a tradiational voidsuit helmet, this helmet was Nano-Trasen's first solution to the *logistical problems* that come with employing plasmamen. Despite their limitations, these helmets still see use by historian and old-styled plasmamen alike."
|
||||
icon_state = "prototype_envirohelm"
|
||||
item_state = "prototype_envirohelm"
|
||||
actions_types = list(/datum/action/item_action/toggle_welding_screen/plasmaman)
|
||||
visor_icon = "prototype_envisor"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/botany
|
||||
name = "botany plasma envirosuit helmet"
|
||||
desc = "A green and blue envirohelmet designating it's wearer as a botanist. While not specially designed for it, it would protect against minor planet-related injuries."
|
||||
icon_state = "botany_envirohelm"
|
||||
item_state = "botany_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/janitor
|
||||
name = "janitor's plasma envirosuit helmet"
|
||||
desc = "A grey helmet bearing a pair of purple stripes, designating the wearer as a janitor."
|
||||
icon_state = "janitor_envirohelm"
|
||||
item_state = "janitor_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/mime
|
||||
name = "mime envirosuit helmet"
|
||||
desc = "The make-up is painted on, it's a miracle it doesn't chip. It's not very colourful."
|
||||
icon_state = "mime_envirohelm"
|
||||
item_state = "mime_envirohelm"
|
||||
visor_icon = "mime_envisor"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/clown
|
||||
name = "clown envirosuit helmet"
|
||||
desc = "The make-up is painted on, it's a miracle it doesn't chip. <i>'HONK!'</i>"
|
||||
icon_state = "clown_envirohelm"
|
||||
item_state = "clown_envirohelm"
|
||||
visor_icon = "clown_envisor"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/hop
|
||||
name = "head of personnel envirosuit helmet"
|
||||
desc = "A plasmaman envirohelm that reeks of bureaucracy."
|
||||
icon_state = "hop_envirohelm"
|
||||
item_state = "hop_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/captain
|
||||
name = "captain envirosuit helmet"
|
||||
desc = "A plasmaman envirohelm designed with the insignia and markings befitting a captain."
|
||||
icon_state = "cap_envirohelm"
|
||||
item_state = "cap_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/blueshield
|
||||
name = "blueshield envirosuit helmet"
|
||||
desc = "A plasmaman envirohelm designed for the blueshield."
|
||||
icon_state = "bs_envirohelm"
|
||||
item_state = "bs_envirohelm"
|
||||
@@ -56,7 +56,7 @@
|
||||
interface_desc = "A diamond-tipped industrial drill."
|
||||
suit_overlay_active = "mounted-drill"
|
||||
suit_overlay_inactive = "mounted-drill"
|
||||
device_type = /obj/item/pickaxe/diamonddrill
|
||||
device_type = /obj/item/pickaxe/drill/diamonddrill
|
||||
|
||||
/obj/item/rig_module/device/orescanner
|
||||
name = "ore scanner module"
|
||||
|
||||
@@ -527,14 +527,15 @@
|
||||
icon_state = "bonearmor"
|
||||
item_state = "bonearmor"
|
||||
blood_overlay_type = "armor"
|
||||
armor = list("melee" = 35, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
armor = list(melee = 35, bullet = 25, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
|
||||
/obj/item/clothing/head/skullhelmet
|
||||
/obj/item/clothing/head/helmet/skull
|
||||
name = "skull helmet"
|
||||
desc = "An intimidating tribal helmet, it doesn't look very comfortable."
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
flags_cover = HEADCOVERSEYES
|
||||
armor = list("melee" = 25, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 10, "bio" = 5, "rad" = 20, "fire" = 40, "acid" = 20)
|
||||
armor = list(melee = 25, bullet = 25, laser = 25, energy = 10, bomb = 10, bio = 5, rad = 20)
|
||||
icon_state = "skull"
|
||||
item_state = "skull"
|
||||
item_state = "skull"
|
||||
strip_delay = 100
|
||||
@@ -0,0 +1,76 @@
|
||||
//Hardsuit toggle code
|
||||
/obj/item/clothing/suit/space/hardsuit/New()
|
||||
MakeHelmet()
|
||||
..()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/Destroy()
|
||||
if(helmet)
|
||||
helmet.suit = null
|
||||
qdel(helmet)
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/Destroy()
|
||||
if(suit)
|
||||
suit.helmet = null
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/proc/MakeHelmet()
|
||||
if(!helmettype)
|
||||
return
|
||||
if(!helmet)
|
||||
var/obj/item/clothing/head/helmet/space/hardsuit/W = new helmettype(src)
|
||||
W.suit = src
|
||||
helmet = W
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ui_action_click()
|
||||
..()
|
||||
ToggleHelmet()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/equipped(mob/user, slot)
|
||||
if(!helmettype)
|
||||
return
|
||||
if(slot != slot_wear_suit)
|
||||
RemoveHelmet()
|
||||
..()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/proc/RemoveHelmet()
|
||||
if(!helmet)
|
||||
return
|
||||
suittoggled = FALSE
|
||||
if(ishuman(helmet.loc))
|
||||
var/mob/living/carbon/H = helmet.loc
|
||||
if(helmet.on)
|
||||
helmet.attack_self(H)
|
||||
H.unEquip(helmet, TRUE)
|
||||
helmet.forceMove(src)
|
||||
H.update_inv_wear_suit()
|
||||
to_chat(H, "<span class='notice'>The helmet on the hardsuit disengages.</span>")
|
||||
playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1)
|
||||
else
|
||||
helmet.forceMove(src)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/dropped()
|
||||
..()
|
||||
RemoveHelmet()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/proc/ToggleHelmet()
|
||||
var/mob/living/carbon/human/H = src.loc
|
||||
if(!helmettype)
|
||||
return
|
||||
if(!helmet)
|
||||
return
|
||||
if(!suittoggled)
|
||||
if(ishuman(src.loc))
|
||||
if(H.wear_suit != src)
|
||||
to_chat(H, "<span class='warning'>You must be wearing [src] to engage the helmet!</span>")
|
||||
return
|
||||
if(H.head)
|
||||
to_chat(H, "<span class='warning'>You're already wearing something on your head!</span>")
|
||||
return
|
||||
else if(H.equip_to_slot_if_possible(helmet, slot_head, 0 ,0, 1))
|
||||
to_chat(H, "<span class='notice'>You engage the helmet on the hardsuit.</span>")
|
||||
suittoggled = TRUE
|
||||
H.update_inv_wear_suit()
|
||||
playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1)
|
||||
else
|
||||
RemoveHelmet()
|
||||
@@ -0,0 +1,55 @@
|
||||
/obj/item/clothing/under/plasmaman
|
||||
name = "plasma envirosuit"
|
||||
desc = "A special containment suit that allows plasma-based lifeforms to exist safely in an oxygenated environment, and automatically extinguishes them in a crisis. Despite being airtight, it's not spaceworthy."
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
strip_delay = 80
|
||||
var/next_extinguish = 0
|
||||
var/extinguish_cooldown = 100
|
||||
var/extinguishes_left = 5
|
||||
icon = 'icons/obj/clothing/species/plasmaman/uniform.dmi'
|
||||
species_restricted = list("Plasmaman")
|
||||
sprite_sheets = list("Plasmaman" = 'icons/mob/species/plasmaman/uniform.dmi')
|
||||
icon_state = "plasmaman"
|
||||
item_state = "plasmaman"
|
||||
item_color = "plasmaman"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>There are [extinguishes_left] extinguisher charges left in this suit.</span>")
|
||||
|
||||
/obj/item/clothing/under/plasmaman/proc/Extinguish(mob/living/carbon/human/H)
|
||||
if(!istype(H))
|
||||
return
|
||||
|
||||
if(H.on_fire)
|
||||
if(extinguishes_left)
|
||||
if(next_extinguish > world.time)
|
||||
return
|
||||
next_extinguish = world.time + extinguish_cooldown
|
||||
extinguishes_left--
|
||||
H.visible_message("<span class='warning'>[H]'s suit automatically extinguishes [H.p_them()]!</span>","<span class='warning'>Your suit automatically extinguishes you.</span>")
|
||||
if(!extinguishes_left)
|
||||
to_chat(H, "<span class='warning'>Onboard auto-extinguisher depleted, refill with a cartridge.</span>")
|
||||
playsound(H.loc, 'sound/effects/spray.ogg', 10, 1, -3)
|
||||
H.ExtinguishMob()
|
||||
new /obj/effect/particle_effect/water(get_turf(H))
|
||||
return FALSE
|
||||
|
||||
/obj/item/clothing/under/plasmaman/attackby(obj/item/E, mob/user, params)
|
||||
if (istype(E, /obj/item/extinguisher_refill))
|
||||
if (extinguishes_left == 5)
|
||||
to_chat(user, "<span class='notice'>The inbuilt extinguisher is full.</span>")
|
||||
return
|
||||
else
|
||||
extinguishes_left = 5
|
||||
to_chat(user, "<span class='notice'>You refill the suit's built-in extinguisher, using up the cartridge.</span>")
|
||||
qdel(E)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/extinguisher_refill
|
||||
name = "envirosuit extinguisher cartridge"
|
||||
desc = "A cartridge loaded with a compressed extinguisher mix, used to refill the automatic extinguisher on plasma envirosuits."
|
||||
icon_state = "plasmarefill"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
@@ -0,0 +1,107 @@
|
||||
/obj/item/clothing/under/plasmaman/cargo
|
||||
name = "cargo plasma envirosuit"
|
||||
desc = "A joint envirosuit used by plasmamen quartermasters and cargo techs alike, due to the logistical problems of differenciating the two with the length of their pant legs."
|
||||
icon_state = "cargo_envirosuit"
|
||||
item_state = "cargo_envirosuit"
|
||||
item_color = "cargo_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/mining
|
||||
name = "mining plasma envirosuit"
|
||||
desc = "An air-tight khaki suit designed for operations on lavaland by plasmamen."
|
||||
icon_state = "explorer_envirosuit"
|
||||
item_state = "explorer_envirosuit"
|
||||
item_color = "explorer_envirosuit"
|
||||
|
||||
|
||||
/obj/item/clothing/under/plasmaman/chef
|
||||
name = "chef's plasma envirosuit"
|
||||
desc = "A white plasmaman envirosuit designed for cullinary practices. One might question why a member of a species that doesn't need to eat would become a chef."
|
||||
icon_state = "chef_envirosuit"
|
||||
item_state = "chef_envirosuit"
|
||||
item_color = "chef_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/enviroslacks
|
||||
name = "enviroslacks"
|
||||
desc = "The pet project of a particularly posh plasmaman, this custom suit was quickly appropriated by Nano-Trasen for it's detectives, lawyers, and bar-tenders alike."
|
||||
icon_state = "enviroslacks"
|
||||
item_state = "enviroslacks"
|
||||
item_color = "enviroslacks"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/chaplain
|
||||
name = "chaplain's plasma envirosuit"
|
||||
desc = "An envirosuit specially designed for only the most pious of plasmamen."
|
||||
icon_state = "chap_envirosuit"
|
||||
item_state = "chap_envirosuit"
|
||||
item_color = "chap_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/librarian
|
||||
name = "librarian's plasma envirosuit"
|
||||
desc = "Made out of a modified voidsuit, this suit was Nano-Trasen's first solution to the *logistical problems* that come with employing plasmamen. Due to the modifications, the suit is no longer space-worthy. Despite their limitations, these suits are still in used by historian and old-styled plasmamen alike."
|
||||
icon_state = "prototype_envirosuit"
|
||||
item_state = "prototype_envirosuit"
|
||||
item_color = "prototype_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/janitor
|
||||
name = "janitor's plasma envirosuit"
|
||||
desc = "A grey and purple envirosuit designated for plasmamen janitors."
|
||||
icon_state = "janitor_envirosuit"
|
||||
item_state = "janitor_envirosuit"
|
||||
item_color = "janitor_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/botany
|
||||
name = "botany envirosuit"
|
||||
desc = "A green and blue envirosuit designed to protect plasmamen from minor plant-related injuries."
|
||||
icon_state = "botany_envirosuit"
|
||||
item_state = "botany_envirosuit"
|
||||
item_color = "botany_envirosuit"
|
||||
|
||||
|
||||
/obj/item/clothing/under/plasmaman/mime
|
||||
name = "mime envirosuit"
|
||||
desc = "It's not very colourful."
|
||||
icon_state = "mime_envirosuit"
|
||||
item_state = "mime_envirosuit"
|
||||
item_color = "mime_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/clown
|
||||
name = "clown envirosuit"
|
||||
desc = "<i>'HONK!'</i>"
|
||||
icon_state = "clown_envirosuit"
|
||||
item_state = "clown_envirosuit"
|
||||
item_color = "clown_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/clown/Extinguish(mob/living/carbon/human/H)
|
||||
if(!istype(H))
|
||||
return
|
||||
|
||||
if(H.on_fire)
|
||||
if(extinguishes_left)
|
||||
if(next_extinguish > world.time)
|
||||
return
|
||||
next_extinguish = world.time + extinguish_cooldown
|
||||
extinguishes_left--
|
||||
H.visible_message("<span class='warning'>[H]'s suit spews out a tonne of space lube!</span>", "<span class='warning'>Your suit spews out a tonne of space lube!</span>")
|
||||
H.ExtinguishMob()
|
||||
new /obj/effect/particle_effect/foam(loc) //Truely terrifying.
|
||||
return FALSE
|
||||
|
||||
/obj/item/clothing/under/plasmaman/hop
|
||||
name = "head of personnel envirosuit"
|
||||
desc = "An envirosuit designed for plasmamen employed as the head of personnel."
|
||||
icon_state = "hop_envirosuit"
|
||||
item_state = "hop_envirosuit"
|
||||
item_color = "hop_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/captain
|
||||
name = "captain envirosuit"
|
||||
desc = "An envirosuit designed for plasmamen employed as the captain."
|
||||
icon_state = "cap_envirosuit"
|
||||
item_state = "cap_envirosuit"
|
||||
item_color = "cap_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/blueshield
|
||||
name = "blueshield envirosuit"
|
||||
desc = "An envirosuit designed for plasmamen employed as the blueshield."
|
||||
icon_state = "bs_envirosuit"
|
||||
item_state = "bs_envirosuit"
|
||||
item_color = "bs_envirosuit"
|
||||
@@ -0,0 +1,22 @@
|
||||
/obj/item/clothing/under/plasmaman/engineering
|
||||
name = "engineering plasma envirosuit"
|
||||
desc = "An air-tight suit designed to be used by plasmamen exployed as engineers, the usual purple stripes being replaced by engineer's orange. It protects the user from fire and acid damage."
|
||||
icon_state = "engineer_envirosuit"
|
||||
item_state = "engineer_envirosuit"
|
||||
item_color = "engineer_envirosuit"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 10)
|
||||
|
||||
/obj/item/clothing/under/plasmaman/engineering/ce
|
||||
name = "chief engineer plasma envirosuit"
|
||||
desc = "An air-tight suit designed to be used by plasmamen exployed as the chief engineer"
|
||||
icon_state = "ce_envirosuit"
|
||||
item_state = "ce_envirosuit"
|
||||
item_color = "ce_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/atmospherics
|
||||
name = "atmospherics plasma envirosuit"
|
||||
desc = "An air-tight suit designed to be used by plasmamen exployed as atmos technicians, the usual purple stripes being replaced by atmos's blue."
|
||||
icon_state = "atmos_envirosuit"
|
||||
item_state = "atmos_envirosuit"
|
||||
item_color = "atmos_envirosuit"
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
/obj/item/clothing/under/plasmaman/medical
|
||||
name = "medical plasma envirosuit"
|
||||
desc = "A suit designed for the station's more plasma-based doctors."
|
||||
icon_state = "doctor_envirosuit"
|
||||
item_state = "doctor_envirosuit"
|
||||
item_color = "doctor_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/cmo
|
||||
name = "cmo plasma envirosuit"
|
||||
desc = "A suit designed for the station's more plasma-based chief medical officer."
|
||||
icon_state = "cmo_envirosuit"
|
||||
item_state = "cmo_envirosuit"
|
||||
item_color = "cmo_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/science
|
||||
name = "science plasma envirosuit"
|
||||
desc = "A plasmaman envirosuit designed for scientists."
|
||||
icon_state = "scientist_envirosuit"
|
||||
item_state = "scientist_envirosuit"
|
||||
item_color = "scientist_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/rd
|
||||
name = "science plasma envirosuit"
|
||||
desc = "A plasmaman envirosuit designed for the research director."
|
||||
icon_state = "rd_envirosuit"
|
||||
item_state = "rd_envirosuit"
|
||||
item_color = "rd_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/robotics
|
||||
name = "robotics plasma envirosuit"
|
||||
desc = "A plasmaman envirosuit designed for roboticists."
|
||||
icon_state = "roboticist_envirosuit"
|
||||
item_state = "roboticist_envirosuit"
|
||||
item_color = "roboticist_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/viro
|
||||
name = "virology plasma envirosuit"
|
||||
desc = "The suit worn by the safest people on the station, those who are completely immune to the monstrosities they create."
|
||||
icon_state = "virologist_envirosuit"
|
||||
item_state = "virologist_envirosuit"
|
||||
item_color = "virologist_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/genetics
|
||||
name = "genetics plasma envirosuit"
|
||||
desc = "A plasmaman envirosuit designed for geneticists."
|
||||
icon_state = "geneticist_envirosuit"
|
||||
item_state = "geneticist_envirosuit"
|
||||
item_color = "geneticist_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/chemist
|
||||
name = "chemistry plasma envirosuit"
|
||||
desc = "A plasmaman envirosuit designed for chemists."
|
||||
icon_state = "chemist_envirosuit"
|
||||
item_state = "chemist_envirosuit"
|
||||
item_color = "chemist_envirosuit"
|
||||
@@ -0,0 +1,21 @@
|
||||
/obj/item/clothing/under/plasmaman/security
|
||||
name = "security plasma envirosuit"
|
||||
desc = "A plasmaman containment suit designed for security officers, offering a limited amount of extra protection."
|
||||
icon_state = "security_envirosuit"
|
||||
item_state = "security_envirosuit"
|
||||
item_color = "security_envirosuit"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/plasmaman/security/warden
|
||||
name = "warden plasma envirosuit"
|
||||
desc = "A plasmaman containment suit designed for the warden, white stripes being added to differeciate them from other members of security."
|
||||
icon_state = "warden_envirosuit"
|
||||
item_state = "warden_envirosuit"
|
||||
item_color = "warden_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/security/hos
|
||||
name = "head of security plasma envirosuit"
|
||||
desc = "A plasmaman containment suit designed for the head of security."
|
||||
icon_state = "hos_envirosuit"
|
||||
item_state = "hos_envirosuit"
|
||||
item_color = "hos_envirosuit"
|
||||
@@ -385,42 +385,11 @@
|
||||
)
|
||||
category = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/bonfire
|
||||
name = "Bonfire"
|
||||
time = 60
|
||||
reqs = list(/obj/item/grown/log = 5)
|
||||
result = /obj/structure/bonfire
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/boneaxe
|
||||
name = "Bone Axe"
|
||||
result = /obj/item/twohanded/fireaxe/boneaxe
|
||||
time = 50
|
||||
reqs = list(/obj/item/stack/sheet/bone = 6,
|
||||
/obj/item/stack/sheet/sinew = 3)
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/bonespear
|
||||
name = "Bone Spear"
|
||||
result = /obj/item/twohanded/spear/bonespear
|
||||
/datum/crafting_recipe/bonearmor
|
||||
name = "Bone Armor"
|
||||
result = /obj/item/clothing/suit/armor/bone
|
||||
time = 30
|
||||
reqs = list(/obj/item/stack/sheet/bone = 4,
|
||||
/obj/item/stack/sheet/sinew = 1)
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/bonedagger
|
||||
name = "Bone Dagger"
|
||||
result = /obj/item/kitchen/knife/combat/survival/bone
|
||||
time = 20
|
||||
reqs = list(/obj/item/stack/sheet/bone = 2)
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/bonecodpiece
|
||||
name = "Skull Codpiece"
|
||||
result = /obj/item/clothing/accessory/necklace/skullcodpiece
|
||||
time = 20
|
||||
reqs = list(/obj/item/stack/sheet/bone = 2,
|
||||
/obj/item/stack/sheet/animalhide/goliath_hide = 1)
|
||||
reqs = list(/obj/item/stack/sheet/bone = 6)
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/bonetalisman
|
||||
@@ -431,16 +400,25 @@
|
||||
/obj/item/stack/sheet/sinew = 1)
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/bonearmor
|
||||
name = "Bone Armor"
|
||||
result = /obj/item/clothing/suit/armor/bone
|
||||
time = 30
|
||||
reqs = list(/obj/item/stack/sheet/bone = 6)
|
||||
/datum/crafting_recipe/bonecodpiece
|
||||
name = "Skull Codpiece"
|
||||
result = /obj/item/clothing/accessory/necklace/skullcodpiece
|
||||
time = 20
|
||||
reqs = list(/obj/item/stack/sheet/bone = 2,
|
||||
/obj/item/stack/sheet/animalhide/goliath_hide = 1)
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/bracers
|
||||
name = "Bone Bracers"
|
||||
result = /obj/item/clothing/gloves/bracer
|
||||
time = 20
|
||||
reqs = list(/obj/item/stack/sheet/bone = 2,
|
||||
/obj/item/stack/sheet/sinew = 1)
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/skullhelm
|
||||
name = "Skull Helmet"
|
||||
result = /obj/item/clothing/head/skullhelmet
|
||||
result = /obj/item/clothing/head/helmet/skull
|
||||
time = 30
|
||||
reqs = list(/obj/item/stack/sheet/bone = 4)
|
||||
category = CAT_PRIMAL
|
||||
@@ -463,6 +441,13 @@
|
||||
/obj/item/stack/sheet/animalhide/ashdrake = 5)
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/firebrand
|
||||
name = "Firebrand"
|
||||
result = /obj/item/match/firebrand
|
||||
time = 100 //Long construction time. Making fire is hard work.
|
||||
reqs = list(/obj/item/stack/sheet/wood = 2)
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/tribal_splint
|
||||
name = "Tribal Splint"
|
||||
time = 20
|
||||
@@ -471,6 +456,50 @@
|
||||
result = /obj/item/stack/medical/splint/tribal
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/bonedagger
|
||||
name = "Bone Dagger"
|
||||
result = /obj/item/kitchen/knife/combat/survival/bone
|
||||
time = 20
|
||||
reqs = list(/obj/item/stack/sheet/bone = 2)
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/bonespear
|
||||
name = "Bone Spear"
|
||||
result = /obj/item/twohanded/spear/bonespear
|
||||
time = 30
|
||||
reqs = list(/obj/item/stack/sheet/bone = 4,
|
||||
/obj/item/stack/sheet/sinew = 1)
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/boneaxe
|
||||
name = "Bone Axe"
|
||||
result = /obj/item/twohanded/fireaxe/boneaxe
|
||||
time = 50
|
||||
reqs = list(/obj/item/stack/sheet/bone = 6,
|
||||
/obj/item/stack/sheet/sinew = 3)
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/bonfire
|
||||
name = "Bonfire"
|
||||
time = 60
|
||||
reqs = list(/obj/item/grown/log = 5)
|
||||
result = /obj/structure/bonfire
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/rake //Category resorting incoming
|
||||
name = "Rake"
|
||||
time = 30
|
||||
reqs = list(/obj/item/stack/sheet/wood = 5)
|
||||
result = /obj/item/cultivator/rake
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/woodbucket
|
||||
name = "Wooden Bucket"
|
||||
time = 30
|
||||
reqs = list(/obj/item/stack/sheet/wood = 3)
|
||||
result = /obj/item/reagent_containers/glass/bucket/wooden
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/guillotine
|
||||
name = "Guillotine"
|
||||
result = /obj/structure/guillotine
|
||||
|
||||
@@ -10,6 +10,9 @@
|
||||
////////// Usable Items //////////
|
||||
//////////////////////////////////
|
||||
|
||||
#define USED_MOD_HELM 1
|
||||
#define USED_MOD_SUIT 2
|
||||
|
||||
/obj/item/fluff
|
||||
var/used = 0
|
||||
|
||||
@@ -401,118 +404,6 @@
|
||||
return
|
||||
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
|
||||
|
||||
#define USED_MOD_HELM 1
|
||||
#define USED_MOD_SUIT 2
|
||||
|
||||
/obj/item/fluff/shadey_plasman_modkit
|
||||
name = "plasmaman suit modkit"
|
||||
desc = "A kit containing nanites that are able to modify the look of a plasmaman suit and helmet without exposing the wearer to hostile environments."
|
||||
icon_state = "modkit"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 0
|
||||
throwforce = 0
|
||||
|
||||
/obj/item/fluff/shadey_plasman_modkit/afterattack(atom/target, mob/user, proximity)
|
||||
if(!proximity || !ishuman(user) || user.incapacitated())
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
|
||||
if(istype(target, /obj/item/clothing/head/helmet/space/eva/plasmaman))
|
||||
if(used & USED_MOD_HELM)
|
||||
to_chat(H, "<span class='notice'>The kit's helmet modifier has already been used.</span>")
|
||||
return
|
||||
to_chat(H, "<span class='notice'>You modify the appearance of [target].</span>")
|
||||
used |= USED_MOD_HELM
|
||||
|
||||
var/obj/item/clothing/head/helmet/space/eva/plasmaman/P = target
|
||||
P.name = "plasma containment helmet"
|
||||
P.desc = "A purpose-built containment helmet designed to keep plasma in, and everything else out."
|
||||
P.icon_state = "plasmaman_halo_helmet[P.on]"
|
||||
P.base_state = "plasmaman_halo_helmet"
|
||||
|
||||
if(P == H.head)
|
||||
H.update_inv_head()
|
||||
return
|
||||
if(istype(target, /obj/item/clothing/suit/space/eva/plasmaman))
|
||||
if(used & USED_MOD_SUIT)
|
||||
to_chat(user, "<span class='notice'>The kit's suit modifier has already been used.</span>")
|
||||
return
|
||||
to_chat(H, "<span class='notice'>You modify the appearance of [target].</span>")
|
||||
used |= USED_MOD_SUIT
|
||||
|
||||
var/obj/item/clothing/suit/space/eva/plasmaman/P = target
|
||||
P.name = "plasma containment suit"
|
||||
P.desc = "A feminine containment suit designed to keep plasma in, and everything else out. It's even got an overskirt."
|
||||
P.icon_state = "plasmaman_halo"
|
||||
|
||||
if(P == H.wear_suit)
|
||||
H.update_inv_wear_suit()
|
||||
return
|
||||
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
|
||||
|
||||
/obj/item/fluff/lighty_plasman_modkit // LightFire53: Ikelos
|
||||
name = "plasmaman suit modkit"
|
||||
desc = "A kit containing nanites that are able to modify the look of a plasmaman suit and helmet without exposing the wearer to hostile environments."
|
||||
icon_state = "modkit"
|
||||
w_class = 2
|
||||
force = 0
|
||||
throwforce = 0
|
||||
var/picked_color = null
|
||||
var/list/helmets = list(
|
||||
"Blue" = "plasmaman_ikelosdefault_helmet",
|
||||
"Gold" = "plasmaman_ikelosgold_helmet",
|
||||
"Red" = "plasmaman_ikelossecurity_helmet")
|
||||
var/list/suits = list(
|
||||
"Blue" = "plasmaman_ikelosdefault",
|
||||
"Gold" = "plasmaman_ikelosgold",
|
||||
"Red" = "plasmaman_ikelossecurity")
|
||||
|
||||
/obj/item/fluff/lighty_plasman_modkit/afterattack(atom/target, mob/user, proximity)
|
||||
if(!proximity || !ishuman(user) || user.incapacitated())
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
|
||||
if(istype(target, /obj/item/clothing/head/helmet/space/eva/plasmaman))
|
||||
if(used & USED_MOD_HELM)
|
||||
to_chat(H, "<span class='notice'>The kit's helmet modifier has already been used.</span>")
|
||||
return
|
||||
|
||||
picked_color = input(H, "Which color would you like to paint [target]?", "Recolor") as null|anything in helmets
|
||||
var/obj/item/clothing/head/helmet/space/eva/plasmaman/P = target
|
||||
|
||||
if(!picked_color)
|
||||
return
|
||||
P.icon_state = helmets[picked_color] + "[P.on]"
|
||||
P.base_state = helmets[picked_color]
|
||||
|
||||
to_chat(H, "<span class='notice'>You modify the appearance of [target].</span>")
|
||||
P.icon = 'icons/obj/custom_items.dmi'
|
||||
used |= USED_MOD_HELM
|
||||
|
||||
if(P == H.head)
|
||||
H.update_inv_head()
|
||||
return
|
||||
if(istype(target, /obj/item/clothing/suit/space/eva/plasmaman))
|
||||
if(used & USED_MOD_SUIT)
|
||||
to_chat(user, "<span class='notice'>The kit's suit modifier has already been used.</span>")
|
||||
return
|
||||
picked_color = input(H, "Which color would you like to paint [target]?", "Recolor") as null|anything in suits
|
||||
var/obj/item/clothing/suit/space/eva/plasmaman/P = target
|
||||
|
||||
if(!picked_color)
|
||||
return
|
||||
P.icon_state = suits[picked_color]
|
||||
|
||||
to_chat(H, "<span class='notice'>You modify the appearance of [target].</span>")
|
||||
P.icon = 'icons/obj/custom_items.dmi'
|
||||
used |= USED_MOD_SUIT
|
||||
|
||||
if(P == H.wear_suit)
|
||||
H.update_inv_wear_suit()
|
||||
return
|
||||
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
|
||||
|
||||
|
||||
/obj/item/fluff/merchant_sallet_modkit //Travelling Merchant: Trav Noble. This is what they spawn in with
|
||||
name = "SG Helmet modkit"
|
||||
desc = "A modkit that can make most helmets look like a Shellguard Helmet."
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
if(C)
|
||||
GLOB.respawnable_list -= C.client
|
||||
var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
|
||||
new_xeno.amount_grown += (0.75 * new_xeno.max_grown) //event spawned larva start off almost ready to evolve.
|
||||
new_xeno.key = C.key
|
||||
if(SSticker && SSticker.mode)
|
||||
SSticker.mode.xenos += new_xeno.mind
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/event/grid_check //NOTE: Times are measured in master controller ticks!
|
||||
announceWhen = 5
|
||||
|
||||
|
||||
/datum/event/grid_check/setup()
|
||||
endWhen = rand(30,120)
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
if(!M.client || !is_station_level(T.z))
|
||||
continue
|
||||
SEND_SOUND(M, S)
|
||||
|
||||
|
||||
/datum/event/grid_check/announce()
|
||||
event_announcement.Announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Automated Grid Check", new_sound = 'sound/AI/poweroff.ogg')
|
||||
|
||||
|
||||
@@ -0,0 +1,146 @@
|
||||
#define LOC_ATMOS_CONTROL 0
|
||||
#define LOC_FPMAINT 1
|
||||
#define LOC_FPMAINT2 2
|
||||
#define LOC_FSMAINT 3
|
||||
#define LOC_FSMAINT2 4
|
||||
#define LOC_ASMAINT 5
|
||||
#define LOC_ASMAINT2 6
|
||||
#define LOC_APMAINT 7
|
||||
#define LOC_MAINTCENTRAL 8
|
||||
#define LOC_FORE 9
|
||||
#define LOC_STARBOARD 10
|
||||
#define LOC_PORT 11
|
||||
#define LOC_AFT 12
|
||||
#define LOC_STORAGE 13
|
||||
#define LOC_DISPOSAL 14
|
||||
#define LOC_GENETICS 15
|
||||
#define LOC_ELECTRICAL 16
|
||||
#define LOC_ABANDONEDBAR 17
|
||||
#define LOC_ELECTRICAL_SHOP 18
|
||||
#define LOC_GAMBLING_DEN 19
|
||||
|
||||
#define HEADCRAB_NORMAL 0
|
||||
/*#define HEADCRAB_SPECIAL 1
|
||||
#define HEADCRAB_CLOWN 2 */ //Planned for the future
|
||||
|
||||
/datum/event/headcrabs
|
||||
announceWhen = 10
|
||||
endWhen = 11
|
||||
var/location
|
||||
var/locstring
|
||||
var/headcrab
|
||||
|
||||
/datum/event/headcrabs/start()
|
||||
|
||||
location = rand(0,19)
|
||||
var/list/turf/simulated/floor/turfs = list()
|
||||
var/spawn_area_type
|
||||
switch(location)
|
||||
if(LOC_ATMOS_CONTROL)
|
||||
spawn_area_type = /area/maintenance/atmos_control
|
||||
locstring = "Atmospherics Maintenance"
|
||||
if(LOC_FPMAINT)
|
||||
spawn_area_type = /area/maintenance/fpmaint
|
||||
locstring = "EVA Maintenance"
|
||||
if(LOC_FPMAINT2)
|
||||
spawn_area_type = /area/maintenance/fpmaint2
|
||||
locstring = "Arrivals North Maintenance"
|
||||
if(LOC_FSMAINT)
|
||||
spawn_area_type = /area/maintenance/fsmaint
|
||||
locstring = "Dormitory Maintenance"
|
||||
if(LOC_FSMAINT2)
|
||||
spawn_area_type = /area/maintenance/fsmaint2
|
||||
locstring = "Bar Maintenance"
|
||||
if(LOC_ASMAINT)
|
||||
spawn_area_type = /area/maintenance/asmaint
|
||||
locstring = "Medbay Maintenance"
|
||||
if(LOC_ASMAINT2)
|
||||
spawn_area_type = /area/maintenance/asmaint2
|
||||
locstring = "Science Maintenance"
|
||||
if(LOC_APMAINT)
|
||||
spawn_area_type = /area/maintenance/apmaint
|
||||
locstring = "Cargo Maintenance"
|
||||
if(LOC_MAINTCENTRAL)
|
||||
spawn_area_type = /area/maintenance/maintcentral
|
||||
locstring = "Bridge Maintenance"
|
||||
if(LOC_FORE)
|
||||
spawn_area_type = /area/maintenance/fore
|
||||
locstring = "Fore Maintenance"
|
||||
if(LOC_STARBOARD)
|
||||
spawn_area_type = /area/maintenance/starboard
|
||||
locstring = "Starboard Maintenance"
|
||||
if(LOC_PORT)
|
||||
spawn_area_type = /area/maintenance/port
|
||||
locstring = "Locker Room Maintenance"
|
||||
if(LOC_AFT)
|
||||
spawn_area_type = /area/maintenance/aft
|
||||
locstring = "Engineering Maintenance"
|
||||
if(LOC_STORAGE)
|
||||
spawn_area_type = /area/maintenance/storage
|
||||
locstring = "Atmospherics Maintenance"
|
||||
if(LOC_DISPOSAL)
|
||||
spawn_area_type = /area/maintenance/disposal
|
||||
locstring = "Waste Disposal"
|
||||
if(LOC_GENETICS)
|
||||
spawn_area_type = /area/maintenance/genetics
|
||||
locstring = "Genetics Maintenance"
|
||||
if(LOC_ELECTRICAL)
|
||||
spawn_area_type = /area/maintenance/electrical
|
||||
locstring = "Electrical Maintenance"
|
||||
if(LOC_ABANDONEDBAR)
|
||||
spawn_area_type = /area/maintenance/abandonedbar
|
||||
locstring = "Maintenance Bar"
|
||||
if(LOC_ELECTRICAL_SHOP)
|
||||
spawn_area_type = /area/maintenance/electrical_shop
|
||||
locstring ="Electronics Den"
|
||||
if(LOC_GAMBLING_DEN)
|
||||
spawn_area_type = /area/maintenance/gambling_den
|
||||
locstring = "Gambling Den"
|
||||
for(var/areapath in typesof(spawn_area_type))
|
||||
var/area/A = locate(areapath)
|
||||
for(var/turf/simulated/floor/F in A.contents)
|
||||
if(turf_clear(F))
|
||||
turfs += F
|
||||
|
||||
var/list/spawn_types = list()
|
||||
var/max_number
|
||||
headcrab = 0 //rand(0,x) for the future
|
||||
switch(headcrab) //Switch is for the future
|
||||
if(HEADCRAB_NORMAL)
|
||||
spawn_types = list(/mob/living/simple_animal/hostile/headcrab)
|
||||
max_number = 6
|
||||
|
||||
var/num = rand(2,max_number)
|
||||
while(turfs.len > 0 && num > 0)
|
||||
var/turf/simulated/floor/T = pick(turfs)
|
||||
turfs.Remove(T)
|
||||
num--
|
||||
var/spawn_type = pick(spawn_types)
|
||||
new spawn_type(T)
|
||||
|
||||
|
||||
/datum/event/headcrabs/announce()
|
||||
event_announcement.Announce("Bioscans indicate that creatures have been breeding in [locstring]. Clear them out, before this starts to affect productivity", "Lifesign Alert")
|
||||
|
||||
#undef LOC_ATMOS_CONTROL
|
||||
#undef LOC_FPMAINT
|
||||
#undef LOC_FPMAINT2
|
||||
#undef LOC_FSMAINT
|
||||
#undef LOC_FSMAINT2
|
||||
#undef LOC_ASMAINT
|
||||
#undef LOC_ASMAINT2
|
||||
#undef LOC_APMAINT
|
||||
#undef LOC_MAINTCENTRAL
|
||||
#undef LOC_FORE
|
||||
#undef LOC_STARBOARD
|
||||
#undef LOC_PORT
|
||||
#undef LOC_AFT
|
||||
#undef LOC_STORAGE
|
||||
#undef LOC_DISPOSAL
|
||||
#undef LOC_GENETICS
|
||||
#undef LOC_ELECTRICAL
|
||||
#undef LOC_ABANDONEDBAR
|
||||
#undef LOC_ELECTRICAL_SHOP
|
||||
#undef LOC_GAMBLING_DEN
|
||||
|
||||
#undef HEADCRAB_NORMAL
|
||||
@@ -258,7 +258,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/candy/gummybear/wtf
|
||||
name = "gummy bear"
|
||||
desc = "A small bear. Wait... what?"
|
||||
icon_state = "gbear_wtf"
|
||||
icon_state = "gbear_rainbow"
|
||||
filling_color = "#60A584"
|
||||
list_reagents = list("sugar" = 10, "space_drugs" = 2)
|
||||
|
||||
@@ -318,7 +318,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/candy/gummyworm/wtf
|
||||
name = "gummy worm"
|
||||
desc = "An edible worm. Did it just move?"
|
||||
icon_state = "gworm_wtf"
|
||||
icon_state = "gworm_rainbow"
|
||||
filling_color = "#60A584"
|
||||
list_reagents = list("sugar" = 10, "space_drugs" = 2)
|
||||
|
||||
@@ -413,7 +413,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/candy/jellybean/wtf
|
||||
name = "jelly bean"
|
||||
desc = "A candy bean, guarenteed to not give you gas. You aren't sure what color it is."
|
||||
icon_state = "jbean_wtf"
|
||||
icon_state = "jbean_rainbow"
|
||||
filling_color = "#60A584"
|
||||
list_reagents = list("sugar" = 10, "space_drugs" = 2)
|
||||
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/bacon
|
||||
name = "bacon"
|
||||
desc = "It looks crispy and tastes amazing! Mmm... Bacon."
|
||||
icon_state = "bacon2"
|
||||
icon_state = "bacon"
|
||||
list_reagents = list("nutriment" = 4, "porktonium" = 10, "msg" = 4)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/telebacon
|
||||
@@ -168,8 +168,9 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/telebacon/On_Consume(mob/M, mob/user)
|
||||
if(!reagents.total_volume)
|
||||
baconbeacon.loc = user
|
||||
baconbeacon.forceMove(user)
|
||||
baconbeacon.digest_delay()
|
||||
baconbeacon = null
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meatball
|
||||
name = "meatball"
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
broken_icon = "mwb"
|
||||
dirty_icon = "mwbloody"
|
||||
open_icon = "mw-o"
|
||||
pass_flags = PASSTABLE
|
||||
|
||||
// see code/modules/food/recipes_microwave.dm for recipes
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "plant DNA manipulator"
|
||||
desc = "An advanced device designed to manipulate plant genetic makeup."
|
||||
icon = 'icons/obj/hydroponics/equipment.dmi'
|
||||
pass_flags = PASSTABLE
|
||||
icon_state = "dnamod"
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
@@ -72,6 +72,16 @@
|
||||
attack_verb = list("slashed", "sliced", "cut", "clawed")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
/obj/item/cultivator/rake
|
||||
name = "rake"
|
||||
icon_state = "rake"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("slashed", "sliced", "bashed", "clawed")
|
||||
hitsound = null
|
||||
materials = null
|
||||
flags = NONE
|
||||
burn_state = FLAMMABLE
|
||||
|
||||
/obj/item/hatchet
|
||||
name = "hatchet"
|
||||
desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
|
||||
|
||||
@@ -222,7 +222,7 @@ var/list/karma_spenders = list()
|
||||
<a href='?src=[UID()];karmashop=shop;KarmaBuy2=7'>Unlock Drask -- 30KP</a><br>
|
||||
<a href='?src=[UID()];karmashop=shop;KarmaBuy2=4'>Unlock Vox -- 45KP</a><br>
|
||||
<a href='?src=[UID()];karmashop=shop;KarmaBuy2=5'>Unlock Slime People -- 45KP</a><br>
|
||||
<a href='?src=[UID()];karmashop=shop;KarmaBuy2=6'>Unlock Plasmaman -- 100KP</a><br>
|
||||
<a href='?src=[UID()];karmashop=shop;KarmaBuy2=6'>Unlock Plasmaman -- 45KP</a><br>
|
||||
"}
|
||||
|
||||
if(2) // Karma Refunds
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
/mob/living/silicon/ai/key_down(_key, client/user)
|
||||
switch(_key)
|
||||
if("4")
|
||||
a_intent_change(INTENT_HOTKEY_LEFT)
|
||||
return
|
||||
return ..()
|
||||
@@ -40,9 +40,11 @@
|
||||
if(21 to 25)
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/poster/random_contraband(src)
|
||||
if(26 to 35)
|
||||
if(26 to 30)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/reagent_containers/glass/beaker/noreact(src)
|
||||
if(31 to 35)
|
||||
new /obj/item/seeds/firelemon(src)
|
||||
if(36 to 40)
|
||||
new /obj/item/melee/baton(src)
|
||||
if(41 to 45)
|
||||
@@ -109,7 +111,7 @@
|
||||
if(90)
|
||||
new /obj/item/organ/internal/heart(src)
|
||||
if(91)
|
||||
new /obj/item/soulstone(src)
|
||||
new /obj/item/soulstone/anybody(src)
|
||||
if(92)
|
||||
new /obj/item/katana(src)
|
||||
if(93)
|
||||
|
||||
@@ -1,153 +0,0 @@
|
||||
/*****************************Coin********************************/
|
||||
|
||||
/obj/item/coin
|
||||
icon = 'icons/obj/economy.dmi'
|
||||
name = "coin"
|
||||
icon_state = "coin__heads"
|
||||
flags = CONDUCT
|
||||
force = 1
|
||||
throwforce = 2
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/string_attached
|
||||
var/list/sideslist = list("heads","tails")
|
||||
var/cmineral = null
|
||||
var/cooldown = 0
|
||||
var/credits = 10
|
||||
|
||||
/obj/item/coin/New()
|
||||
pixel_x = rand(0,16)-8
|
||||
pixel_y = rand(0,8)-8
|
||||
|
||||
icon_state = "coin_[cmineral]_[sideslist[1]]"
|
||||
if(cmineral)
|
||||
name = "[cmineral] coin"
|
||||
|
||||
/obj/item/coin/gold
|
||||
cmineral = "gold"
|
||||
icon_state = "coin_gold_heads"
|
||||
materials = list(MAT_GOLD = 400)
|
||||
credits = 160
|
||||
|
||||
/obj/item/coin/silver
|
||||
cmineral = "silver"
|
||||
icon_state = "coin_silver_heads"
|
||||
materials = list(MAT_SILVER = 400)
|
||||
credits = 40
|
||||
|
||||
/obj/item/coin/diamond
|
||||
cmineral = "diamond"
|
||||
icon_state = "coin_diamond_heads"
|
||||
materials = list(MAT_DIAMOND = 400)
|
||||
credits = 120
|
||||
|
||||
/obj/item/coin/iron
|
||||
cmineral = "iron"
|
||||
icon_state = "coin_iron_heads"
|
||||
materials = list(MAT_METAL = 400)
|
||||
credits = 20
|
||||
|
||||
/obj/item/coin/plasma
|
||||
cmineral = "plasma"
|
||||
icon_state = "coin_plasma_heads"
|
||||
materials = list(MAT_PLASMA = 400)
|
||||
credits = 80
|
||||
|
||||
/obj/item/coin/uranium
|
||||
cmineral = "uranium"
|
||||
icon_state = "coin_uranium_heads"
|
||||
materials = list(MAT_URANIUM = 400)
|
||||
credits = 160
|
||||
|
||||
/obj/item/coin/clown
|
||||
cmineral = "bananium"
|
||||
icon_state = "coin_bananium_heads"
|
||||
materials = list(MAT_BANANIUM = 400)
|
||||
credits = 600 //makes the clown cri
|
||||
|
||||
/obj/item/coin/mime
|
||||
cmineral = "tranquillite"
|
||||
icon_state = "coin_tranquillite_heads"
|
||||
materials = list(MAT_TRANQUILLITE = 400)
|
||||
credits = 600 //makes the mime cri
|
||||
|
||||
/obj/item/coin/adamantine
|
||||
cmineral = "adamantine"
|
||||
icon_state = "coin_adamantine_heads"
|
||||
credits = 400
|
||||
|
||||
/obj/item/coin/mythril
|
||||
cmineral = "mythril"
|
||||
icon_state = "coin_mythril_heads"
|
||||
credits = 400
|
||||
|
||||
/obj/item/coin/twoheaded
|
||||
cmineral = "iron"
|
||||
icon_state = "coin_iron_heads"
|
||||
desc = "Hey, this coin's the same on both sides!"
|
||||
sideslist = list("heads")
|
||||
credits = 20
|
||||
|
||||
/obj/item/coin/antagtoken
|
||||
name = "antag token"
|
||||
icon_state = "coin_valid_valid"
|
||||
cmineral = "valid"
|
||||
desc = "A novelty coin that helps the heart know what hard evidence cannot prove."
|
||||
sideslist = list("valid", "salad")
|
||||
credits = 20
|
||||
|
||||
/obj/item/coin/antagtoken/syndicate
|
||||
name = "syndicate coin"
|
||||
credits = 160
|
||||
|
||||
/obj/item/coin/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/CC = W
|
||||
if(string_attached)
|
||||
to_chat(user, "<span class='notice'>There already is a string attached to this coin.</span>")
|
||||
return
|
||||
|
||||
if(CC.use(1))
|
||||
overlays += image('icons/obj/economy.dmi',"coin_string_overlay")
|
||||
string_attached = 1
|
||||
to_chat(user, "<span class='notice'>You attach a string to the coin.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one length of cable to attach a string to the coin.</span>")
|
||||
return
|
||||
|
||||
else if(istype(W,/obj/item/wirecutters))
|
||||
if(!string_attached)
|
||||
..()
|
||||
return
|
||||
|
||||
var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
|
||||
CC.amount = 1
|
||||
CC.update_icon()
|
||||
overlays = list()
|
||||
string_attached = null
|
||||
to_chat(user, "<span class='notice'>You detach the string from the coin.</span>")
|
||||
else if(istype(W,/obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/WT = W
|
||||
if(WT.welding && WT.remove_fuel(0, user))
|
||||
var/typelist = list("iron" = /obj/item/clothing/gloves/ring,
|
||||
"silver" = /obj/item/clothing/gloves/ring/silver,
|
||||
"gold" = /obj/item/clothing/gloves/ring/gold,
|
||||
"plasma" = /obj/item/clothing/gloves/ring/plasma,
|
||||
"uranium" = /obj/item/clothing/gloves/ring/uranium)
|
||||
var/typekey = typelist[cmineral]
|
||||
if(ispath(typekey))
|
||||
to_chat(user, "<span class='notice'>You make [src] into a ring.</span>")
|
||||
new typekey(get_turf(loc))
|
||||
qdel(src)
|
||||
else ..()
|
||||
|
||||
/obj/item/coin/attack_self(mob/user as mob)
|
||||
if(cooldown < world.time - 15)
|
||||
var/coinflip = pick(sideslist)
|
||||
cooldown = world.time
|
||||
flick("coin_[cmineral]_flip", src)
|
||||
icon_state = "coin_[cmineral]_[coinflip]"
|
||||
playsound(user.loc, 'sound/items/coinflip.ogg', 50, 1)
|
||||
if(do_after(user, 15, target = src))
|
||||
user.visible_message("<span class='notice'>[user] has flipped [src]. It lands on [coinflip].</span>", \
|
||||
"<span class='notice'>You flip [src]. It lands on [coinflip].</span>", \
|
||||
"<span class='notice'>You hear the clattering of loose change.</span>")
|
||||
@@ -0,0 +1,97 @@
|
||||
/****************Explorer's Suit and Mask****************/
|
||||
/obj/item/clothing/suit/hooded/explorer
|
||||
name = "explorer suit"
|
||||
desc = "An armoured suit for exploring harsh environments."
|
||||
icon_state = "explorer"
|
||||
item_state = "explorer"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
hoodtype = /obj/item/clothing/head/hooded/explorer
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
|
||||
resistance_flags = FIRE_PROOF
|
||||
hide_tail_by_species = list("Vox" , "Vulpkanin" , "Unathi" , "Tajaran")
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/suit.dmi',
|
||||
"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
|
||||
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
|
||||
"Vulpkanin" = 'icons/mob/species/vulpkanin/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/head/hooded/explorer
|
||||
name = "explorer hood"
|
||||
desc = "An armoured hood for exploring harsh environments."
|
||||
icon_state = "explorer"
|
||||
item_state = "explorer"
|
||||
body_parts_covered = HEAD
|
||||
flags = BLOCKHAIR | NODROP
|
||||
flags_cover = HEADCOVERSEYES
|
||||
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/head.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/head.dmi',
|
||||
"Grey" = 'icons/mob/species/grey/head.dmi',
|
||||
"Skrell" = 'icons/mob/species/skrell/head.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/space/hostile_environment
|
||||
name = "H.E.C.K. suit"
|
||||
desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
|
||||
icon_state = "hostile_env"
|
||||
item_state = "hostile_env"
|
||||
flags = THICKMATERIAL //not spaceproof
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
burn_state = FIRE_PROOF | LAVA_PROOF
|
||||
slowdown = 0
|
||||
armor = list(melee = 70, bullet = 40, laser = 10, energy = 10, bomb = 50, bio = 100, rad = 100)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
|
||||
|
||||
/obj/item/clothing/suit/space/hostile_environment/New()
|
||||
..()
|
||||
AddComponent(/datum/component/spraycan_paintable)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/suit/space/hostile_environment/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/suit/space/hostile_environment/process()
|
||||
var/mob/living/carbon/C = loc
|
||||
if(istype(C) && prob(2)) //cursed by bubblegum
|
||||
if(prob(15))
|
||||
new /obj/effect/hallucination/oh_yeah(get_turf(C), C)
|
||||
to_chat(C, "<span class='colossus'><b>[pick("I AM IMMORTAL.","I SHALL TAKE BACK WHAT'S MINE.","I SEE YOU.","YOU CANNOT ESCAPE ME FOREVER.","DEATH CANNOT HOLD ME.")]</b></span>")
|
||||
else
|
||||
to_chat(C, "<span class='warning'>[pick("You hear faint whispers.","You smell ash.","You feel hot.","You hear a roar in the distance.")]</span>")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hostile_environment
|
||||
name = "H.E.C.K. helmet"
|
||||
desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
|
||||
icon_state = "hostile_env"
|
||||
item_state = "hostile_env"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
flags = THICKMATERIAL // no space protection
|
||||
armor = list(melee = 70, bullet = 40, laser = 10, energy = 10, bomb = 50, bio = 100, rad = 100)
|
||||
burn_state = FIRE_PROOF | LAVA_PROOF
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hostile_environment/New()
|
||||
..()
|
||||
AddComponent(/datum/component/spraycan_paintable)
|
||||
update_icon()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hostile_environment/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
var/mutable_appearance/glass_overlay = mutable_appearance(icon, "hostile_env_glass")
|
||||
glass_overlay.appearance_flags = RESET_COLOR
|
||||
add_overlay(glass_overlay)
|
||||
@@ -0,0 +1,439 @@
|
||||
/*********************Mining Hammer****************/
|
||||
/obj/item/twohanded/kinetic_crusher
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "crusher"
|
||||
item_state = "crusher0"
|
||||
name = "proto-kinetic crusher"
|
||||
desc = "An early design of the proto-kinetic accelerator, it is little more than a combination of various mining tools cobbled together, forming a high-tech club. \
|
||||
While it is an effective mining tool, it did little to aid any but the most skilled and/or suicidal miners against local fauna."
|
||||
force = 0 //You can't hit stuff unless wielded
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = SLOT_BACK
|
||||
force_unwielded = 0
|
||||
force_wielded = 20
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
armour_penetration = 10
|
||||
materials = list(MAT_METAL = 1150, MAT_GLASS = 2075)
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
|
||||
sharp = TRUE
|
||||
actions_types = list(/datum/action/item_action/toggle_light)
|
||||
var/list/trophies = list()
|
||||
var/charged = TRUE
|
||||
var/charge_time = 15
|
||||
var/detonation_damage = 50
|
||||
var/backstab_bonus = 30
|
||||
var/light_on = FALSE
|
||||
var/brightness_on = 5
|
||||
|
||||
/obj/item/twohanded/kinetic_crusher/Destroy()
|
||||
QDEL_LIST(trophies)
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/kinetic_crusher/examine(mob/living/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Mark a large creature with the destabilizing force, then hit them in melee to do <b>[force + detonation_damage]</b> damage.</span>")
|
||||
to_chat(user, "<span class='notice'>Does <b>[force + detonation_damage + backstab_bonus]</b> damage if the target is backstabbed, instead of <b>[force + detonation_damage]</b>.</span>")
|
||||
for(var/t in trophies)
|
||||
var/obj/item/crusher_trophy/T = t
|
||||
to_chat(user, "<span class='notice'>It has \a [T] attached, which causes [T.effect_desc()].</span>")
|
||||
|
||||
/obj/item/twohanded/kinetic_crusher/attackby(obj/item/I, mob/living/user)
|
||||
if(iscrowbar(I))
|
||||
if(LAZYLEN(trophies))
|
||||
to_chat(user, "<span class='notice'>You remove [src]'s trophies.</span>")
|
||||
playsound(loc, I.usesound, 100, 1)
|
||||
for(var/t in trophies)
|
||||
var/obj/item/crusher_trophy/T = t
|
||||
T.remove_from(src, user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There are no trophies on [src].</span>")
|
||||
else if(istype(I, /obj/item/crusher_trophy))
|
||||
var/obj/item/crusher_trophy/T = I
|
||||
T.add_to(src, user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/kinetic_crusher/attack(mob/living/target, mob/living/carbon/user)
|
||||
if(!wielded)
|
||||
to_chat(user, "<span class='warning'>[src] is too heavy to use with one hand. You fumble and drop everything.")
|
||||
user.drop_r_hand()
|
||||
user.drop_l_hand()
|
||||
return
|
||||
var/datum/status_effect/crusher_damage/C = target.has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
|
||||
var/target_health = target.health
|
||||
..()
|
||||
for(var/t in trophies)
|
||||
if(!QDELETED(target))
|
||||
var/obj/item/crusher_trophy/T = t
|
||||
T.on_melee_hit(target, user)
|
||||
if(!QDELETED(C) && !QDELETED(target))
|
||||
C.total_damage += target_health - target.health //we did some damage, but let's not assume how much we did
|
||||
|
||||
/obj/item/twohanded/kinetic_crusher/afterattack(atom/target, mob/living/user, proximity_flag, clickparams)
|
||||
. = ..()
|
||||
if(!wielded)
|
||||
return
|
||||
if(!proximity_flag && charged)//Mark a target, or mine a tile.
|
||||
var/turf/proj_turf = user.loc
|
||||
if(!isturf(proj_turf))
|
||||
return
|
||||
var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(proj_turf)
|
||||
for(var/t in trophies)
|
||||
var/obj/item/crusher_trophy/T = t
|
||||
T.on_projectile_fire(D, user)
|
||||
D.preparePixelProjectile(target, get_turf(target), user, clickparams)
|
||||
D.firer = user
|
||||
D.hammer_synced = src
|
||||
playsound(user, 'sound/weapons/plasma_cutter.ogg', 100, 1)
|
||||
D.fire()
|
||||
charged = FALSE
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, .proc/Recharge), charge_time)
|
||||
return
|
||||
if(proximity_flag && isliving(target))
|
||||
var/mob/living/L = target
|
||||
var/datum/status_effect/crusher_mark/CM = L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)
|
||||
if(!CM || CM.hammer_synced != src || !L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK))
|
||||
return
|
||||
var/datum/status_effect/crusher_damage/C = L.has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
|
||||
var/target_health = L.health
|
||||
for(var/t in trophies)
|
||||
var/obj/item/crusher_trophy/T = t
|
||||
T.on_mark_detonation(target, user)
|
||||
if(!QDELETED(L))
|
||||
if(!QDELETED(C))
|
||||
C.total_damage += target_health - L.health //we did some damage, but let's not assume how much we did
|
||||
new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
|
||||
var/backstab_dir = get_dir(user, L)
|
||||
var/def_check = L.getarmor(type = "bomb")
|
||||
if((user.dir & backstab_dir) && (L.dir & backstab_dir))
|
||||
if(!QDELETED(C))
|
||||
C.total_damage += detonation_damage + backstab_bonus //cheat a little and add the total before killing it, so certain mobs don't have much lower chances of giving an item
|
||||
L.apply_damage(detonation_damage + backstab_bonus, BRUTE, blocked = def_check)
|
||||
playsound(user, 'sound/weapons/kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
|
||||
else
|
||||
if(!QDELETED(C))
|
||||
C.total_damage += detonation_damage
|
||||
L.apply_damage(detonation_damage, BRUTE, blocked = def_check)
|
||||
|
||||
/obj/item/twohanded/kinetic_crusher/proc/Recharge()
|
||||
if(!charged)
|
||||
charged = TRUE
|
||||
update_icon()
|
||||
playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
|
||||
|
||||
/obj/item/twohanded/kinetic_crusher/ui_action_click(mob/user, actiontype)
|
||||
light_on = !light_on
|
||||
playsound(user, 'sound/weapons/empty.ogg', 100, TRUE)
|
||||
update_brightness(user)
|
||||
update_icon()
|
||||
|
||||
/obj/item/twohanded/kinetic_crusher/proc/update_brightness(mob/user = null)
|
||||
if(light_on)
|
||||
set_light(brightness_on)
|
||||
else
|
||||
set_light(0)
|
||||
|
||||
/obj/item/twohanded/kinetic_crusher/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
if(!charged)
|
||||
add_overlay("[icon_state]_uncharged")
|
||||
if(light_on)
|
||||
add_overlay("[icon_state]_lit")
|
||||
spawn(1)
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
item_state = "crusher[wielded]"
|
||||
|
||||
//destablizing force
|
||||
/obj/item/projectile/destabilizer
|
||||
name = "destabilizing force"
|
||||
icon_state = "pulse1"
|
||||
nodamage = TRUE
|
||||
damage = 0 //We're just here to mark people. This is still a melee weapon.
|
||||
damage_type = BRUTE
|
||||
flag = "bomb"
|
||||
range = 6
|
||||
log_override = TRUE
|
||||
var/obj/item/twohanded/kinetic_crusher/hammer_synced
|
||||
|
||||
/obj/item/projectile/destabilizer/Destroy()
|
||||
hammer_synced = null
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/destabilizer/on_hit(atom/target, blocked = FALSE)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
var/had_effect = (L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)) //used as a boolean
|
||||
var/datum/status_effect/crusher_mark/CM = L.apply_status_effect(STATUS_EFFECT_CRUSHERMARK, hammer_synced)
|
||||
if(hammer_synced)
|
||||
for(var/t in hammer_synced.trophies)
|
||||
var/obj/item/crusher_trophy/T = t
|
||||
T.on_mark_application(target, CM, had_effect)
|
||||
var/target_turf = get_turf(target)
|
||||
if(ismineralturf(target_turf))
|
||||
var/turf/simulated/mineral/M = target_turf
|
||||
new /obj/effect/temp_visual/kinetic_blast(M)
|
||||
M.gets_drilled(firer)
|
||||
..()
|
||||
|
||||
//trophies
|
||||
/obj/item/crusher_trophy
|
||||
name = "tail spike"
|
||||
desc = "A strange spike with no usage."
|
||||
icon = 'icons/obj/lavaland/artefacts.dmi'
|
||||
icon_state = "tail_spike"
|
||||
var/bonus_value = 10 //if it has a bonus effect, this is how much that effect is
|
||||
var/denied_type = /obj/item/crusher_trophy
|
||||
|
||||
/obj/item/crusher_trophy/examine(mob/living/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Causes [effect_desc()] when attached to a kinetic crusher.</span>")
|
||||
|
||||
/obj/item/crusher_trophy/proc/effect_desc()
|
||||
return "errors"
|
||||
|
||||
/obj/item/crusher_trophy/attackby(obj/item/A, mob/living/user)
|
||||
if(istype(A, /obj/item/twohanded/kinetic_crusher))
|
||||
add_to(A, user)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/crusher_trophy/proc/add_to(obj/item/twohanded/kinetic_crusher/H, mob/living/user)
|
||||
for(var/t in H.trophies)
|
||||
var/obj/item/crusher_trophy/T = t
|
||||
if(istype(T, denied_type) || istype(src, T.denied_type))
|
||||
to_chat(user, "<span class='warning'>You can't seem to attach [src] to [H]. Maybe remove a few trophies?</span>")
|
||||
return FALSE
|
||||
if(!user.drop_item())
|
||||
return
|
||||
forceMove(H)
|
||||
H.trophies += src
|
||||
to_chat(user, "<span class='notice'>You attach [src] to [H].</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/crusher_trophy/proc/remove_from(obj/item/twohanded/kinetic_crusher/H, mob/living/user)
|
||||
forceMove(get_turf(H))
|
||||
H.trophies -= src
|
||||
return TRUE
|
||||
|
||||
/obj/item/crusher_trophy/proc/on_melee_hit(mob/living/target, mob/living/user) //the target and the user
|
||||
|
||||
/obj/item/crusher_trophy/proc/on_projectile_fire(obj/item/projectile/destabilizer/marker, mob/living/user) //the projectile fired and the user
|
||||
|
||||
/obj/item/crusher_trophy/proc/on_mark_application(mob/living/target, datum/status_effect/crusher_mark/mark, had_mark) //the target, the mark applied, and if the target had a mark before
|
||||
|
||||
/obj/item/crusher_trophy/proc/on_mark_detonation(mob/living/target, mob/living/user) //the target and the user
|
||||
|
||||
//goliath
|
||||
/obj/item/crusher_trophy/goliath_tentacle
|
||||
name = "goliath tentacle"
|
||||
desc = "A sliced-off goliath tentacle. Suitable as a trophy for a kinetic crusher."
|
||||
icon_state = "goliath_tentacle"
|
||||
denied_type = /obj/item/crusher_trophy/goliath_tentacle
|
||||
bonus_value = 2
|
||||
var/missing_health_ratio = 0.1
|
||||
var/missing_health_desc = 10
|
||||
|
||||
/obj/item/crusher_trophy/goliath_tentacle/effect_desc()
|
||||
return "mark detonation to do <b>[bonus_value]</b> more damage for every <b>[missing_health_desc]</b> health you are missing"
|
||||
|
||||
/obj/item/crusher_trophy/goliath_tentacle/on_mark_detonation(mob/living/target, mob/living/user)
|
||||
var/missing_health = user.health - user.maxHealth
|
||||
missing_health *= missing_health_ratio //bonus is active at all times, even if you're above 90 health
|
||||
missing_health *= bonus_value //multiply the remaining amount by bonus_value
|
||||
if(missing_health > 0)
|
||||
target.adjustBruteLoss(missing_health) //and do that much damage
|
||||
|
||||
//watcher
|
||||
/obj/item/crusher_trophy/watcher_wing
|
||||
name = "watcher wing"
|
||||
desc = "A wing ripped from a watcher. Suitable as a trophy for a kinetic crusher."
|
||||
icon_state = "watcher_wing"
|
||||
denied_type = /obj/item/crusher_trophy/watcher_wing
|
||||
bonus_value = 5
|
||||
|
||||
/obj/item/crusher_trophy/watcher_wing/effect_desc()
|
||||
return "mark detonation to prevent certain creatures from using certain attacks for <b>[bonus_value*0.1]</b> second\s"
|
||||
|
||||
/obj/item/crusher_trophy/watcher_wing/on_mark_detonation(mob/living/target, mob/living/user)
|
||||
if(ishostile(target))
|
||||
var/mob/living/simple_animal/hostile/H = target
|
||||
if(H.ranged) //briefly delay ranged attacks
|
||||
if(H.ranged_cooldown >= world.time)
|
||||
H.ranged_cooldown += bonus_value
|
||||
else
|
||||
H.ranged_cooldown = bonus_value + world.time
|
||||
|
||||
//magmawing watcher
|
||||
/obj/item/crusher_trophy/blaster_tubes/magma_wing
|
||||
name = "magmawing watcher wing"
|
||||
desc = "A still-searing wing from a magmawing watcher. Suitable as a trophy for a kinetic crusher."
|
||||
icon_state = "magma_wing"
|
||||
gender = NEUTER
|
||||
bonus_value = 5
|
||||
|
||||
/obj/item/crusher_trophy/blaster_tubes/magma_wing/effect_desc()
|
||||
return "mark detonation to make the next destabilizer shot deal <b>[bonus_value]</b> damage"
|
||||
|
||||
/obj/item/crusher_trophy/blaster_tubes/magma_wing/on_projectile_fire(obj/item/projectile/destabilizer/marker, mob/living/user)
|
||||
if(deadly_shot)
|
||||
marker.name = "heated [marker.name]"
|
||||
marker.icon_state = "lava"
|
||||
marker.damage = bonus_value
|
||||
marker.nodamage = FALSE
|
||||
deadly_shot = FALSE
|
||||
|
||||
//icewing watcher
|
||||
/obj/item/crusher_trophy/watcher_wing/ice_wing
|
||||
name = "icewing watcher wing"
|
||||
desc = "A carefully preserved frozen wing from an icewing watcher. Suitable as a trophy for a kinetic crusher."
|
||||
icon_state = "ice_wing"
|
||||
bonus_value = 8
|
||||
|
||||
//legion
|
||||
/obj/item/crusher_trophy/legion_skull
|
||||
name = "legion skull"
|
||||
desc = "A dead and lifeless legion skull. Suitable as a trophy for a kinetic crusher."
|
||||
icon_state = "legion_skull"
|
||||
denied_type = /obj/item/crusher_trophy/legion_skull
|
||||
bonus_value = 3
|
||||
|
||||
/obj/item/crusher_trophy/legion_skull/effect_desc()
|
||||
return "a kinetic crusher to recharge <b>[bonus_value*0.1]</b> second\s faster"
|
||||
|
||||
/obj/item/crusher_trophy/legion_skull/add_to(obj/item/twohanded/kinetic_crusher/H, mob/living/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
H.charge_time -= bonus_value
|
||||
|
||||
/obj/item/crusher_trophy/legion_skull/remove_from(obj/item/twohanded/kinetic_crusher/H, mob/living/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
H.charge_time += bonus_value
|
||||
|
||||
//blood-drunk hunter
|
||||
/obj/item/crusher_trophy/miner_eye
|
||||
name = "eye of a blood-drunk hunter"
|
||||
desc = "Its pupil is collapsed and turned to mush. Suitable as a trophy for a kinetic crusher."
|
||||
icon_state = "hunter_eye"
|
||||
denied_type = /obj/item/crusher_trophy/miner_eye
|
||||
|
||||
/obj/item/crusher_trophy/miner_eye/effect_desc()
|
||||
return "mark detonation to grant stun immunity and <b>90%</b> damage reduction for <b>1</b> second"
|
||||
|
||||
/obj/item/crusher_trophy/miner_eye/on_mark_detonation(mob/living/target, mob/living/user)
|
||||
user.apply_status_effect(STATUS_EFFECT_BLOODDRUNK)
|
||||
|
||||
//ash drake
|
||||
/obj/item/crusher_trophy/tail_spike
|
||||
desc = "A spike taken from an ash drake's tail. Suitable as a trophy for a kinetic crusher."
|
||||
denied_type = /obj/item/crusher_trophy/tail_spike
|
||||
bonus_value = 5
|
||||
|
||||
/obj/item/crusher_trophy/tail_spike/effect_desc()
|
||||
return "mark detonation to do <b>[bonus_value]</b> damage to nearby creatures and push them back"
|
||||
|
||||
/obj/item/crusher_trophy/tail_spike/on_mark_detonation(mob/living/target, mob/living/user)
|
||||
for(var/mob/living/L in oview(2, user))
|
||||
if(L.stat == DEAD)
|
||||
continue
|
||||
playsound(L, 'sound/magic/fireball.ogg', 20, 1)
|
||||
new /obj/effect/temp_visual/fire(L.loc)
|
||||
addtimer(CALLBACK(src, .proc/pushback, L, user), 1) //no free backstabs, we push AFTER module stuff is done
|
||||
L.adjustFireLoss(bonus_value)
|
||||
|
||||
/obj/item/crusher_trophy/tail_spike/proc/pushback(mob/living/target, mob/living/user)
|
||||
if(!QDELETED(target) && !QDELETED(user) && (!target.anchored || ismegafauna(target))) //megafauna will always be pushed
|
||||
step(target, get_dir(user, target))
|
||||
|
||||
//bubblegum
|
||||
/obj/item/crusher_trophy/demon_claws
|
||||
name = "demon claws"
|
||||
desc = "A set of blood-drenched claws from a massive demon's hand. Suitable as a trophy for a kinetic crusher."
|
||||
icon_state = "demon_claws"
|
||||
gender = PLURAL
|
||||
denied_type = /obj/item/crusher_trophy/demon_claws
|
||||
bonus_value = 10
|
||||
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
|
||||
|
||||
/obj/item/crusher_trophy/demon_claws/effect_desc()
|
||||
return "melee hits to do <b>[bonus_value * 0.2]</b> more damage and heal you for <b>[bonus_value * 0.1]</b>, with <b>5X</b> effect on mark detonation"
|
||||
|
||||
/obj/item/crusher_trophy/demon_claws/add_to(obj/item/twohanded/kinetic_crusher/H, mob/living/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
H.force += bonus_value * 0.2
|
||||
H.force_unwielded += bonus_value * 0.2
|
||||
H.force_wielded += bonus_value * 0.2
|
||||
H.detonation_damage += bonus_value * 0.8
|
||||
|
||||
/obj/item/crusher_trophy/demon_claws/remove_from(obj/item/twohanded/kinetic_crusher/H, mob/living/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
H.force -= bonus_value * 0.2
|
||||
H.force_unwielded -= bonus_value * 0.2
|
||||
H.force_wielded -= bonus_value * 0.2
|
||||
H.detonation_damage -= bonus_value * 0.8
|
||||
|
||||
/obj/item/crusher_trophy/demon_claws/on_melee_hit(mob/living/target, mob/living/user)
|
||||
user.heal_ordered_damage(bonus_value * 0.1, damage_heal_order)
|
||||
|
||||
/obj/item/crusher_trophy/demon_claws/on_mark_detonation(mob/living/target, mob/living/user)
|
||||
user.heal_ordered_damage(bonus_value * 0.4, damage_heal_order)
|
||||
|
||||
//colossus
|
||||
/obj/item/crusher_trophy/blaster_tubes
|
||||
name = "blaster tubes"
|
||||
desc = "The blaster tubes from a colossus's arm. Suitable as a trophy for a kinetic crusher."
|
||||
icon_state = "blaster_tubes"
|
||||
gender = PLURAL
|
||||
denied_type = /obj/item/crusher_trophy/blaster_tubes
|
||||
bonus_value = 15
|
||||
var/deadly_shot = FALSE
|
||||
|
||||
/obj/item/crusher_trophy/blaster_tubes/effect_desc()
|
||||
return "mark detonation to make the next destabilizer shot deal <b>[bonus_value]</b> damage but move slower"
|
||||
|
||||
/obj/item/crusher_trophy/blaster_tubes/on_projectile_fire(obj/item/projectile/destabilizer/marker, mob/living/user)
|
||||
if(deadly_shot)
|
||||
marker.name = "deadly [marker.name]"
|
||||
marker.icon_state = "chronobolt"
|
||||
marker.damage = bonus_value
|
||||
marker.nodamage = FALSE
|
||||
marker.speed = 2
|
||||
deadly_shot = FALSE
|
||||
|
||||
/obj/item/crusher_trophy/blaster_tubes/on_mark_detonation(mob/living/target, mob/living/user)
|
||||
deadly_shot = TRUE
|
||||
addtimer(CALLBACK(src, .proc/reset_deadly_shot), 300, TIMER_UNIQUE|TIMER_OVERRIDE)
|
||||
|
||||
/obj/item/crusher_trophy/blaster_tubes/proc/reset_deadly_shot()
|
||||
deadly_shot = FALSE
|
||||
|
||||
//hierophant
|
||||
/obj/item/crusher_trophy/vortex_talisman
|
||||
name = "vortex talisman"
|
||||
desc = "A glowing trinket that was originally the Hierophant's beacon. Suitable as a trophy for a kinetic crusher."
|
||||
icon_state = "vortex_talisman"
|
||||
denied_type = /obj/item/crusher_trophy/vortex_talisman
|
||||
|
||||
/obj/item/crusher_trophy/vortex_talisman/effect_desc()
|
||||
return "mark detonation to create a barrier you can pass"
|
||||
|
||||
/obj/item/crusher_trophy/vortex_talisman/on_mark_detonation(mob/living/target, mob/living/user)
|
||||
var/turf/T = get_turf(user)
|
||||
new /obj/effect/temp_visual/hierophant/wall/crusher(T, user) //a wall only you can pass!
|
||||
var/turf/otherT = get_step(T, turn(user.dir, 90))
|
||||
if(otherT)
|
||||
new /obj/effect/temp_visual/hierophant/wall/crusher(otherT, user)
|
||||
otherT = get_step(T, turn(user.dir, -90))
|
||||
if(otherT)
|
||||
new /obj/effect/temp_visual/hierophant/wall/crusher(otherT, user)
|
||||
|
||||
/obj/effect/temp_visual/hierophant/wall/crusher
|
||||
duration = 75
|
||||
@@ -0,0 +1,122 @@
|
||||
/**********************Lazarus Injector**********************/
|
||||
/obj/item/lazarus_injector
|
||||
name = "lazarus injector"
|
||||
desc = "An injector with a cocktail of nanomachines and chemicals, this device can seemingly raise animals from the dead, making them become friendly to the user. Unfortunately, the process is useless on higher forms of life and incredibly costly, so these were hidden in storage until an executive thought they'd be great motivation for some of their employees."
|
||||
icon = 'icons/obj/hypo.dmi'
|
||||
icon_state = "lazarus_hypo"
|
||||
item_state = "hypo"
|
||||
origin_tech = "biotech=4;magnets=6"
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
var/loaded = 1
|
||||
var/malfunctioning = 0
|
||||
var/revive_type = SENTIENCE_ORGANIC //So you can't revive boss monsters or robots with it
|
||||
|
||||
/obj/item/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag)
|
||||
if(!loaded)
|
||||
return
|
||||
if(istype(target, /mob/living) && proximity_flag)
|
||||
if(istype(target, /mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/M = target
|
||||
if(M.sentience_type != revive_type)
|
||||
to_chat(user, "<span class='info'>[src] does not work on this sort of creature.</span>")
|
||||
return
|
||||
if(M.stat == DEAD)
|
||||
M.faction = list("neutral")
|
||||
M.revive()
|
||||
M.can_collar = 1
|
||||
if(istype(target, /mob/living/simple_animal/hostile))
|
||||
var/mob/living/simple_animal/hostile/H = M
|
||||
if(malfunctioning)
|
||||
H.faction |= list("lazarus", "\ref[user]")
|
||||
H.robust_searching = 1
|
||||
H.friends += user
|
||||
H.attack_same = 1
|
||||
log_game("[user] has revived hostile mob [target] with a malfunctioning lazarus injector")
|
||||
else
|
||||
H.attack_same = 0
|
||||
loaded = 0
|
||||
user.visible_message("<span class='notice'>[user] injects [M] with [src], reviving it.</span>")
|
||||
playsound(src,'sound/effects/refill.ogg',50,1)
|
||||
icon_state = "lazarus_empty"
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='info'>[src] is only effective on the dead.</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='info'>[src] is only effective on lesser beings.</span>")
|
||||
return
|
||||
|
||||
/obj/item/lazarus_injector/emag_act(mob/user)
|
||||
if(!malfunctioning)
|
||||
malfunctioning = 1
|
||||
to_chat(user, "<span class='notice'>You override [src]'s safety protocols.</span>")
|
||||
|
||||
/obj/item/lazarus_injector/emp_act()
|
||||
if(!malfunctioning)
|
||||
malfunctioning = 1
|
||||
|
||||
/obj/item/lazarus_injector/examine(mob/user)
|
||||
..(user)
|
||||
if(!loaded)
|
||||
to_chat(user, "<span class='info'>[src] is empty.</span>")
|
||||
if(malfunctioning)
|
||||
to_chat(user, "<span class='info'>The display on [src] seems to be flickering.</span>")
|
||||
|
||||
/*********************Mob Capsule*************************/
|
||||
|
||||
/obj/item/mobcapsule
|
||||
name = "lazarus capsule"
|
||||
desc = "It allows you to store and deploy lazarus-injected creatures easier."
|
||||
icon = 'icons/obj/mobcap.dmi'
|
||||
icon_state = "mobcap0"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_range = 20
|
||||
var/mob/living/simple_animal/captured = null
|
||||
var/colorindex = 0
|
||||
|
||||
/obj/item/mobcapsule/Destroy()
|
||||
if(captured)
|
||||
captured.ghostize()
|
||||
QDEL_NULL(captured)
|
||||
return ..()
|
||||
|
||||
/obj/item/mobcapsule/attack(var/atom/A, mob/user, prox_flag)
|
||||
if(!istype(A, /mob/living/simple_animal) || isbot(A))
|
||||
return ..()
|
||||
capture(A, user)
|
||||
return 1
|
||||
|
||||
/obj/item/mobcapsule/proc/capture(var/mob/target, var/mob/U as mob)
|
||||
var/mob/living/simple_animal/T = target
|
||||
if(captured)
|
||||
to_chat(U, "<span class='notice'>Capture failed!</span>: The capsule already has a mob registered to it!")
|
||||
else
|
||||
if(istype(T) && "neutral" in T.faction)
|
||||
T.forceMove(src)
|
||||
T.name = "[U.name]'s [initial(T.name)]"
|
||||
T.cancel_camera()
|
||||
name = "Lazarus Capsule: [initial(T.name)]"
|
||||
to_chat(U, "<span class='notice'>You placed a [T.name] inside the Lazarus Capsule!</span>")
|
||||
captured = T
|
||||
else
|
||||
to_chat(U, "You can't capture that mob!")
|
||||
|
||||
/obj/item/mobcapsule/throw_impact(atom/A, mob/user)
|
||||
..()
|
||||
if(captured)
|
||||
dump_contents(user)
|
||||
|
||||
/obj/item/mobcapsule/proc/dump_contents(mob/user)
|
||||
if(captured)
|
||||
captured.forceMove(get_turf(src))
|
||||
captured = null
|
||||
|
||||
/obj/item/mobcapsule/attack_self(mob/user)
|
||||
colorindex += 1
|
||||
if(colorindex >= 6)
|
||||
colorindex = 0
|
||||
icon_state = "mobcap[colorindex]"
|
||||
update_icon()
|
||||
@@ -0,0 +1,116 @@
|
||||
/**********************Mining Scanner**********************/
|
||||
/obj/item/mining_scanner
|
||||
desc = "A scanner that checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear material scanners for optimal results."
|
||||
name = "manual mining scanner"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "mining1"
|
||||
item_state = "analyzer"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
var/cooldown = 0
|
||||
origin_tech = "engineering=1;magnets=1"
|
||||
|
||||
/obj/item/mining_scanner/attack_self(mob/user)
|
||||
if(!user.client)
|
||||
return
|
||||
if(!cooldown)
|
||||
cooldown = 1
|
||||
spawn(40)
|
||||
cooldown = 0
|
||||
var/list/mobs = list()
|
||||
mobs |= user
|
||||
mineral_scan_pulse(mobs, get_turf(user))
|
||||
|
||||
|
||||
//Debug item to identify all ore spread quickly
|
||||
/obj/item/mining_scanner/admin
|
||||
|
||||
/obj/item/mining_scanner/admin/attack_self(mob/user)
|
||||
for(var/turf/simulated/mineral/M in world)
|
||||
if(M.scan_state)
|
||||
M.icon_state = M.scan_state
|
||||
qdel(src)
|
||||
|
||||
/obj/item/t_scanner/adv_mining_scanner
|
||||
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear meson scanners for optimal results. This one has an extended range."
|
||||
name = "advanced automatic mining scanner"
|
||||
icon_state = "mining0"
|
||||
item_state = "analyzer"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
var/cooldown = 35
|
||||
var/on_cooldown = 0
|
||||
var/range = 7
|
||||
var/meson = TRUE
|
||||
origin_tech = "engineering=3;magnets=3"
|
||||
|
||||
/obj/item/t_scanner/adv_mining_scanner/cyborg
|
||||
flags = CONDUCT | NODROP
|
||||
|
||||
/obj/item/t_scanner/adv_mining_scanner/material
|
||||
meson = FALSE
|
||||
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear material scanners for optimal results. This one has an extended range."
|
||||
|
||||
/obj/item/t_scanner/adv_mining_scanner/lesser
|
||||
name = "automatic mining scanner"
|
||||
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear meson scanners for optimal results."
|
||||
range = 4
|
||||
cooldown = 50
|
||||
|
||||
/obj/item/t_scanner/adv_mining_scanner/lesser/material
|
||||
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear material scanners for optimal results."
|
||||
meson = FALSE
|
||||
|
||||
/obj/item/t_scanner/adv_mining_scanner/scan()
|
||||
if(!on_cooldown)
|
||||
on_cooldown = 1
|
||||
spawn(cooldown)
|
||||
on_cooldown = 0
|
||||
var/turf/t = get_turf(src)
|
||||
var/list/mobs = recursive_mob_check(t, client_check = 1, sight_check = 0, include_radio = 0)
|
||||
if(!mobs.len)
|
||||
return
|
||||
if(meson)
|
||||
mineral_scan_pulse(mobs, t, range)
|
||||
else
|
||||
mineral_scan_pulse_material(mobs, t, range)
|
||||
|
||||
//For use with mesons
|
||||
/proc/mineral_scan_pulse(list/mobs, turf/T, range = world.view)
|
||||
var/list/minerals = list()
|
||||
for(var/turf/simulated/mineral/M in range(range, T))
|
||||
if(M.scan_state)
|
||||
minerals += M
|
||||
if(minerals.len)
|
||||
for(var/mob/user in mobs)
|
||||
if(user.client)
|
||||
var/client/C = user.client
|
||||
for(var/turf/simulated/mineral/M in minerals)
|
||||
var/turf/F = get_turf(M)
|
||||
var/image/I = image('icons/turf/mining.dmi', loc = F, icon_state = M.scan_state, layer = 18)
|
||||
C.images += I
|
||||
spawn(30)
|
||||
if(C)
|
||||
C.images -= I
|
||||
|
||||
//For use with material scanners
|
||||
/proc/mineral_scan_pulse_material(list/mobs, turf/T, range = world.view)
|
||||
var/list/minerals = list()
|
||||
for(var/turf/simulated/mineral/M in range(range, T))
|
||||
if(M.scan_state)
|
||||
minerals += M
|
||||
if(minerals.len)
|
||||
for(var/turf/simulated/mineral/M in minerals)
|
||||
var/obj/effect/temp_visual/mining_overlay/C = new/obj/effect/temp_visual/mining_overlay(M)
|
||||
C.icon_state = M.scan_state
|
||||
|
||||
/obj/effect/temp_visual/mining_overlay
|
||||
layer = 18
|
||||
icon = 'icons/turf/mining.dmi'
|
||||
anchored = 1
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
duration = 30
|
||||
pixel_x = -4
|
||||
pixel_y = -4
|
||||
@@ -0,0 +1,142 @@
|
||||
/*****************Pickaxes & Drills & Shovels****************/
|
||||
/obj/item/pickaxe
|
||||
name = "pickaxe"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "pickaxe"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 15
|
||||
throwforce = 10
|
||||
item_state = "pickaxe"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
|
||||
origin_tech = "materials=2;engineering=3"
|
||||
attack_verb = list("hit", "pierced", "sliced", "attacked")
|
||||
var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
|
||||
var/drill_verb = "picking"
|
||||
sharp = 1
|
||||
var/excavation_amount = 100
|
||||
usesound = 'sound/effects/picaxe1.ogg'
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/pickaxe/proc/playDigSound()
|
||||
playsound(src, pick(digsound),20,1)
|
||||
|
||||
/obj/item/pickaxe/emergency
|
||||
name = "emergency disembarkation tool"
|
||||
desc = "For extracting yourself from rough landings."
|
||||
|
||||
/obj/item/pickaxe/safety
|
||||
name = "safety pickaxe"
|
||||
desc = "A pickaxe designed to be only effective at digging rock and ore, very ineffective as a weapon."
|
||||
force = 1
|
||||
throwforce = 1
|
||||
attack_verb = list("ineffectively hit")
|
||||
|
||||
/obj/item/pickaxe/mini
|
||||
name = "compact pickaxe"
|
||||
desc = "A smaller, compact version of the standard pickaxe."
|
||||
icon_state = "minipick"
|
||||
force = 10
|
||||
throwforce = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL = 1000)
|
||||
|
||||
/obj/item/pickaxe/silver
|
||||
name = "silver-plated pickaxe"
|
||||
icon_state = "spickaxe"
|
||||
item_state = "spickaxe"
|
||||
origin_tech = "materials=3;engineering=4"
|
||||
toolspeed = 0.5 //mines faster than a normal pickaxe, bought from mining vendor
|
||||
desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
|
||||
force = 17
|
||||
|
||||
/obj/item/pickaxe/gold
|
||||
name = "golden pickaxe"
|
||||
icon_state = "gpickaxe"
|
||||
item_state = "gpickaxe"
|
||||
origin_tech = "materials=4;engineering=4"
|
||||
toolspeed = 0.4
|
||||
desc = "A gold-plated pickaxe that mines faster than standard-issue."
|
||||
force = 18
|
||||
|
||||
/obj/item/pickaxe/diamond
|
||||
name = "diamond-tipped pickaxe"
|
||||
icon_state = "dpickaxe"
|
||||
item_state = "dpickaxe"
|
||||
origin_tech = "materials=5;engineering=4"
|
||||
toolspeed = 0.3
|
||||
desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
|
||||
force = 19
|
||||
|
||||
/obj/item/pickaxe/drill
|
||||
name = "mining drill"
|
||||
icon_state = "handdrill"
|
||||
item_state = "jackhammer"
|
||||
digsound = list('sound/weapons/drill.ogg')
|
||||
toolspeed = 0.6 //available from roundstart, faster than a pickaxe.
|
||||
hitsound = 'sound/weapons/drill.ogg'
|
||||
usesound = 'sound/weapons/drill.ogg'
|
||||
origin_tech = "materials=2;powerstorage=2;engineering=3"
|
||||
desc = "An electric mining drill for the especially scrawny."
|
||||
|
||||
/obj/item/pickaxe/drill/cyborg
|
||||
name = "cyborg mining drill"
|
||||
desc = "An integrated electric mining drill."
|
||||
flags = NODROP
|
||||
|
||||
/obj/item/pickaxe/drill/diamonddrill
|
||||
name = "diamond-tipped mining drill"
|
||||
icon_state = "diamonddrill"
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=4"
|
||||
desc = "Yours is the drill that will pierce the heavens!"
|
||||
toolspeed = 0.2
|
||||
|
||||
/obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version!
|
||||
name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
|
||||
icon_state = "diamonddrill"
|
||||
toolspeed = 0.2
|
||||
|
||||
/obj/item/pickaxe/drill/jackhammer
|
||||
name = "sonic jackhammer"
|
||||
icon_state = "jackhammer"
|
||||
item_state = "jackhammer"
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
|
||||
digsound = list('sound/weapons/sonic_jackhammer.ogg')
|
||||
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
usesound = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
|
||||
toolspeed = 0.1 //the epitome of powertools. extremely fast mining, laughs at puny walls
|
||||
|
||||
/obj/item/shovel
|
||||
name = "shovel"
|
||||
desc = "A large tool for digging and moving dirt."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "shovel"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 8
|
||||
throwforce = 4
|
||||
item_state = "shovel"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=50)
|
||||
origin_tech = "materials=2;engineering=2"
|
||||
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
|
||||
usesound = 'sound/effects/shovel_dig.ogg'
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/shovel/spade
|
||||
name = "spade"
|
||||
desc = "A small tool for digging and moving dirt."
|
||||
icon_state = "spade"
|
||||
item_state = "spade"
|
||||
force = 5
|
||||
throwforce = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/shovel/safety
|
||||
name = "safety shovel"
|
||||
desc = "A large tool for digging and moving dirt. Was modified with extra safety, making it ineffective as a weapon."
|
||||
force = 1
|
||||
throwforce = 1
|
||||
attack_verb = list("ineffectively hit")
|
||||
@@ -0,0 +1,139 @@
|
||||
/*********************Hivelord stabilizer****************/
|
||||
/obj/item/hivelordstabilizer
|
||||
name = "hivelord stabilizer"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle19"
|
||||
desc = "Inject a hivelord core with this stabilizer to preserve its healing powers indefinitely."
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
origin_tech = "biotech=3"
|
||||
|
||||
/obj/item/hivelordstabilizer/afterattack(obj/item/organ/internal/M, mob/user)
|
||||
. = ..()
|
||||
var/obj/item/organ/internal/hivelord_core/C = M
|
||||
if(!istype(C, /obj/item/organ/internal/hivelord_core))
|
||||
to_chat(user, "<span class='warning'>The stabilizer only works on certain types of monster organs, generally regenerative in nature.</span>")
|
||||
return ..()
|
||||
|
||||
C.preserved()
|
||||
to_chat(user, "<span class='notice'>You inject the [M] with the stabilizer. It will no longer go inert.</span>")
|
||||
qdel(src)
|
||||
|
||||
/************************Hivelord core*******************/
|
||||
/obj/item/organ/internal/hivelord_core
|
||||
name = "hivelord remains"
|
||||
desc = "All that remains of a hivelord. It can be used to help keep your body going, but it will rapidly decay into uselessness."
|
||||
icon_state = "roro core 2"
|
||||
flags = NOBLUDGEON
|
||||
slot = "hivecore"
|
||||
force = 0
|
||||
actions_types = list(/datum/action/item_action/organ_action/use)
|
||||
var/inert = 0
|
||||
var/preserved = 0
|
||||
|
||||
/obj/item/organ/internal/hivelord_core/New()
|
||||
..()
|
||||
addtimer(CALLBACK(src, .proc/inert_check), 2400)
|
||||
|
||||
/obj/item/organ/internal/hivelord_core/proc/inert_check()
|
||||
if(!preserved)
|
||||
go_inert()
|
||||
|
||||
/obj/item/organ/internal/hivelord_core/proc/preserved(implanted = 0)
|
||||
inert = FALSE
|
||||
preserved = TRUE
|
||||
update_icon()
|
||||
desc = "All that remains of a hivelord. It is preserved, allowing you to use it to heal completely without danger of decay."
|
||||
if(implanted)
|
||||
feedback_add_details("hivelord_core", "[type]|implanted")
|
||||
else
|
||||
feedback_add_details("hivelord_core", "[type]|stabilizer")
|
||||
|
||||
/obj/item/organ/internal/hivelord_core/proc/go_inert()
|
||||
inert = TRUE
|
||||
name = "decayed regenerative core"
|
||||
desc = "All that remains of a hivelord. It has decayed, and is completely useless."
|
||||
feedback_add_details("hivelord_core", "[src.type]|inert")
|
||||
update_icon()
|
||||
|
||||
/obj/item/organ/internal/hivelord_core/ui_action_click()
|
||||
if(inert)
|
||||
to_chat(owner, "<span class='notice'>[src] breaks down as it tries to activate.</span>")
|
||||
else
|
||||
owner.revive()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/organ/internal/hivelord_core/on_life()
|
||||
..()
|
||||
if(owner.health < HEALTH_THRESHOLD_CRIT)
|
||||
ui_action_click()
|
||||
|
||||
///Handles applying the core, logging and status/mood events.
|
||||
/obj/item/organ/internal/hivelord_core/proc/applyto(atom/target, mob/user)
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(inert)
|
||||
to_chat(user, "<span class='notice'>[src] has decayed and can no longer be used to heal.</span>")
|
||||
return
|
||||
else
|
||||
if(H.stat == DEAD)
|
||||
to_chat(user, "<span class='notice'>[src] is useless on the dead.</span>")
|
||||
return
|
||||
if(H != user)
|
||||
H.visible_message("[user] forces [H] to apply [src]... Black tendrils entangle and reinforce [H.p_them()]!")
|
||||
feedback_add_details("hivelord_core","[src.type]|used|other")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You start to smear [src] on yourself. Disgusting tendrils hold you together and allow you to keep moving, but for how long?</span>")
|
||||
feedback_add_details("hivelord_core","[src.type]|used|self")
|
||||
H.revive()
|
||||
user.drop_item()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/organ/internal/hivelord_core/afterattack(atom/target, mob/user, proximity_flag)
|
||||
. = ..()
|
||||
if(proximity_flag)
|
||||
applyto(target, user)
|
||||
|
||||
/obj/item/organ/internal/hivelord_core/attack_self(mob/user)
|
||||
applyto(user, user)
|
||||
|
||||
/obj/item/organ/internal/hivelord_core/insert(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(!preserved && !inert)
|
||||
preserved(TRUE)
|
||||
owner.visible_message("<span class='notice'>[src] stabilizes as it's inserted.</span>")
|
||||
|
||||
/obj/item/organ/internal/hivelord_core/remove(mob/living/carbon/M, special = 0)
|
||||
if(!inert && !special)
|
||||
owner.visible_message("<span class='notice'>[src] rapidly decays as it's removed.</span>")
|
||||
go_inert()
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/internal/hivelord_core/prepare_eat()
|
||||
return null
|
||||
|
||||
/*************************Legion core********************/
|
||||
/obj/item/organ/internal/hivelord_core/legion
|
||||
name = "legion's soul"
|
||||
desc = "A strange rock that crackles with power. It can be used to heal completely, but it will rapidly decay into uselessness."
|
||||
icon_state = "legion_soul"
|
||||
|
||||
/obj/item/organ/internal/hivelord_core/legion/New()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/organ/internal/hivelord_core/legion/update_icon()
|
||||
icon_state = inert ? "legion_soul_inert" : "legion_soul"
|
||||
cut_overlays()
|
||||
if(!inert && !preserved)
|
||||
add_overlay("legion_soul_crackle")
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/organ/internal/hivelord_core/legion/go_inert()
|
||||
..()
|
||||
desc = "[src] has become inert. It has decayed, and is completely useless."
|
||||
|
||||
/obj/item/organ/internal/hivelord_core/legion/preserved(implanted = 0)
|
||||
..()
|
||||
desc = "[src] has been stabilized. It is preserved, allowing you to use it to heal completely without danger of decay."
|
||||
@@ -0,0 +1,116 @@
|
||||
/**********************Resonator**********************/
|
||||
/obj/item/resonator
|
||||
name = "resonator"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "resonator"
|
||||
item_state = "resonator"
|
||||
origin_tech = "magnets=3;engineering=3"
|
||||
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in a vaccuum."
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 15
|
||||
throwforce = 10
|
||||
var/burst_time = 30
|
||||
var/fieldlimit = 4
|
||||
var/list/fields = list()
|
||||
var/quick_burst_mod = 0.8
|
||||
|
||||
/obj/item/resonator/upgraded
|
||||
name = "upgraded resonator"
|
||||
desc = "An upgraded version of the resonator that can produce more fields at once."
|
||||
icon_state = "resonator_u"
|
||||
origin_tech = "materials=4;powerstorage=3;engineering=3;magnets=3"
|
||||
fieldlimit = 6
|
||||
quick_burst_mod = 1
|
||||
|
||||
/obj/item/resonator/attack_self(mob/user)
|
||||
if(burst_time == 50)
|
||||
burst_time = 30
|
||||
to_chat(user, "<span class='info'>You set the resonator's fields to detonate after 3 seconds.</span>")
|
||||
else
|
||||
burst_time = 50
|
||||
to_chat(user, "<span class='info'>You set the resonator's fields to detonate after 5 seconds.</span>")
|
||||
|
||||
/obj/item/resonator/proc/CreateResonance(target, mob/user)
|
||||
var/turf/T = get_turf(target)
|
||||
var/obj/effect/temp_visual/resonance/R = locate(/obj/effect/temp_visual/resonance) in T
|
||||
if(R)
|
||||
R.damage_multiplier = quick_burst_mod
|
||||
R.burst()
|
||||
return
|
||||
if(LAZYLEN(fields) < fieldlimit)
|
||||
new /obj/effect/temp_visual/resonance(T, user, src, burst_time)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
|
||||
/obj/item/resonator/pre_attackby(atom/target, mob/user, params)
|
||||
if(check_allowed_items(target, 1))
|
||||
CreateResonance(target, user)
|
||||
return TRUE
|
||||
|
||||
//resonance field, crushes rock, damages mobs
|
||||
/obj/effect/temp_visual/resonance
|
||||
name = "resonance field"
|
||||
desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures. More damaging in low pressure environments."
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "shield1"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
duration = 50
|
||||
var/resonance_damage = 20
|
||||
var/damage_multiplier = 1
|
||||
var/creator
|
||||
var/obj/item/resonator/res
|
||||
|
||||
/obj/effect/temp_visual/resonance/New(loc, set_creator, set_resonator, set_duration)
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
creator = set_creator
|
||||
res = set_resonator
|
||||
if(res)
|
||||
res.fields += src
|
||||
playsound(src,'sound/weapons/resonator_fire.ogg',50,1)
|
||||
transform = matrix() * 0.75
|
||||
animate(src, transform = matrix() * 1.5, time = duration)
|
||||
deltimer(timerid)
|
||||
timerid = addtimer(CALLBACK(src, .proc/burst), duration, TIMER_STOPPABLE)
|
||||
|
||||
/obj/effect/temp_visual/resonance/Destroy()
|
||||
if(res)
|
||||
res.fields -= src
|
||||
res = null
|
||||
creator = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/temp_visual/resonance/proc/check_pressure(turf/proj_turf)
|
||||
if(!proj_turf)
|
||||
proj_turf = get_turf(src)
|
||||
resonance_damage = initial(resonance_damage)
|
||||
if(lavaland_equipment_pressure_check(proj_turf))
|
||||
name = "strong [initial(name)]"
|
||||
resonance_damage *= 3
|
||||
else
|
||||
name = initial(name)
|
||||
resonance_damage *= damage_multiplier
|
||||
|
||||
/obj/effect/temp_visual/resonance/proc/burst()
|
||||
var/turf/T = get_turf(src)
|
||||
new /obj/effect/temp_visual/resonance_crush(T)
|
||||
if(ismineralturf(T))
|
||||
var/turf/simulated/mineral/M = T
|
||||
M.gets_drilled(creator)
|
||||
check_pressure(T)
|
||||
playsound(T,'sound/weapons/resonator_blast.ogg',50,1)
|
||||
for(var/mob/living/L in T)
|
||||
if(creator)
|
||||
add_attack_logs(creator, L, "Resonance field'ed")
|
||||
to_chat(L, "<span class='userdanger'>[src] ruptured with you in it!</span>")
|
||||
L.apply_damage(resonance_damage, BRUTE)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/temp_visual/resonance_crush
|
||||
icon_state = "shield1"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
duration = 4
|
||||
|
||||
/obj/effect/temp_visual/resonance_crush/New()
|
||||
..()
|
||||
transform = matrix()*1.5
|
||||
animate(src, transform = matrix() * 0.1, alpha = 50, time = 4)
|
||||
@@ -0,0 +1,14 @@
|
||||
/**********************Mining Equipment Vendor Items**************************/
|
||||
//misc stuff you can buy from the vendor that has special code but doesn't really need its own file
|
||||
|
||||
/**********************Facehugger toy**********************/
|
||||
/obj/item/clothing/mask/facehugger/toy
|
||||
item_state = "facehugger_inactive"
|
||||
desc = "A toy often used to play pranks on other miners by putting it in their beds. It takes a bit to recharge after latching onto something."
|
||||
throwforce = 0
|
||||
real = 0
|
||||
sterile = 1
|
||||
tint = 3 //Makes it feel more authentic when it latches on
|
||||
|
||||
/obj/item/clothing/mask/facehugger/toy/Die()
|
||||
return
|
||||
@@ -0,0 +1,77 @@
|
||||
/**********************Jaunter**********************/
|
||||
/obj/item/wormhole_jaunter
|
||||
name = "wormhole jaunter"
|
||||
desc = "A single use device harnessing outdated wormhole technology, Nanotrasen has since turned its eyes to bluespace for more accurate teleportation. The wormholes it creates are unpleasant to travel through, to say the least.\nThanks to modifications provided by the Free Golems, this jaunter can be worn on the belt to provide protection from chasms."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "Jaunter"
|
||||
item_state = "electronic"
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
origin_tech = "bluespace=2"
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
/obj/item/wormhole_jaunter/attack_self(mob/user)
|
||||
user.visible_message("<span class='notice'>[user.name] activates the [name]!</span>")
|
||||
activate(user, TRUE)
|
||||
|
||||
/obj/item/wormhole_jaunter/proc/turf_check(mob/user)
|
||||
var/turf/device_turf = get_turf(user)
|
||||
if(!device_turf || !is_teleport_allowed(device_turf.z))
|
||||
to_chat(user, "<span class='notice'>You're having difficulties getting the [name] to work.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/wormhole_jaunter/proc/get_destinations(mob/user)
|
||||
var/list/destinations = list()
|
||||
|
||||
for(var/obj/item/radio/beacon/B in world)
|
||||
var/turf/T = get_turf(B)
|
||||
if(is_station_level(T.z))
|
||||
destinations += B
|
||||
|
||||
return destinations
|
||||
|
||||
/obj/item/wormhole_jaunter/proc/activate(mob/user, adjacent)
|
||||
if(!turf_check(user))
|
||||
return
|
||||
|
||||
var/list/L = get_destinations(user)
|
||||
if(!L.len)
|
||||
to_chat(user, "<span class='notice'>The [name] found no beacons in the world to anchor a wormhole to.</span>")
|
||||
return
|
||||
var/chosen_beacon = pick(L)
|
||||
var/obj/effect/portal/jaunt_tunnel/J = new(get_turf(src), get_turf(chosen_beacon), src, 100)
|
||||
if(adjacent)
|
||||
try_move_adjacent(J)
|
||||
else
|
||||
J.teleport(user)
|
||||
playsound(src,'sound/effects/sparks4.ogg',50,1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/wormhole_jaunter/proc/chasm_react(mob/user)
|
||||
if(user.get_item_by_slot(slot_belt) == src)
|
||||
to_chat(user, "Your [name] activates, saving you from the chasm!</span>")
|
||||
activate(user, FALSE)
|
||||
else
|
||||
to_chat(user, "[src] is not attached to your belt, preventing it from saving you from the chasm. RIP.</span>")
|
||||
|
||||
/obj/effect/portal/jaunt_tunnel
|
||||
name = "jaunt tunnel"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "bhole3"
|
||||
desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon."
|
||||
failchance = 0
|
||||
|
||||
/obj/effect/portal/jaunt_tunnel/teleport(atom/movable/M)
|
||||
. = ..()
|
||||
if(.)
|
||||
// KERPLUNK
|
||||
playsound(M,'sound/weapons/resonator_blast.ogg', 50, 1)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/L = M
|
||||
L.Weaken(6)
|
||||
if(ishuman(L))
|
||||
shake_camera(L, 20, 1)
|
||||
addtimer(CALLBACK(L, /mob/living/carbon.proc/vomit), 20)
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,44 +0,0 @@
|
||||
/****************Explorer's Suit and Mask****************/
|
||||
/obj/item/clothing/suit/hooded/explorer
|
||||
name = "explorer suit"
|
||||
desc = "An armoured suit for exploring harsh environments."
|
||||
icon_state = "explorer"
|
||||
item_state = "explorer"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
hoodtype = /obj/item/clothing/head/hooded/explorer
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
|
||||
resistance_flags = FIRE_PROOF
|
||||
hide_tail_by_species = list("Vox" , "Vulpkanin" , "Unathi" , "Tajaran")
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/suit.dmi',
|
||||
"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
|
||||
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
|
||||
"Vulpkanin" = 'icons/mob/species/vulpkanin/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/head/hooded/explorer
|
||||
name = "explorer hood"
|
||||
desc = "An armoured hood for exploring harsh environments."
|
||||
icon_state = "explorer"
|
||||
item_state = "explorer"
|
||||
body_parts_covered = HEAD
|
||||
flags = BLOCKHAIR | NODROP
|
||||
flags_cover = HEADCOVERSEYES
|
||||
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/head.dmi',
|
||||
"Drask" = 'icons/mob/species/drask/head.dmi',
|
||||
"Grey" = 'icons/mob/species/grey/head.dmi',
|
||||
"Skrell" = 'icons/mob/species/skrell/head.dmi'
|
||||
)
|
||||
@@ -0,0 +1,195 @@
|
||||
GLOBAL_LIST_EMPTY(total_extraction_beacons)
|
||||
|
||||
/obj/item/extraction_pack
|
||||
name = "fulton extraction pack"
|
||||
desc = "A balloon that can be used to extract equipment or personnel to a Fulton Recovery Beacon. Anything not bolted down can be moved. Link the pack to a beacon by using the pack in hand."
|
||||
icon = 'icons/obj/fulton.dmi'
|
||||
icon_state = "extraction_pack"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/obj/structure/extraction_point/beacon
|
||||
var/list/beacon_networks = list("station")
|
||||
var/uses_left = 3
|
||||
var/can_use_indoors
|
||||
var/safe_for_living_creatures = TRUE
|
||||
var/max_force_fulton = MOVE_FORCE_STRONG
|
||||
|
||||
/obj/item/extraction_pack/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "It has [uses_left] use\s remaining.")
|
||||
|
||||
/obj/item/extraction_pack/attack_self(mob/user)
|
||||
var/list/possible_beacons = list()
|
||||
for(var/B in GLOB.total_extraction_beacons)
|
||||
var/obj/structure/extraction_point/EP = B
|
||||
if(EP.beacon_network in beacon_networks)
|
||||
possible_beacons += EP
|
||||
|
||||
if(!possible_beacons.len)
|
||||
to_chat(user, "There are no extraction beacons in existence!")
|
||||
return
|
||||
|
||||
else
|
||||
var/A
|
||||
|
||||
A = input("Select a beacon to connect to", "Balloon Extraction Pack", A) as null|anything in possible_beacons
|
||||
|
||||
if(!A)
|
||||
return
|
||||
beacon = A
|
||||
to_chat(user, "You link the extraction pack to the beacon system.")
|
||||
|
||||
/obj/item/extraction_pack/afterattack(atom/movable/A, mob/living/carbon/human/user, flag, params)
|
||||
. = ..()
|
||||
if(!beacon)
|
||||
to_chat(user, "<span class='warning'>[src] is not linked to a beacon, and cannot be used!</span>")
|
||||
return
|
||||
if(!can_use_indoors)
|
||||
var/area/area = get_area(A)
|
||||
if(!area.outdoors)
|
||||
to_chat(user, "<span class='warning'>[src] can only be used on things that are outdoors!</span>")
|
||||
return
|
||||
if(!flag)
|
||||
return
|
||||
if(!istype(A))
|
||||
return
|
||||
else
|
||||
if(!safe_for_living_creatures && check_for_living_mobs(A))
|
||||
to_chat(user, "<span class='warning'>[src] is not safe for use with living creatures, they wouldn't survive the trip back!</span>")
|
||||
return
|
||||
if(!isturf(A.loc)) // no extracting stuff inside other stuff
|
||||
return
|
||||
if(A.anchored || (A.move_resist > max_force_fulton))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start attaching the pack to [A]...</span>")
|
||||
if(do_after(user, 50, target = A))
|
||||
to_chat(user, "<span class='notice'>You attach the pack to [A] and activate it.</span>")
|
||||
if(loc == user && istype(user.back, /obj/item/storage/backpack))
|
||||
var/obj/item/storage/backpack/B = user.back
|
||||
if(B.can_be_inserted(src, stop_messages = TRUE))
|
||||
B.handle_item_insertion(src)
|
||||
uses_left--
|
||||
if(uses_left <= 0)
|
||||
user.drop_item(src)
|
||||
forceMove(A)
|
||||
var/mutable_appearance/balloon
|
||||
var/mutable_appearance/balloon2
|
||||
var/mutable_appearance/balloon3
|
||||
if(isliving(A))
|
||||
var/mob/living/M = A
|
||||
M.Weaken(16) // Keep them from moving during the duration of the extraction
|
||||
M.buckled = 0 // Unbuckle them to prevent anchoring problems
|
||||
else
|
||||
A.anchored = TRUE
|
||||
A.density = FALSE
|
||||
var/obj/effect/extraction_holder/holder_obj = new(A.loc)
|
||||
holder_obj.appearance = A.appearance
|
||||
A.forceMove(holder_obj)
|
||||
balloon2 = mutable_appearance('icons/obj/fulton_balloon.dmi', "fulton_expand")
|
||||
balloon2.pixel_y = 10
|
||||
balloon2.appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
|
||||
holder_obj.add_overlay(balloon2)
|
||||
sleep(4)
|
||||
balloon = mutable_appearance('icons/obj/fulton_balloon.dmi', "fulton_balloon")
|
||||
balloon.pixel_y = 10
|
||||
balloon.appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
|
||||
holder_obj.cut_overlay(balloon2)
|
||||
holder_obj.add_overlay(balloon)
|
||||
playsound(holder_obj.loc, 'sound/items/fultext_deploy.ogg', 50, 1, -3)
|
||||
animate(holder_obj, pixel_z = 10, time = 20)
|
||||
sleep(20)
|
||||
animate(holder_obj, pixel_z = 15, time = 10)
|
||||
sleep(10)
|
||||
animate(holder_obj, pixel_z = 10, time = 10)
|
||||
sleep(10)
|
||||
animate(holder_obj, pixel_z = 15, time = 10)
|
||||
sleep(10)
|
||||
animate(holder_obj, pixel_z = 10, time = 10)
|
||||
sleep(10)
|
||||
playsound(holder_obj.loc, 'sound/items/fultext_launch.ogg', 50, 1, -3)
|
||||
animate(holder_obj, pixel_z = 1000, time = 30)
|
||||
if(ishuman(A))
|
||||
var/mob/living/carbon/human/L = A
|
||||
L.SetParalysis(0)
|
||||
L.drowsyness = 0
|
||||
L.SetSleeping(0)
|
||||
sleep(30)
|
||||
var/list/flooring_near_beacon = list()
|
||||
for(var/turf/floor in orange(1, beacon))
|
||||
if(floor.density)
|
||||
continue
|
||||
flooring_near_beacon += floor
|
||||
holder_obj.forceMove(pick(flooring_near_beacon))
|
||||
animate(holder_obj, pixel_z = 10, time = 50)
|
||||
sleep(50)
|
||||
animate(holder_obj, pixel_z = 15, time = 10)
|
||||
sleep(10)
|
||||
animate(holder_obj, pixel_z = 10, time = 10)
|
||||
sleep(10)
|
||||
balloon3 = mutable_appearance('icons/obj/fulton_balloon.dmi', "fulton_retract")
|
||||
balloon3.pixel_y = 10
|
||||
balloon3.appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
|
||||
holder_obj.cut_overlay(balloon)
|
||||
holder_obj.add_overlay(balloon3)
|
||||
sleep(4)
|
||||
holder_obj.cut_overlay(balloon3)
|
||||
A.anchored = FALSE // An item has to be unanchored to be extracted in the first place.
|
||||
A.density = initial(A.density)
|
||||
animate(holder_obj, pixel_z = 0, time = 5)
|
||||
sleep(5)
|
||||
A.forceMove(holder_obj.loc)
|
||||
qdel(holder_obj)
|
||||
if(uses_left <= 0)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/item/fulton_core
|
||||
name = "extraction beacon signaller"
|
||||
desc = "Emits a signal which fulton recovery devices can lock onto. Activate in hand to create a beacon."
|
||||
icon = 'icons/obj/stock_parts.dmi'
|
||||
icon_state = "subspace_amplifier"
|
||||
|
||||
/obj/item/fulton_core/attack_self(mob/user)
|
||||
if(do_after(user, 15, target = user) && !QDELETED(src))
|
||||
new /obj/structure/extraction_point(get_turf(user))
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/extraction_point
|
||||
name = "fulton recovery beacon"
|
||||
desc = "A beacon for the fulton recovery system. Activate a pack in your hand to link it to a beacon."
|
||||
icon = 'icons/obj/fulton.dmi'
|
||||
icon_state = "extraction_point"
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
var/beacon_network = "station"
|
||||
|
||||
/obj/structure/extraction_point/New()
|
||||
..()
|
||||
name += " ([rand(100,999)]) ([get_location_name(src)])"
|
||||
GLOB.total_extraction_beacons += src
|
||||
|
||||
/obj/structure/extraction_point/Destroy()
|
||||
GLOB.total_extraction_beacons -= src
|
||||
return ..()
|
||||
|
||||
/obj/effect/extraction_holder
|
||||
name = "extraction holder"
|
||||
desc = "you shouldnt see this"
|
||||
var/atom/movable/stored_obj
|
||||
|
||||
/obj/item/extraction_pack/proc/check_for_living_mobs(atom/A)
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
if(L.stat != DEAD)
|
||||
return TRUE
|
||||
for(var/thing in A.GetAllContents())
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
if(L.stat != DEAD)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/effect/extraction_holder/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/extraction_holder/singularity_pull()
|
||||
return
|
||||
@@ -15,6 +15,15 @@
|
||||
if(4)
|
||||
new /obj/item/dragons_blood(src)
|
||||
|
||||
|
||||
/obj/structure/closet/crate/necropolis/dragon/crusher
|
||||
name = "firey dragon chest"
|
||||
|
||||
/obj/structure/closet/crate/necropolis/dragon/crusher/New()
|
||||
..()
|
||||
new /obj/item/crusher_trophy/tail_spike(src)
|
||||
|
||||
|
||||
// Spectral Blade
|
||||
|
||||
/obj/item/melee/ghost_sword
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
|
||||
/obj/structure/closet/crate/necropolis/bubblegum/New()
|
||||
..()
|
||||
new /obj/item/clothing/suit/space/hostile_environment(src)
|
||||
new /obj/item/clothing/head/helmet/space/hostile_environment(src)
|
||||
var/loot = rand(1,3)
|
||||
switch(loot)
|
||||
if(1)
|
||||
@@ -12,6 +14,13 @@
|
||||
if(3)
|
||||
new /obj/item/gun/magic/staff/spellblade(src)
|
||||
|
||||
/obj/structure/closet/crate/necropolis/bubblegum/crusher
|
||||
name = "bloody bubblegum chest"
|
||||
|
||||
/obj/structure/closet/crate/necropolis/bubblegum/crusher/New()
|
||||
..()
|
||||
new /obj/item/crusher_trophy/demon_claws(src)
|
||||
|
||||
// Mayhem
|
||||
|
||||
/obj/item/mayhem
|
||||
|
||||
@@ -1,3 +1,22 @@
|
||||
//Colossus
|
||||
/obj/structure/closet/crate/necropolis/colossus
|
||||
name = "colossus chest"
|
||||
|
||||
/obj/structure/closet/crate/necropolis/colossus/New()
|
||||
..()
|
||||
var/list/choices = subtypesof(/obj/machinery/anomalous_crystal)
|
||||
var/random_crystal = pick(choices)
|
||||
new random_crystal(src)
|
||||
new /obj/item/organ/internal/vocal_cords/colossus(src)
|
||||
|
||||
/obj/structure/closet/crate/necropolis/colossus/crusher
|
||||
name = "angelic colossus chest"
|
||||
|
||||
/obj/structure/closet/crate/necropolis/colossus/crusher/New()
|
||||
..()
|
||||
new /obj/item/crusher_trophy/blaster_tubes(src)
|
||||
|
||||
|
||||
//Black Box
|
||||
|
||||
/obj/machinery/smartfridge/black_box
|
||||
|
||||
@@ -8,18 +8,18 @@
|
||||
icon_closed = "necrocrate"
|
||||
burn_state = LAVA_PROOF | FIRE_PROOF
|
||||
unacidable = 1
|
||||
|
||||
|
||||
/obj/structure/closet/crate/necropolis/tendril
|
||||
desc = "It's watching you suspiciously."
|
||||
|
||||
/obj/structure/closet/crate/necropolis/tendril/New(add_loot = TRUE)
|
||||
..()
|
||||
|
||||
|
||||
if(!add_loot)
|
||||
return
|
||||
|
||||
var/loot = rand(1,24)
|
||||
switch(loot)
|
||||
var/loot = rand(1,25)
|
||||
switch(loot)
|
||||
if(1)
|
||||
new /obj/item/shared_storage/red(src)
|
||||
if(2)
|
||||
@@ -37,13 +37,15 @@
|
||||
new /obj/item/clothing/suit/hooded/cultrobes(src)
|
||||
new /obj/item/bedsheet/cult(src)
|
||||
if(8)
|
||||
new /obj/item/organ/internal/brain/xeno(src)
|
||||
if(prob(50))
|
||||
new /obj/item/disk/design_disk/modkit_disc/resonator_blast(src)
|
||||
else
|
||||
new /obj/item/disk/design_disk/modkit_disc/rapid_repeater(src)
|
||||
if(9)
|
||||
new /obj/item/organ/internal/heart/cursed/wizard(src)
|
||||
if(10)
|
||||
new /obj/item/ship_in_a_bottle(src)
|
||||
if(11)
|
||||
new /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/berserker(src)
|
||||
new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/berserker(src)
|
||||
if(12)
|
||||
new /obj/item/sord(src)
|
||||
@@ -54,7 +56,10 @@
|
||||
if(15)
|
||||
new /obj/item/guardiancreator(src)
|
||||
if(16)
|
||||
new /obj/item/borg/upgrade/modkit/aoe/turfs/andmobs(src)
|
||||
if(prob(50))
|
||||
new /obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe(src)
|
||||
else
|
||||
new /obj/item/disk/design_disk/modkit_disc/bounty(src)
|
||||
if(17)
|
||||
new /obj/item/warp_cube/red(src)
|
||||
if(18)
|
||||
@@ -69,10 +74,12 @@
|
||||
new /obj/item/grenade/clusterbuster/inferno(src)
|
||||
if(23)
|
||||
new /obj/item/reagent_containers/food/drinks/bottle/holywater/hell(src)
|
||||
new /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor(src)
|
||||
new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor(src)
|
||||
if(24)
|
||||
new /obj/item/spellbook/oneuse/summonitem(src)
|
||||
if(25)
|
||||
new /obj/item/borg/upgrade/modkit/lifesteal(src)
|
||||
new /obj/item/bedsheet/cult(src)
|
||||
|
||||
/obj/structure/closet/crate/necropolis/puzzle
|
||||
name = "puzzling chest"
|
||||
@@ -88,3 +95,63 @@
|
||||
new /obj/item/wisp_lantern(src)
|
||||
if(3)
|
||||
new /obj/item/prisoncube(src)
|
||||
|
||||
//KA modkit design discs
|
||||
/obj/item/disk/design_disk/modkit_disc
|
||||
name = "KA Mod Disk"
|
||||
desc = "A design disc containing the design for a unique kinetic accelerator modkit. It's compatible with a research console."
|
||||
icon_state = "datadisk1"
|
||||
var/modkit_design = /datum/design/unique_modkit
|
||||
|
||||
/obj/item/disk/design_disk/modkit_disc/New()
|
||||
. = ..()
|
||||
blueprint = new modkit_design
|
||||
|
||||
/obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe
|
||||
name = "Offensive Mining Explosion Mod Disk"
|
||||
modkit_design = /datum/design/unique_modkit/offensive_turf_aoe
|
||||
|
||||
/obj/item/disk/design_disk/modkit_disc/rapid_repeater
|
||||
name = "Rapid Repeater Mod Disk"
|
||||
modkit_design = /datum/design/unique_modkit/rapid_repeater
|
||||
|
||||
/obj/item/disk/design_disk/modkit_disc/resonator_blast
|
||||
name = "Resonator Blast Mod Disk"
|
||||
modkit_design = /datum/design/unique_modkit/resonator_blast
|
||||
|
||||
/obj/item/disk/design_disk/modkit_disc/bounty
|
||||
name = "Death Syphon Mod Disk"
|
||||
modkit_design = /datum/design/unique_modkit/bounty
|
||||
|
||||
/datum/design/unique_modkit
|
||||
category = list("Mining", "Cyborg Upgrade Modules") //can't be normally obtained
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
|
||||
/datum/design/unique_modkit/offensive_turf_aoe
|
||||
name = "Kinetic Accelerator Offensive Mining Explosion Mod"
|
||||
desc = "A device which causes kinetic accelerators to fire AoE blasts that destroy rock and damage creatures."
|
||||
id = "hyperaoemod"
|
||||
materials = list(MAT_METAL = 7000, MAT_GLASS = 3000, MAT_SILVER= 3000, MAT_GOLD = 3000, MAT_DIAMOND = 4000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/aoe/turfs/andmobs
|
||||
|
||||
/datum/design/unique_modkit/rapid_repeater
|
||||
name = "Kinetic Accelerator Rapid Repeater Mod"
|
||||
desc = "A device which greatly reduces a kinetic accelerator's cooldown on striking a living target or rock, but greatly increases its base cooldown."
|
||||
id = "repeatermod"
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_URANIUM = 8000, MAT_BLUESPACE = 2000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/cooldown/repeater
|
||||
|
||||
/datum/design/unique_modkit/resonator_blast
|
||||
name = "Kinetic Accelerator Resonator Blast Mod"
|
||||
desc = "A device which causes kinetic accelerators to fire shots that leave and detonate resonator blasts."
|
||||
id = "resonatormod"
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_SILVER= 5000, MAT_URANIUM = 5000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/resonator_blasts
|
||||
|
||||
/datum/design/unique_modkit/bounty
|
||||
name = "Kinetic Accelerator Death Syphon Mod"
|
||||
desc = "A device which causes kinetic accelerators to permanently gain damage against creature types killed with it."
|
||||
id = "bountymod"
|
||||
materials = list(MAT_METAL = 4000, MAT_SILVER = 4000, MAT_GOLD = 4000, MAT_BLUESPACE = 4000)
|
||||
reagents_list = list("blood" = 40)
|
||||
build_path = /obj/item/borg/upgrade/modkit/bounty
|
||||
@@ -7,7 +7,7 @@
|
||||
var/output_dir = SOUTH
|
||||
|
||||
/obj/machinery/mineral/proc/unload_mineral(atom/movable/S)
|
||||
S.forceMove(loc)
|
||||
S.forceMove(drop_location())
|
||||
var/turf/T = get_step(src,output_dir)
|
||||
if(T)
|
||||
S.forceMove(T)
|
||||
|
||||
@@ -0,0 +1,391 @@
|
||||
/**********************Ore Redemption Unit**************************/
|
||||
//Turns all the various mining machines into a single unit to speed up mining and establish a point system
|
||||
|
||||
/obj/machinery/mineral/ore_redemption
|
||||
name = "ore redemption machine"
|
||||
desc = "A machine that accepts ore and instantly transforms it into workable material sheets. Points for ore are generated based on type and can be redeemed at a mining equipment vendor."
|
||||
icon = 'icons/obj/machines/mining_machines.dmi'
|
||||
icon_state = "ore_redemption"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
input_dir = NORTH
|
||||
output_dir = SOUTH
|
||||
req_access = list(access_mineral_storeroom)
|
||||
speed_process = TRUE
|
||||
layer = BELOW_OBJ_LAYER
|
||||
var/req_access_reclaim = access_mining_station
|
||||
var/obj/item/card/id/inserted_id
|
||||
var/points = 0
|
||||
var/ore_pickup_rate = 15
|
||||
var/sheet_per_ore = 1
|
||||
var/point_upgrade = 1
|
||||
var/list/ore_values = list("sand" = 1, "iron" = 1, "plasma" = 15, "silver" = 16, "gold" = 18, "titanium" = 30, "uranium" = 30, "diamond" = 50, "bluespace crystal" = 50, "bananium" = 60, "tranquillite" = 60)
|
||||
var/message_sent = FALSE
|
||||
var/list/ore_buffer = list()
|
||||
var/datum/research/files
|
||||
var/obj/item/disk/design_disk/inserted_disk
|
||||
var/list/supply_consoles = list("Science", "Robotics", "Research Director's Desk", "Mechanic", "Engineering" = list("metal", "glass", "plasma"), "Chief Engineer's Desk" = list("metal", "glass", "plasma"), "Atmospherics" = list("metal", "glass", "plasma"), "Bar" = list("uranium", "plasma"), "Virology" = list("plasma", "uranium", "gold"))
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/New()
|
||||
..()
|
||||
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TRANQUILLITE, MAT_TITANIUM, MAT_BLUESPACE), INFINITY, FALSE, /obj/item/stack)
|
||||
files = new /datum/research/smelter(src)
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/ore_redemption(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator(null)
|
||||
component_parts += new /obj/item/stock_parts/micro_laser(null)
|
||||
component_parts += new /obj/item/assembly/igniter(null)
|
||||
component_parts += new /obj/item/stock_parts/console_screen(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/upgraded/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/ore_redemption(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
|
||||
component_parts += new /obj/item/stock_parts/micro_laser/ultra(null)
|
||||
component_parts += new /obj/item/assembly/igniter(null)
|
||||
component_parts += new /obj/item/stock_parts/console_screen(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/golem
|
||||
req_access = list(access_free_golems)
|
||||
req_access_reclaim = access_free_golems
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/golem/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/ore_redemption/golem(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator(null)
|
||||
component_parts += new /obj/item/stock_parts/micro_laser(null)
|
||||
component_parts += new /obj/item/assembly/igniter(null)
|
||||
component_parts += new /obj/item/stock_parts/console_screen(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/Destroy()
|
||||
QDEL_NULL(files)
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
materials.retrieve_all()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/RefreshParts()
|
||||
var/ore_pickup_rate_temp = 15
|
||||
var/point_upgrade_temp = 1
|
||||
var/sheet_per_ore_temp = 1
|
||||
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
|
||||
sheet_per_ore_temp = 0.65 + (0.35 * B.rating)
|
||||
for(var/obj/item/stock_parts/manipulator/M in component_parts)
|
||||
ore_pickup_rate_temp = 15 * M.rating
|
||||
for(var/obj/item/stock_parts/micro_laser/L in component_parts)
|
||||
point_upgrade_temp = 0.65 + (0.35 * L.rating)
|
||||
ore_pickup_rate = ore_pickup_rate_temp
|
||||
point_upgrade = point_upgrade_temp
|
||||
sheet_per_ore = sheet_per_ore_temp
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/proc/smelt_ore(obj/item/stack/ore/O)
|
||||
|
||||
ore_buffer -= O
|
||||
|
||||
if(O && O.refined_type)
|
||||
points += O.points * point_upgrade * O.amount
|
||||
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/material_amount = materials.get_item_material_amount(O)
|
||||
|
||||
if(!material_amount)
|
||||
qdel(O) //no materials, incinerate it
|
||||
|
||||
else if(!materials.has_space(material_amount * sheet_per_ore * O.amount)) //if there is no space, eject it
|
||||
unload_mineral(O)
|
||||
|
||||
else
|
||||
materials.insert_item(O, sheet_per_ore) //insert it
|
||||
qdel(O)
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/proc/can_smelt_alloy(datum/design/D)
|
||||
if(D.make_reagents.len)
|
||||
return FALSE
|
||||
|
||||
var/build_amount = 0
|
||||
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
for(var/mat_id in D.materials)
|
||||
var/M = D.materials[mat_id]
|
||||
var/datum/material/redemption_mat = materials.materials[mat_id]
|
||||
|
||||
if(!M || !redemption_mat)
|
||||
return FALSE
|
||||
|
||||
var/smeltable_sheets = round(redemption_mat.amount / M)
|
||||
|
||||
if(!smeltable_sheets)
|
||||
return FALSE
|
||||
|
||||
if(!build_amount)
|
||||
build_amount = smeltable_sheets
|
||||
|
||||
build_amount = min(build_amount, smeltable_sheets)
|
||||
|
||||
return build_amount
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/proc/process_ores(list/ores_to_process)
|
||||
var/current_amount = 0
|
||||
for(var/ore in ores_to_process)
|
||||
if(current_amount >= ore_pickup_rate)
|
||||
break
|
||||
smelt_ore(ore)
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/proc/send_console_message()
|
||||
if(!is_station_level(z))
|
||||
return
|
||||
message_sent = TRUE
|
||||
var/area/A = get_area(src)
|
||||
var/msg = "Now available in [A]:<br>"
|
||||
|
||||
var/has_minerals = FALSE
|
||||
var/mineral_name = null
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
for(var/mat_id in materials.materials)
|
||||
var/datum/material/M = materials.materials[mat_id]
|
||||
var/mineral_amount = M.amount / MINERAL_MATERIAL_AMOUNT
|
||||
mineral_name = capitalize(M.name)
|
||||
if(mineral_amount)
|
||||
has_minerals = TRUE
|
||||
msg += "[mineral_name]: [mineral_amount] sheets<br>"
|
||||
|
||||
if(!has_minerals)
|
||||
return
|
||||
|
||||
for(var/obj/machinery/requests_console/D in allConsoles)
|
||||
if(D.department in src.supply_consoles)
|
||||
if(supply_consoles[D.department] == null || (mineral_name in supply_consoles[D.department]))
|
||||
D.createMessage("Ore Redemption Machine", "New Minerals Available!", msg, 1)
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/process()
|
||||
if(panel_open || !powered())
|
||||
return
|
||||
var/atom/input = get_step(src, input_dir)
|
||||
var/obj/structure/ore_box/OB = locate() in input
|
||||
if(OB)
|
||||
input = OB
|
||||
|
||||
for(var/obj/item/stack/ore/O in input)
|
||||
if(QDELETED(O))
|
||||
continue
|
||||
ore_buffer |= O
|
||||
O.forceMove(src)
|
||||
CHECK_TICK
|
||||
|
||||
if(LAZYLEN(ore_buffer))
|
||||
message_sent = FALSE
|
||||
process_ores(ore_buffer)
|
||||
else if(!message_sent)
|
||||
send_console_message()
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/attackby(obj/item/W, mob/user, params)
|
||||
if(exchange_parts(user, W))
|
||||
return
|
||||
if(default_unfasten_wrench(user, W))
|
||||
return
|
||||
if(default_deconstruction_screwdriver(user, "ore_redemption-open", "ore_redemption", W))
|
||||
updateUsrDialog()
|
||||
return
|
||||
if(default_deconstruction_crowbar(W))
|
||||
return
|
||||
|
||||
if(!powered())
|
||||
return
|
||||
if(istype(W, /obj/item/card/id))
|
||||
var/obj/item/card/id/I = user.get_active_hand()
|
||||
if(istype(I) && !istype(inserted_id))
|
||||
if(!user.drop_item())
|
||||
return
|
||||
I.forceMove(src)
|
||||
inserted_id = I
|
||||
interact(user)
|
||||
return
|
||||
|
||||
if(ismultitool(W) && panel_open)
|
||||
input_dir = turn(input_dir, -90)
|
||||
output_dir = turn(output_dir, -90)
|
||||
to_chat(user, "<span class='notice'>You change [src]'s I/O settings, setting the input to [dir2text(input_dir)] and the output to [dir2text(output_dir)].</span>")
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/disk/design_disk))
|
||||
if(user.drop_item())
|
||||
W.forceMove(src)
|
||||
inserted_disk = W
|
||||
interact(user)
|
||||
return TRUE
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/interact(mob/user)
|
||||
var/dat = "This machine only accepts ore. Gibtonite and Slag are not accepted.<br><br>"
|
||||
dat += "Current unclaimed points: [points]<br>"
|
||||
|
||||
if(inserted_id)
|
||||
dat += "You have [inserted_id.mining_points] mining points collected. <A href='?src=[UID()];eject_id=1'>Eject ID.</A><br>"
|
||||
dat += "<A href='?src=[UID()];claim=1'>Claim points.</A><br><br>"
|
||||
else
|
||||
dat += "No ID inserted. <A href='?src=[UID()];insert_id=1'>Insert ID.</A><br><br>"
|
||||
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
for(var/mat_id in materials.materials)
|
||||
var/datum/material/M = materials.materials[mat_id]
|
||||
if(M.amount)
|
||||
var/sheet_amount = M.amount / MINERAL_MATERIAL_AMOUNT
|
||||
dat += "[capitalize(M.name)]: [sheet_amount] "
|
||||
if(sheet_amount >= 1)
|
||||
dat += "<A href='?src=[UID()];release=[mat_id]'>Release</A><br>"
|
||||
else
|
||||
dat += "<span class='linkOff'>Release</span><br>"
|
||||
|
||||
dat += "<br><b>Alloys: </b><br>"
|
||||
|
||||
for(var/v in files.known_designs)
|
||||
var/datum/design/D = files.known_designs[v]
|
||||
if(can_smelt_alloy(D))
|
||||
dat += "[D.name]: <A href='?src=[UID()];alloy=[D.id]'>Smelt</A><br>"
|
||||
else
|
||||
dat += "[D.name]: <span class='linkOff'>Smelt</span><br>"
|
||||
|
||||
dat += "<br><div class='statusDisplay'><b>Mineral Value List:</b><br>[get_ore_values()]</div>"
|
||||
|
||||
if(inserted_disk)
|
||||
dat += "<A href='?src=[UID()];eject_disk=1'>Eject disk</A><br>"
|
||||
dat += "<div class='statusDisplay'><b>Uploadable designs: </b><br>"
|
||||
|
||||
if(inserted_disk.blueprint)
|
||||
var/datum/design/D = inserted_disk.blueprint
|
||||
if(D.build_type & SMELTER)
|
||||
dat += "Name: [D.name] <A href='?src=[UID()];upload=[inserted_disk.blueprint]'>Upload to smelter</A>"
|
||||
|
||||
dat += "</div><br>"
|
||||
else
|
||||
dat += "<A href='?src=[UID()];insert_disk=1'>Insert design disk</A><br><br>"
|
||||
|
||||
var/datum/browser/popup = new(user, "ore_redemption_machine", "Ore Redemption Machine", 400, 500)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/proc/get_ore_values()
|
||||
var/dat = "<table border='0' width='300'>"
|
||||
for(var/ore in ore_values)
|
||||
var/value = ore_values[ore]
|
||||
dat += "<tr><td>[capitalize(ore)]</td><td>[value * point_upgrade]</td></tr>"
|
||||
dat += "</table>"
|
||||
return dat
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
if(href_list["eject_id"])
|
||||
usr.put_in_hands(inserted_id)
|
||||
inserted_id = null
|
||||
if(href_list["claim"])
|
||||
if(inserted_id)
|
||||
if(req_access_reclaim in inserted_id.access)
|
||||
inserted_id.mining_points += points
|
||||
points = 0
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Required access not found.</span>")
|
||||
else if(href_list["insert_id"])
|
||||
var/obj/item/card/id/I = usr.get_active_hand()
|
||||
if(istype(I))
|
||||
if(!usr.drop_item())
|
||||
return
|
||||
I.forceMove(src)
|
||||
inserted_id = I
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Not a valid ID!</span>")
|
||||
if(href_list["eject_disk"])
|
||||
if(inserted_disk)
|
||||
inserted_disk.forceMove(loc)
|
||||
inserted_disk = null
|
||||
if(href_list["insert_disk"])
|
||||
var/obj/item/disk/design_disk/D = usr.get_active_hand()
|
||||
if(istype(D))
|
||||
if(!usr.drop_item())
|
||||
return
|
||||
D.forceMove(src)
|
||||
inserted_disk = D
|
||||
if(href_list["upload"])
|
||||
if(inserted_disk && inserted_disk.blueprint)
|
||||
files.AddDesign2Known(inserted_disk.blueprint)
|
||||
|
||||
if(href_list["release"])
|
||||
if(check_access(inserted_id) || allowed(usr)) //Check the ID inside, otherwise check the user
|
||||
var/mat_id = href_list["release"]
|
||||
if(!materials.materials[mat_id])
|
||||
return
|
||||
|
||||
var/datum/material/mat = materials.materials[mat_id]
|
||||
var/stored_amount = mat.amount / MINERAL_MATERIAL_AMOUNT
|
||||
|
||||
if(!stored_amount)
|
||||
return
|
||||
|
||||
var/desired = input("How many sheets?", "How many sheets to eject?", 1) as null|num
|
||||
var/sheets_to_remove = round(min(desired,50,stored_amount))
|
||||
|
||||
var/out = get_step(src, output_dir)
|
||||
materials.retrieve_sheets(sheets_to_remove, mat_id, out)
|
||||
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Required access not found.</span>")
|
||||
|
||||
if(href_list["alloy"])
|
||||
var/alloy_id = href_list["alloy"]
|
||||
var/datum/design/alloy = files.FindDesignByID(alloy_id)
|
||||
if((check_access(inserted_id) || allowed(usr)) && alloy)
|
||||
var/desired = input("How many sheets?", "How many sheets would you like to smelt?", 1) as null|num
|
||||
if(desired < 1) // Stops an exploit that lets you build negative alloys and get free materials
|
||||
return
|
||||
var/smelt_amount = can_smelt_alloy(alloy)
|
||||
var/amount = round(min(desired,50,smelt_amount))
|
||||
materials.use_amount(alloy.materials, amount)
|
||||
|
||||
var/output = new alloy.build_path(src)
|
||||
if(istype(output, /obj/item/stack/sheet))
|
||||
var/obj/item/stack/sheet/mineral/produced_alloy = output
|
||||
produced_alloy.amount = amount
|
||||
unload_mineral(produced_alloy)
|
||||
else
|
||||
unload_mineral(output)
|
||||
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Required access not found.</span>")
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/ex_act(severity, target)
|
||||
do_sparks(5, 1, src)
|
||||
if(severity == 1)
|
||||
if(prob(50))
|
||||
qdel(src)
|
||||
else if(severity == 2)
|
||||
if(prob(25))
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
if(inserted_id && !powered())
|
||||
visible_message("<span class='notice'>The ID slot indicator light flickers on [src] as it spits out a card before powering down.</span>")
|
||||
inserted_id.forceMove(loc)
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/update_icon()
|
||||
if(powered())
|
||||
icon_state = initial(icon_state)
|
||||
else
|
||||
icon_state = "[initial(icon_state)]-off"
|
||||
@@ -0,0 +1,311 @@
|
||||
/**********************Mining Equipment Locker**************************/
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor
|
||||
name = "mining equipment vendor"
|
||||
desc = "An equipment vendor for miners, points collected at an ore redemption machine can be spent here."
|
||||
icon = 'icons/obj/machines/mining_machines.dmi'
|
||||
icon_state = "mining"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
var/obj/item/card/id/inserted_id
|
||||
var/list/prize_list = list( //if you add something to this, please, for the love of god, sort it by price/type. use tabs and not spaces.
|
||||
new /datum/data/mining_equipment("1 Marker Beacon", /obj/item/stack/marker_beacon, 10),
|
||||
new /datum/data/mining_equipment("10 Marker Beacons", /obj/item/stack/marker_beacon/ten, 100),
|
||||
new /datum/data/mining_equipment("30 Marker Beacons", /obj/item/stack/marker_beacon/thirty, 300),
|
||||
new /datum/data/mining_equipment("Whiskey", /obj/item/reagent_containers/food/drinks/bottle/whiskey, 100),
|
||||
new /datum/data/mining_equipment("Absinthe", /obj/item/reagent_containers/food/drinks/bottle/absinthe/premium, 100),
|
||||
new /datum/data/mining_equipment("Cigar", /obj/item/clothing/mask/cigarette/cigar/havana, 150),
|
||||
new /datum/data/mining_equipment("Soap", /obj/item/soap/nanotrasen, 200),
|
||||
new /datum/data/mining_equipment("Laser Pointer", /obj/item/laser_pointer, 300),
|
||||
new /datum/data/mining_equipment("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 300),
|
||||
new /datum/data/mining_equipment("Stabilizing Serum", /obj/item/hivelordstabilizer, 400),
|
||||
new /datum/data/mining_equipment("Space Cash", /obj/item/stack/spacecash/c1000, 2000),
|
||||
new /datum/data/mining_equipment("Point Transfer Card", /obj/item/card/mining_point_card, 500),
|
||||
new /datum/data/mining_equipment("Fulton Beacon", /obj/item/fulton_core, 400),
|
||||
new /datum/data/mining_equipment("Shelter Capsule", /obj/item/survivalcapsule, 400),
|
||||
new /datum/data/mining_equipment("GAR Meson Scanners", /obj/item/clothing/glasses/meson/gar, 500),
|
||||
new /datum/data/mining_equipment("Explorer's Webbing", /obj/item/storage/belt/mining, 500),
|
||||
new /datum/data/mining_equipment("Survival Medipen", /obj/item/reagent_containers/hypospray/autoinjector/survival, 500),
|
||||
new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/storage/firstaid/brute, 600),
|
||||
new /datum/data/mining_equipment("Tracking Implant Kit", /obj/item/storage/box/minertracker, 600),
|
||||
new /datum/data/mining_equipment("Jaunter", /obj/item/wormhole_jaunter, 750),
|
||||
new /datum/data/mining_equipment("Kinetic Crusher", /obj/item/twohanded/kinetic_crusher, 750),
|
||||
new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750),
|
||||
new /datum/data/mining_equipment("Advanced Scanner", /obj/item/t_scanner/adv_mining_scanner, 800),
|
||||
new /datum/data/mining_equipment("Resonator", /obj/item/resonator, 800),
|
||||
new /datum/data/mining_equipment("Fulton Pack", /obj/item/extraction_pack, 1000),
|
||||
new /datum/data/mining_equipment("Lazarus Injector", /obj/item/lazarus_injector, 1000),
|
||||
new /datum/data/mining_equipment("Silver Pickaxe", /obj/item/pickaxe/silver, 1000),
|
||||
new /datum/data/mining_equipment("Mining Conscription Kit", /obj/item/storage/backpack/duffel/mining_conscript, 1500),
|
||||
new /datum/data/mining_equipment("Jetpack", /obj/item/tank/jetpack/carbondioxide/mining, 2000),
|
||||
new /datum/data/mining_equipment("Mining Hardsuit", /obj/item/clothing/suit/space/hardsuit/mining, 2000),
|
||||
new /datum/data/mining_equipment("Diamond Pickaxe", /obj/item/pickaxe/diamond, 2000),
|
||||
new /datum/data/mining_equipment("Super Resonator", /obj/item/resonator/upgraded, 2500),
|
||||
new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500),
|
||||
new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000),
|
||||
new /datum/data/mining_equipment("Nanotrasen Minebot", /obj/item/mining_drone_cube, 800),
|
||||
new /datum/data/mining_equipment("Minebot Melee Upgrade", /obj/item/mine_bot_upgrade, 400),
|
||||
new /datum/data/mining_equipment("Minebot Armor Upgrade", /obj/item/mine_bot_upgrade/health, 400),
|
||||
new /datum/data/mining_equipment("Minebot Cooldown Upgrade", /obj/item/borg/upgrade/modkit/cooldown/minebot, 600),
|
||||
new /datum/data/mining_equipment("Minebot AI Upgrade", /obj/item/slimepotion/sentience/mining, 1000),
|
||||
new /datum/data/mining_equipment("KA Minebot Passthrough", /obj/item/borg/upgrade/modkit/minebot_passthrough, 100),
|
||||
new /datum/data/mining_equipment("Lazarus Capsule", /obj/item/mobcapsule, 800),
|
||||
new /datum/data/mining_equipment("Lazarus Capsule belt", /obj/item/storage/belt/lazarus, 200),
|
||||
new /datum/data/mining_equipment("KA White Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer, 100),
|
||||
new /datum/data/mining_equipment("KA Adjustable Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer/adjustable, 150),
|
||||
new /datum/data/mining_equipment("KA Super Chassis", /obj/item/borg/upgrade/modkit/chassis_mod, 250),
|
||||
new /datum/data/mining_equipment("KA Hyper Chassis", /obj/item/borg/upgrade/modkit/chassis_mod/orange, 300),
|
||||
new /datum/data/mining_equipment("KA Range Increase", /obj/item/borg/upgrade/modkit/range, 1000),
|
||||
new /datum/data/mining_equipment("KA Damage Increase", /obj/item/borg/upgrade/modkit/damage, 1000),
|
||||
new /datum/data/mining_equipment("KA Cooldown Decrease", /obj/item/borg/upgrade/modkit/cooldown, 1000),
|
||||
new /datum/data/mining_equipment("KA AoE Damage", /obj/item/borg/upgrade/modkit/aoe/mobs, 2000)
|
||||
)
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/golem
|
||||
name = "golem ship equipment vendor"
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/golem/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/mining_equipment_vendor/golem(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin(null)
|
||||
component_parts += new /obj/item/stock_parts/console_screen(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/golem/Initialize()
|
||||
. = ..()
|
||||
desc += "\nIt seems a few selections have been added."
|
||||
prize_list += list(
|
||||
new /datum/data/mining_equipment("Extra Id", /obj/item/card/id/golem, 250),
|
||||
new /datum/data/mining_equipment("Science Backpack", /obj/item/storage/backpack/science, 250),
|
||||
new /datum/data/mining_equipment("Full Toolbelt", /obj/item/storage/belt/utility/full/multitool, 250),
|
||||
new /datum/data/mining_equipment("Monkey Cube", /obj/item/reagent_containers/food/snacks/monkeycube, 250),
|
||||
new /datum/data/mining_equipment("Royal Cape of the Liberator", /obj/item/bedsheet/rd/royal_cape, 500),
|
||||
new /datum/data/mining_equipment("Grey Slime Extract", /obj/item/slime_extract/grey, 1000),
|
||||
new /datum/data/mining_equipment("KA Trigger Modification Kit", /obj/item/borg/upgrade/modkit/trigger_guard, 1000),
|
||||
new /datum/data/mining_equipment("Shuttle Console Board", /obj/item/circuitboard/shuttle/golem_ship, 2000),
|
||||
new /datum/data/mining_equipment("The Liberator's Legacy", /obj/item/storage/box/rndboards, 2000)
|
||||
|
||||
)
|
||||
|
||||
/datum/data/mining_equipment
|
||||
var/equipment_name = "generic"
|
||||
var/equipment_path = null
|
||||
var/cost = 0
|
||||
|
||||
/datum/data/mining_equipment/New(name, path, equipment_cost)
|
||||
equipment_name = name
|
||||
equipment_path = path
|
||||
cost = equipment_cost
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/mining_equipment_vendor(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin(null)
|
||||
component_parts += new /obj/item/stock_parts/console_screen(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
if(inserted_id && !powered())
|
||||
visible_message("<span class='notice'>The ID slot indicator light flickers on \the [src] as it spits out a card before powering down.</span>")
|
||||
inserted_id.forceMove(loc)
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/update_icon()
|
||||
if(powered())
|
||||
icon_state = initial(icon_state)
|
||||
else
|
||||
icon_state = "[initial(icon_state)]-off"
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/attack_ghost(mob/user)
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/interact(mob/user)
|
||||
user.set_machine(src)
|
||||
|
||||
var/dat
|
||||
dat +="<div class='statusDisplay'>"
|
||||
if(istype(inserted_id))
|
||||
dat += "You have [inserted_id.mining_points] mining points collected. <A href='?src=[UID()];choice=eject'>Eject ID.</A><br>"
|
||||
else
|
||||
dat += "No ID inserted. <A href='?src=[UID()];choice=insert'>Insert ID.</A><br>"
|
||||
dat += "</div>"
|
||||
dat += "<br><b>Equipment point cost list:</b><BR><table border='0' width='200'>"
|
||||
for(var/datum/data/mining_equipment/prize in prize_list)
|
||||
dat += "<tr><td>[prize.equipment_name]</td><td>[prize.cost]</td><td><A href='?src=[UID()];purchase=\ref[prize]'>Purchase</A></td></tr>"
|
||||
dat += "</table>"
|
||||
var/datum/browser/popup = new(user, "miningvendor", "Mining Equipment Vendor", 400, 350)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if(href_list["choice"])
|
||||
if(istype(inserted_id))
|
||||
if(href_list["choice"] == "eject")
|
||||
inserted_id.loc = loc
|
||||
inserted_id.verb_pickup()
|
||||
inserted_id = null
|
||||
else if(href_list["choice"] == "insert")
|
||||
var/obj/item/card/id/I = usr.get_active_hand()
|
||||
if(istype(I))
|
||||
if(!usr.drop_item())
|
||||
return
|
||||
I.loc = src
|
||||
inserted_id = I
|
||||
else
|
||||
to_chat(usr, "<span class='danger'>No valid ID.</span>")
|
||||
|
||||
if(href_list["purchase"])
|
||||
if(istype(inserted_id))
|
||||
var/datum/data/mining_equipment/prize = locate(href_list["purchase"])
|
||||
if(!prize || !(prize in prize_list) || prize.cost > inserted_id.mining_points)
|
||||
return
|
||||
|
||||
inserted_id.mining_points -= prize.cost
|
||||
new prize.equipment_path(src.loc)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/attackby(obj/item/I, mob/user, params)
|
||||
if(default_deconstruction_screwdriver(user, "mining-open", "mining", I))
|
||||
updateUsrDialog()
|
||||
return
|
||||
if(panel_open)
|
||||
if(istype(I, /obj/item/crowbar))
|
||||
if(inserted_id)
|
||||
inserted_id.forceMove(loc) //Prevents deconstructing the ORM from deleting whatever ID was inside it.
|
||||
default_deconstruction_crowbar(I)
|
||||
return 1
|
||||
if(istype(I, /obj/item/mining_voucher))
|
||||
if(!powered())
|
||||
return
|
||||
else
|
||||
RedeemVoucher(I, user)
|
||||
return
|
||||
if(istype(I,/obj/item/card/id))
|
||||
if(!powered())
|
||||
return
|
||||
else
|
||||
var/obj/item/card/id/C = usr.get_active_hand()
|
||||
if(istype(C) && !istype(inserted_id))
|
||||
if(!usr.drop_item())
|
||||
return
|
||||
C.forceMove(src)
|
||||
inserted_id = C
|
||||
interact(user)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/proc/RedeemVoucher(obj/item/mining_voucher/voucher, mob/redeemer)
|
||||
var/items = list("Survival Capsule and Explorer's Webbing", "Resonator Kit", "Minebot Kit", "Extraction and Rescue Kit", "Crusher Kit", "Mining Conscription Kit")
|
||||
|
||||
var/selection = input(redeemer, "Pick your equipment", "Mining Voucher Redemption") as null|anything in items
|
||||
if(!selection || !Adjacent(redeemer) || QDELETED(voucher) || voucher.loc != redeemer)
|
||||
return
|
||||
|
||||
var/drop_location = drop_location()
|
||||
switch(selection)
|
||||
if("Survival Capsule and Explorer's Webbing")
|
||||
new /obj/item/storage/belt/mining(drop_location)
|
||||
if("Resonator Kit")
|
||||
new /obj/item/extinguisher/mini(drop_location)
|
||||
new /obj/item/resonator(drop_location)
|
||||
if("Minebot Kit")
|
||||
new /obj/item/mining_drone_cube(drop_location)
|
||||
new /obj/item/weldingtool/hugetank(drop_location)
|
||||
new /obj/item/clothing/head/welding(drop_location)
|
||||
if("Extraction and Rescue Kit")
|
||||
new /obj/item/extraction_pack(drop_location)
|
||||
new /obj/item/fulton_core(drop_location)
|
||||
new /obj/item/stack/marker_beacon/thirty(drop_location)
|
||||
if("Crusher Kit")
|
||||
new /obj/item/extinguisher/mini(drop_location)
|
||||
new /obj/item/twohanded/kinetic_crusher(drop_location)
|
||||
if("Mining Conscription Kit")
|
||||
new /obj/item/storage/backpack/duffel/mining_conscript(drop_location)
|
||||
|
||||
qdel(voucher)
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/ex_act(severity, target)
|
||||
do_sparks(5, 1, src)
|
||||
if(prob(50 / severity) && severity < 3)
|
||||
qdel(src)
|
||||
|
||||
/**********************Mining Equipment Locker Items**************************/
|
||||
|
||||
/**********************Mining Equipment Voucher**********************/
|
||||
|
||||
/obj/item/mining_voucher
|
||||
name = "mining voucher"
|
||||
desc = "A token to redeem a piece of equipment. Use it on a mining equipment vendor."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "mining_voucher"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
/**********************Mining Point Card**********************/
|
||||
|
||||
/obj/item/card/mining_point_card
|
||||
name = "mining point card"
|
||||
desc = "A small card preloaded with mining points. Swipe your ID card over it to transfer the points, then discard."
|
||||
icon_state = "data"
|
||||
var/points = 500
|
||||
|
||||
/obj/item/card/mining_point_card/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/card/id))
|
||||
if(points)
|
||||
var/obj/item/card/id/C = I
|
||||
C.mining_points += points
|
||||
to_chat(user, "<span class='info'>You transfer [points] points to [C].</span>")
|
||||
points = 0
|
||||
else
|
||||
to_chat(user, "<span class='info'>There's no points left on [src].</span>")
|
||||
..()
|
||||
|
||||
/obj/item/card/mining_point_card/examine(mob/user)
|
||||
..(user)
|
||||
to_chat(user, "There's [points] points on the card.")
|
||||
|
||||
/**********************Conscription Kit**********************/
|
||||
|
||||
/obj/item/card/id/mining_access_card
|
||||
name = "mining access card"
|
||||
desc = "A small card, that when used on any ID, will add mining access."
|
||||
icon_state = "data_1"
|
||||
|
||||
/obj/item/card/id/mining_access_card/afterattack(atom/movable/AM, mob/user, proximity)
|
||||
. = ..()
|
||||
if(istype(AM, /obj/item/card/id) && proximity)
|
||||
var/obj/item/card/id/I = AM
|
||||
I.access |= list(access_mining, access_mining_station, access_mineral_storeroom, access_cargo)
|
||||
to_chat(user, "You upgrade [I] with mining access.")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/storage/backpack/duffel/mining_conscript
|
||||
name = "mining conscription kit"
|
||||
desc = "A kit containing everything a crewmember needs to support a shaft miner in the field."
|
||||
|
||||
/obj/item/storage/backpack/duffel/mining_conscript/New()
|
||||
..()
|
||||
new /obj/item/clothing/glasses/meson(src)
|
||||
new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
|
||||
new /obj/item/storage/bag/ore(src)
|
||||
new /obj/item/clothing/suit/hooded/explorer(src)
|
||||
new /obj/item/encryptionkey/headset_cargo(src)
|
||||
new /obj/item/clothing/mask/gas/explorer(src)
|
||||
new /obj/item/card/id/mining_access_card(src)
|
||||
new /obj/item/gun/energy/kinetic_accelerator(src)
|
||||
new /obj/item/kitchen/knife/combat/survival(src)
|
||||
new /obj/item/flashlight/seclite(src)
|
||||
@@ -17,35 +17,20 @@
|
||||
icon_closed = "mixed"
|
||||
|
||||
/obj/structure/closet/wardrobe/miner/New()
|
||||
..()
|
||||
contents = list()
|
||||
new /obj/item/storage/backpack/duffel(src)
|
||||
new /obj/item/storage/backpack/industrial(src)
|
||||
new /obj/item/storage/backpack/satchel_eng(src)
|
||||
new /obj/item/clothing/under/rank/miner(src)
|
||||
new /obj/item/clothing/under/rank/miner(src)
|
||||
new /obj/item/clothing/under/rank/miner(src)
|
||||
new /obj/item/clothing/shoes/workboots(src)
|
||||
new /obj/item/clothing/shoes/workboots(src)
|
||||
new /obj/item/clothing/shoes/workboots(src)
|
||||
new /obj/item/clothing/gloves/fingerless(src)
|
||||
new /obj/item/clothing/gloves/fingerless(src)
|
||||
new /obj/item/clothing/gloves/fingerless(src)
|
||||
|
||||
/obj/structure/closet/wardrobe/miner/lavaland
|
||||
|
||||
/obj/structure/closet/wardrobe/miner/lavaland/New()
|
||||
..()
|
||||
contents = list()
|
||||
new /obj/item/storage/backpack/duffel(src)
|
||||
new /obj/item/storage/backpack/explorer(src)
|
||||
new /obj/item/storage/backpack/explorer(src)
|
||||
new /obj/item/storage/backpack/satchel/explorer(src)
|
||||
new /obj/item/clothing/under/rank/miner/lavaland(src)
|
||||
new /obj/item/clothing/under/rank/miner/lavaland(src)
|
||||
new /obj/item/clothing/under/rank/miner/lavaland(src)
|
||||
new /obj/item/clothing/shoes/workboots/mining(src)
|
||||
new /obj/item/clothing/shoes/workboots/mining(src)
|
||||
new /obj/item/clothing/shoes/workboots/mining(src)
|
||||
new /obj/item/clothing/gloves/color/black(src)
|
||||
new /obj/item/clothing/gloves/color/black(src)
|
||||
new /obj/item/clothing/gloves/color/black(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/miner
|
||||
name = "miner's equipment"
|
||||
@@ -59,14 +44,18 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/miner/New()
|
||||
..()
|
||||
// new /obj/item/stack/sheet/mineral/sandbags(src, 5)
|
||||
// new /obj/item/storage/box/emptysandbags(src)
|
||||
new /obj/item/shovel(src)
|
||||
new /obj/item/pickaxe(src)
|
||||
new /obj/item/pickaxe/mini(src)
|
||||
new /obj/item/radio/headset/headset_cargo/mining(src)
|
||||
new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
|
||||
new /obj/item/flashlight/seclite(src)
|
||||
new /obj/item/storage/bag/plants(src)
|
||||
new /obj/item/storage/bag/ore(src)
|
||||
new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
|
||||
new /obj/item/gun/energy/kinetic_accelerator(src)
|
||||
new /obj/item/clothing/glasses/meson(src)
|
||||
new /obj/item/survivalcapsule(src)
|
||||
new /obj/item/stack/marker_beacon/ten
|
||||
|
||||
/**********************Shuttle Computer**************************/
|
||||
|
||||
@@ -86,148 +75,6 @@
|
||||
desc = "A mining lantern."
|
||||
brightness_on = 6 // luminosity when on
|
||||
|
||||
/*****************************Pickaxe********************************/
|
||||
|
||||
/obj/item/pickaxe
|
||||
name = "pickaxe"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "pickaxe"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 15
|
||||
throwforce = 10
|
||||
item_state = "pickaxe"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
|
||||
origin_tech = "materials=2;engineering=3"
|
||||
attack_verb = list("hit", "pierced", "sliced", "attacked")
|
||||
var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
|
||||
var/drill_verb = "picking"
|
||||
sharp = 1
|
||||
var/excavation_amount = 100
|
||||
usesound = 'sound/effects/picaxe1.ogg'
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/pickaxe/proc/playDigSound()
|
||||
playsound(src, pick(digsound),20,1)
|
||||
|
||||
/obj/item/pickaxe/emergency
|
||||
name = "emergency disembarkation tool"
|
||||
desc = "For extracting yourself from rough landings."
|
||||
|
||||
/obj/item/pickaxe/safety
|
||||
name = "safety pickaxe"
|
||||
desc = "A pickaxe designed to be only effective at digging rock and ore, very ineffective as a weapon."
|
||||
force = 1
|
||||
throwforce = 1
|
||||
attack_verb = list("ineffectively hit")
|
||||
|
||||
/obj/item/pickaxe/silver
|
||||
name = "silver-plated pickaxe"
|
||||
icon_state = "spickaxe"
|
||||
item_state = "spickaxe"
|
||||
origin_tech = "materials=3;engineering=4"
|
||||
desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
|
||||
toolspeed = 0.75
|
||||
|
||||
/obj/item/pickaxe/gold
|
||||
name = "golden pickaxe"
|
||||
icon_state = "gpickaxe"
|
||||
item_state = "gpickaxe"
|
||||
origin_tech = "materials=4;engineering=4"
|
||||
desc = "A gold-plated pickaxe that mines faster than standard-issue."
|
||||
toolspeed = 0.6
|
||||
|
||||
/obj/item/pickaxe/diamond
|
||||
name = "diamond-tipped pickaxe"
|
||||
icon_state = "dpickaxe"
|
||||
item_state = "dpickaxe"
|
||||
origin_tech = "materials=5;engineering=4"
|
||||
desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/pickaxe/drill
|
||||
name = "mining drill"
|
||||
icon_state = "handdrill"
|
||||
item_state = "jackhammer"
|
||||
digsound = list('sound/weapons/drill.ogg')
|
||||
hitsound = 'sound/weapons/drill.ogg'
|
||||
usesound = 'sound/weapons/drill.ogg'
|
||||
origin_tech = "materials=2;powerstorage=2;engineering=3"
|
||||
desc = "An electric mining drill for the especially scrawny."
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/pickaxe/drill/cyborg
|
||||
name = "cyborg mining drill"
|
||||
desc = "An integrated electric mining drill."
|
||||
flags = NODROP
|
||||
|
||||
/obj/item/pickaxe/drill/diamonddrill
|
||||
name = "diamond-tipped mining drill"
|
||||
icon_state = "diamonddrill"
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=4"
|
||||
desc = "Yours is the drill that will pierce the heavens!"
|
||||
toolspeed = 0.25
|
||||
|
||||
/obj/item/pickaxe/diamonddrill/traitor //Pocket-sized traitor diamond drill.
|
||||
name = "supermatter drill"
|
||||
icon_state = "smdrill"
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=4;syndicate=3"
|
||||
desc = "Microscopic supermatter crystals cover the head of this tiny drill."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version!
|
||||
name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
|
||||
icon_state = "diamonddrill"
|
||||
toolspeed = 0.25
|
||||
|
||||
/obj/item/pickaxe/drill/jackhammer
|
||||
name = "sonic jackhammer"
|
||||
icon_state = "jackhammer"
|
||||
item_state = "jackhammer"
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
|
||||
digsound = list('sound/weapons/sonic_jackhammer.ogg')
|
||||
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
usesound = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
|
||||
toolspeed = 0.1
|
||||
|
||||
/*****************************Shovel********************************/
|
||||
|
||||
/obj/item/shovel
|
||||
name = "shovel"
|
||||
desc = "A large tool for digging and moving dirt."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "shovel"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 8
|
||||
throwforce = 4
|
||||
item_state = "shovel"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=50)
|
||||
origin_tech = "materials=2;engineering=2"
|
||||
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
|
||||
usesound = 'sound/effects/shovel_dig.ogg'
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/shovel/spade
|
||||
name = "spade"
|
||||
desc = "A small tool for digging and moving dirt."
|
||||
icon_state = "spade"
|
||||
item_state = "spade"
|
||||
force = 5
|
||||
throwforce = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
toolspeed = 2
|
||||
|
||||
/obj/item/shovel/safety
|
||||
name = "safety shovel"
|
||||
desc = "A large tool for digging and moving dirt. Was modified with extra safety, making it ineffective as a weapon."
|
||||
force = 1
|
||||
throwforce = 1
|
||||
attack_verb = list("ineffectively hit")
|
||||
|
||||
/**********************Mining car (Crate like thing, not the rail car)**************************/
|
||||
|
||||
/obj/structure/closet/crate/miningcar
|
||||
@@ -236,60 +83,4 @@
|
||||
icon_state = "miningcar"
|
||||
density = 1
|
||||
icon_opened = "miningcaropen"
|
||||
icon_closed = "miningcar"
|
||||
|
||||
/*********************Mob Capsule*************************/
|
||||
|
||||
/obj/item/mobcapsule
|
||||
name = "lazarus capsule"
|
||||
desc = "It allows you to store and deploy lazarus-injected creatures easier."
|
||||
icon = 'icons/obj/mobcap.dmi'
|
||||
icon_state = "mobcap0"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_range = 20
|
||||
var/mob/living/simple_animal/captured = null
|
||||
var/colorindex = 0
|
||||
|
||||
/obj/item/mobcapsule/Destroy()
|
||||
if(captured)
|
||||
captured.ghostize()
|
||||
QDEL_NULL(captured)
|
||||
return ..()
|
||||
|
||||
/obj/item/mobcapsule/attack(var/atom/A, mob/user, prox_flag)
|
||||
if(!istype(A, /mob/living/simple_animal) || isbot(A))
|
||||
return ..()
|
||||
capture(A, user)
|
||||
return 1
|
||||
|
||||
/obj/item/mobcapsule/proc/capture(var/mob/target, var/mob/U as mob)
|
||||
var/mob/living/simple_animal/T = target
|
||||
if(captured)
|
||||
to_chat(U, "<span class='notice'>Capture failed!</span>: The capsule already has a mob registered to it!")
|
||||
else
|
||||
if(istype(T) && "neutral" in T.faction)
|
||||
T.forceMove(src)
|
||||
T.name = "[U.name]'s [initial(T.name)]"
|
||||
T.cancel_camera()
|
||||
name = "Lazarus Capsule: [initial(T.name)]"
|
||||
to_chat(U, "<span class='notice'>You placed a [T.name] inside the Lazarus Capsule!</span>")
|
||||
captured = T
|
||||
else
|
||||
to_chat(U, "You can't capture that mob!")
|
||||
|
||||
/obj/item/mobcapsule/throw_impact(atom/A, mob/user)
|
||||
..()
|
||||
if(captured)
|
||||
dump_contents(user)
|
||||
|
||||
/obj/item/mobcapsule/proc/dump_contents(mob/user)
|
||||
if(captured)
|
||||
captured.forceMove(get_turf(src))
|
||||
captured = null
|
||||
|
||||
/obj/item/mobcapsule/attack_self(mob/user)
|
||||
colorindex += 1
|
||||
if(colorindex >= 6)
|
||||
colorindex = 0
|
||||
icon_state = "mobcap[colorindex]"
|
||||
update_icon()
|
||||
icon_closed = "miningcar"
|
||||
+105
-71
@@ -5,6 +5,7 @@
|
||||
/mob/living/simple_animal/hostile/mining_drone
|
||||
name = "nanotrasen minebot"
|
||||
desc = "The instructions printed on the side read: This is a small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife. A mining scanner can instruct it to drop loose ore. Field repairs can be done with a welder."
|
||||
gender = NEUTER
|
||||
icon = 'icons/obj/aibots.dmi'
|
||||
icon_state = "mining_drone"
|
||||
icon_living = "mining_drone"
|
||||
@@ -14,36 +15,31 @@
|
||||
a_intent = INTENT_HARM
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
wander = 0
|
||||
idle_vision_range = 5
|
||||
move_to_delay = 10
|
||||
retreat_distance = 1
|
||||
minimum_distance = 2
|
||||
health = 125
|
||||
maxHealth = 125
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
obj_damage = 0
|
||||
obj_damage = 10
|
||||
environment_smash = 0
|
||||
check_friendly_fire = 1
|
||||
stop_automated_movement_when_pulled = 1
|
||||
check_friendly_fire = TRUE
|
||||
stop_automated_movement_when_pulled = TRUE
|
||||
attacktext = "drills"
|
||||
attack_sound = 'sound/weapons/circsawhit.ogg'
|
||||
ranged = 1
|
||||
sentience_type = SENTIENCE_MINEBOT
|
||||
ranged_message = "shoots"
|
||||
ranged_cooldown_time = 30
|
||||
projectiletype = /obj/item/projectile/kinetic
|
||||
projectilesound = 'sound/weapons/gunshots/gunshot4.ogg'
|
||||
speak_emote = list("states")
|
||||
wanted_objects = list(/obj/item/stack/ore/diamond, /obj/item/stack/ore/gold, /obj/item/stack/ore/silver,
|
||||
/obj/item/stack/ore/plasma, /obj/item/stack/ore/uranium, /obj/item/stack/ore/iron,
|
||||
/obj/item/stack/ore/bananium, /obj/item/stack/ore/tranquillite, /obj/item/stack/ore/glass,
|
||||
/obj/item/stack/ore/titanium)
|
||||
healable = 0
|
||||
loot = list(/obj/effect/decal/cleanable/robot_debris)
|
||||
del_on_death = TRUE
|
||||
var/mode = MINEDRONE_COLLECT
|
||||
var/light_on = 0
|
||||
var/mesons_active
|
||||
var/obj/item/gun/energy/kinetic_accelerator/minebot/stored_gun
|
||||
|
||||
var/datum/action/innate/minedrone/toggle_light/toggle_light_action
|
||||
var/datum/action/innate/minedrone/toggle_meson_vision/toggle_meson_vision_action
|
||||
@@ -52,6 +48,8 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/mining_drone/New()
|
||||
..()
|
||||
stored_gun = new(src)
|
||||
zone_sel = new /obj/screen/zone_sel(src) //Gross, but necessary TO-DO; remove this.
|
||||
toggle_light_action = new()
|
||||
toggle_light_action.Grant(src)
|
||||
toggle_meson_vision_action = new()
|
||||
@@ -72,8 +70,27 @@
|
||||
..()
|
||||
check_friendly_fire = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/mining_drone/examine(mob/user)
|
||||
. = ..()
|
||||
var/t_He = p_they(TRUE)
|
||||
var/t_him = p_them()
|
||||
var/t_s = p_s()
|
||||
if(health < maxHealth)
|
||||
if(health >= maxHealth * 0.5)
|
||||
. += "<span class='warning'>[t_He] look[t_s] slightly dented.</span>"
|
||||
else
|
||||
. += "<span class='boldwarning'>[t_He] look[t_s] severely dented!</span>"
|
||||
. += {"<span class='notice'>Using a mining scanner on [t_him] will instruct [t_him] to drop stored ore. <b>[max(0, LAZYLEN(contents) - 1)] Stored Ore</b>\n
|
||||
Field repairs can be done with a welder."}
|
||||
if(stored_gun && stored_gun.max_mod_capacity)
|
||||
. += "<b>[stored_gun.get_remaining_mod_capacity()]%</b> mod capacity remaining."
|
||||
for(var/A in stored_gun.get_modkits())
|
||||
var/obj/item/borg/upgrade/modkit/M = A
|
||||
. += "<span class='notice'>There is \a [M] installed, using <b>[M.cost]%</b> capacity.</span>"
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weldingtool) && user.a_intent == INTENT_HELP)
|
||||
if(iswelder(I) && user.a_intent == INTENT_HELP)
|
||||
var/obj/item/weldingtool/W = I
|
||||
if(W.welding && !stat)
|
||||
if(AIStatus != AI_OFF && AIStatus != AI_IDLE)
|
||||
@@ -90,29 +107,18 @@
|
||||
to_chat(user, "<span class='info'>You instruct [src] to drop any collected ore.</span>")
|
||||
DropOre()
|
||||
return
|
||||
if(iscrowbar(I) || istype(I, /obj/item/borg/upgrade/modkit))
|
||||
I.melee_attack_chain(user, stored_gun, params)
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/mining_drone/death()
|
||||
// Only execute the below if we successfully died
|
||||
. = ..()
|
||||
if(!.)
|
||||
return FALSE
|
||||
visible_message("<span class='danger'>[src] is destroyed!</span>")
|
||||
new /obj/effect/decal/cleanable/blood/gibs/robot(loc)
|
||||
DropOre(0)
|
||||
qdel(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/mining_drone/Shoot(atom/targeted_atom)
|
||||
var/obj/item/projectile/kinetic/K = ..()
|
||||
var/turf/proj_turf = get_turf(K)
|
||||
if(!isturf(proj_turf))
|
||||
return
|
||||
var/datum/gas_mixture/environment = proj_turf.return_air()
|
||||
var/pressure = environment.return_pressure()
|
||||
if(pressure > 50)
|
||||
K.name = "weakened [K.name]"
|
||||
|
||||
K.damage *= K.pressure_decrease
|
||||
if(stored_gun)
|
||||
for(var/obj/item/borg/upgrade/modkit/M in stored_gun.modkits)
|
||||
M.uninstall(stored_gun)
|
||||
deathmessage = "blows apart!"
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/mining_drone/attack_hand(mob/living/carbon/human/M)
|
||||
if(M.a_intent == INTENT_HELP)
|
||||
@@ -125,12 +131,24 @@
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/mining_drone/CanPass(atom/movable/O)
|
||||
if(istype(O, /obj/item/projectile/kinetic))
|
||||
var/obj/item/projectile/kinetic/K = O
|
||||
if(K.kinetic_gun)
|
||||
for(var/A in K.kinetic_gun.get_modkits())
|
||||
var/obj/item/borg/upgrade/modkit/M = A
|
||||
if(istype(M, /obj/item/borg/upgrade/modkit/minebot_passthrough))
|
||||
return TRUE
|
||||
if(istype(O, /obj/item/projectile/destabilizer))
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/mining_drone/proc/SetCollectBehavior()
|
||||
mode = MINEDRONE_COLLECT
|
||||
idle_vision_range = 9
|
||||
search_objects = 2
|
||||
wander = 1
|
||||
ranged = 0
|
||||
wander = TRUE
|
||||
ranged = FALSE
|
||||
minimum_distance = 1
|
||||
retreat_distance = null
|
||||
icon_state = "mining_drone"
|
||||
@@ -140,18 +158,25 @@
|
||||
mode = MINEDRONE_ATTACK
|
||||
idle_vision_range = 7
|
||||
search_objects = 0
|
||||
wander = 0
|
||||
ranged = 1
|
||||
retreat_distance = 1
|
||||
minimum_distance = 2
|
||||
wander = FALSE
|
||||
ranged = TRUE
|
||||
retreat_distance = 2
|
||||
minimum_distance = 1
|
||||
icon_state = "mining_drone_offense"
|
||||
to_chat(src, "<span class='info'>You are set to attack mode. You can now attack from range.</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/mining_drone/AttackingTarget()
|
||||
if(istype(target, /obj/item/stack/ore) && mode == MINEDRONE_COLLECT)
|
||||
if(istype(target, /obj/item/stack/ore) && mode == MINEDRONE_COLLECT)
|
||||
CollectOre()
|
||||
return
|
||||
..()
|
||||
if(isliving(target))
|
||||
SetOffenseBehavior()
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/mining_drone/OpenFire(atom/A)
|
||||
if(CheckFriendlyFire(A))
|
||||
return
|
||||
stored_gun.afterattack(A, src) //of the possible options to allow minebots to have KA mods, would you believe this is the best?
|
||||
|
||||
/mob/living/simple_animal/hostile/mining_drone/proc/CollectOre()
|
||||
for(var/obj/item/stack/ore/O in range(1, src))
|
||||
@@ -160,14 +185,12 @@
|
||||
/mob/living/simple_animal/hostile/mining_drone/proc/DropOre(message = 1)
|
||||
if(!contents.len)
|
||||
if(message)
|
||||
to_chat(src, "<span class='notice'>You attempt to dump your stored ore, but you have none.</span>")
|
||||
to_chat(src, "<span class='warning'>You attempt to dump your stored ore, but you have none.</span>")
|
||||
return
|
||||
if(message)
|
||||
to_chat(src, "<span class='notice'>You dump your stored ore.</span>")
|
||||
for(var/obj/item/stack/ore/O in contents)
|
||||
contents -= O
|
||||
O.forceMove(loc)
|
||||
return
|
||||
O.forceMove(drop_location())
|
||||
|
||||
/mob/living/simple_animal/hostile/mining_drone/adjustHealth(amount)
|
||||
if(mode != MINEDRONE_ATTACK && amount > 0)
|
||||
@@ -176,13 +199,10 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/mining_drone/proc/toggle_mode()
|
||||
switch(mode)
|
||||
if(MINEDRONE_COLLECT)
|
||||
SetOffenseBehavior()
|
||||
if(MINEDRONE_ATTACK)
|
||||
SetCollectBehavior()
|
||||
else //This should never happen.
|
||||
mode = MINEDRONE_COLLECT
|
||||
SetCollectBehavior()
|
||||
else
|
||||
SetOffenseBehavior()
|
||||
|
||||
//Actions for sentient minebots
|
||||
|
||||
@@ -264,42 +284,26 @@
|
||||
if(M.melee_damage_upper != initial(M.melee_damage_upper))
|
||||
to_chat(user, "[M] already has a combat upgrade installed!")
|
||||
return
|
||||
M.melee_damage_lower = 22
|
||||
M.melee_damage_upper = 22
|
||||
M.melee_damage_lower += 7
|
||||
M.melee_damage_upper += 7
|
||||
to_chat(user, "You upgrade [M]'s combat module.")
|
||||
qdel(src)
|
||||
|
||||
//Health
|
||||
|
||||
/obj/item/mine_bot_upgrade/health
|
||||
name = "minebot chassis upgrade"
|
||||
name = "minebot armor upgrade"
|
||||
|
||||
/obj/item/mine_bot_upgrade/health/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/M, mob/user)
|
||||
if(M.maxHealth != initial(M.maxHealth))
|
||||
to_chat(user, "[M] already has a reinforced chassis!")
|
||||
return
|
||||
var/previous = M.maxHealth
|
||||
M.maxHealth = 170
|
||||
M.health += M.maxHealth - previous
|
||||
to_chat(user, "You reinforce [M]'s chassis.")
|
||||
M.maxHealth += 45
|
||||
M.updatehealth()
|
||||
qdel(src)
|
||||
|
||||
|
||||
//Cooldown
|
||||
|
||||
/obj/item/mine_bot_upgrade/cooldown
|
||||
name = "minebot cooldown upgrade"
|
||||
|
||||
/obj/item/mine_bot_upgrade/cooldown/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/M, mob/user)
|
||||
if(M.ranged_cooldown_time != initial(M.ranged_cooldown_time))
|
||||
to_chat(user, "[M] already has a decreased weapon cooldown!")
|
||||
return
|
||||
M.ranged_cooldown_time = 10
|
||||
to_chat(user, "You upgrade [M]'s ranged weaponry, reducing its cooldown.")
|
||||
qdel(src)
|
||||
|
||||
|
||||
//AI
|
||||
|
||||
/obj/item/slimepotion/sentience/mining
|
||||
name = "minebot AI upgrade"
|
||||
desc = "Can be used to grant sentience to minebots."
|
||||
@@ -307,6 +311,36 @@
|
||||
icon = 'icons/obj/doors/door_assembly.dmi'
|
||||
sentience_type = SENTIENCE_MINEBOT
|
||||
origin_tech = "programming=6"
|
||||
var/base_health_add = 5 //sentient minebots are penalized for beign sentient; they have their stats reset to normal plus these values
|
||||
var/base_damage_add = 1 //this thus disables other minebot upgrades
|
||||
var/base_speed_add = 1
|
||||
var/base_cooldown_add = 10 //base cooldown isn't reset to normal, it's just added on, since it's not practical to disable the cooldown module
|
||||
|
||||
/obj/item/slimepotion/sentience/mining/after_success(mob/living/user, mob/living/simple_animal/SM)
|
||||
if(istype(SM, /mob/living/simple_animal/hostile/mining_drone))
|
||||
var/mob/living/simple_animal/hostile/mining_drone/M = SM
|
||||
M.maxHealth = initial(M.maxHealth) + base_health_add
|
||||
M.melee_damage_lower = initial(M.melee_damage_lower) + base_damage_add
|
||||
M.melee_damage_upper = initial(M.melee_damage_upper) + base_damage_add
|
||||
M.move_to_delay = initial(M.move_to_delay) + base_speed_add
|
||||
if(M.stored_gun)
|
||||
M.stored_gun.overheat_time += base_cooldown_add
|
||||
|
||||
/**********************Mining drone cube**********************/
|
||||
|
||||
/obj/item/mining_drone_cube
|
||||
name = "mining drone cube"
|
||||
desc = "Compressed mining drone, ready for deployment. Just press the button to activate!"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
icon = 'icons/obj/aibots.dmi'
|
||||
icon_state = "minedronecube"
|
||||
item_state = "electronic"
|
||||
|
||||
/obj/item/mining_drone_cube/attack_self(mob/user)
|
||||
user.visible_message("<span class='warning'>\The [src] suddenly expands into a fully functional mining drone!</span>", \
|
||||
"<span class='warning'>You press center button on \the [src]. The device suddenly expands into a fully functional mining drone!</span>")
|
||||
new /mob/living/simple_animal/hostile/mining_drone(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
#undef MINEDRONE_COLLECT
|
||||
#undef MINEDRONE_ATTACK
|
||||
#undef MINEDRONE_ATTACK
|
||||
@@ -303,8 +303,165 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/item/stack/ore/ex_act()
|
||||
return
|
||||
/obj/item/stack/ore/ex_act(severity)
|
||||
if(!severity || severity >= 2)
|
||||
return
|
||||
qdel(src)
|
||||
|
||||
|
||||
/*****************************Coin********************************/
|
||||
|
||||
/obj/item/coin
|
||||
icon = 'icons/obj/economy.dmi'
|
||||
name = "coin"
|
||||
icon_state = "coin__heads"
|
||||
flags = CONDUCT
|
||||
force = 1
|
||||
throwforce = 2
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/string_attached
|
||||
var/list/sideslist = list("heads","tails")
|
||||
var/cmineral = null
|
||||
var/cooldown = 0
|
||||
var/credits = 10
|
||||
|
||||
/obj/item/coin/New()
|
||||
pixel_x = rand(0,16)-8
|
||||
pixel_y = rand(0,8)-8
|
||||
|
||||
icon_state = "coin_[cmineral]_[sideslist[1]]"
|
||||
if(cmineral)
|
||||
name = "[cmineral] coin"
|
||||
|
||||
/obj/item/coin/gold
|
||||
cmineral = "gold"
|
||||
icon_state = "coin_gold_heads"
|
||||
materials = list(MAT_GOLD = 400)
|
||||
credits = 160
|
||||
|
||||
/obj/item/coin/silver
|
||||
cmineral = "silver"
|
||||
icon_state = "coin_silver_heads"
|
||||
materials = list(MAT_SILVER = 400)
|
||||
credits = 40
|
||||
|
||||
/obj/item/coin/diamond
|
||||
cmineral = "diamond"
|
||||
icon_state = "coin_diamond_heads"
|
||||
materials = list(MAT_DIAMOND = 400)
|
||||
credits = 120
|
||||
|
||||
/obj/item/coin/iron
|
||||
cmineral = "iron"
|
||||
icon_state = "coin_iron_heads"
|
||||
materials = list(MAT_METAL = 400)
|
||||
credits = 20
|
||||
|
||||
/obj/item/coin/plasma
|
||||
cmineral = "plasma"
|
||||
icon_state = "coin_plasma_heads"
|
||||
materials = list(MAT_PLASMA = 400)
|
||||
credits = 80
|
||||
|
||||
/obj/item/coin/uranium
|
||||
cmineral = "uranium"
|
||||
icon_state = "coin_uranium_heads"
|
||||
materials = list(MAT_URANIUM = 400)
|
||||
credits = 160
|
||||
|
||||
/obj/item/coin/clown
|
||||
cmineral = "bananium"
|
||||
icon_state = "coin_bananium_heads"
|
||||
materials = list(MAT_BANANIUM = 400)
|
||||
credits = 600 //makes the clown cri
|
||||
|
||||
/obj/item/coin/mime
|
||||
cmineral = "tranquillite"
|
||||
icon_state = "coin_tranquillite_heads"
|
||||
materials = list(MAT_TRANQUILLITE = 400)
|
||||
credits = 600 //makes the mime cri
|
||||
|
||||
/obj/item/coin/adamantine
|
||||
cmineral = "adamantine"
|
||||
icon_state = "coin_adamantine_heads"
|
||||
credits = 400
|
||||
|
||||
/obj/item/coin/mythril
|
||||
cmineral = "mythril"
|
||||
icon_state = "coin_mythril_heads"
|
||||
credits = 400
|
||||
|
||||
/obj/item/coin/twoheaded
|
||||
cmineral = "iron"
|
||||
icon_state = "coin_iron_heads"
|
||||
desc = "Hey, this coin's the same on both sides!"
|
||||
sideslist = list("heads")
|
||||
credits = 20
|
||||
|
||||
/obj/item/coin/antagtoken
|
||||
name = "antag token"
|
||||
icon_state = "coin_valid_valid"
|
||||
cmineral = "valid"
|
||||
desc = "A novelty coin that helps the heart know what hard evidence cannot prove."
|
||||
sideslist = list("valid", "salad")
|
||||
credits = 20
|
||||
|
||||
/obj/item/coin/antagtoken/syndicate
|
||||
name = "syndicate coin"
|
||||
credits = 160
|
||||
|
||||
/obj/item/coin/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/CC = W
|
||||
if(string_attached)
|
||||
to_chat(user, "<span class='notice'>There already is a string attached to this coin.</span>")
|
||||
return
|
||||
|
||||
if(CC.use(1))
|
||||
overlays += image('icons/obj/economy.dmi',"coin_string_overlay")
|
||||
string_attached = 1
|
||||
to_chat(user, "<span class='notice'>You attach a string to the coin.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one length of cable to attach a string to the coin.</span>")
|
||||
return
|
||||
|
||||
else if(istype(W,/obj/item/wirecutters))
|
||||
if(!string_attached)
|
||||
..()
|
||||
return
|
||||
|
||||
var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
|
||||
CC.amount = 1
|
||||
CC.update_icon()
|
||||
overlays = list()
|
||||
string_attached = null
|
||||
to_chat(user, "<span class='notice'>You detach the string from the coin.</span>")
|
||||
else if(istype(W,/obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/WT = W
|
||||
if(WT.welding && WT.remove_fuel(0, user))
|
||||
var/typelist = list("iron" = /obj/item/clothing/gloves/ring,
|
||||
"silver" = /obj/item/clothing/gloves/ring/silver,
|
||||
"gold" = /obj/item/clothing/gloves/ring/gold,
|
||||
"plasma" = /obj/item/clothing/gloves/ring/plasma,
|
||||
"uranium" = /obj/item/clothing/gloves/ring/uranium)
|
||||
var/typekey = typelist[cmineral]
|
||||
if(ispath(typekey))
|
||||
to_chat(user, "<span class='notice'>You make [src] into a ring.</span>")
|
||||
new typekey(get_turf(loc))
|
||||
qdel(src)
|
||||
else ..()
|
||||
|
||||
/obj/item/coin/attack_self(mob/user as mob)
|
||||
if(cooldown < world.time - 15)
|
||||
var/coinflip = pick(sideslist)
|
||||
cooldown = world.time
|
||||
flick("coin_[cmineral]_flip", src)
|
||||
icon_state = "coin_[cmineral]_[coinflip]"
|
||||
playsound(user.loc, 'sound/items/coinflip.ogg', 50, 1)
|
||||
if(do_after(user, 15, target = src))
|
||||
user.visible_message("<span class='notice'>[user] has flipped [src]. It lands on [coinflip].</span>", \
|
||||
"<span class='notice'>You flip [src]. It lands on [coinflip].</span>", \
|
||||
"<span class='notice'>You hear the clattering of loose change.</span>")
|
||||
|
||||
#undef GIBTONITE_QUALITY_LOW
|
||||
#undef GIBTONITE_QUALITY_MEDIUM
|
||||
@@ -29,6 +29,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
var/seedarkness = TRUE
|
||||
var/data_hud_seen = FALSE //this should one of the defines in __DEFINES/hud.dm
|
||||
var/ghost_orbit = GHOST_ORBIT_CIRCLE
|
||||
var/health_scan = FALSE //does the ghost have health scanner mode on? by default it should be off
|
||||
|
||||
/mob/dead/observer/New(var/mob/body=null, var/flags=1)
|
||||
set_invisibility(GLOB.observer_default_invisibility)
|
||||
@@ -236,6 +237,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
return 1
|
||||
|
||||
/mob/dead/observer/Move(NewLoc, direct)
|
||||
update_parallax_contents()
|
||||
following = null
|
||||
setDir(direct)
|
||||
ghostimage.setDir(dir)
|
||||
@@ -417,6 +419,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
return
|
||||
|
||||
forceMove(pick(L))
|
||||
update_parallax_contents()
|
||||
following = null
|
||||
|
||||
/mob/dead/observer/verb/follow()
|
||||
@@ -511,6 +514,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
|
||||
A.forceMove(T)
|
||||
M.update_parallax_contents()
|
||||
following = null
|
||||
return
|
||||
to_chat(A, "This mob is not located in the game world.")
|
||||
|
||||
@@ -537,6 +542,19 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
set hidden = 1
|
||||
to_chat(src, "<span class='warning'>You are dead! You have no mind to store memory!</span>")
|
||||
|
||||
|
||||
/mob/dead/observer/verb/toggle_health_scan()
|
||||
set name = "Toggle Health Scan"
|
||||
set desc = "Toggles whether you health-scan living beings on click"
|
||||
set category = "Ghost"
|
||||
|
||||
if(health_scan) //remove old huds
|
||||
to_chat(src, "<span class='notice'>Health scan disabled.</span>")
|
||||
health_scan = FALSE
|
||||
else
|
||||
to_chat(src, "<span class='notice'>Health scan enabled.</span>")
|
||||
health_scan = TRUE
|
||||
|
||||
/mob/dead/observer/verb/analyze_air()
|
||||
set name = "Analyze Air"
|
||||
set category = "Ghost"
|
||||
@@ -761,14 +779,17 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
/mob/dead/observer/proc/incarnate_ghost()
|
||||
if(!client)
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/new_char = new(get_turf(src))
|
||||
client.prefs.copy_to(new_char)
|
||||
if(mind)
|
||||
mind.active = 1
|
||||
mind.active = TRUE
|
||||
mind.transfer_to(new_char)
|
||||
else
|
||||
new_char.key = key
|
||||
|
||||
return new_char
|
||||
|
||||
/mob/dead/observer/is_literate()
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -1128,6 +1128,7 @@ so that different stomachs can handle things in different ways VB*/
|
||||
var/obj/item/clothing/C = I
|
||||
if(C.tint || initial(C.tint))
|
||||
update_tint()
|
||||
update_sight()
|
||||
if(I.flags_inv & HIDEMASK || forced)
|
||||
update_inv_wear_mask()
|
||||
update_inv_head()
|
||||
|
||||
@@ -1877,6 +1877,7 @@ Eyes need to have significantly high darksight to shine unless the mob has the X
|
||||
. = ..()
|
||||
. += "---"
|
||||
.["Set Species"] = "?_src_=vars;setspecies=[UID()]"
|
||||
.["Copy Outfit"] = "?_src_=vars;copyoutfit=[UID()]"
|
||||
.["Make AI"] = "?_src_=vars;makeai=[UID()]"
|
||||
.["Make cyborg"] = "?_src_=vars;makerobot=[UID()]"
|
||||
.["Make monkey"] = "?_src_=vars;makemonkey=[UID()]"
|
||||
|
||||
@@ -141,19 +141,19 @@ emp_act
|
||||
|
||||
if(l_hand && !istype(l_hand, /obj/item/clothing))
|
||||
var/final_block_chance = l_hand.block_chance - (Clamp((armour_penetration-l_hand.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
|
||||
if(l_hand.hit_reaction(src, attack_text, final_block_chance, damage, attack_type))
|
||||
if(l_hand.hit_reaction(src, attack_text, final_block_chance, damage, attack_type, AM))
|
||||
return 1
|
||||
if(r_hand && !istype(r_hand, /obj/item/clothing))
|
||||
var/final_block_chance = r_hand.block_chance - (Clamp((armour_penetration-r_hand.armour_penetration)/2,0,100)) + block_chance_modifier //Need to reset the var so it doesn't carry over modifications between attempts
|
||||
if(r_hand.hit_reaction(src, attack_text, final_block_chance, damage, attack_type))
|
||||
if(r_hand.hit_reaction(src, attack_text, final_block_chance, damage, attack_type, AM))
|
||||
return 1
|
||||
if(wear_suit)
|
||||
var/final_block_chance = wear_suit.block_chance - (Clamp((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier
|
||||
if(wear_suit.hit_reaction(src, attack_text, final_block_chance, damage, attack_type))
|
||||
if(wear_suit.hit_reaction(src, attack_text, final_block_chance, damage, attack_type, AM))
|
||||
return 1
|
||||
if(w_uniform)
|
||||
var/final_block_chance = w_uniform.block_chance - (Clamp((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier
|
||||
if(w_uniform.hit_reaction(src, attack_text, final_block_chance, damage, attack_type))
|
||||
if(w_uniform.hit_reaction(src, attack_text, final_block_chance, damage, attack_type, AM))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -525,4 +525,4 @@ emp_act
|
||||
if(head)
|
||||
to_chat(src, "<span class='danger'>Your [head.name] protects you from the [hot ? "hot" : "cold"] liquid!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
return TRUE
|
||||
|
||||
@@ -63,7 +63,8 @@
|
||||
else
|
||||
//No oldFP or it's a different kind of blood
|
||||
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state] - BLOOD_LOSS_PER_STEP)
|
||||
createFootprintsFrom(shoes, dir, T)
|
||||
if(S.bloody_shoes[S.blood_state] > BLOOD_LOSS_IN_SPREAD)
|
||||
createFootprintsFrom(shoes, dir, T)
|
||||
update_inv_shoes()
|
||||
else if(hasfeet)
|
||||
if(bloody_feet && bloody_feet[blood_state])
|
||||
@@ -72,7 +73,8 @@
|
||||
return
|
||||
else
|
||||
bloody_feet[blood_state] = max(0, bloody_feet[blood_state] - BLOOD_LOSS_PER_STEP)
|
||||
createFootprintsFrom(src, dir, T)
|
||||
if(bloody_feet[blood_state] > BLOOD_LOSS_IN_SPREAD)
|
||||
createFootprintsFrom(src, dir, T)
|
||||
update_inv_shoes()
|
||||
//End bloody footprints
|
||||
if(S)
|
||||
|
||||
@@ -567,3 +567,10 @@
|
||||
return 0
|
||||
|
||||
return O.equip(src, visualsOnly)
|
||||
|
||||
//delete all equipment without dropping anything
|
||||
/mob/living/carbon/human/proc/delete_equipment()
|
||||
for(var/slot in get_all_slots())//order matters, dependant slots go first
|
||||
qdel(slot)
|
||||
for(var/obj/item/I in l_hand, r_hand)
|
||||
qdel(I)
|
||||
|
||||
@@ -6,21 +6,19 @@
|
||||
dangerous_existence = TRUE //So so much
|
||||
//language = "Clatter"
|
||||
|
||||
species_traits = list(IS_WHITELISTED, NO_BLOOD, NOTRANSSTING)
|
||||
species_traits = list(IS_WHITELISTED, RADIMMUNE, NO_BLOOD, NOTRANSSTING)
|
||||
forced_heartattack = TRUE // Plasmamen have no blood, but they should still get heart-attacks
|
||||
skinned_type = /obj/item/stack/sheet/mineral/plasma // We're low on plasma, R&D! *eyes plasmaman co-worker intently*
|
||||
dietflags = DIET_OMNI
|
||||
reagent_tag = PROCESS_ORG
|
||||
|
||||
//default_mutations=list(SKELETON) // This screws things up
|
||||
|
||||
butt_sprite = "plasma"
|
||||
|
||||
breathid = "tox"
|
||||
|
||||
heat_level_1 = 350 // Heat damage level 1 above this point.
|
||||
heat_level_2 = 400 // Heat damage level 2 above this point.
|
||||
heat_level_3 = 500 // Heat damage level 3 above this point.
|
||||
burn_mod = 1.5
|
||||
heatmod = 1.5
|
||||
brute_mod = 1.5
|
||||
|
||||
//Has default darksight of 2.
|
||||
|
||||
@@ -48,136 +46,118 @@
|
||||
message = replacetext(message, "s", stutter("ss"))
|
||||
return message
|
||||
|
||||
/datum/species/plasmaman/after_equip_job(datum/job/J, mob/living/carbon/human/H)
|
||||
var/assigned_role = H.mind && H.mind.assigned_role ? H.mind.assigned_role : "Civilian"
|
||||
// Unequip existing suits and hats.
|
||||
H.unEquip(H.wear_suit)
|
||||
H.unEquip(H.head)
|
||||
if(assigned_role != "Clown")
|
||||
H.unEquip(H.wear_mask)
|
||||
|
||||
H.equip_or_collect(new /obj/item/clothing/mask/breath(H), slot_wear_mask)
|
||||
var/suit=/obj/item/clothing/suit/space/eva/plasmaman/assistant
|
||||
var/helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/assistant
|
||||
var/tank_slot = slot_s_store
|
||||
var/tank_slot_name = "suit storage"
|
||||
|
||||
switch(assigned_role)
|
||||
if("Scientist","Roboticist")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/science
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/science
|
||||
if("Geneticist")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/science/geneticist
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/science/geneticist
|
||||
if("Research Director")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/science/rd
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/science/rd
|
||||
if("Station Engineer", "Mechanic")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/engineer
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer
|
||||
if("Chief Engineer")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/engineer/ce
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer/ce
|
||||
if("Life Support Specialist")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/atmostech
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/atmostech
|
||||
if("Detective")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/security
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security
|
||||
if("Warden","Security Officer","Security Pod Pilot")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/security
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security
|
||||
if("Internal Affairs Agent")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/lawyer
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/lawyer
|
||||
if("Magistrate")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/magistrate
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/magistrate
|
||||
if("Head of Security", "Special Operations Officer")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/security/hos
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security/hos
|
||||
if("Captain", "Blueshield")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/security/captain
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security/captain
|
||||
if("Head of Personnel")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/security/hop
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security/hop
|
||||
if("Nanotrasen Representative", "Nanotrasen Navy Officer")
|
||||
suit = /obj/item/clothing/suit/space/eva/plasmaman/nt_rep
|
||||
helm = /obj/item/clothing/head/helmet/space/eva/plasmaman/nt_rep
|
||||
if("Medical Doctor","Brig Physician","Virologist")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical
|
||||
if("Paramedic")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/paramedic
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/paramedic
|
||||
if("Chemist")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/chemist
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/chemist
|
||||
if("Chief Medical Officer")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/cmo
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/cmo
|
||||
if("Coroner")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/coroner
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/coroner
|
||||
if("Virologist")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/virologist
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/virologist
|
||||
if("Bartender", "Chef")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/service
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/service
|
||||
if("Cargo Technician", "Quartermaster")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/cargo
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/cargo
|
||||
if("Shaft Miner")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/explorer
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/explorer
|
||||
if("Botanist")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/botanist
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/botanist
|
||||
/datum/species/plasmaman/before_equip_job(datum/job/J, mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
var/current_job = J.title
|
||||
var/datum/outfit/plasmaman/O = new /datum/outfit/plasmaman
|
||||
switch(current_job)
|
||||
if("Chaplain")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/chaplain
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/chaplain
|
||||
if("Janitor")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/janitor
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/janitor
|
||||
if("Civilian", "Barber")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/assistant
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/assistant
|
||||
if("Clown")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/clown
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/clown
|
||||
if("Mime")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/mime
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/mime
|
||||
if("Syndicate Officer")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/nuclear
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/nuclear
|
||||
O = new /datum/outfit/plasmaman/chaplain
|
||||
|
||||
if((H.mind.special_role == SPECIAL_ROLE_WIZARD) || (H.mind.special_role == SPECIAL_ROLE_WIZARD_APPRENTICE))
|
||||
H.equip_to_slot(new /obj/item/clothing/suit/space/eva/plasmaman/wizard(H), slot_wear_suit)
|
||||
H.equip_to_slot(new /obj/item/clothing/head/helmet/space/eva/plasmaman/wizard(H), slot_head)
|
||||
else
|
||||
H.equip_or_collect(new suit(H), slot_wear_suit)
|
||||
H.equip_or_collect(new helm(H), slot_head)
|
||||
H.equip_or_collect(new /obj/item/tank/plasma/plasmaman(H), tank_slot) // Bigger plasma tank from Raggy.
|
||||
H.equip_or_collect(new /obj/item/plasmensuit_cartridge(H), slot_in_backpack)
|
||||
H.equip_or_collect(new /obj/item/plasmensuit_cartridge(H), slot_in_backpack) //Two refill cartridges for their suit. Can fit in boxes.
|
||||
to_chat(H, "<span class='notice'>You are now running on plasma internals from the [H.s_store] in your [tank_slot_name]. You must breathe plasma in order to survive, and are extremely flammable.</span>")
|
||||
H.internal = H.get_item_by_slot(tank_slot)
|
||||
if("Librarian")
|
||||
O = new /datum/outfit/plasmaman/librarian
|
||||
|
||||
if("Janitor")
|
||||
O = new /datum/outfit/plasmaman/janitor
|
||||
|
||||
if("Botanist")
|
||||
O = new /datum/outfit/plasmaman/botany
|
||||
|
||||
if("Bartender", "Internal Affairs Agent", "Magistrate", "Nanotrasen Representative", "Nanotrasen Navy Officer")
|
||||
O = new /datum/outfit/plasmaman/bar
|
||||
|
||||
if("Chef")
|
||||
O = new /datum/outfit/plasmaman/chef
|
||||
|
||||
if("Security Officer", "Security Pod Pilot", "Special Operations Officer")
|
||||
O = new /datum/outfit/plasmaman/security
|
||||
|
||||
if("Detective")
|
||||
O = new /datum/outfit/plasmaman/detective
|
||||
|
||||
if("Warden")
|
||||
O = new /datum/outfit/plasmaman/warden
|
||||
|
||||
if("Head of Security")
|
||||
O = new /datum/outfit/plasmaman/hos
|
||||
|
||||
if("Cargo Technician", "Quartermaster")
|
||||
O = new /datum/outfit/plasmaman/cargo
|
||||
|
||||
if("Shaft Miner")
|
||||
O = new /datum/outfit/plasmaman/mining
|
||||
|
||||
if("Medical Doctor", "Brig Physician", "Paramedic", "Coroner")
|
||||
O = new /datum/outfit/plasmaman/medical
|
||||
|
||||
if("Chief Medical Officer")
|
||||
O = new /datum/outfit/plasmaman/cmo
|
||||
|
||||
if("Chemist")
|
||||
O = new /datum/outfit/plasmaman/chemist
|
||||
|
||||
if("Geneticist")
|
||||
O = new /datum/outfit/plasmaman/genetics
|
||||
|
||||
if("Roboticist")
|
||||
O = new /datum/outfit/plasmaman/robotics
|
||||
|
||||
if("Virologist")
|
||||
O = new /datum/outfit/plasmaman/viro
|
||||
|
||||
if("Scientist")
|
||||
O = new /datum/outfit/plasmaman/science
|
||||
|
||||
if("Research Director")
|
||||
O = new /datum/outfit/plasmaman/rd
|
||||
|
||||
if("Station Engineer", "Mechanic")
|
||||
O = new /datum/outfit/plasmaman/engineering
|
||||
|
||||
if("Chief Engineer")
|
||||
O = new /datum/outfit/plasmaman/ce
|
||||
|
||||
if("Life Support Specialist")
|
||||
O = new /datum/outfit/plasmaman/atmospherics
|
||||
|
||||
if("Mime")
|
||||
O = new /datum/outfit/plasmaman/mime
|
||||
|
||||
if("Clown")
|
||||
O = new /datum/outfit/plasmaman/clown
|
||||
|
||||
if("Head of Personnel")
|
||||
O = new /datum/outfit/plasmaman/hop
|
||||
|
||||
if("Captain")
|
||||
O = new /datum/outfit/plasmaman/captain
|
||||
|
||||
if("Blueshield")
|
||||
O = new /datum/outfit/plasmaman/blueshield
|
||||
|
||||
H.equipOutfit(O, visualsOnly)
|
||||
H.internal = H.r_hand
|
||||
H.update_action_buttons_icon()
|
||||
return FALSE
|
||||
|
||||
/datum/species/plasmaman/handle_life(mob/living/carbon/human/H)
|
||||
if(!istype(H.wear_suit, /obj/item/clothing/suit/space/eva/plasmaman) || !istype(H.head, /obj/item/clothing/head/helmet/space/eva/plasmaman))
|
||||
var/datum/gas_mixture/environment = H.loc.return_air()
|
||||
if(environment && environment.oxygen && environment.oxygen >= OXYCONCEN_PLASMEN_IGNITION) //Plasmamen so long as there's enough oxygen (0.5 moles, same as it takes to burn gaseous plasma).
|
||||
H.adjust_fire_stacks(0.5)
|
||||
if(!H.on_fire && H.fire_stacks > 0)
|
||||
H.visible_message("<span class='danger'>[H]'s body reacts with the atmosphere and bursts into flames!</span>","<span class='userdanger'>Your body reacts with the atmosphere and bursts into flame!</span>")
|
||||
H.IgniteMob()
|
||||
var/datum/gas_mixture/environment = H.loc.return_air()
|
||||
var/atmos_sealed = FALSE
|
||||
if (H.wear_suit && H.head && istype(H.wear_suit, /obj/item/clothing) && istype(H.head, /obj/item/clothing))
|
||||
var/obj/item/clothing/CS = H.wear_suit
|
||||
var/obj/item/clothing/CH = H.head
|
||||
if (CS.flags & CH.flags & STOPSPRESSUREDMAGE)
|
||||
atmos_sealed = TRUE
|
||||
if((!istype(H.w_uniform, /obj/item/clothing/under/plasmaman) || !istype(H.head, /obj/item/clothing/head/helmet/space/plasmaman)) && !atmos_sealed)
|
||||
if(environment)
|
||||
if(environment.total_moles())
|
||||
if(environment.oxygen && environment.oxygen >= OXYCONCEN_PLASMEN_IGNITION) //Same threshhold that extinguishes fire
|
||||
H.adjust_fire_stacks(0.5)
|
||||
if(!H.on_fire && H.fire_stacks > 0)
|
||||
H.visible_message("<span class='danger'>[H]'s body reacts with the atmosphere and bursts into flames!</span>","<span class='userdanger'>Your body reacts with the atmosphere and bursts into flame!</span>")
|
||||
H.IgniteMob()
|
||||
else
|
||||
if(H.on_fire && H.fire_stacks > 0)
|
||||
var/obj/item/clothing/suit/space/eva/plasmaman/P = H.wear_suit
|
||||
if(H.fire_stacks)
|
||||
var/obj/item/clothing/under/plasmaman/P = H.w_uniform
|
||||
if(istype(P))
|
||||
P.Extinguish(H)
|
||||
H.update_fire()
|
||||
|
||||
@@ -7,19 +7,19 @@
|
||||
/mob/living/carbon/human/SetStunned(amount, updating = 1, force = 0)
|
||||
if(dna.species)
|
||||
amount = amount * dna.species.stun_mod
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/SetWeakened(amount, updating = 1, force = 0)
|
||||
if(dna.species)
|
||||
amount = amount * dna.species.stun_mod
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/SetParalysis(amount, updating = 1, force = 0)
|
||||
if(dna.species)
|
||||
amount = amount * dna.species.stun_mod
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/SetSleeping(amount, updating = 1, no_alert = FALSE)
|
||||
if(dna.species)
|
||||
amount = amount * dna.species.stun_mod
|
||||
..()
|
||||
return ..()
|
||||
@@ -586,7 +586,8 @@ var/global/list/damage_icon_parts = list()
|
||||
standing.overlays += image("icon" = A.sprite_sheets[dna.species.name], "icon_state" = "[A.icon_state]")
|
||||
else
|
||||
standing.overlays += image("icon" = 'icons/mob/ties.dmi', "icon_state" = "[tie_color]")
|
||||
|
||||
standing.alpha = w_uniform.alpha
|
||||
standing.color = w_uniform.color
|
||||
overlays_standing[UNIFORM_LAYER] = standing
|
||||
else
|
||||
// Automatically drop anything in store / id / belt if you're not wearing a uniform. //CHECK IF NECESARRY
|
||||
@@ -716,12 +717,13 @@ var/global/list/damage_icon_parts = list()
|
||||
l_ear.screen_loc = ui_l_ear //...draw the item in the inventory screen
|
||||
client.screen += l_ear //Either way, add the item to the HUD
|
||||
|
||||
var/t_type = l_ear.icon_state
|
||||
var/t_type = l_ear.item_state
|
||||
if(!t_type)
|
||||
t_type = l_ear.icon_state
|
||||
if(l_ear.icon_override)
|
||||
t_type = "[t_type]_l"
|
||||
overlays_standing[EARS_LAYER] = mutable_appearance(l_ear.icon_override, "[t_type]", layer = -EARS_LAYER)
|
||||
else if(l_ear.sprite_sheets && l_ear.sprite_sheets[dna.species.name])
|
||||
t_type = "[t_type]_l"
|
||||
overlays_standing[EARS_LAYER] = mutable_appearance(l_ear.sprite_sheets[dna.species.name], "[t_type]", layer = -EARS_LAYER)
|
||||
else
|
||||
overlays_standing[EARS_LAYER] = mutable_appearance('icons/mob/ears.dmi', "[t_type]", layer = -EARS_LAYER)
|
||||
@@ -732,12 +734,13 @@ var/global/list/damage_icon_parts = list()
|
||||
r_ear.screen_loc = ui_r_ear //...draw the item in the inventory screen
|
||||
client.screen += r_ear //Either way, add the item to the HUD
|
||||
|
||||
var/t_type = r_ear.icon_state
|
||||
var/t_type = r_ear.item_state
|
||||
if(!t_type)
|
||||
t_type = r_ear.icon_state
|
||||
if(r_ear.icon_override)
|
||||
t_type = "[t_type]_r"
|
||||
overlays_standing[EARS_LAYER] = mutable_appearance(r_ear.icon_override, "[t_type]", layer = -EARS_LAYER)
|
||||
else if(r_ear.sprite_sheets && r_ear.sprite_sheets[dna.species.name])
|
||||
t_type = "[t_type]_r"
|
||||
overlays_standing[EARS_LAYER] = mutable_appearance(r_ear.sprite_sheets[dna.species.name], "[t_type]", layer = -EARS_LAYER)
|
||||
else
|
||||
overlays_standing[EARS_LAYER] = mutable_appearance('icons/mob/ears.dmi', "[t_type]", layer = -EARS_LAYER)
|
||||
@@ -769,6 +772,8 @@ var/global/list/damage_icon_parts = list()
|
||||
var/image/bloodsies = image("icon" = dna.species.blood_mask, "icon_state" = "shoeblood")
|
||||
bloodsies.color = shoes.blood_color
|
||||
standing.overlays += bloodsies
|
||||
standing.alpha = shoes.alpha
|
||||
standing.color = shoes.color
|
||||
overlays_standing[SHOES_LAYER] = standing
|
||||
else
|
||||
if(feet_blood_DNA)
|
||||
@@ -819,6 +824,8 @@ var/global/list/damage_icon_parts = list()
|
||||
var/image/bloodsies = image("icon" = dna.species.blood_mask, "icon_state" = "helmetblood")
|
||||
bloodsies.color = head.blood_color
|
||||
standing.overlays += bloodsies
|
||||
standing.alpha = head.alpha
|
||||
standing.color = head.color
|
||||
overlays_standing[HEAD_LAYER] = standing
|
||||
apply_overlay(HEAD_LAYER)
|
||||
|
||||
@@ -886,6 +893,8 @@ var/global/list/damage_icon_parts = list()
|
||||
bloodsies.color = wear_suit.blood_color
|
||||
standing.overlays += bloodsies
|
||||
|
||||
standing.alpha = wear_suit.alpha
|
||||
standing.color = wear_suit.color
|
||||
overlays_standing[SUIT_LAYER] = standing
|
||||
|
||||
apply_overlay(SUIT_LAYER)
|
||||
@@ -931,27 +940,31 @@ var/global/list/damage_icon_parts = list()
|
||||
if(inv)
|
||||
inv.update_icon()
|
||||
if(wear_mask && (istype(wear_mask, /obj/item/clothing/mask) || istype(wear_mask, /obj/item/clothing/accessory)))
|
||||
var/obj/item/organ/external/head/head_organ = get_organ("head")
|
||||
var/datum/sprite_accessory/alt_heads/alternate_head
|
||||
if(head_organ.alt_head && head_organ.alt_head != "None")
|
||||
alternate_head = GLOB.alt_heads_list[head_organ.alt_head]
|
||||
if(!(slot_wear_mask in check_obscured_slots()))
|
||||
var/obj/item/organ/external/head/head_organ = get_organ("head")
|
||||
var/datum/sprite_accessory/alt_heads/alternate_head
|
||||
if(head_organ.alt_head && head_organ.alt_head != "None")
|
||||
alternate_head = GLOB.alt_heads_list[head_organ.alt_head]
|
||||
|
||||
var/mutable_appearance/standing
|
||||
var/icon/mask_icon = new(wear_mask.icon)
|
||||
if(wear_mask.icon_override)
|
||||
mask_icon = new(wear_mask.icon_override)
|
||||
standing = mutable_appearance(wear_mask.icon_override, "[wear_mask.icon_state][(alternate_head && ("[wear_mask.icon_state]_[alternate_head.suffix]" in mask_icon.IconStates())) ? "_[alternate_head.suffix]" : ""]", layer = -FACEMASK_LAYER)
|
||||
else if(wear_mask.sprite_sheets && wear_mask.sprite_sheets[dna.species.name])
|
||||
mask_icon = new(wear_mask.sprite_sheets[dna.species.name])
|
||||
standing = mutable_appearance(wear_mask.sprite_sheets[dna.species.name], "[wear_mask.icon_state][(alternate_head && ("[wear_mask.icon_state]_[alternate_head.suffix]" in mask_icon.IconStates())) ? "_[alternate_head.suffix]" : ""]", layer = -FACEMASK_LAYER)
|
||||
else
|
||||
standing = mutable_appearance('icons/mob/mask.dmi', "[wear_mask.icon_state][(alternate_head && ("[wear_mask.icon_state]_[alternate_head.suffix]" in mask_icon.IconStates())) ? "_[alternate_head.suffix]" : ""]", layer = -FACEMASK_LAYER)
|
||||
var/mutable_appearance/standing
|
||||
var/icon/mask_icon = new(wear_mask.icon)
|
||||
if(wear_mask.icon_override)
|
||||
mask_icon = new(wear_mask.icon_override)
|
||||
standing = mutable_appearance(wear_mask.icon_override, "[wear_mask.icon_state][(alternate_head && ("[wear_mask.icon_state]_[alternate_head.suffix]" in mask_icon.IconStates())) ? "_[alternate_head.suffix]" : ""]", layer = -FACEMASK_LAYER)
|
||||
else if(wear_mask.sprite_sheets && wear_mask.sprite_sheets[dna.species.name])
|
||||
mask_icon = new(wear_mask.sprite_sheets[dna.species.name])
|
||||
standing = mutable_appearance(wear_mask.sprite_sheets[dna.species.name], "[wear_mask.icon_state][(alternate_head && ("[wear_mask.icon_state]_[alternate_head.suffix]" in mask_icon.IconStates())) ? "_[alternate_head.suffix]" : ""]", layer = -FACEMASK_LAYER)
|
||||
else
|
||||
standing = mutable_appearance('icons/mob/mask.dmi', "[wear_mask.icon_state][(alternate_head && ("[wear_mask.icon_state]_[alternate_head.suffix]" in mask_icon.IconStates())) ? "_[alternate_head.suffix]" : ""]", layer = -FACEMASK_LAYER)
|
||||
|
||||
if(!istype(wear_mask, /obj/item/clothing/mask/cigarette) && wear_mask.blood_DNA)
|
||||
var/image/bloodsies = image("icon" = dna.species.blood_mask, "icon_state" = "maskblood")
|
||||
bloodsies.color = wear_mask.blood_color
|
||||
standing.overlays += bloodsies
|
||||
overlays_standing[FACEMASK_LAYER] = standing
|
||||
if(!istype(wear_mask, /obj/item/clothing/mask/cigarette) && wear_mask.blood_DNA)
|
||||
var/image/bloodsies = image("icon" = dna.species.blood_mask, "icon_state" = "maskblood")
|
||||
bloodsies.color = wear_mask.blood_color
|
||||
standing.overlays += bloodsies
|
||||
|
||||
standing.alpha = wear_mask.alpha
|
||||
standing.color = wear_mask.color
|
||||
overlays_standing[FACEMASK_LAYER] = standing
|
||||
apply_overlay(FACEMASK_LAYER)
|
||||
|
||||
|
||||
@@ -973,6 +986,8 @@ var/global/list/damage_icon_parts = list()
|
||||
standing = mutable_appearance('icons/mob/back.dmi', "[back.icon_state]", layer = -BACK_LAYER)
|
||||
|
||||
//create the image
|
||||
standing.alpha = back.alpha
|
||||
standing.color = back.color
|
||||
overlays_standing[BACK_LAYER] = standing
|
||||
apply_overlay(BACK_LAYER)
|
||||
|
||||
@@ -1006,9 +1021,14 @@ var/global/list/damage_icon_parts = list()
|
||||
if(!t_state)
|
||||
t_state = r_hand.icon_state
|
||||
|
||||
var/mutable_appearance/I = mutable_appearance(r_hand.righthand_file, "[t_state]", layer = -R_HAND_LAYER)
|
||||
I = center_image(I, r_hand.inhand_x_dimension, r_hand.inhand_y_dimension)
|
||||
overlays_standing[R_HAND_LAYER] = I
|
||||
var/mutable_appearance/standing
|
||||
if(r_hand.sprite_sheets_inhand && r_hand.sprite_sheets_inhand[dna.species.name])
|
||||
t_state = "[t_state]_r"
|
||||
standing = mutable_appearance(r_hand.sprite_sheets_inhand[dna.species.name], "[t_state]", layer = -R_HAND_LAYER)
|
||||
else
|
||||
standing = mutable_appearance(r_hand.righthand_file, "[t_state]", layer = -R_HAND_LAYER)
|
||||
standing = center_image(standing, r_hand.inhand_x_dimension, r_hand.inhand_y_dimension)
|
||||
overlays_standing[R_HAND_LAYER] = standing
|
||||
apply_overlay(R_HAND_LAYER)
|
||||
|
||||
|
||||
@@ -1020,9 +1040,14 @@ var/global/list/damage_icon_parts = list()
|
||||
if(!t_state)
|
||||
t_state = l_hand.icon_state
|
||||
|
||||
var/mutable_appearance/I = mutable_appearance(l_hand.lefthand_file, "[t_state]", layer = -L_HAND_LAYER)
|
||||
I = center_image(I, l_hand.inhand_x_dimension, l_hand.inhand_y_dimension)
|
||||
overlays_standing[L_HAND_LAYER] = I
|
||||
var/mutable_appearance/standing
|
||||
if(l_hand.sprite_sheets_inhand && l_hand.sprite_sheets_inhand[dna.species.name])
|
||||
t_state = "[t_state]_l"
|
||||
standing = mutable_appearance(l_hand.sprite_sheets_inhand[dna.species.name], "[t_state]", layer = -L_HAND_LAYER)
|
||||
else
|
||||
standing = mutable_appearance(l_hand.lefthand_file, "[t_state]", layer = -L_HAND_LAYER)
|
||||
standing = center_image(standing, l_hand.inhand_x_dimension, l_hand.inhand_y_dimension)
|
||||
overlays_standing[L_HAND_LAYER] = standing
|
||||
apply_overlay(L_HAND_LAYER)
|
||||
|
||||
//human HUD updates for items in our inventory
|
||||
|
||||
@@ -332,7 +332,7 @@
|
||||
break //Only count the first bedsheet
|
||||
if(drunk)
|
||||
comfort += 1 //Aren't naps SO much better when drunk?
|
||||
AdjustDrunk(1-0.0015*comfort) //reduce drunkenness ~6% per two seconds, when on floor.
|
||||
AdjustDrunk(-0.2*comfort) //reduce drunkenness while sleeping.
|
||||
if(comfort > 1 && prob(3))//You don't heal if you're just sleeping on the floor without a blanket.
|
||||
adjustBruteLoss(-1*comfort)
|
||||
adjustFireLoss(-1*comfort)
|
||||
|
||||
@@ -146,6 +146,44 @@
|
||||
|
||||
stat(null,"Power Level: [powerlevel]")
|
||||
|
||||
/mob/living/carbon/slime/updatehealth(reason)
|
||||
. = ..()
|
||||
update_health_hud()
|
||||
|
||||
/mob/living/carbon/slime/proc/update_health_hud()
|
||||
if(hud_used)
|
||||
var/severity = 0
|
||||
var/healthpercent = (health/maxHealth) * 100
|
||||
if(stat != DEAD)
|
||||
switch(healthpercent)
|
||||
if(100 to INFINITY)
|
||||
healths.icon_state = "slime_health0"
|
||||
if(80 to 100)
|
||||
healths.icon_state = "slime_health1"
|
||||
severity = 1
|
||||
if(60 to 80)
|
||||
healths.icon_state = "slime_health2"
|
||||
severity = 2
|
||||
if(40 to 60)
|
||||
healths.icon_state = "slime_health3"
|
||||
severity = 3
|
||||
if(20 to 40)
|
||||
healths.icon_state = "slime_health4"
|
||||
severity = 4
|
||||
if(0 to 20)
|
||||
healths.icon_state = "slime_health5"
|
||||
severity = 5
|
||||
if(-199 to 0)
|
||||
healths.icon_state = "slime_health6"
|
||||
severity = 6
|
||||
else
|
||||
healths.icon_state = "slime_health7"
|
||||
severity = 6
|
||||
if(severity > 0)
|
||||
overlay_fullscreen("brute", /obj/screen/fullscreen/brute, severity)
|
||||
else
|
||||
clear_fullscreen("brute")
|
||||
|
||||
/mob/living/carbon/slime/adjustFireLoss(amount)
|
||||
..(-abs(amount)) // Heals them
|
||||
return
|
||||
|
||||
@@ -44,6 +44,22 @@
|
||||
if(BRAIN)
|
||||
return adjustBrainLoss(damage)
|
||||
|
||||
/mob/living/proc/get_damage_amount(damagetype = BRUTE)
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
return getBruteLoss()
|
||||
if(BURN)
|
||||
return getFireLoss()
|
||||
if(TOX)
|
||||
return getToxLoss()
|
||||
if(OXY)
|
||||
return getOxyLoss()
|
||||
if(CLONE)
|
||||
return getCloneLoss()
|
||||
if(STAMINA)
|
||||
return getStaminaLoss()
|
||||
|
||||
|
||||
/mob/living/proc/apply_damages(var/brute = 0, var/burn = 0, var/tox = 0, var/oxy = 0, var/clone = 0, var/def_zone = null, var/blocked = 0, var/stamina = 0)
|
||||
if(blocked >= 100) return 0
|
||||
if(brute) apply_damage(brute, BRUTE, def_zone, blocked)
|
||||
@@ -309,4 +325,16 @@
|
||||
updatehealth("take overall damage")
|
||||
|
||||
/mob/living/proc/has_organic_damage()
|
||||
return (maxHealth - health)
|
||||
return (maxHealth - health)
|
||||
|
||||
//heal up to amount damage, in a given order
|
||||
/mob/living/proc/heal_ordered_damage(amount, list/damage_types)
|
||||
. = amount //we'll return the amount of damage healed
|
||||
for(var/i in damage_types)
|
||||
var/amount_to_heal = min(amount, get_damage_amount(i)) //heal only up to the amount of damage we have
|
||||
if(amount_to_heal)
|
||||
apply_damage_type(-amount_to_heal, i)
|
||||
amount -= amount_to_heal //remove what we healed from our current amount
|
||||
if(!amount)
|
||||
break
|
||||
. -= amount //if there's leftover healing, remove it from what we return
|
||||
@@ -256,8 +256,10 @@
|
||||
death()
|
||||
to_chat(src, "<span class='notice'>You have given up life and succumbed to death.</span>")
|
||||
|
||||
|
||||
/mob/living/proc/InCritical()
|
||||
return (health < HEALTH_THRESHOLD_CRIT && health > HEALTH_THRESHOLD_DEAD && stat == UNCONSCIOUS)
|
||||
|
||||
|
||||
/mob/living/ex_act(severity)
|
||||
..()
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
ai.camera_visibility(src)
|
||||
if(ai.client && !ai.multicam_on)
|
||||
ai.client.eye = src
|
||||
update_parallax_contents()
|
||||
//Holopad
|
||||
if(ai.master_multicam)
|
||||
ai.master_multicam.refresh_view()
|
||||
|
||||
@@ -107,6 +107,8 @@
|
||||
aiRestorePowerRoutine = 0
|
||||
update_blind_effects()
|
||||
update_sight()
|
||||
to_chat(src, "Here are your current laws:")
|
||||
show_laws()
|
||||
return
|
||||
|
||||
switch(PRP)
|
||||
@@ -126,8 +128,6 @@
|
||||
theAPC.attack_ai(src)
|
||||
apc_override = 0
|
||||
aiRestorePowerRoutine = 3
|
||||
to_chat(src, "Here are your current laws:")
|
||||
src.show_laws() //WHY THE FUCK IS THIS HERE
|
||||
sleep(50)
|
||||
theAPC = null
|
||||
|
||||
|
||||
@@ -235,6 +235,12 @@
|
||||
to_chat(user, "<span class='notice'>Body Temperature: ???</span>")
|
||||
return
|
||||
|
||||
user.visible_message("<span class='notice'>[user] has analyzed [M]'s components.</span>","<span class='notice'>You have analyzed [M]'s components.</span>")
|
||||
robot_healthscan(user, M)
|
||||
add_fingerprint(user)
|
||||
|
||||
|
||||
proc/robot_healthscan(mob/user, mob/living/M)
|
||||
var/scan_type
|
||||
if(istype(M, /mob/living/silicon/robot))
|
||||
scan_type = "robot"
|
||||
@@ -244,7 +250,7 @@
|
||||
to_chat(user, "<span class='warning'>You can't analyze non-robotic things!</span>")
|
||||
return
|
||||
|
||||
user.visible_message("<span class='notice'>[user] has analyzed [M]'s components.</span>","<span class='notice'>You have analyzed [M]'s components.</span>")
|
||||
|
||||
switch(scan_type)
|
||||
if("robot")
|
||||
var/BU = M.getFireLoss() > 50 ? "<b>[M.getFireLoss()]</b>" : M.getFireLoss()
|
||||
@@ -308,5 +314,3 @@
|
||||
to_chat(user, "<span class='notice'>Internal Fluid Level:[H.blood_volume]/[H.max_blood]</span>")
|
||||
if(H.bleed_rate)
|
||||
to_chat(user, "<span class='warning'>Warning:External component leak detected!</span>")
|
||||
|
||||
src.add_fingerprint(user)
|
||||
|
||||
@@ -576,6 +576,8 @@ var/list/robot_verbs_default = list(
|
||||
/mob/living/silicon/robot/restrained()
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/robot/InCritical()
|
||||
return low_power_mode
|
||||
|
||||
/mob/living/silicon/robot/ex_act(severity)
|
||||
switch(severity)
|
||||
@@ -883,6 +885,8 @@ var/list/robot_verbs_default = list(
|
||||
/mob/living/silicon/robot/attack_ghost(mob/user)
|
||||
if(wiresexposed)
|
||||
wires.Interact(user)
|
||||
else
|
||||
..() //this calls the /mob/living/attack_ghost proc for the ghost health/cyborg analyzer
|
||||
|
||||
/mob/living/silicon/robot/proc/allowed(obj/item/I)
|
||||
var/obj/dummy = new /obj(null) // Create a dummy object to check access on as to avoid having to snowflake check_access on every mob
|
||||
|
||||
@@ -337,4 +337,5 @@
|
||||
|
||||
/////////////////////////////////// EAR DAMAGE ////////////////////////////////////
|
||||
/mob/living/silicon/can_hear()
|
||||
. = TRUE
|
||||
. = TRUE
|
||||
|
||||
|
||||
@@ -165,7 +165,7 @@
|
||||
/obj/item/clothing/suit/armor/vest,
|
||||
/obj/item/clothing/suit/armor/vest/blueshield,
|
||||
/obj/item/clothing/suit/space/deathsquad,
|
||||
/obj/item/clothing/suit/space/hardsuit/engineering,
|
||||
/obj/item/clothing/suit/space/hardsuit/engine,
|
||||
/obj/item/radio,
|
||||
/obj/item/radio/off,
|
||||
/obj/item/clothing/suit/cardborg,
|
||||
@@ -356,7 +356,7 @@
|
||||
desc = "That's not red paint. That's real corgi blood."
|
||||
valid = 1
|
||||
|
||||
if(/obj/item/clothing/head/helmet/space/hardsuit/engineering)
|
||||
if(/obj/item/clothing/suit/space/hardsuit/engine)
|
||||
name = "Space Explorer [real_name]"
|
||||
desc = "That's one small step for a corgi. One giant yap for corgikind."
|
||||
valid = 1
|
||||
|
||||
@@ -34,13 +34,29 @@
|
||||
holder_type = /obj/item/holder/mouse
|
||||
can_collar = 1
|
||||
gold_core_spawnable = CHEM_MOB_SPAWN_FRIENDLY
|
||||
var/chew_probability = 1
|
||||
|
||||
/mob/living/simple_animal/mouse/Initialize(mapload)
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak, list('sound/creatures/mousesqueak.ogg' = 1), 100)
|
||||
|
||||
/mob/living/simple_animal/mouse/handle_automated_action()
|
||||
if(prob(chew_probability))
|
||||
var/turf/simulated/floor/F = get_turf(src)
|
||||
if(istype(F) && !F.intact)
|
||||
var/obj/structure/cable/C = locate() in F
|
||||
if(C && prob(15))
|
||||
if(C.avail())
|
||||
visible_message("<span class='warning'>[src] chews through [C]. It's toast!</span>")
|
||||
playsound(src, 'sound/effects/sparks2.ogg', 100, 1)
|
||||
C.deconstruct()
|
||||
toast() // mmmm toasty.
|
||||
else
|
||||
C.deconstruct()
|
||||
visible_message("<span class='warning'>[src] chews through [C].</span>")
|
||||
|
||||
/mob/living/simple_animal/mouse/handle_automated_speech()
|
||||
..()
|
||||
..()
|
||||
if(prob(speak_chance))
|
||||
for(var/mob/M in view())
|
||||
M << squeak_sound
|
||||
@@ -98,7 +114,12 @@
|
||||
to_chat(M, "<span class='notice'>[bicon(src)] Squeek!</span>")
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/mouse/death(gibbed)
|
||||
/mob/living/simple_animal/mouse/proc/toast()
|
||||
add_atom_colour("#3A3A3A", FIXED_COLOUR_PRIORITY)
|
||||
desc = "It's toast."
|
||||
death()
|
||||
|
||||
/mob/living/simple_animal/mouse/death(gibbed)
|
||||
// Only execute the below if we successfully died
|
||||
playsound(src, squeak_sound, 40, 1)
|
||||
. = ..(gibbed)
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
response_disarm = "shoos"
|
||||
response_harm = "stomps on"
|
||||
emote_see = list("jiggles", "bounces in place")
|
||||
var/colour = "grey"
|
||||
pass_flags = PASSTABLE
|
||||
var/colour = "grey"
|
||||
|
||||
/mob/living/simple_animal/slime/adult
|
||||
health = 200
|
||||
@@ -24,3 +24,37 @@
|
||||
/mob/living/simple_animal/slime/New()
|
||||
..()
|
||||
overlays += "aslime-:33"
|
||||
|
||||
/mob/living/simple_animal/slime/updatehealth(reason)
|
||||
. = ..()
|
||||
update_health_hud()
|
||||
|
||||
/mob/living/simple_animal/slime/proc/update_health_hud()
|
||||
if(hud_used)
|
||||
var/severity = 0
|
||||
var/healthpercent = (health/maxHealth) * 100
|
||||
switch(healthpercent)
|
||||
if(100 to INFINITY)
|
||||
healths.icon_state = "slime_health0"
|
||||
if(80 to 100)
|
||||
healths.icon_state = "slime_health1"
|
||||
severity = 1
|
||||
if(60 to 80)
|
||||
healths.icon_state = "slime_health2"
|
||||
severity = 2
|
||||
if(40 to 60)
|
||||
healths.icon_state = "slime_health3"
|
||||
severity = 3
|
||||
if(20 to 40)
|
||||
healths.icon_state = "slime_health4"
|
||||
severity = 4
|
||||
if(1 to 20)
|
||||
healths.icon_state = "slime_health5"
|
||||
severity = 5
|
||||
else
|
||||
healths.icon_state = "slime_health7"
|
||||
severity = 6
|
||||
if(severity > 0)
|
||||
overlay_fullscreen("brute", /obj/screen/fullscreen/brute, severity)
|
||||
else
|
||||
clear_fullscreen("brute")
|
||||
|
||||
@@ -1,100 +1,106 @@
|
||||
#define EGG_INCUBATION_TIME 120
|
||||
|
||||
/mob/living/simple_animal/hostile/headcrab
|
||||
name = "headslug"
|
||||
desc = "Absolutely not de-beaked or harmless. Keep away from corpses."
|
||||
name = "headcrab"
|
||||
desc = "A small parasitic creature that would like to connect with your brain stem."
|
||||
icon = 'icons/mob/headcrab.dmi'
|
||||
icon_state = "headcrab"
|
||||
icon_living = "headcrab"
|
||||
icon_dead = "headcrab_dead"
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
health = 50
|
||||
maxHealth = 50
|
||||
health = 40
|
||||
maxHealth = 40
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 5
|
||||
attacktext = "chomps"
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
faction = list("creature")
|
||||
robust_searching = 1
|
||||
stat_attack = 2
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
speak_emote = list("squeaks")
|
||||
ventcrawler = 2
|
||||
var/datum/mind/origin
|
||||
var/egg_lain = 0
|
||||
melee_damage_upper = 10
|
||||
ranged = 1
|
||||
ranged_message = "leaps"
|
||||
ranged_cooldown_time = 40
|
||||
var/jumpdistance = 4
|
||||
var/jumpspeed = 1
|
||||
attacktext = "bites"
|
||||
attack_sound = 'sound/creatures/headcrab_attack.ogg'
|
||||
speak_emote = list("hisses")
|
||||
var/is_zombie = 0
|
||||
stat_attack = 1 //so they continue to attack when they are on the ground.
|
||||
var/host_species = ""
|
||||
var/list/human_overlays = list()
|
||||
|
||||
/mob/living/simple_animal/hostile/headcrab/examine(mob/user)
|
||||
/mob/living/simple_animal/hostile/headcrab/Life(seconds, times_fired)
|
||||
if(!is_zombie && isturf(src.loc) && stat != DEAD)
|
||||
for(var/mob/living/carbon/human/H in oview(src, 1)) //Only for corpse right next to/on same tile
|
||||
if(H.stat == DEAD || (!H.check_death_method() && H.health <= HEALTH_THRESHOLD_DEAD))
|
||||
Zombify(H)
|
||||
break
|
||||
..()
|
||||
if(stat == DEAD)
|
||||
to_chat(desc = "It appears to be dead.")
|
||||
|
||||
/mob/living/simple_animal/hostile/headcrab/proc/Infect(mob/living/carbon/victim)
|
||||
var/obj/item/organ/internal/body_egg/changeling_egg/egg = new(victim)
|
||||
egg.insert(victim)
|
||||
if(origin)
|
||||
egg.origin = origin
|
||||
else if(mind) // Let's make this a feature
|
||||
egg.origin = mind
|
||||
for(var/obj/item/organ/internal/I in src)
|
||||
I.loc = egg
|
||||
visible_message("<span class='warning'>[src] plants something in [victim]'s flesh!</span>", \
|
||||
"<span class='danger'>We inject our egg into [victim]'s body!</span>")
|
||||
egg_lain = 1
|
||||
/mob/living/simple_animal/hostile/headcrab/OpenFire(atom/A)
|
||||
if(check_friendly_fire)
|
||||
for(var/turf/T in getline(src,A)) // Not 100% reliable but this is faster than simulating actual trajectory
|
||||
for(var/mob/living/L in T)
|
||||
if(L == src || L == A)
|
||||
continue
|
||||
if(faction_check(L) && !attack_same)
|
||||
return
|
||||
visible_message("<span class='danger'><b>[src]</b> [ranged_message] at [A]!</span>")
|
||||
throw_at(A, jumpdistance, jumpspeed, spin = FALSE, diagonals_first = TRUE)
|
||||
ranged_cooldown = world.time + ranged_cooldown_time
|
||||
|
||||
/mob/living/simple_animal/hostile/headcrab/AttackingTarget()
|
||||
if(egg_lain)
|
||||
target.attack_animal(src)
|
||||
return
|
||||
if(iscarbon(target) && !issmall(target))
|
||||
// Changeling egg can survive in aliens!
|
||||
var/mob/living/carbon/C = target
|
||||
if(C.stat == DEAD)
|
||||
if(C.status_flags & XENO_HOST)
|
||||
to_chat(src, "<span class='userdanger'>A foreign presence repels us from this body. Perhaps we should try to infest another?</span>")
|
||||
return
|
||||
Infect(target)
|
||||
to_chat(src, "<span class='userdanger'>With our egg laid, our death approaches rapidly...</span>")
|
||||
spawn(100)
|
||||
death()
|
||||
return
|
||||
target.attack_animal(src)
|
||||
/mob/living/simple_animal/hostile/headcrab/proc/Zombify(mob/living/carbon/human/H)
|
||||
if(!H.check_death_method())
|
||||
H.death()
|
||||
var/obj/item/organ/external/head/head_organ = H.get_organ("head")
|
||||
is_zombie = TRUE
|
||||
if(H.wear_suit)
|
||||
var/obj/item/clothing/suit/armor/A = H.wear_suit
|
||||
if(A.armor && A.armor["melee"])
|
||||
maxHealth += A.armor["melee"] //That zombie's got armor, I want armor!
|
||||
maxHealth += 50
|
||||
health = maxHealth
|
||||
name = "zombie"
|
||||
desc = "A corpse animated by the alien being on its head."
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 15
|
||||
ranged = 0
|
||||
icon = H.icon
|
||||
speak = list('sound/creatures/zombie_idle1.ogg','sound/creatures/zombie_idle2.ogg','sound/creatures/zombie_idle3.ogg')
|
||||
speak_chance = 50
|
||||
speak_emote = list("groans")
|
||||
attacktext = "bites"
|
||||
attack_sound = 'sound/creatures/zombie_attack.ogg'
|
||||
icon_state = "zombie2_s"
|
||||
if(head_organ)
|
||||
head_organ.h_style = null
|
||||
H.update_hair()
|
||||
host_species = H.dna.species.name
|
||||
human_overlays = H.overlays
|
||||
update_icons()
|
||||
H.forceMove(src)
|
||||
visible_message("<span class='warning'>The corpse of [H.name] suddenly rises!</span>")
|
||||
|
||||
/obj/item/organ/internal/body_egg/changeling_egg
|
||||
name = "changeling egg"
|
||||
desc = "Twitching and disgusting."
|
||||
origin_tech = "biotech=7" // You need to be really lucky to obtain it.
|
||||
var/datum/mind/origin
|
||||
var/time
|
||||
|
||||
/obj/item/organ/internal/body_egg/changeling_egg/egg_process()
|
||||
// Changeling eggs grow in dead people
|
||||
time++
|
||||
if(time >= EGG_INCUBATION_TIME)
|
||||
Pop()
|
||||
remove(owner)
|
||||
/mob/living/simple_animal/hostile/headcrab/death()
|
||||
..()
|
||||
if(is_zombie)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/organ/internal/body_egg/changeling_egg/proc/Pop()
|
||||
var/mob/living/carbon/human/monkey/M = new(owner)
|
||||
owner.stomach_contents += M
|
||||
|
||||
for(var/obj/item/organ/internal/I in src)
|
||||
I.insert(M, 1)
|
||||
/mob/living/simple_animal/hostile/headcrab/handle_automated_speech() // This way they have different screams when attacking, sometimes. Might be seen as sphagetthi code though.
|
||||
if(speak_chance)
|
||||
if(rand(0,200) < speak_chance)
|
||||
if(speak && speak.len)
|
||||
playsound(get_turf(src), pick(speak), 200, 1)
|
||||
|
||||
if(origin && origin.current && (origin.current.stat == DEAD))
|
||||
origin.transfer_to(M)
|
||||
if(!origin.changeling)
|
||||
M.make_changeling()
|
||||
if(origin.changeling.can_absorb_dna(M, owner))
|
||||
origin.changeling.absorb_dna(owner, M)
|
||||
/mob/living/simple_animal/hostile/headcrab/Destroy()
|
||||
if(contents)
|
||||
for(var/mob/M in contents)
|
||||
M.loc = get_turf(src)
|
||||
return ..()
|
||||
|
||||
var/datum/action/changeling/humanform/HF = new
|
||||
HF.Grant(M)
|
||||
for(var/power in origin.changeling.purchasedpowers)
|
||||
var/datum/action/changeling/S = power
|
||||
if(istype(S) && S.needs_button)
|
||||
S.Grant(M)
|
||||
M.key = origin.key
|
||||
owner.gib()
|
||||
|
||||
#undef EGG_INCUBATION_TIME
|
||||
/mob/living/simple_animal/hostile/headcrab/update_icons()
|
||||
..()
|
||||
if(is_zombie)
|
||||
overlays.Cut()
|
||||
overlays = human_overlays
|
||||
var/image/I = image('icons/mob/headcrab.dmi', icon_state = "headcrabpod")
|
||||
if(host_species == "Vox")
|
||||
I = image('icons/mob/headcrab.dmi', icon_state = "headcrabpod_vox")
|
||||
else if(host_species == "Gray")
|
||||
I = image('icons/mob/headcrab.dmi', icon_state = "headcrabpod_gray")
|
||||
overlays += I
|
||||
|
||||
@@ -0,0 +1,100 @@
|
||||
#define EGG_INCUBATION_TIME 120
|
||||
|
||||
/mob/living/simple_animal/hostile/headslug
|
||||
name = "headslug"
|
||||
desc = "Absolutely not de-beaked or harmless. Keep away from corpses."
|
||||
icon_state = "headslug"
|
||||
icon_living = "headslug"
|
||||
icon_dead = "headslug_dead"
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
health = 50
|
||||
maxHealth = 50
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 5
|
||||
attacktext = "chomps"
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
faction = list("creature")
|
||||
robust_searching = 1
|
||||
stat_attack = 2
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
speak_emote = list("squeaks")
|
||||
ventcrawler = 2
|
||||
var/datum/mind/origin
|
||||
var/egg_lain = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/headslug/examine(mob/user)
|
||||
..()
|
||||
if(stat == DEAD)
|
||||
to_chat(desc = "It appears to be dead.")
|
||||
|
||||
/mob/living/simple_animal/hostile/headslug/proc/Infect(mob/living/carbon/victim)
|
||||
var/obj/item/organ/internal/body_egg/changeling_egg/egg = new(victim)
|
||||
egg.insert(victim)
|
||||
if(origin)
|
||||
egg.origin = origin
|
||||
else if(mind) // Let's make this a feature
|
||||
egg.origin = mind
|
||||
for(var/obj/item/organ/internal/I in src)
|
||||
I.loc = egg
|
||||
visible_message("<span class='warning'>[src] plants something in [victim]'s flesh!</span>", \
|
||||
"<span class='danger'>We inject our egg into [victim]'s body!</span>")
|
||||
egg_lain = 1
|
||||
|
||||
/mob/living/simple_animal/hostile/headslug/AttackingTarget()
|
||||
if(egg_lain)
|
||||
target.attack_animal(src)
|
||||
return
|
||||
if(iscarbon(target) && !issmall(target))
|
||||
// Changeling egg can survive in aliens!
|
||||
var/mob/living/carbon/C = target
|
||||
if(C.stat == DEAD)
|
||||
if(C.status_flags & XENO_HOST)
|
||||
to_chat(src, "<span class='userdanger'>A foreign presence repels us from this body. Perhaps we should try to infest another?</span>")
|
||||
return
|
||||
Infect(target)
|
||||
to_chat(src, "<span class='userdanger'>With our egg laid, our death approaches rapidly...</span>")
|
||||
spawn(100)
|
||||
death()
|
||||
return
|
||||
target.attack_animal(src)
|
||||
|
||||
/obj/item/organ/internal/body_egg/changeling_egg
|
||||
name = "changeling egg"
|
||||
desc = "Twitching and disgusting."
|
||||
origin_tech = "biotech=7" // You need to be really lucky to obtain it.
|
||||
var/datum/mind/origin
|
||||
var/time
|
||||
|
||||
/obj/item/organ/internal/body_egg/changeling_egg/egg_process()
|
||||
// Changeling eggs grow in dead people
|
||||
time++
|
||||
if(time >= EGG_INCUBATION_TIME)
|
||||
Pop()
|
||||
remove(owner)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/organ/internal/body_egg/changeling_egg/proc/Pop()
|
||||
var/mob/living/carbon/human/monkey/M = new(owner)
|
||||
owner.stomach_contents += M
|
||||
|
||||
for(var/obj/item/organ/internal/I in src)
|
||||
I.insert(M, 1)
|
||||
|
||||
if(origin && origin.current && (origin.current.stat == DEAD))
|
||||
origin.transfer_to(M)
|
||||
if(!origin.changeling)
|
||||
M.make_changeling()
|
||||
if(origin.changeling.can_absorb_dna(M, owner))
|
||||
origin.changeling.absorb_dna(owner, M)
|
||||
|
||||
var/datum/action/changeling/humanform/HF = new
|
||||
HF.Grant(M)
|
||||
for(var/power in origin.changeling.purchasedpowers)
|
||||
var/datum/action/changeling/S = power
|
||||
if(istype(S) && S.needs_button)
|
||||
S.Grant(M)
|
||||
M.key = origin.key
|
||||
owner.gib()
|
||||
|
||||
#undef EGG_INCUBATION_TIME
|
||||
@@ -309,14 +309,18 @@
|
||||
else
|
||||
M.Goto(src,M.move_to_delay,M.minimum_distance)
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/OpenFire(atom/A)
|
||||
/mob/living/simple_animal/hostile/proc/CheckFriendlyFire(atom/A)
|
||||
if(check_friendly_fire)
|
||||
for(var/turf/T in getline(src,A)) // Not 100% reliable but this is faster than simulating actual trajectory
|
||||
for(var/mob/living/L in T)
|
||||
if(L == src || L == A)
|
||||
continue
|
||||
if(faction_check(L) && !attack_same)
|
||||
return
|
||||
if(faction_check_mob(L) && !attack_same)
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/OpenFire(atom/A)
|
||||
if(CheckFriendlyFire(A))
|
||||
return
|
||||
visible_message("<span class='danger'><b>[src]</b> [ranged_message] at [A]!</span>")
|
||||
|
||||
if(rapid)
|
||||
|
||||
@@ -37,6 +37,7 @@ Difficulty: Medium
|
||||
ranged = 1
|
||||
ranged_cooldown_time = 16
|
||||
pixel_x = -16
|
||||
crusher_loot = list(/obj/item/melee/energy/cleaving_saw, /obj/item/gun/energy/kinetic_accelerator, /obj/item/crusher_trophy/miner_eye)
|
||||
loot = list(/obj/item/melee/energy/cleaving_saw, /obj/item/gun/energy/kinetic_accelerator)
|
||||
wander = FALSE
|
||||
del_on_death = TRUE
|
||||
@@ -48,7 +49,7 @@ Difficulty: Medium
|
||||
var/guidance = FALSE
|
||||
deathmessage = "falls to the ground, decaying into glowing particles."
|
||||
death_sound = "bodyfall"
|
||||
|
||||
|
||||
/obj/item/gps/internal/miner
|
||||
icon_state = null
|
||||
gpstag = "Resonant Signal"
|
||||
|
||||
@@ -42,6 +42,7 @@ Difficulty: Hard
|
||||
ranged = 1
|
||||
pixel_x = -32
|
||||
del_on_death = 1
|
||||
crusher_loot = list(/obj/structure/closet/crate/necropolis/bubblegum/crusher)
|
||||
loot = list(/obj/structure/closet/crate/necropolis/bubblegum)
|
||||
var/charging = 0
|
||||
medal_type = BOSS_MEDAL_BUBBLEGUM
|
||||
|
||||
@@ -45,7 +45,8 @@ Difficulty: Very Hard
|
||||
del_on_death = 1
|
||||
medal_type = BOSS_MEDAL_COLOSSUS
|
||||
score_type = COLOSSUS_SCORE
|
||||
loot = list(/obj/machinery/anomalous_crystal/random, /obj/item/organ/internal/vocal_cords/colossus)
|
||||
crusher_loot = list(/obj/structure/closet/crate/necropolis/colossus/crusher)
|
||||
loot = list(/obj/structure/closet/crate/necropolis/colossus)
|
||||
butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/animalhide/ashdrake = 10, /obj/item/stack/sheet/bone = 30)
|
||||
deathmessage = "disintegrates, leaving a glowing core in its wake."
|
||||
death_sound = 'sound/misc/demon_dies.ogg'
|
||||
|
||||
@@ -43,6 +43,7 @@ Difficulty: Medium
|
||||
move_to_delay = 10
|
||||
ranged = 1
|
||||
pixel_x = -16
|
||||
crusher_loot = list(/obj/structure/closet/crate/necropolis/dragon/crusher)
|
||||
loot = list(/obj/structure/closet/crate/necropolis/dragon)
|
||||
butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/animalhide/ashdrake = 10, /obj/item/stack/sheet/bone = 30)
|
||||
var/swooping = 0
|
||||
@@ -271,6 +272,7 @@ Difficulty: Medium
|
||||
melee_damage_lower = 30
|
||||
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
|
||||
loot = list()
|
||||
crusher_loot = list()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/lesser/grant_achievement(medaltype,scoretype)
|
||||
return
|
||||
@@ -53,6 +53,7 @@ Difficulty: Hard
|
||||
ranged_cooldown_time = 40
|
||||
aggro_vision_range = 23
|
||||
loot = list(/obj/item/hierophant_staff)
|
||||
crusher_loot = list(/obj/item/hierophant_staff, /obj/item/crusher_trophy/vortex_talisman)
|
||||
wander = FALSE
|
||||
var/burst_range = 3 //range on burst aoe
|
||||
var/beam_range = 5 //range on cross blast beams
|
||||
@@ -496,6 +497,7 @@ Difficulty: Hard
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "hierophant_blast"
|
||||
name = "vortex blast"
|
||||
layer = 3.9 // between LYING_MOB_LAYER and ABOVE_MOB_LAYER
|
||||
luminosity = 1
|
||||
desc = "Get out of the way!"
|
||||
duration = 9
|
||||
@@ -555,6 +557,37 @@ Difficulty: Hard
|
||||
playsound(M,'sound/weapons/sear.ogg', 50, 1, -4)
|
||||
M.take_damage(damage, BURN, 0, 0)
|
||||
|
||||
/obj/effect/temp_visual/hierophant/wall //smoothing and pooling were not friends, but pooling is dead.
|
||||
name = "vortex wall"
|
||||
icon = 'icons/turf/walls/hierophant_wall_temp.dmi'
|
||||
icon_state = "wall"
|
||||
light_range = MINIMUM_USEFUL_LIGHT_RANGE
|
||||
duration = 100
|
||||
smooth = SMOOTH_TRUE
|
||||
|
||||
/obj/effect/temp_visual/hierophant/wall/New(loc, new_caster)
|
||||
..()
|
||||
queue_smooth_neighbors(src)
|
||||
queue_smooth(src)
|
||||
|
||||
/obj/effect/temp_visual/hierophant/wall/Destroy()
|
||||
queue_smooth_neighbors(src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/temp_visual/hierophant/wall/CanPass(atom/movable/mover, turf/target)
|
||||
if(QDELETED(caster))
|
||||
return FALSE
|
||||
if(mover == caster.pulledby)
|
||||
return TRUE
|
||||
if(istype(mover, /obj/item/projectile))
|
||||
var/obj/item/projectile/P = mover
|
||||
if(P.firer == caster)
|
||||
return TRUE
|
||||
if(mover == caster)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/effect/hierophant
|
||||
name = "hierophant rune"
|
||||
desc = "A powerful magic mark allowing whomever attunes themself to it to return to it at will."
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
/obj/structure/barricade,
|
||||
/obj/machinery/field,
|
||||
/obj/machinery/power/emitter)
|
||||
var/list/crusher_loot
|
||||
var/medal_type
|
||||
var/score_type = BOSS_SCORE
|
||||
var/elimination = 0
|
||||
@@ -43,6 +44,10 @@
|
||||
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/New()
|
||||
..()
|
||||
apply_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/Destroy()
|
||||
QDEL_NULL(internal_gps)
|
||||
. = ..()
|
||||
@@ -53,11 +58,17 @@
|
||||
/mob/living/simple_animal/hostile/megafauna/death(gibbed)
|
||||
// this happens before the parent call because `del_on_death` may be set
|
||||
if(can_die() && !admin_spawned)
|
||||
feedback_set_details("megafauna_kills","[initial(name)]")
|
||||
var/datum/status_effect/crusher_damage/C = has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
|
||||
if(C && crusher_loot && C.total_damage >= maxHealth * 0.6)
|
||||
spawn_crusher_loot()
|
||||
if(!elimination) //used so the achievment only occurs for the last legion to die.
|
||||
grant_achievement(medal_type,score_type)
|
||||
feedback_set_details("megafauna_kills","[initial(name)]")
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/proc/spawn_crusher_loot()
|
||||
loot = crusher_loot
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/AttackingTarget()
|
||||
..()
|
||||
if(isliving(target))
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user